Goezcan, chaotic female turmene Feminist ################# ,,,,,,%,,,,,,,,,,,, ----- #,---------------,# |...|,##,|..............`# |....,,,,|.............|, -.-|-,,,`|.............| #{,,,,,,,|.............| . ----------------,,,|.............| |...............,,,|.............. |#......#......|,,,|.............| |...............`,,|.............|,## |..............|,,,|..............,,,,### ### |..............|,,`|.............|`,,,,,,,,,,, |...............,,,--------------- ,,,,,,,,,,,, ----------------.,,,,, ,,,,,,,,,,,,,,, ,,,## ----- #,,,,,, ,,# ##,,,# ##,,,,,,`,,,,,,,,,|...|,,,,,,,## ,,,,##### ###,#, ,,,,,,,,,,,-------...-------,,,,,,,,,,,,,, ----- .,,,, -^----,,,,,,...........)^....,,),,,,,,,,,,, ##### |... ------------.---------- |....|,#,,,,|..`............|,,,,--.----,%,-....... |...| |..............`......| +.....,,,##,-------...------- #,||....| ..........- |...|, |.....................| |..<.|,,##,,## |...| , ||....| . ............` |....,,|.....$...............| |.^.)|,,,,,,,#####-.--- # ## ##,||....- .................. |...|,,|.....................| --+---,,##,#,,,,,,,,, `,,-|....| .......................| |...|,,|.....................| ,,,,,,,,,,,,,,### #,#|.....| ----------------------- |...|,,|.....................| ,,,,,#,,###### ####,#-C----- --.--,,|.....................| ,,,,,,,` #,,,,,,,,# ,# ## #,,,##,,|.....................| #,,----------- #,###,#### # ### ###,## #,|.....................| ,,,|.........| ##,# #,,,,,,# #,,,,# #,|........-------------- #,,|.........| #,,,# #,###### --.------ #,|........|, #,,..........| #,## #,# |......$|##,|........|,# #,,|.........------#,# #,# |......^.,,,.........|,# ######,#,#,,)|..............|,,# #,# |.......|##,----------,#############,,,,,,,#,,,,,...............-,######,# --------- #,,,,,,,,,,,,,,,,,,,,,,,,,,-----,,,,,,,|..............|###,,,,,# ##########,,##############|._..,,,,,,,|..............-,,,,##,, #,,# |...|##,# ----------------#### #,,# |...| #,# ----- #,# #,# [Goezcan the Wannabe Maneater] St12 Dx15 Co7 In4 Wi5 Ch20 FemTmeFemCha S324 Dlvl:1 $20 HP-1(30) Pw33(33) AC-1 MC8 Mov12 Sn0 Xp3/76 Wt116/1190 T495 Latest messages Pick an object. Done. In what direction? [47896321><] You kill the mould! The goblin picks up an i-blessed +0 shuriken {0}. The goblin throws a shuriken! You are hit by a shuriken! [-4 -> 14] There is nothing here to pick up. In what direction? [47896321><] The shuriken hits the goblin. In what direction? [47896321><] You kill the goblin! b - 2 i-blessed +0 shuriken (in quiver) {0}. The mini centaur zaps an electrum wand! The bolt of fire hits you! [-6 -> 9] The bolt of fire bounces! The bolt of fire hits you! You die... Your inventory Weapons a - a ` uncursed +0 high-heeled sandal (weapon in hand) {1} b - 19 i-blessed +0 shuriken (in quiver) {0} c - an i-uncursed -1 lance (alternate weapon; not wielded) {75} u - a w-cursed +0 crossbow {20} v - 39 i-uncursed +0 crossbow bolts {1} w - an i-uncursed +0 orcish dagger {4} Armor d - a = cursed +0 pair of killer heels (being worn) {8} Comestibles q - 2 v-uncursed melons {0} Scrolls k - 6 ? uncursed scrolls of healing {0} l - 4 ? uncursed scrolls of mana {0} m - 3 ? uncursed scrolls of phase door {0} n - 2 ? uncursed scrolls of standard id {0} o - a ? uncursed scroll of cure {0} A - a ? uncursed scroll of scare monster {0} Potions y - a * blessed potion of heroism {0} z - a * uncursed finalized potion of booze {0} Wands r - a % uncursed wand of speed monster (0:12) {0} x - a v-uncursed wand of cancellation (0:7) {0} Tools e - a l-uncursed leather leash {0} f - an i-uncursed stethoscope {0} p - a * uncursed bottle {1} Gems g - 26 ` uncursed +0 rocks {0} h - 2 * uncursed +0 worthless pieces of red glass {2} i - 2 * uncursed +0 worthless pieces of cyan glass {2} j - 2 $ blessed +0 prehnite stones {2} t - a ` heavily cursed +0 healthstone called of course Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: drain resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 216 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 38 Gem identification only worked 100 times out of 138 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 39% Amulet drop chance was reduced to 96% Armor drop chance was reduced to 67% Tool drop chance was reduced to 99% Food drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 31) The following skill became untrainable if you tried to train it too early: riding (turn 189) The following skill became untrainable after a while: elemental spells (turn 13389) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 60305) Heavy curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37624 Monster spawn increase reached its maximum at turn 75738 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1056300 The monster class that cannot be genocided was turret The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: shitty patch (freq bonus 168) The monster species that spawned more often: lesser umber hulk (freq bonus 15) The monster species that spawned more often: Maladjusted Leon (freq bonus 12) The monster species that spawned more often: petty steam vortex (freq bonus 10) The monster species that spawned more often: screaming skull (freq bonus 21) The monster species that spawned more often: borked gaunt (freq bonus 15) The monster species that spawned more often: helmlich (freq bonus 20) The monster species that spawned more often: black locust (freq bonus 20) The monster species that spawned more often: hindu gashed grill (freq bonus 28) The monster species that spawned more often: special stalk (freq bonus 20) The monster species that spawned more often: violet stalk (freq bonus 15) The monster species that spawned more often: young adult boy (freq bonus 16) The monster species that spawned more often: pile of platinum coins (freq bonus 66) The monster species that spawned more often: fibroma homebound unoccupied omnipotent (freq bonus 16) The monster species that spawned more often: Vera (freq bonus 7) The monster species that spawned more often: orange patch (freq bonus 15) The monster species that spawned more often: giant toad (freq bonus 7) The monster species that spawned more often: werelichen (freq bonus 48) The monster species that spawned more often: sluggish greater ghost (freq bonus 39) The monster species that spawned more often: cheshire cat (freq bonus 18) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster species that never randomly spawned: rethread homophile The monster species that never randomly spawned: coterie of motes The monster species that never randomly spawned: chaotic light The monster species that never randomly spawned: nymph zombie The monster species that never randomly spawned: grey cyborg The monster species that never randomly spawned: gnomonic malthusianism The monster species that never randomly spawned: sewer rat The monster species that never randomly spawned: cothutt The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: hammerhead shark The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: implant of heavy lubrication (not so brave) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: brown spell stone (gray) The RNG hath decreed that this item was never generated: sand (soft) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: tunnels (street plan, freq bonus 33) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 72) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 13) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 18) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 16) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 5) The RNG hath decreed that this item was generated more often: gravation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 5) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: rogues gloves (boiled gloves) The RNG hath decreed that this item was always generated cursed: bohemian ear spoon ((null)) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 6) Trap randomization happened for 1 in 725 traps Next attribute increase check would have come at turn 4570 Strength training was 7 Dexterity training was 4 Wisdom training was 6 Constitution training was 23 Your sanity was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1457 points of nutrition remaining You were fast Your luck was zero You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.4.7 (10094b2a) - last build Thu Mar 7 23:54:17 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) create ammo 3 R LIMIT(0) Discoveries Weapons shuriken (throwing star) orcish dagger (crude dagger) Armor killer heels (pink sneakers) Scrolls scroll of healing (SLARSHING SHARP A LEAVE AT KEY) scroll of mana (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of phase door (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of standard id (SPIRITUAL PROMOTION) scroll of cure (YOU AINT GETTING OUT OF HERE ALIVE) * scroll of extra healing (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) * scroll of greater mana restoration (CLASH EM EXTENDED OF THE TITANS) scroll of scare monster (BITHOURARA ASOUEMARA) Potions potion of heroism (mulberry) potion of booze (rainbow) Wands wand of speed monster (dished) wand of fire (electrum) wand of cancellation (pokemon logo) Tools leather leash (leash) Gems worthless piece of red glass (red) worthless piece of cyan glass (cyan) prehnite stone (radiant) healthstone called of course (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 2 jackals (3 created) a small gas spore 0 mine kobolds (1 created) 0 aqua kobolds (1 created) 0 baby mimics (1 created) 2 goblins a clubbelgoblin 4 marine goblins 2 little spiders a mohat 0 mini centaurs (2 created) 0 lichens (1 created) a spore lichen 3 moulds (1 created) a small sounder a giant child 0 thrower children (1 created) 2 grid xorns a kobold zombie 0 block-heeled girls (1 created) 0 minighosts (1 created) a newt 0 novice dark walls (1 created) 0 nemi speakers (1 created) 33 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 20 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (27 of 160) general combat [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (30 of 160) petkeeping [Basic] (max Expert) (25 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (39 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (25 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Goezcan the Feminist... You died in The Dungeons of Doom on dungeon level 1 with 322 points, and 20 pieces of gold, after 495 moves. Killer: bolt of fire You were level 3 with a maximum of 30 hit points when you died. You reached the 31st place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 222652 Urbaldi-Con-Teu-Mal-Law died in The Dungeons of Doom on level 14. Killed by a kick in the nuts. - [91] 5 91042 Nino-Wal-Ita-Mal-Cha died in Space Base on level 14. Killed by a blast of lightning. - [108] 6 70034 Almuth-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (multi xorn), while helpless. - [159] 7 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 8 38121 Chengar-Cel-Mon-Mal-Law died in The Dungeons of Doom on level 27 [max 82]. Killed by a monster (horse), while vomiting. - [59] 9 26834 Klara-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a blaster bolt. - [104] 10 23619 Conse-Sco-Ung-Mal-Law turned to stone in The Gnomish Mines on level 7. Petrified by a bashing a petrifying monster. 123 [123] 29 715 Kastortran-Wal-Gre-Mal-Neu died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (larva). - [34] 30 670 Timmy-Cou-Alb-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [3] 31 322 Goezcan-Fem-Tme-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a bolt of fire. - [30] 32 290 Tobi-Wal-Gre-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a poisonous corpse. - [34] 33 285 Agent Clov-Fox-Hrb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an iron ball collision. - [29]