Bluescreen, neutral female snakey Courier #---------------- #,# ---- #,.......}....<..| #,# ...| #,|..............| -----###,#..... #,|..}.}.}.}.....|# |....,,@,|....| #,|...}...........,# ##### |...|#,#r%...# #,----------------,# #,,,,# |....,,,r|....+ #,,,# #,# --.---- |...|#,#,#-----####--.------ ##,# #,##|.....| |....,,#,,,,,,,,,,,........| #,# #,,,|.....| -----## ###########|.......| #,# ##,......| |........ #,# ##------- |.......| ---------,# --------- |.......|,# |........,# ---------# Bluescreen the Vault Dweller St15 Dx6 Co7 In9 Wi5 Ch6 CouSnaFemNeu S63 Dlvl:1 $27 HP0(13) Pw3(3) AC4 MC0 Mov10 Xp1/9 Wt54/1200 T164 Latest messages [-2 -> 6] In what direction? [47896321><] The bullet misses the sewer rat. The sewer rat bites you! [-1 -> 5] The sewer rat bites you! [-1 -> 4] In what direction? [47896321><] The bullet misses the sewer rat. Your dark red shield blocks the sewer rat's attack. In what direction? [47896321><] The bullet misses the sewer rat. Your dark red shield blocks the sewer rat's attack. In what direction? [47896321><] The bullet misses the sewer rat. The sewer rat bites you! [-1 -> 3] You hear some noises. The sewer rat bites you! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in scale gap) {8} b - 12 uncursed +0 bullets (in quiver) {6} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor k - an uncursed +0 flame shield (being worn) {20} Scrolls e - 4 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} l - an uncursed scroll of summon boss {1} Potions d - 2 uncursed potions of Jolt Cola {2} j - an uncursed potion of amnesia {1} n - an uncursed potion of object detection {1} Wands m - an uncursed wand of teleportation (0:-1) {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 13 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 82% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 43765 Monster spawn increase reached its maximum at turn 65488 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 212420 The monster class that cannot be genocided was troll The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: desert prick (freq bonus 10) The monster species that spawned more often: viper (freq bonus 12) The monster species that spawned more often: amazonas fish (freq bonus 3) The monster species that spawned more often: indigo patch (freq bonus 4) The monster species that spawned more often: dark young (freq bonus 10) The monster species that spawned more often: emperor wight (freq bonus 12) The monster species that spawned more often: poison colony lichen (freq bonus 5) The monster species that spawned more often: moonbridge mage (freq bonus 3) The monster species that spawned more often: spore warp patch (freq bonus 24) The monster species that spawned more often: gargantuan beast (freq bonus 4) The monster species that spawned more often: Windows Vista (freq bonus 6) The monster species that spawned more often: pale asian lady (freq bonus 12) The monster species that spawned more often: furry rothe (freq bonus 12) The monster species that spawned more often: globefish (freq bonus 12) The monster species that spawned more often: squirtle (freq bonus 8) The monster species that spawned more often: covetous great orc (freq bonus 14) The monster species that spawned more often: large racoon dog (freq bonus 6) The monster species that spawned more often: pupurin (freq bonus 6) The monster species that spawned more often: Ghost of Heel (freq bonus 5) The monster species that spawned more often: Lea (freq bonus 4) The monster species that never randomly spawned: reaper colony The monster species that never randomly spawned: spike mushroom The monster species that never randomly spawned: juju zombi The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: dissolved undead potato The monster species that never randomly spawned: zephyr lord The monster species that never randomly spawned: mirror warp fungus The monster species that never randomly spawned: cave leaper The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: gnome warrior The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 139) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 7) Next attribute increase check would have come at turn 1052 Strength training was 2 Dexterity training was 2 Wisdom training was 4 Constitution training was 14 You were fire resistant You were poison resistant Your chance to block was 40% You hungered rapidly You had infravision You had 829 points of nutrition remaining You aggravated monsters You caused conflict You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House You could have not have safely prayed (2569) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Not Ready(1278) invoke deity 1 R Prepared(0) Vanquished creatures 2 jackals (4 created) 0 foxes (1 created) a little dog 0 sewer rats (1 created) 0 rabbits (1 created) a grid bug 0 gargantuan beasts (2 created) 0 bad item masters (2 created) 0 energy troves (1 created) 4 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills knife [Basic] firearms [Basic] Spellcasting Skills (none) Goodbye Bluescreen the Courier... You died in The Dungeons of Doom on dungeon level 1 with 61 points, and 27 pieces of gold, after 164 moves. Killer: sewer rat You were level 1 with a maximum of 13 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 2 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 3 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 4 858 Elronnd-Mah-Agb-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a large pile of porter coins. - [59] 5 473 Elronnd-Jed-Ven-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 6 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 7 232 BSOD2-Aci-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by kicking 4 uncursed scrolls of volshebnaya sila {4}. - [15] 8 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] 9 149 FIQ-Alt-Rod-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an arrow. - [14] 10 106 Elronnd-Tou-Agb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a killer bee. - [19] 13 67 Elronnd-Fai-Orc-Mal-Law quit in The Dungeons of Doom on level 2. 13 [13] 14 61 Elronnd-Tou-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a falling object. - [19] *15 61 Bluescreen-Cou-Sna-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [13] 16 59 Elronnd-Fox-Tro-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] 17 56 Elronnd-Und-Mou-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24]