Bridia, lawful female metal Feminist ------------- |...........| |...-----...|### ##---- #,# |...| |....,,##----->-..------- #@# |...-----...|,,,,..............^| #,# |...........|,,,,|..............| #,###-------------,##,...............| ----%-,,,,,,,,,,,,,,,`###-------..------- |....|,############### ---- |^..*|,# |*....,, ------, [Bridia the Rebel Woman] St15 Dx10 Co12 In4 Wi4 Ch18 FemMetFemLaw S64 Dlvl:1 $4 HP-71(17) Pw12(12) AC2 MC8 Mov12 Sn0 Xp1/15 Wt1285/1490 T51 Latest messages The door actually was a mini mimic! You miss the mini mimic. You touch the mini mimic. (2x) You kill the mini mimic! You find an anti-magic field. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) # In what direction? [47896321><] You start chopping at the door. You hit the door with all your might. You break through the door. Do you really want to fly into that anti-magic field? [yn] (n) There is an anti-magic field here. There is a broken door here. You see here a % mini mimic corpse {200}. You feel momentarily lethargic. BANG! A gun shoots at you! You are hit by a bullet! You die... Your inventory Weapons a - a ` uncursed +0 high-heeled sandal (weapon in foreclaw) {1} b - 20 i-uncursed +0 shuriken (in quiver) {0} c - an i-uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a l-cursed +0 pair of killer heels (being worn) {8} Scrolls k - 5 ? uncursed scrolls of healing {0} l - a ? uncursed thoroughly burnt scroll of mana {0} m - 3 ? uncursed scrolls of mana {0} n - 3 ? uncursed scrolls of phase door {0} o - 2 ? uncursed scrolls of standard id {0} p - a ? uncursed scroll of cure {0} q - a ? uncursed scroll of identify {0} Tools f - an i-uncursed stethoscope {0} r - a l-uncursed leather leash {0} Gems g - a ` cursed +0 loadstone h - 14 ` uncursed +0 rocks {0} s - a * uncursed +0 worthless piece of radiant glass {1} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 97% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 70% Tool drop chance was reduced to 84% Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 75) The following skill became untrainable if you tried to train it too early: healing spells (turn 18) The following skill became untrainable after a while: two-handed weapons (turn 53382) The following skill couldn't be trained before a certain turn number is reached: axe (turn 40316) Heavy curses were more common by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43180 Monster spawn increase reached its maximum at turn 123800 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1485512 The monster class that cannot be genocided was wraith The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: axial boomer (freq bonus 36) The monster species that spawned more often: Officer Hanna (freq bonus 15) The monster species that spawned more often: Larry (freq bonus 10) The monster species that spawned more often: shrewd galax trusty painting (freq bonus 7) The monster species that spawned more often: xylitol stir (freq bonus 18) The monster species that spawned more often: advanced gnome wizard (freq bonus 48) The monster species that spawned more often: white naga (freq bonus 10) The monster species that spawned more often: corresponding monogamously (freq bonus 18) The monster species that spawned more often: tumoral absorb (freq bonus 42) The monster species that spawned more often: severely parlay (freq bonus 7) The monster species that spawned more often: gnome illusionist (freq bonus 14) The monster species that spawned more often: super elemental (freq bonus 12) The monster species that spawned more often: ill mold (freq bonus 16) The monster species that spawned more often: night marauder (freq bonus 12) The monster species that spawned more often: snuffed corpse-candle (freq bonus 27) The monster species that spawned more often: water troll (freq bonus 10) The monster species that spawned more often: hell hound pup (freq bonus 12) The monster species that spawned more often: arbok (freq bonus 7) The monster species that spawned more often: moa constrictor (freq bonus 48) The monster species that spawned more often: nruling (freq bonus 24) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: venortex The monster species that never randomly spawned: eog golem The monster species that never randomly spawned: big porpse The monster species that never randomly spawned: resigned rf The monster species that never randomly spawned: bassly soggily The monster species that never randomly spawned: ignited atomised The monster species that never randomly spawned: etherize burnable The monster species that never randomly spawned: boundlessly uninclosed The monster species that never randomly spawned: nonnavigable dewclaw The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: preaching (actionistic) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 13) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 25) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 33) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 11) The RNG hath decreed that this item was generated more often: swap position (displacing, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 103) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 13) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 11) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: quaversal trap (freq bonus 2) Trap randomization happened for 1 in 304 traps Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 1 Wisdom training was 5 Constitution training was 1 Your sanity was 0 You were fire resistant You were cold resistant You were sleep resistant You were disintegration-resistant You were shock resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were acid resistant You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from being a stoned chiller (0) You had 1446 points of nutrition remaining You could fly You could survive without air You had psi resistance You had resistance to death rays Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.4.7 (10094b2a) - last build Thu Mar 7 23:54:17 2019. You could not have safely prayed (429) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (weapon light boots) Scrolls scroll of healing (I ONLY PLAY AA) scroll of mana (YERXA) scroll of phase door (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of standard id (THERESA FLAUSCHEBUESCHEL MAY) scroll of cure (FOLDING WING ATLITUDE VERY DAMAGE USED) * scroll of extra healing (BLOW FLOWER VIOLENT AROUND) * scroll of greater mana restoration (HUAKORE TE UNIANA PAKEHA KATOA) scroll of identify (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) Tools leather leash (leash) Gems loadstone (gray) worthless piece of teal glass (teal) worthless piece of white glass (white) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 small gas spores (1 created) a mini mimic 0 spikespiders (1 created) 0 egg-laying mammals (1 created) a grounded parrot 0 lichens (1 created) 0 golden spores (1 created) 0 red molds (1 created) 0 kobold zombies (2 created) 0 gnome zombies (1 created) 0 bumbling priests (1 created) 0 karate scrubs (1 created) 0 block-heeled girls (1 created) 0 novice dark walls (1 created) 0 +1 nm walls (1 created) 0 +2 nl barricades (1 created) a +2 nd barricade 18 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (23 of 160) petkeeping [Basic] (max Expert) (20 of 160) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (21 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Bridia the Feminist... You died in The Dungeons of Doom on dungeon level 1 with 64 points, and 4 pieces of gold, after 51 moves. Killer: bullet You were level 1 with a maximum of 17 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 222652 Urbaldi-Con-Teu-Mal-Law died in The Dungeons of Doom on level 14. Killed by a kick in the nuts. - [91] 5 91042 Nino-Wal-Ita-Mal-Cha died in Space Base on level 14. Killed by a blast of lightning. - [108] 6 70034 Almuth-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (multi xorn), while helpless. - [159] 7 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 8 38121 Chengar-Cel-Mon-Mal-Law died in The Dungeons of Doom on level 27 [max 82]. Killed by a monster (horse), while vomiting. - [59] 9 26834 Klara-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a blaster bolt. - [104] 10 23619 Conse-Sco-Ung-Mal-Law turned to stone in The Gnomish Mines on level 7. Petrified by a bashing a petrifying monster. 123 [123] 43 90 BSOD2-Mys-Tra-Fem-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [1] 44 88 BSOD2-Tou-Gha-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33] 45 64 Bridia-Fem-Met-Fem-Law died in The Dungeons of Doom on level 1. Killed by a bullet. - [17] 46 48 Cheryl-Gof-Ske-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (New Kop). - [24] 47 28 Leeroy-Aci-Alb-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23]