Bluescreen, lawful female imperial Courier ------ |.[..| ... |.._<. ##|....| #,,.....| ##,#------ |I #,,,# -@### ##,## #,,,,# #,,,# ####,## #,## #,,# #,# --.-+------,# |.........|,# |..........`# |.........|# |.........| |.........| ----------- [Bluescree the Urban Legend] St14 Dx9 Co11 In15 Wi11 Ch6 CouImpFemLaw S1762 Dlvl:3 $36 HP-14(63) Pw43(43) AC8 MC2 Mov10 Xp6/373 Wt77/1600 T535 Blind Latest messages What do you want to dip into? [dJ or ?*] Interesting... What do you want to write with? [- a-cknqrwACD or ?*] You write in the dust with your fingers. What do you want to write in the dust here? What do you want to drink? [dJ or ?*] A cloud of darkness falls upon you. 15 gold pieces. You find a secret door! Kadirli senses your presence. "Invisible customers are not welcome!" You feel an unseen monster! It hits you! [-10 -> 23] It hits you! Courier, your life force is running out. [-19 -> 4] Warning: HP low! It hits you! You die... Your inventory Amulets p - a cursed amulet of restful sleep {1} Weapons a - an uncursed +0 pistol {8} b - 17 uncursed +0 bullets (in quiver) {9} c - an uncursed +0 knife (alternate weapon; not wielded) {2} q - 4 cursed -1 darts {2} r - an uncursed +0 orcish dagger {4} A - an uncursed +0 aklys (weapon in hand) {7} C - an uncursed +0 flail {7} D - an uncursed +0 sling {2} Armor x - an uncursed +0 cloak of invisibility (being worn) {4} y - a cursed -1 pair of gauntlets of dexterity (being worn) {4} Comestibles j - a cursed tripe ration {1} l - an uncursed tripe ration {1} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} B - an uncursed scroll of identify {1} Potions d - 2 uncursed potions of Jolt Cola {2} Wands n - an uncursed wand of detect monsters (0:6) {1} Tools s - 2 uncursed wax candles {1} Gems k - 8 uncursed +0 rocks {4} w - a cursed +0 rock {1} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 17 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 89% Wand drop chance was reduced to 72% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 94% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18973 Monster spawn increase reached its maximum at turn 67403 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 924868 The monster class that cannot be genocided was vortex The monster class that was spawned more often: vortex (freq bonus 6) The monster species that spawned more often: weremindflayer (freq bonus 16) The monster species that spawned more often: binah sephirah (freq bonus 44) The monster species that spawned more often: stinking ghoul (freq bonus 16) The monster species that spawned more often: gargoyle trap (freq bonus 24) The monster species that spawned more often: quagga (freq bonus 9) The monster species that spawned more often: mad mage (freq bonus 8) The monster species that spawned more often: sudden appearer (freq bonus 8) The monster species that spawned more often: hungry warp fungus (freq bonus 16) The monster species that spawned more often: Suou Ginta (freq bonus 32) The monster species that spawned more often: dark stalker (freq bonus 16) The monster species that spawned more often: Zalnok (freq bonus 10) The monster species that spawned more often: colluded colony (freq bonus 11) The monster species that spawned more often: Dynamo (freq bonus 7) The monster species that spawned more often: null stalk (freq bonus 28) The monster species that spawned more often: The Borshin (freq bonus 13) The monster species that spawned more often: large chicken (freq bonus 16) The monster species that spawned more often: abnormal fungus (freq bonus 8) The monster species that spawned more often: firewall (freq bonus 10) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 32) The monster species that spawned more often: thick jumping jellyfish (freq bonus 8) The monster species that never randomly spawned: ore couatl The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: special ufo part The monster species that never randomly spawned: cult leader The monster species that never randomly spawned: jamclamper The monster species that never randomly spawned: prowling dead potato The monster species that never randomly spawned: moldy mushroom The monster species that never randomly spawned: flying asshole The monster species that never randomly spawned: undead augurer The monster species that never randomly spawned: BDSM girl The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 15) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 3) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 11) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 11) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 9) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 5) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 12) Next attribute increase check would have come at turn 1498 Strength training was 11 Dexterity training was 21 Wisdom training was 6 Constitution training was 12 You were blinded (152) You hungered rapidly You saw invisible You had 2290 points of nutrition remaining You were invisible to others You aggravated monsters You caused conflict You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R Soon(11) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Vanquished creatures 0 fireflies (1 created) 0 acid blobs (1 created) 0 red blobs (1 created) a large fox 0 little dogs (1 created) 0 locking stables (1 created) 0 water wolves (1 created) 0 kittens (1 created) 0 lemures (1 created) 0 blue jellies (1 created) 0 clear jellies (1 created) a kobold 0 small kobolds (1 created) 0 enraged shamans (1 created) 0 iron piercers (1 created) 0 little pigs (1 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 giant rats (1 created) 0 giant garbage rats (1 created) a larva (2 created) a maggot (0 created) 0 grid bugs (1 created) a mohat 0 baby rainbow dragons (1 created) 0 lichens (1 created) 0 brown patches (1 created) 0 yellow stalks (1 created) 0 yellow mushrooms (1 created) 0 green spores (1 created) 0 cyan mushrooms (1 created) 0 black growths (1 created) 2 sub-gnomes (6 created) 0 clockwork dwarves (1 created) 5 gnomes (8 created) 3 gnome stalkers (7 created) a petty gnome thief (2 created) 0 panotties (1 created) an intermediate gnome (2 created) 0 gnome guards (1 created) 4 gnome lords (8 created) 0 group gnome lords (2 created) 5 gnomish wizards (8 created) a gnomish mana wizard 0 angsty gnomes (1 created) 0 deep gnomes (1 created) 0 Detective Lieutenants (1 created) 0 dwarf mummies (1 created) 0 stalking ogres (1 created) a banished soul a mangy-looking leper 0 water thieves (1 created) 0 item masters (4 created) 0 shopkeepers (1 created) a gecko 0 master twens (1 created) 0 bad eggs (1 created) 0 floor grues (1 created) 0 novice light walls (1 created) 0 small turrets (1 created) 30 creatures vanquished. 98 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 7 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 60 times You killed 17 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (8 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (73 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Courier... You died in The Dungeons of Doom on dungeon level 3 with 1759 points, and 36 pieces of gold, after 535 moves. Killer: a monster (Ms. Kadirli, the shopkeeper) You were level 6 with a maximum of 63 hit points when you died. You reached the 252nd place on the top 10000 list. No Points Name Hp [max] 1 13989399 Bluescreen-Hea-Bas-Fem-Cha ascended to demigoddess-hood. 457 [457] 2 11793365 Bluescreen-Bin-Iro-Mal-Neu ascended to demigod-hood. 596 [729] 3 10087420 Janszobar-Wiz-Gno-Mal-Neu died in Gehennom on level 70 [max 72]. Killed by a blast of disintegration. 456 [531] 4 4174574 Janszobar-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (invisible demonic bladewitch), while flinching. - [403] 5 3649843 BSOD2-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (lovely girl). - [390] 6 2751712 Janszobar-Wiz-Bas-Mal-Neu died in The Dungeons of Doom on level 36 [max 40]. Killed by a monster (greater astral elemental), while tickled by a bunch of feelers. - [243] 7 2061539 Janszobar-Wiz-Gno-Mal-Neu was poisoned in The Dungeons of Doom on level 16 [max 25]. Poisoned by a rusalka. 277 [277] 8 1845157 Heliokopis-Wiz-Gno-Mal-Neu was poisoned in The Wyrm Caves on level 29. Poisoned by an ore-spore lichen. 310 [310] 9 1667460 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 27. 297 [297] 10 1612837 BSOD2-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 0 [max 27]. 297 [297] 37 138067 Bluescreen-Trs-Anc-Fem-Neu died in The Dungeons of Doom on level 7 [max 13]. Killed by a monster (human mummy), while dragging an iron ball. - [140] 124 14445 Bluescreen-Fai-Wor-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (poison spinner). - [81] 132 13092 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 33 [max 62]. Killed by a bolt of fire. - [15] 141 12537 Bluescreen-Cam-Nas-Fem-Neu died in The Dungeons of Doom on level 9. Killed by a monster (visible stalker). - [109] 156 10212 Bluescreen-Fai-Lev-Fem-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (umber pony). - [75] 173 8833 Bluescreen-Fai-Nav-Fem-Law died in The Gnomish Mines on level 6. Burned by molten lava. - [63] 225 3409 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blue yeek). - [81] 228 3197 Bluescreen-Fai-Amn-Fem-Law died in The Dungeons of Doom on level 4. Killed by a monster (cloaker), while paralyzed by a monster attack. - [69] 250 1925 forth-Zyb-Asg-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (warthog). - [71] 251 1815 billy2-Ele-Ven-Mal-Law quit in The Dungeons of Doom on level 1. 17 [17] *252 1759 Bluescreen-Cou-Imp-Fem-Law died in The Dungeons of * Doom on level 3. Killed by a monster (Ms. Kadirli, the shopkeeper). - [63] 253 1708 Janszobar-Wiz-Ran-Mal-Neu quit in The Dungeons of Doom on level 4. 20 [91] 254 1608 Andy-Cav-Ven-Mal-Neu escaped the dungeon [max level 1]. 21 [21] 264 1340 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a bolt of cold. - [47] 341 182 Bluescreen-Cam-Mon-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (spacewars fighter), while sleeping. - [24] 383 91 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (undead bat). - [15] 402 66 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an icy touch. - [15] 416 47 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (ant). - [15] 418 45 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by time. 15 [15] 432 35 Bluescreen-Bin-Iro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (gnome). - [15]