Commander Nate, neutral male satre Firefighter -- .... .... .. . --- --.- ... --....---------------------.. |....................h@G..... --......---...-------------. --.%--.......| ----|....%.-- |......-- |.......----.. --..|......<. --- -----.- [Commander the Watercannon User] St9 Dx14 Co13 In16 Wi9 Ch8 FirSatMalNeu S2726 Mines:4 $68 HP-4(90) Pw75(76) AC5 MC0 Mov12 Sn0 Xp6/627 Wt1418/1610 T1384 Satiated Latest messages Are you sure you want to pray? [yn] (n) You begin praying to Thor. You are surrounded by a shimmering light. The gnome watcher starts to attack you, but pulls back. The dwarven master thief picks up a l-pair of walking shoes {4}. The dwarven master thief starts to attack you, but pulls back. The gnome watcher starts to attack you, but pulls back. You finish your prayer. You feel that Thor is well-pleased. You feel purified. What do you want to read? [befh-lnE or ?*] As you read the scroll, it disappears. You feel healthier! The dwarven master thief picks up a l-bullwhip {8}. The dwarven master thief swings his broad pick. The dwarven master thief hits you! [-27 -> 23] The dwarven master thief swings his broad pick. The dwarven master thief hits you! You die... Your inventory Weapons c - an i-cursed +0 orcish spear named melee (weapon in hand) {12} d - 25 a-uncursed +0 darts (in quiver) {0} q - an i-uncursed +0 orcish dagger {4} x - an i-uncursed +0 flanged mace {12} z - an i-uncursed +0 axe {24} B - 2 i-cursed +0 orcish spears named throw {24} C - 12 a-blessed +0 darts {0} G - a w-cursed -3 sling {2} H - a w-uncursed +0 sling {2} Armor r - an i-uncursed strongly greased +0 orcish helm (being worn) {12} t - a ] uncursed +0 heavy shield (being worn) {100} Comestibles w - a v-uncursed asian pear {0} D - a v-uncursed lembas wafer {0} Scrolls b - a ? uncursed finalized scroll of fire {0} e - 2 ? uncursed scrolls of fire {0} f - a ? blessed finalized scroll of fire {0} h - 5 ? uncursed scrolls of healing {0} i - 4 ? uncursed scrolls of mana {0} j - 3 ? uncursed scrolls of phase door {0} k - 2 ? uncursed scrolls of standard id {0} l - a ? uncursed scroll of cure {0} n - a ? uncursed scroll of item genocide {0} E - a ? cursed scroll of standard id {0} Potions p - a * uncursed finalized potion of cyanide {0} v - 3 * uncursed potions of water {0} A - 2 * uncursed finalized potions of water {0} Wands g - a } uncursed wand of fire (0:9) {0} y - a w-uncursed wand of solar beam called teak ? (0:0) {0} Tools I - a P-uncursed -1 white double lightsaber (1221) {24} Gems o - a * uncursed +0 worthless piece of black glass {1} F - 4 ` blessed +0 rocks {0} J - 36 ` uncursed +0 rocks {1} K - 4 ` heavily cursed +0 rocks {0} Iron balls a - an i-uncursed +1 heavy iron ball {1200} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: fire resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 148 Ring drop chance was reduced to 83% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 97% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: sling (turn 42) The following skill became untrainable if you tried to train it too early: chaos spells (turn 28) The following skill became untrainable after a while: protection spells (turn 19329) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 33959) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43737 Monster spawn increase reached its maximum at turn 305367 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 816118 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: lizard (freq bonus 5) The monster species that spawned more often: rng horror (freq bonus 18) The monster species that spawned more often: large twen (freq bonus 56) The monster species that spawned more often: Green-elf rogue (freq bonus 96) The monster species that spawned more often: gravity snail (freq bonus 14) The monster species that spawned more often: undead snake (freq bonus 18) The monster species that spawned more often: skeletal spider (freq bonus 9) The monster species that spawned more often: Eliane's vulnerable sneaker (freq bonus 12) The monster species that spawned more often: gnoll shaman (freq bonus 16) The monster species that spawned more often: myriad unlatch (freq bonus 7) The monster species that spawned more often: conscious growth (freq bonus 48) The monster species that spawned more often: elf boxer (freq bonus 30) The monster species that spawned more often: orc mage (freq bonus 56) The monster species that spawned more often: proscenium star epilogued (freq bonus 14) The monster species that spawned more often: galaxy warmer (freq bonus 48) The monster species that spawned more often: two of diamonds (freq bonus 42) The monster species that spawned more often: error erinys (freq bonus 32) The monster species that spawned more often: cerulean spore (freq bonus 14) The monster species that spawned more often: forgotten turret (freq bonus 40) The monster species that spawned more often: swayed kneed (freq bonus 60) The monster species that spawned more often: poison spore lichen (freq bonus 8) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 5) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 12) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster species that never randomly spawned: bright blue spore The monster species that never randomly spawned: petty leopard The monster species that never randomly spawned: adult guivre The monster species that never randomly spawned: barbie The monster species that never randomly spawned: black wizard The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: icoson The monster species that never randomly spawned: inbreathe overrigid singable The monster species that never randomly spawned: Lavae The monster species that never randomly spawned: criminal of the service The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 117) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 37) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 11) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 9) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 2) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 25) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 2) Trap randomization happened for 1 in 996 traps Next attribute increase check would have come at turn 2072 Strength training was 50 Dexterity training was 41 Wisdom training was 6 Constitution training was 41 Your sanity was 0 You were fire resistant You were punished You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 10% You had 2798 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Thor The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (198) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(1500) invoke deity 6 R LIMIT(1456) reinforce memory 6 R LIMIT(0) Discoveries Weapons orcish spear (crude spear) orcish dagger (crude dagger) Armor orcish helm (iron skull cap) Scrolls scroll of fire (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of healing (CAN EAT FRUITMORE) scroll of mana (KTTDLWRGT) scroll of phase door (BITING WITH COOL TUSK MAYBE FREEZED) scroll of standard id (I CAN HAZ HP PLZ) scroll of cure (JE VEUX ETRE JETE DANS LES NOIX) * scroll of extra healing (CHINTAI LOOKS LIKE A GIRL) * scroll of greater mana restoration (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of punishment (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of item genocide (LOGUNO JIVYA EVILYVON) Potions potion of water (clear) potion of full healing (sky blue) potion of cyanide (yoghurt) Wands wand of fire (straight) wand of solar beam called teak ? (teak) Tools white double lightsaber (double lightsaber) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 1: (throne) The Gnomish Mines: Level 4: <- You are here Vanquished creatures a giant tick a phasing acid blob 0 jackals (1 created) a little dog an evasive jermlaine 0 wimps (1 created) a hobbit slingerer a hobbit thief 2 hobbit lords 0 dwarven master thieves (1 created) a minidemon a knifold a small kobold a mud kobold 0 carvers (3 created) 0 poison kobolds (1 created) 0 carver shamans (1 created) 0 baby mimics (3 created) 0 mini mimics (5 created) 0 mimics (1 created) 0 small healing mimics (1 created) 0 large mimics (1 created) a sillymondaine a goblin 4 little wild pigs 2 sewer rats (5 created) 0 drains rats (2 created) 0 rabbits (1 created) 2 giant rats 0 wererats (2 created) 0 eevees (1 created) a venom crawler 0 centipedes (1 created) 0 rot worms (1 created) a larva (2 created) 0 armored larvae (3 created) 0 white worm masses (1 created) 0 bore worms (1 created) 0 maggots (2 created) 0 dung worms (1 created) 0 wormths (2 created) a weapon bug 0 baby green dragons (1 created) a lichen 2 spore lichens a wouwou beggar a mean fungus a mushroom a conscious growth 0 sub-gnomes (1 created) 2 gnome stalkers a gnome thief 0 little grey aliens (1 created) 0 intermediate gnomes (1 created) a gnome lord 0 gnome watchers (2 created) a gnomish wizard a gless child a Keystone Kop a curse mummy 0 dwarf mummies (1 created) a guardian naga hatchling 0 spirit naga hatchlings (1 created) a baby ogre a low speeze 0 garter snakes (2 created) 0 roombas (1 created) 0 two-footed snakes (1 created) 0 tapioca snakes (1 created) 0 four-footed snakes (1 created) 0 running cobras (1 created) a tiny troll 0 beginner horrors (1 created) an aggravating wallwalker 0 northpole monkeys (1 created) a kobold zombie (2 created) a zombie a stinking ghoul 0 heretics (1 created) a senser a wererat (0 created) 0 shopkeepers (1 created) a minighost 0 hata-hatas (1 created) a newt a twen a gecko a baby cave lizard a turtle 0 fire toads (1 created) a burning fern spore a white mushroom patch a shrieker mushroom patch 0 gold mimics (1 created) a clear icky thing 0 firefish (1 created) 0 energy troves (1 created) 125 creatures born. 60 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 113 times You killed 59 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (7 of 20) general combat [Unskilled] (max Expert) (16 of 20) shield [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Supreme Master) (23 of 160) searching [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Expert) (36 of 160) missile weapons [Unskilled] (max Expert) (16 of 20) techniques [Unskilled] (max Expert) (4 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (65 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (2 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (62 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (48 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Commander Nate the Firefighter... You died in The Gnomish Mines on dungeon level 4 with 2720 points, and 68 pieces of gold, after 1384 moves. Killer: a monster (dwarven master thief) You were level 6 with a maximum of 90 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 2720 Commander -Fir-Sat-Mal-Neu died in The Gnomish Mines * on level 4. Killed by a monster (dwarven master thief). - [90]