Juen, lawful female trapper Kurwa --------- |.......|######------------ |......[.,,,,,,+.....`..`<` | |.{.....|###,,,|.....`...``...| |.......| #,..`....`.......| --.------ #|.``.....`.`...| #@# -.-------------- #@, ^ ^ ^ ^ [Juen the Kidnapped Beauty] St5 Dx11 Co11 In6 Wi5 Ch10 KurTrpFemLaw+JD S316 Dlvl:2 $10 HP-22(44) Pw44(44) AC3 MC4 Mov12 Sn0 Xp3/64 Wt4/1060 T202 Latest messages Collusion! It hits you! [-2 -> 22] The evasive smirking sneak thief pretends to be friendly. You hit the evasive smirking sneak thief. The evasive smirking sneak thief swings his collusion knife. Collusion! It hits you! [-5 -> 17] The evasive smirking sneak thief pretends to be friendly. You miss the evasive smirking sneak thief by a league. The evasive smirking sneak thief swings his collusion knife. Collusion! It hits you! [-2 -> 15] The evasive smirking sneak thief pretends to be friendly. The evasive smirking sneak thief's pair of red spell heels blocks your attack. The evasive smirking sneak thief throws a speedbug stone! You are hit by a speedbug stone! You die... Your inventory Armor e - a t-cursed +0 pair of scaler mittens (being worn) {4} Gems n - a ` cursed +10 fleece stone p - a ` cursed +10 covetous stone Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: displacement You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 88% chance Ring drop chance was reduced to 85% Amulet drop chance was reduced to 55% Weapon drop chance was reduced to 84% Monster death drops spawned with only 98% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: broadsword (turn 55) The following skill became untrainable if you tried to train it too early: scimitar (turn 1725) The following skill became untrainable after a while: spear (turn 42359) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 52562) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62990 Monster spawn increase reached its maximum at turn 229790 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1216882 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: recompense jawboned (freq bonus 36) The monster species that spawned more often: redemand remunerating (freq bonus 12) The monster species that spawned more often: Electrodini (freq bonus 2) The monster species that spawned more often: permasap sphere (freq bonus 36) The monster species that spawned more often: laten fungus (freq bonus 6) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 6) The monster species that spawned more often: vip viper (freq bonus 9) The monster species that spawned more often: pale stalk (freq bonus 16) The monster species that spawned more often: plagiarist cohen (freq bonus 12) The monster species that spawned more often: cerulean growth (freq bonus 8) The monster species that spawned more often: scrimped fulcrum (freq bonus 24) The monster species that spawned more often: fishtaur (freq bonus 9) The monster species that spawned more often: very manuscript (freq bonus 10) The monster species that spawned more often: argued improvidence (freq bonus 6) The monster species that spawned more often: vermicious knid (freq bonus 18) The monster species that spawned more often: soviet (freq bonus 12) The monster species that spawned more often: rock mole (freq bonus 9) The monster species that spawned more often: chaser shadow (freq bonus 10) The monster species that spawned more often: stipulatory hernial (freq bonus 24) The monster species that spawned more often: waiter golem (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster species that never randomly spawned: shaped fungus The monster species that never randomly spawned: Grand Katcher The monster species that never randomly spawned: nonbending abasing The monster species that never randomly spawned: searched murderer The monster species that never randomly spawned: mana vortex The monster species that never randomly spawned: non-mad light The monster species that never randomly spawned: corpora ohmmeter The monster species that never randomly spawned: wartortle The monster species that never randomly spawned: star light The monster species that never randomly spawned: black wasp The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 36) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 17) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 21) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 20) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 9) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 22) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 10) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 4) Trap randomization happened for 1 in 704 traps Next attribute increase check would have come at turn 825 Strength training was 8 Dexterity training was 5 Wisdom training was 0 Constitution training was 4 Your sanity was 0 You were poison resistant You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: There is no confirmation if you walk into traps, water or lava. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were homosexual You were prevented from hallu partying (0) You had 1844 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (19) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Armor eerie cloak (spellsucking cloak) momhat (green bowel) scaler mittens (padded gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (velvet pumps) Scrolls scroll of destroy armor (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of taming (ARMFLAUSCHLER) scroll of trap detection (THAPSATE STHRAITO) scroll of boss companion (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of relocation (ODIV) scroll of repair item (LOREM IPSUM SIT AMET) scroll of healing (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) scroll of mana (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of phase door (JUMP OFF A BRIDGE) scroll of standard id (JOKEMON HOEDOWN) scroll of cure (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) * scroll of extra healing (SPLASH EM EXTENDED POOL PARTY) * scroll of greater mana restoration (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) Wands wand of trap creation (pokemon logo) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 scruffy little dogs (1 created) 0 coyotes (1 created) 0 aes (2 created) 0 poison gas spores (1 created) 0 twintails (1 created) 0 hobbits (1 created) 0 pack kobolds (1 created) 0 small kappas (1 created) 0 baby mimics (2 created) 0 mynocks (1 created) 0 large mimics (1 created) 0 goblins (1 created) a goooblin 0 easy piercers (1 created) 0 young cows (1 created) 0 rothes (1 created) 0 sewer rats (1 created) 0 mine giant rats (1 created) 0 GRs (2 created) 0 ferret kits (1 created) 0 pseudo rats (1 created) 0 venom crawlers (1 created) 0 baby metroids (1 created) a Hanh's little-girl sandal 0 flutterbugs (1 created) 0 egg-laying mammals (1 created) 0 vultures (1 created) 0 lichens (1 created) 0 passivity lichens (1 created) 0 brown spores (1 created) 0 orange growths (1 created) 0 green molds (1 created) 0 cyan molds (1 created) a mininaga (3 created) 0 rustbash hunks (1 created) 0 bum beggars (1 created) 0 hc beggars (1 created) 0 baby umber hulks (1 created) 0 baby monkeys (1 created) 0 hobbit zombies (1 created) 0 zero gunnhilds (1 created) a vicar 0 arcade scrubs (1 created) 0 beginner mercs (1 created) 0 bumbling priests (1 created) 0 bretons (1 created) 0 smirking sneak thieves (1 created) 0 evasive smirking sneak thieves (1 created) 0 minighosts (1 created) 2 newts (3 created) 2 flying frogs (3 created) 2 deminewts (3 created) a lizard (2 created) Jennifer (0 times) 0 eggmen (1 created) 0 piles of worthless coins (7 created) 0 piles of copper coins (29 created) 0 piles of silver coins (6 created) 0 gold mimics (1 created) 0 piles of killer coins (1 created) 0 piles of flying coins (1 created) 0 piles of creeping gold coins (1 created) 0 creeping silver coinses (1 created) 0 piles of killer gold coins (1 created) 0 floor grues (1 created) 0 novice dark walls (1 created) 0 dream-beams (1 created) 118 creatures born. 11 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (23 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (26 of 160) Weapon Skills knife [Basic] (max Expert) (23 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Juen the Kurwa... You died in The Dungeons of Doom on dungeon level 2 with 315 points, and 10 pieces of gold, after 202 moves. Killer: a speedbug stone You were level 3 with a maximum of 44 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 94236 Walter-Sci-Gre-Mal-Cha died in Town on level 9 [max 12]. Killed by a monster (Utahraptor). - [99] 2 58438 Ro-Bat-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 5 [max 11]. Killed by a monster (hc schoolgirl). - [74] 3 15456 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (hidden soldier ant). - [73] 4 9726 Heliokopis-Wiz-Gno-Mal-Neu died in The Dungeons of Doom on level 6. Killed by a monster (medium hulk). - [111] 5 2720 Commander -Fir-Sat-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven master thief). - [90] 6 1619 Nirol-Nuc-Gre-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (visor warg). - [50] 7 1266 1488-Kur-Ang-Fem-Cha died in The Gnomish Mines on level 3. Killed by a monster (gnome lord). - [65] 8 468 BSOD2-Fem-Ill-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (trickster). - [30] 9 329 Nirol-Alt-Sok-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (burner ant). - [32] *10 315 Juen-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 2. Killed by a speedbug stone. - [44] 11 15 Winter-Che-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (night cat). - [24]