Bluescreen, chaotic female automatic Topmodel ############################################################################### ############################################################################### ###########################,################################################### ##########################-#--------#####-----------------##################### ##########--------########|.....<...,,,,,|...............+,,--------------##### #########,|......-,,,,,,,,|........|####,|...............|#,+............|##### #########,|....>.|#######,|$........,###,|...............|##|............|##### #########,|.......,######,-.--------,###,|...............|,,.............|##### #########,--------,######,,,,,,,,,##,###,--.--------------,#|...@)..@....|##### #########,,,,#####,#######,######,#,,##,,,,,,,,,,######,,,,#----.........|##### ############,#####,##,,,,,,######,,,---+----############,######|.........|##### ############,#####,#-.---------####,.%......,,,,,,,,,,,,,######-----------##### ############,#####,,-.........|####,|......|##########,############,########### ############,#######|.........|####,.......|########,,,######################## ############,#######|...{.....|#####|......|########,########################## ############,#######----......|#####|.......,,,,,,,,,########################## #######-----,##########|......|#####|...._--################################### #######|....,##########|......|#####------##################################### #######|...|###########--------################################################ #######-----###############,################################################### ############################################################################### [Bluescree the Sweet Girl] St12 Dx10 Co9 In10 Wi9 Ch16 TopClkFemCha S69 Dlvl:1 $3 HP0(15) Pw11(11) AC8 MC0 Mov8 Xp1/14 Wt566/1150 T72 Hungry Latest messages Pick an object. ú a doorway or the floor of a room or the dark part of a room or ice (floor of a room) Pick an object. @ a human or elf (navi) (base level 0) (male) Accessing Pokedex entry for navi... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. Done. In what direction? [47896321><] You throw 3 orcish spears. The 1st orcish spear misses the navi. The 2nd orcish spear misses the navi. The 3rd orcish spear misses the navi. The navi picks up 3 blessed +0 orcish spears {36}. The navi throws an orcish spear! You are hit by an orcish spear. [-7 -> 8] The navi throws 2 orcish spears! You are hit by the 1st orcish spear. [-4 -> 4] You are hit by the 2nd orcish spear. You die... Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets {25} o - an uncursed +0 orcish dagger {4} Armor n - an uncursed +0 pair of leather peep-toes (being worn) {4} Scrolls g - 6 uncursed scrolls of healing {6} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings q - a cursed ring of sleeping {1} Tools l - a blessed large box {502} Contents of the large box: an uncursed saddle {1} an uncursed potion of oil {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 92% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 48% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94080 Monster spawn increase reached its maximum at turn 151560 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 451055 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: reddish force patch (freq bonus 10) The monster species that spawned more often: Aleax (freq bonus 12) The monster species that spawned more often: demonic door (freq bonus 16) The monster species that spawned more often: eog golem (freq bonus 12) The monster species that spawned more often: antimatter grue (freq bonus 6) The monster species that spawned more often: shifting sand wall (freq bonus 3) The monster species that spawned more often: snugga (freq bonus 10) The monster species that spawned more often: Kovvelkov (freq bonus 2) The monster species that spawned more often: giant mumak (freq bonus 2) The monster species that spawned more often: lost soul (freq bonus 12) The monster species that spawned more often: Bull-Man (freq bonus 4) The monster species that spawned more often: naga nymph (freq bonus 4) The monster species that spawned more often: white wraith (freq bonus 7) The monster species that spawned more often: old water dragon (freq bonus 10) The monster species that spawned more often: ultimate mimic (freq bonus 3) The monster species that spawned more often: Dispator (freq bonus 66) The monster species that spawned more often: petty covetous snow orc (freq bonus 20) The monster species that spawned more often: bramble force patch (freq bonus 20) The monster species that spawned more often: yellow warp patch (freq bonus 2) The monster species that spawned more often: petty giant boar (freq bonus 8) The monster species that never randomly spawned: mind mushroom The monster species that never randomly spawned: castigant The monster species that never randomly spawned: Rocket Science PhD The monster species that never randomly spawned: dangerous granny The monster species that never randomly spawned: clock forest snake The monster species that never randomly spawned: giant ego permamimic The monster species that never randomly spawned: colorless mold The monster species that never randomly spawned: Roganza The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: beautiful girl The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 40) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 63) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 13) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 10) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 15) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 2) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 3) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 59) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 5) Next attribute increase check would have come at turn 109 Strength training was 0 Dexterity training was 3 Wisdom training was 5 Constitution training was 1 You were poison resistant You were immune to sickness You were petrification resistant You were telepathic You were warned You had 472 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Kylie Lum You could not have safely prayed (349) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Reloading(142) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Vanquished creatures a kobold 0 rabbits (1 created) 0 lichens (1 created) an immunizer 0 navis (1 created) 0 weregridbugs (1 created) 0 redguard girls (1 created) a twen a novice light wall 0 energy troves (1 created) 4 creatures vanquished. 10 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (24 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Topmodel... You died in The Dungeons of Doom on dungeon level 1 with 69 points, and 3 pieces of gold, after 72 moves. Killer: an orcish spear You were level 1 with a maximum of 15 hit points when you died. You reached the 423rd place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 11793365 Bluescreen-Bin-Iro-Mal-Neu ascended to demigod-hood. 596 [729] 3 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 4 4174574 Janszobar-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (invisible demonic bladewitch), while flinching. - [403] 5 3649843 BSOD2-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (lovely girl). - [390] 6 2751712 Janszobar-Wiz-Bas-Mal-Neu died in The Dungeons of Doom on level 36 [max 40]. Killed by a monster (greater astral elemental), while tickled by a bunch of feelers. - [243] 7 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 8 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 9 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 10 1652669 billy2-Bar-Aur-Mal-Law died in The Dungeons of Doom on level 40 [max 41]. Drowned in a moat by a flintfish. 204 [247] 16 844102 Bluescreen-Trs-Alc-Mal-Law died in The Dungeons of Doom on level 17. Killed by a monster (star vampire). - [185] 40 138067 Bluescreen-Trs-Anc-Fem-Neu died in The Dungeons of Doom on level 7 [max 13]. Killed by a monster (human mummy), while dragging an iron ball. - [140] 130 14445 Bluescreen-Fai-Wor-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (poison spinner). - [81] 139 13092 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 33 [max 62]. Killed by a bolt of fire. - [15] 148 12537 Bluescreen-Cam-Nas-Fem-Neu died in The Dungeons of Doom on level 9. Killed by a monster (visible stalker). - [109] 163 10212 Bluescreen-Fai-Lev-Fem-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (umber pony). - [75] 182 8833 Bluescreen-Fai-Nav-Fem-Law died in The Gnomish Mines on level 6. Burned by molten lava. - [63] 223 4799 Bluescreen-Cou-Rod-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a cream pie. - [3] 235 3906 Bluescreen-Gof-Nav-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (stygian hag). - [65] 239 3409 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue yeek). - [81] 242 3197 Bluescreen-Fai-Amn-Fem-Law died in The Dungeons of Doom on level 4. Killed by a monster (cloaker), while paralyzed by a monster attack. - [69] 265 1858 Bluescreen-Tou-Snl-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (deep force gnome). - [81] 268 1759 Bluescreen-Cou-Imp-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Kadirli, the shopkeeper). - [63] 282 1340 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a bolt of cold. - [47] 290 1112 Bluescreen-Gof-Mai-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (river goblin). - [50] 315 529 Bluescreen-Fai-Sen-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (emu). - [24] 348 294 Bluescreen-Cam-Iro-Fem-Law died in The Dungeons of Doom on level 4. Killed by disturbing their deity. - [23] 364 182 Bluescreen-Cam-Mon-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (spacewars fighter), while sleeping. - [24] 406 91 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (undead bat). - [15] 421 75 Elronnd-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Ruth's sneaker, while paralyzed by a monster's passive attack). - [15] 422 69 noobster-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an arrow. - [18] *423 69 Bluescreen-Top-Clk-Fem-Cha died in The Dungeons of Doom on level 1. Killed by an orcish spear. - [15] 424 68 Einojuhani-Aug-Esp-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (goblin). - [10] 425 66 Yasdorian-Lib-Moo-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magic missile. - [19] 426 66 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an icy touch. - [15] 440 47 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (ant). - [15] 442 45 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by time. 15 [15] 446 43 Bluescreen-Gun-Snl-Fem-Cha died in The Dungeons of Doom on level 1. Killed by disturbing their deity. - [20] 458 35 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (gnome). - [15]