Bluescreen, chaotic female hemi-doppelganger Ice Mage ------ -...@- |......d. |........| |........| |....$.... ---....--- ------ [Bluescree the Cooler] St7 Dx9 Co17 In15 Wi4 Ch12 IceHemFemCha S0 Dlvl:1 $0 HP15(15) Pw24(24) AC7 MC1 Mov12 Sn0 Xp1/0 Wt96/1450 T1 Latest messages Your character: chaotic female hemi-doppelganger Ice Mage What is your alias name? Hello Bluescreen, welcome to SlashEMExtended! You are a chaotic female hemi-doppelganger Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 206 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 78% Wand drop chance was reduced to 57% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 74% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lightsaber The following skill was limited to expert proficiency: matter spells The following skill couldn't be trained before a certain turn number is reached: memorization (turn 26294) Heavy curses were more common by 50% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 67878 Monster spawn increase reached its maximum at turn 182524 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1516712 The monster class that cannot be genocided was human or elf The monster species that spawned more often: bloodtest cat (freq bonus 6) The monster species that spawned more often: shining silver wolf (freq bonus 40) The monster species that spawned more often: opal growth (freq bonus 4) The monster species that spawned more often: novice mindcrafter (freq bonus 3) The monster species that spawned more often: deep ettin (freq bonus 30) The monster species that spawned more often: story robber (freq bonus 2) The monster species that spawned more often: scroll golem (freq bonus 2) The monster species that spawned more often: personal guard (freq bonus 15) The monster species that spawned more often: cyan laser (freq bonus 6) The monster species that spawned more often: big implant trove (freq bonus 6) The monster species that spawned more often: giant ape (freq bonus 6) The monster species that spawned more often: skeletal hound (freq bonus 4) The monster species that spawned more often: revamped bullheaded (freq bonus 3) The monster species that spawned more often: yet stargazed (freq bonus 48) The monster species that spawned more often: +2 gmm barricade (freq bonus 6) The monster species that spawned more often: arvogene (freq bonus 2) The monster species that spawned more often: Conny (freq bonus 4) The monster species that spawned more often: giant ring trove (freq bonus 3) The monster species that spawned more often: Cait the cat (freq bonus 10) The monster species that spawned more often: gelatinous glob (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 27) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 5) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster species that never randomly spawned: colluded spore The monster species that never randomly spawned: hellish vampire bat The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: training light The monster species that never randomly spawned: dat banger The monster species that never randomly spawned: vision The monster species that never randomly spawned: xbow banger The monster species that never randomly spawned: recommencement boarded The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: centipede The RNG hath decreed that this item was never generated: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: contingency (difficult, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 36) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 12) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 16) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 9) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 4) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 4) Trap randomization happened for 1 in 676 traps Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (1076) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of create monster (DO NOT GOOGLE FOR DISTORTION FRACTURE) scroll of healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of mana (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of phase door (ELF CHANGE FORME BY STUNT) scroll of standard id (ISTRACOTCSAS) scroll of cure (EIRIS SAZUN IDISI) * scroll of extra healing (TRICK 13) * scroll of greater mana restoration (PHAUXAI IOA MEILICH IABAI EIA KARSE) Spellbooks spellbook of freeze sphere (illuminated) spellbook of cone of cold (extraordinary) spellbook of slow monster (patterned) Potions potion of ESP (alchemical) Rings ring of regeneration (cut) Wands wand of cold (nickel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Bluescreen the Ice Mage... Since you quit, the score list will not be checked.