Bluescreen, chaotic male troll Politician ------ |..¯.|################ ##-------------- |$....,,,,,,,,,,,,,,,,------------- #,.............| |.=@.|###############,|....{......| -----------,|............| |..$.. #,|......^....| |.....<...|,|............| |....| ,,|.....).....| +.........#,-------.------ ----.- --------#,,............| |.........|,#,,,,,,,# #.$.....|,,|...........| ------|----,-.---------- |........,,|...........+ #,#,,,,|..........| |.......|,^------------- #,#,###|..........| |.......#,,, #,#,# |..........| +...... #,# #####################,#,###|..........| |.>.... #,###,,,,,,,,,,,,,,,,,,,,,,,,,,,...........| ------- #,,,,,,,,,,,,,,,,,,,,,,##,,#,###|..........| ####################-.-----,# ------------ |......,# |.....|# ------- [Bluescree the Voter] St11 Dx4 Co10 In10 Wi10 Ch25 PolTroMalCha S86 Dlvl:1 $14 HP-1(12) Pw10(10) AC9 MC0 Mov12 Xp1/18 Wt98/1150 T204 Latest messages What do you want to call? [a-ceg-kr-xz or ?*] Call a wand called VANISHER mulberry: 4 gold pieces. You see here a figurine of an energy trove {1}. B - a figurine of an energy trove {1}. What do you want to use or apply? [estzB or ?*] In what direction? [47896321><] You set the figurine beside you and it transforms. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) ¯ a trove (tame energy trove) (base level 2) Accessing Pokedex entry for energy trove... Base statistics of this monster type: Base level = 2, difficulty = 1, AC = 7, magic resistance = 10, alignment 0. Can't move around. Speed 0. Normal generation, with frequency 4. No resistances. No conveyed resistances. Big, not genocidable, breathless, amphibious, carnivorous, nonliving flyer. This monster is of neuter gender. May be eaten by vegans. Can't be tamed. Is not a valid polymorph form. Attacks: none Pick an object. Done. (For instructions type a ?) What do you want to call the energy trove? You see here an arrow {1}. An arrow shoots out at you! You are hit by an arrow! You die... Your inventory Armor a - a cursed +2 T-shirt (being worn) {2} b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots {4} r - an uncursed +0 pair of wedge sandals (being worn) {2} Comestibles p - an uncursed C-ration {1} y - an uncursed porter lichen corpse {20} Scrolls g - 5 uncursed scrolls of healing {5} h - 5 uncursed scrolls of mana {5} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} u - an uncursed scroll of summon boss {1} v - an uncursed scroll of enchant weapon {1} x - a blessed scroll of taming {1} Potions w - an uncursed potion of object detection {1} Wands z - an uncursed wand of cancellation (0:2) {1} Tools e - an uncursed bell {1} s - an uncursed bag of holding {34} t - a blessed brass lantern {1} Contents of the bag of holding: an uncursed +0 submachine gun {8} 16 uncursed +0 frag grenades {8} 18 uncursed +0 bullets {9} an uncursed +0 partisan {32} 3525 gold pieces {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 99% Potion drop chance was reduced to 71% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51300 Monster spawn increase reached its maximum at turn 116396 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 190190 The monster class that cannot be genocided was nymph The monster class that was spawned more often: mummy (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: vapour denizen (freq bonus 8) The monster species that spawned more often: wartortle (freq bonus 4) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 3) The monster species that spawned more often: flying owlbear (freq bonus 8) The monster species that spawned more often: jelly (freq bonus 8) The monster species that spawned more often: six-headed hydra (freq bonus 10) The monster species that spawned more often: GI trooper (freq bonus 12) The monster species that spawned more often: Mother Hydra (freq bonus 10) The monster species that spawned more often: Father Dagon (freq bonus 28) The monster species that spawned more often: guardian (freq bonus 5) The monster species that spawned more often: beige patch (freq bonus 3) The monster species that spawned more often: akkadian (freq bonus 3) The monster species that spawned more often: red hornet (freq bonus 5) The monster species that spawned more often: plasma warp fungus (freq bonus 3) The monster species that spawned more often: frozen abyss (freq bonus 12) The monster species that spawned more often: shadow faerie (freq bonus 4) The monster species that spawned more often: Liselotte (freq bonus 3) The monster species that spawned more often: message demon (freq bonus 8) The monster species that spawned more often: orc sorceror (freq bonus 4) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 8) The monster species that never randomly spawned: drone mold The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: eldritch warp patch The monster species that never randomly spawned: white jelly The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: Tuxedo Mask The monster species that never randomly spawned: random cortex The monster species that never randomly spawned: polar beast The monster species that never randomly spawned: weary pilgrim The monster species that never randomly spawned: undead snake The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: tsurugi (long samurai sword) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 39) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 55) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 9) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 8) Next attribute increase check would have come at turn 2399 Strength training was 22 Dexterity training was 8 Wisdom training was 6 Constitution training was 10 You were immune to sickness You had infravision You had 1305 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism You could have safely prayed (208) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures a jelly 0 little wild pigs (1 created) a grid bug a porter lichen a striped rat snake 0 soldiers (1 created) 0 energy troves (1 created) 4 creatures vanquished. 7 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (1 of 20) martial arts [Unskilled] (max Expert) (4 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Bluescreen the Politician... You died in The Dungeons of Doom on dungeon level 1 with 85 points, and 3539 pieces of gold, after 204 moves. Killer: arrow You were level 1 with a maximum of 12 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 242187 billy2-Poi-Asg-Fem-Cha was poisoned in The Dungeons of Doom on level 14. Poisoned by a rotted troll corpse. 194 [194] 2 42272 sharkeye-Wiz-Asg-Mal-Cha died in The Dungeons of Doom on level 8 [max 9]. Killed by a wand of dream eater. - [126] 3 9020 sharkeye-Wiz-Ran-Mal-Law died in The Gnomish Mines on level 7. Killed by a monster (invisible Mr. Syktywkar, the shopkeeper). - [95] 4 8533 sharkeye-Wiz-Ran-Mal-Law died in The Gnomish Mines on level 6. Killed by an icy touch. - [91] 5 1545 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 3. 77 [77] 6 535 sharkeye-Wiz-Ran-Mal-Law quit in The Dungeons of Doom on level 1. 43 [43] 7 167 sharkeye-Wiz-Asg-Mal-Cha quit in The Dungeons of Doom on level 2. 34 [34] 8 167 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a dart. - [16] 9 86 furquan-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16] *10 85 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an arrow. - [12] 11 13 Bluescreen-Pol-Tro-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (evasive sewer rat called Donald Trump, POTUS of the United States). - [12] 12 11 Elronnd-Sag-Coc-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [17]