Bluescreen, chaotic male nastinator Fencer ---.--- |...@@. |.....| |.....- |.....| ------- [Bluescree the Alcor] St10 Dx12 Co5 In5 Wi3 Ch7 FenNasMalCha S0 Dlvl:1 $0 HP16(16) Pw19(19) AC7 MC0 Mov12 Xp1/0 Wt122/850 T1 Latest messages Hello Bluescreen, welcome to SlashEMExtended! You are a chaotic male nastinator Fencer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. (6x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Wand drop chance was reduced to 82% Potion drop chance was reduced to 78% Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104595 Monster spawn increase reached its maximum at turn 143710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 77064 The monster class that cannot be genocided was vortex The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: thorn fungus (freq bonus 5) The monster species that spawned more often: nruling (freq bonus 4) The monster species that spawned more often: green ogre (freq bonus 3) The monster species that spawned more often: flameproof troll (freq bonus 3) The monster species that spawned more often: green snake (freq bonus 5) The monster species that spawned more often: water snake (freq bonus 9) The monster species that spawned more often: flying smasher (freq bonus 7) The monster species that spawned more often: young spirit (freq bonus 20) The monster species that spawned more often: whispering spirit (freq bonus 4) The monster species that spawned more often: flounder (freq bonus 14) The monster species that spawned more often: slime force patch (freq bonus 4) The monster species that spawned more often: ruby force fungus (freq bonus 16) The monster species that spawned more often: secluded colony (freq bonus 7) The monster species that spawned more often: maidenhack horror (freq bonus 6) The monster species that spawned more often: dark sailor (freq bonus 32) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 8) The monster species that spawned more often: venom turret (freq bonus 6) The monster species that spawned more often: night sparrow (freq bonus 16) The monster species that spawned more often: gypsy (freq bonus 9) The monster species that spawned more often: energy vortex (freq bonus 20) The monster species that never randomly spawned: gas goblin The monster species that never randomly spawned: platinum force fungus The monster species that never randomly spawned: ice mold The monster species that never randomly spawned: frozen spirit The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: cheshire cat The monster species that never randomly spawned: Jack the Ripper The monster species that never randomly spawned: sylph The monster species that never randomly spawned: Malkantet The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 17) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 32) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 10) Next attribute increase check would have come at turn 1173 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the following problem: Blacky and his NG walls were closing in. (0) You had the following problem: Zapping a wand could cause it to explode. (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna You could not have safely prayed (1719) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Fencer...