Vera, lawful female maian Feminist ##### ----- #,,,,.|.^$| #,### |.| #,# #,# #,# #,# ###,## ,--,,,^ ####-.-, #.., #.|# .#| [Vera the Rebel Woman] St10 Dx7 Co7 In4 Wi4 Ch15 FemMaiFemLaw+COJ S74 Dlvl:2 $0 HP0(16) Pw14(14) AC4 MC7 Mov12 Sn0 Xp1/6 Wt95/990 T73 Latest messages You encounter the diver's paradise! You find a trap door. The marine goblin swings his curved sword. The marine goblin hits you! [-7 -> 9] You kill the marine goblin! # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Tinanya smites you for your sins! [-1 -> 8] You hear crashing rock. You hear an exhaling sound. The blast of poison gas hits you! [-3 -> 5] You hear an exhaling sound. The blast of poison gas hits you! Your muscles won't obey you! You lose Dexterity You die... Your inventory Weapons a - a w-uncursed +0 high-heeled sandal (weapon in hand) {1} b - 20 i-uncursed +0 shuriken (in quiver) {0} c - an i-uncursed -1 lance (alternate weapon; not wielded) {75} t - an i-uncursed +0 spirit thrower {8} Armor d - a l-cursed +0 pair of killer heels (being worn) {8} Scrolls m - 5 ? uncursed scrolls of healing {0} n - 4 ? uncursed scrolls of mana {0} o - 3 ? uncursed scrolls of phase door {0} p - 2 ? uncursed scrolls of standard id {0} q - a ? uncursed scroll of cure {0} Wands l - an i-cursed wand of teleportation (0:12) {0} Tools e - a l-uncursed leather leash {0} r - an i-uncursed stethoscope {0} Gems g - 8 ` uncursed +1 rocks {0} h - 9 ` uncursed +0 rocks {0} i - a $ uncursed +0 marble stone {1} j - 14 ` uncursed -2 rocks {0} k - 2 * uncursed +9 worthless pieces of blue glass named Pandemonium {2} Final attributes You have strayed Your alignment was -2 Your max alignment was 11 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 90% Armor drop chance was reduced to 92% Tool drop chance was reduced to 85% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 79) The following skill became untrainable if you tried to train it too early: bow (turn 5546) The following skill became untrainable after a while: searching (turn 76960) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 9841) Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 25482 Monster spawn increase reached its maximum at turn 77458 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2432612 The monster class that cannot be genocided was dragon The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: vampire orc (freq bonus 16) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 21) The monster species that spawned more often: news daemon (freq bonus 10) The monster species that spawned more often: tool trove (freq bonus 4) The monster species that spawned more often: tree mushroom (freq bonus 5) The monster species that spawned more often: ubernazgul (freq bonus 12) The monster species that spawned more often: Ruth's block-heeled lady boot (freq bonus 30) The monster species that spawned more often: paralysator fly (freq bonus 36) The monster species that spawned more often: timbal sunny (freq bonus 8) The monster species that spawned more often: ironman ghost (freq bonus 6) The monster species that spawned more often: nuclear slime (freq bonus 8) The monster species that spawned more often: Soft Sarah (freq bonus 6) The monster species that spawned more often: hemophilic straiten (freq bonus 15) The monster species that spawned more often: bestowed grammatically (freq bonus 144) The monster species that spawned more often: trenchancy stubborner (freq bonus 48) The monster species that spawned more often: conductivity uncircumcised maelstrom (freq bonus 9) The monster species that spawned more often: neurocobra (freq bonus 16) The monster species that spawned more often: electro archer (freq bonus 10) The monster species that spawned more often: colorless fungus (freq bonus 18) The monster species that spawned more often: wererabbit (freq bonus 54) The monster trait that was more common: monsters that are breathless (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 16) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: nabasleh sephirah The monster species that never randomly spawned: Aobe The monster species that never randomly spawned: intimated funding The monster species that never randomly spawned: adult white dragon The monster species that never randomly spawned: tomb spitter The monster species that never randomly spawned: hell master The monster species that never randomly spawned: baby deep dragon The monster species that never randomly spawned: enemy The monster species that never randomly spawned: charcolt The monster species that never randomly spawned: mastodon The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 16) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 2) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 21) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 3) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 48) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 5) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 17) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 2) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 308 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 3 Your sanity was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having stunnopathy (0) You had 1426 points of nutrition remaining You strongly aggravated monsters You had teleportitis Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Tinanya The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could not have safely prayed (539) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(2420) Discoveries Weapons shuriken (throwing star) Armor killer heels (heap of shit boots) Scrolls scroll of healing (ZTORF) scroll of mana (TOP SECRET DO NOT READ) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (TROOG TROOOG TROOOOOG) scroll of cure (OH I DUMBIE) * scroll of extra healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of greater mana restoration (STAT STUNT IS MORE IMPORTANT) Wands wand of teleportation (curved) Tools leather leash (leash) Gems marble stone (white) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 effect butterflies (3 created) 0 elona snails (1 created) 0 twintails (1 created) 0 mini gremlins (1 created) 0 ringing hobbits (1 created) 0 shade jellies (1 created) 0 kobolds (2 created) 0 goblins (1 created) 0 clubbelgoblins (1 created) a marine goblin 0 group goblins (1 created) 0 wild sheep (1 created) 0 petit pseudo rats (1 created) 0 ferrets (1 created) 0 venom crawlers (1 created) 0 lame horses (1 created) 0 satan bugs (1 created) 0 edge bugs (1 created) 0 grounded parrots (1 created) 0 chaffinches (1 created) 0 emus (22 created) 0 sylphies (2 created) 0 whirlwinds (3 created) 0 staccati purchasables (1 created) 0 invisible badguys (3 created) 0 the hiddens (2 created) 0 force stalkers (1 created) 0 wereastralelementals (1 created) 0 yellow molds (1 created) 0 blink force patches (1 created) a slow force fungus (2 created) 0 mummies (1 created) 0 baby ogres (1 created) 0 ogres (1 created) 0 putits (2 created) 0 overworked police officers (1 created) 0 block-heeled girls (1 created) 0 tortoises (1 created) 0 hata-hatas (2 created) 0 wet hatas (3 created) 0 rouge jellyfish (1 created) 0 hermit crabs (2 created) 0 nerve crabs (1 created) 0 flying frogs (1 created) 0 silver mushroom patches (1 created) 0 floor grues (4 created) a dark welper 0 weyt grues (1 created) 0 danger vapors (1 created) a part man (9 created) 0 novice light walls (1 created) 98 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (21 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Vera the Feminist... You died in The Dungeons of Doom on dungeon level 2 with 74 points, and 0 pieces of gold, after 73 moves. Killer: poisoned blast You were level 1 with a maximum of 16 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 94236 Walter-Sci-Gre-Mal-Cha died in Town on level 9 [max 12]. Killed by a monster (Utahraptor). - [99] 2 58438 Ro-Bat-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 5 [max 11]. Killed by a monster (hc schoolgirl). - [74] 3 32616 Ruea-Kur-Trp-Fem-Law was poisoned in The Dungeons of Doom on level 3 [max 6]. Poisoned by a horrible sickness. 120 [120] 4 15456 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (hidden soldier ant). - [73] 5 9726 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (medium hulk). - [111] 6 2720 Commander -Fir-Sat-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven master thief). - [90] 7 1619 Nirol-Nuc-Gre-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (visor warg). - [50] 8 1266 1488-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome lord). - [65] 9 1217 Heliokopis-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3. Petrified by a mutated undead cockatrice. 19 [47] 10 975 Heliokopis-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (super-sweet girl in plateau boots). - [62] 13 329 Nirol-Alt-Sok-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (burner ant). - [32] 14 315 Juen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 2. Killed by a speedbug stone. - [44] *15 74 Vera-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a poisoned blast. - [16] 16 15 Winter-Che-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (night cat). - [24]