Bluescreen, chaotic male worm Caveman -------- ...c...| |......+ |..d...| |..@...+ -------- [Bluescree the Troglodyte] St18/04 Dx9 Co10 In7 Wi7 Ch10 CavWorMalCha S0 Dlvl:1 $0 HP21(21) Pw7(7) AC8 MC0 Mov12 Xp1/0 Wt143/1550 T1 Latest messages Hello Bluescreen, welcome to SlashEMExtended! You are a chaotic worm Caveman. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 44% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35730 Monster spawn increase reached its maximum at turn 50927 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 166464 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: slime force patch (freq bonus 12) The monster species that spawned more often: mana stalk (freq bonus 12) The monster species that spawned more often: real deathmold (freq bonus 6) The monster species that spawned more often: magic patch (freq bonus 6) The monster species that spawned more often: dart turret (freq bonus 3) The monster species that spawned more often: Jumbo the Elephant (freq bonus 4) The monster species that spawned more often: Barbara (freq bonus 6) The monster species that spawned more often: black rat (freq bonus 3) The monster species that spawned more often: land dragon (freq bonus 3) The monster species that spawned more often: baby black dragon (freq bonus 5) The monster species that spawned more often: corpulent gal (freq bonus 8) The monster species that spawned more often: kobold basher (freq bonus 4) The monster species that spawned more often: slimy mold (freq bonus 8) The monster species that spawned more often: drone mold (freq bonus 2) The monster species that spawned more often: undead doll mistress (freq bonus 10) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 4) The monster species that spawned more often: dwarf ruler (freq bonus 3) The monster species that spawned more often: special Aleax (freq bonus 20) The monster species that spawned more often: chiang-shi (freq bonus 24) The monster species that spawned more often: poison ivy wall (freq bonus 4) The monster species that never randomly spawned: elder elementalist The monster species that never randomly spawned: mermaid The monster species that never randomly spawned: woodchuck The monster species that never randomly spawned: ice eel The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: toad demon The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: sue mushroom The monster species that never randomly spawned: non-undead slayer The monster species that never randomly spawned: Ryoko the Space Pirate The monster class that more likely to generate with musable stuff: zombie The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 162) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 2) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 28) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 46) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 49) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 9) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 10) Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were polymorphing You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar You could not have safely prayed (347) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Caveman...