Lisa, lawful female greuro Feminist ------------------ ######,,,################|%..............{|####### ---------------------,,,,,,,`@`,,,,,,,,^,,,,,,,..............)..^,,,,,,,# |...................|`,#----,@,-,##############---#--------#-----######,,###------------------------------ |....................,,#|......|,,` ,,,,,,|............................| |...................|,##|.....`---- ,,,,,.............................| |...................|,,,........... ####|............................| --.-|----------------,#,|.........| |............................| #,,,,,,),,,,,,,,,,,,,# |.$.......| #,|............................| #####,,,###########,# |.........| ,,-............................| ###,# #,# |.........| #,|............................| #,#,-----.-.-.- #,-------------------- --------- ,,,,,,,,,,, #,# #,,,,,,,,, #,# ##,##### #,# #,# ,,,, #,^,####-.-|-.--+-- #,#,,----.........| #,,,,-............| #,,,,|.*..........| ,##,+............| |..........*.| ----........^| -.--------- [Lisa the Rebel Woman] St14 Dx12 Co11 In5 Wi6 Ch16 FemGruFemLaw S113 Dlvl:1 $9 HP-7(25) Pw19(19) AC9 MC0 Mov12 Sn0 Xp2/26 Wt85/1450 T241 Satiated Paralyzed Elbereth Latest messages The girly girl is startled for a moment. The girly girl swings her long sword. The girly girl hits you! [-5 -> 8] The girly girl kicks you! [-2 -> 6] The girly girl swings her long sword. The girly girl just misses! The girly girl kicks you! [-2 -> 4] Warning: HP low! The girly girl swings her long sword. The girly girl just misses! The girly girl kicks you! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The girly girl swings her long sword. The girly girl hits you! You die... Your inventory Weapons a - a ` uncursed -1 high-heeled sandal (weapon in hand) {1} b - 20 i-uncursed +0 shuriken {0} c - an i-uncursed +0 lance {75} g - 44 i-cursed -2 crossbow bolts {1} Armor f - a m-cursed -1 pair of fumble boots {8} Scrolls j - 4 ? uncursed scrolls of healing {0} k - a ? uncursed thoroughly burnt scroll of healing {0} l - 4 ? uncursed scrolls of mana {0} m - 3 ? uncursed scrolls of phase door {0} n - 2 ? uncursed scrolls of standard id {0} o - a ? uncursed scroll of cure {0} q - a ? uncursed scroll of genocide {0} Potions p - a * uncursed potion of booze {0} Rings i - a C-uncursed +3 ring of gain dexterity {0} Tools e - a l-blessed leather leash {0} r - an i-uncursed stethoscope {0} Gems h - 27 ` uncursed +0 rocks {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 175 Monsters only dropped their equipment with 79% chance Book drop chance was reduced to 86% Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 56% Wand drop chance was reduced to 84% Armor drop chance was reduced to 85% Food drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 471) The following skill became untrainable if you tried to train it too early: protection spells (turn 540) The following skill became untrainable after a while: flail (turn 47553) The following skill couldn't be trained before a certain turn number is reached: implants (turn 22449) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 93741 Monster spawn increase reached its maximum at turn 285261 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1656045 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 16) The monster species that spawned more often: anjastasia (freq bonus 132) The monster species that spawned more often: royal guardian (freq bonus 42) The monster species that spawned more often: toxic cat (freq bonus 19) The monster species that spawned more often: gigror (freq bonus 18) The monster species that spawned more often: lance golem (freq bonus 66) The monster species that spawned more often: giant gecko (freq bonus 72) The monster species that spawned more often: cortex (freq bonus 51) The monster species that spawned more often: thorn tree (freq bonus 36) The monster species that spawned more often: real fire hound (freq bonus 80) The monster species that spawned more often: thine milepost bulimia (freq bonus 51) The monster species that spawned more often: preexpose herbarium gipper (freq bonus 18) The monster species that spawned more often: inhumanely thudded (freq bonus 36) The monster species that spawned more often: glare mushroom (freq bonus 84) The monster species that spawned more often: grunthack water elemental (freq bonus 54) The monster species that spawned more often: cheese-footed teacher (freq bonus 378) The monster species that spawned more often: chimera snake (freq bonus 34) The monster species that spawned more often: troldesh shade (freq bonus 18) The monster species that spawned more often: trisect liberationist (freq bonus 18) The monster species that spawned more often: desert mold (freq bonus 136) The monster species that spawned more often: dancing candle flame (freq bonus 34) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster species that never randomly spawned: tay The monster species that never randomly spawned: germicide driver The monster species that never randomly spawned: time colony The monster species that never randomly spawned: finding vivifying inedited referee physicked condense The monster species that never randomly spawned: Rhotomago, Prince of Time The monster species that never randomly spawned: turkish lady The monster species that never randomly spawned: beige colony The monster species that never randomly spawned: grinding deity The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: stoa The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: urine (MIRAS PRICES ARE TOO EXPENSIVE) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 12) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 325) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: anti-teleportation (ruled, freq bonus 37) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 8) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 5) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 8) The RNG hath decreed that this item was generated more often: diving (CLAM DIVING, freq bonus 5) The RNG hath decreed that this item was generated more often: geyser (stolen, freq bonus 74) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this trap was always invisible: skillcap trap The RNG hath decreed that this trap was generated more often: orange spell trap (freq bonus 16) Trap randomization happened for 1 in 272 traps Trap difficulty was increased by 30 Next attribute increase check would have come at turn 357 Strength training was 3 Dexterity training was 3 Wisdom training was 6 Constitution training was 4 Your sanity was 0 You were paralyzed (-5) You were standing on an active Elbereth engraving You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having numbopathy (0) You had 3401 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.4.7 (10094b2a) - last build Thu Mar 7 23:54:17 2019. You could not have safely prayed (293) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Not Ready(1855) phase door 2 R Reloading(197) invoke deity 2 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor killer heels (cast iron boots) fumble boots (steel toed boots) Scrolls scroll of healing (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (THE AI IS OUTWITTING THE HUMANS) scroll of standard id (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of cure (VAGUE POLITICAL COMMENTARY) * scroll of extra healing (COPAC DE INUNDATII) * scroll of greater mana restoration (I R TEH UBER PWNZ0R) scroll of genocide (KITCHACK IS NOT A KITCHEN SINK) Potions potion of booze (silver) Rings ring of gain dexterity (copper) Tools leather leash (leash) Gems worthless piece of black glass (black) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 2 jackals a fox 0 large kobolds (1 created) a goblin 0 marine goblins (2 created) 0 gas goblins (1 created) a sewer rat 0 curare crawlers (1 created) a minor mirror (2 created) a mini centaur a space 0 lichens (1 created) a vampiroid 0 block-heeled girls (1 created) 0 item masters (1 created) 0 minighosts (1 created) 0 newts (1 created) 0 hidden lizards (1 created) 21 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 9 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (23 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (28 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) shuriken [Basic] (max Expert) (21 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Lisa the Feminist... You died in The Dungeons of Doom on dungeon level 1 with 113 points, and 9 pieces of gold, after 241 moves. Killer: a monster (girly girl), while panic digging You were level 2 with a maximum of 25 hit points when you died. You reached the 39th place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 222652 Urbaldi-Con-Teu-Mal-Law died in The Dungeons of Doom on level 14. Killed by a kick in the nuts. - [91] 5 91042 Nino-Wal-Ita-Mal-Cha died in Space Base on level 14. Killed by a blast of lightning. - [108] 6 70034 Almuth-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (multi xorn), while helpless. - [159] 7 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 8 38121 Chengar-Cel-Mon-Mal-Law died in The Dungeons of Doom on level 27 [max 82]. Killed by a monster (horse), while vomiting. - [59] 9 26834 Klara-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a blaster bolt. - [104] 10 23619 Conse-Sco-Ung-Mal-Law turned to stone in The Gnomish Mines on level 7. Petrified by a bashing a petrifying monster. 123 [123] 37 133 BSOD2-Unb-Arg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [45] 38 118 cartwheel-Dea-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (troll). - [18] *39 113 Lisa-Fem-Gru-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (girly girl), while panic digging. - [25] 40 112 BSOD2-Tou-Gha-Mal-Cha quit in The Dungeons of Doom on level 1. 38 [38] 41 101 Chlis-Cel-Mon-Mal-Law died in The Dungeons of Doom on level 1. Killed by disturbing their deity. - [15]