Agent Clover, chaotic male herbalist Foxhound Agent ################### ------------------------ ################### |......................| ################### |......................| ###################################|..(...................| ---------,,,,,,,,,,,,,,,,,,,,,,,,,,...............@.......| ........|,#########################------------------------ ################### ........|,######### ################### ################### ........|,######### ################### ##----------------# ........|,-----------------########## ################### ##|..............|# ##################---------,|...............|########## ################### ##|..<...........|# ----------- --- --,,,,,,,,,,,,,,,,,,,,,,,,,,,|...............|###########-------------- ##|..............|# |....#....# #.##.|,##########################|...............|########,,,|............| ##--------------.-#,##,|#..#....####....|,# |...............|,,,,,,,,,,,-............| ################,##,##,|.##...##.#..#...|,# ###########-------- |...............|,#######,,,|.`..........| ################,##,##,........##..###..|,# ##-------##|......|####|...............|,##########|............| #############,,,,##,##,------------------,# ##|.....|,,-......|,,,,-...............|,######### |............| #############,####,,##,#####,,,,,,,,,,,,,,#####|.....|,#|......|,###-----------------,######### |............| ###########,####,##,,#####,##################|.....|,#|......|,#######,,,,,,,,,,,,,,##########-------------- #########,,,####,,,,,##,,,,##----- ##########|.....|,#--------,,,,,,,,,########################## ############,#,,,,,,,,####,#####|...| ##########|.....|,,,,,,,,,,,######### ###################------------------------ #,,,,,,,,,,,,`,,--------#,,,#####|...| ##########|.....|,,,,######## ###################|......................| #%-----------#,,|......|,,##,,,,,....|#########,,......|,########################################|......................| #,|....`...`|#,,|......|,##,,####|...|##,,,,,,,,#|.....|,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.`.....................| ###,|..`......|#,,|......|,,,,#####|...|,,,########-------,########################################|......................| ###,|.........|,,,|......|,########|...|,,,,,,,,,,,,,,,,,,,# ################|......................| ###,|.........|,#,|......|,########-----,,,,,,,,,,,,,,,,#### ################|......................| ###,|.........|,,,|......|,,,,,,,,,,,,,,,,,,,############### ################|......................| ###,---.-------,,,|......|,,,------,,,,,##############################------------------------#####|......................| ###,###,#######,,,.......|,,,.....|,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-......................| |......................| ###,,,,,#######,`,|......|,##|....|,,,################################|.#....................| |......................| #----.--------,,,,|......|,##|....|,###################### |......................| ------------------------ #|...........+,,,#|......|,##|....|,,,,,,,,,,,,,,,,,,,,,,, |......................| #|...........|,,,#|......|,# |....|,#######------------------ |......................| #|...........|,,,#--------,##|....|,#######|.|..............| |......................| |............,,,,,,,,,,,,,,,------,,,#####|................| |......................| |...........|# #####,,,,,,,,, ,,,,#,,,,,,.................| ------------------------ ------------- ######### ###########|................| ###########|................| ###########------------------ ################### [Agent Clo the Octopus] St9 Dx8 Co5 In9 Wi10 Ch5 FoxHrbMalCha S286 Dlvl:2 $0 HP0(29) Pw10(17) AC-12 MC3 Mov12 Sn0 Xp3/54 Wt1514/740 T1138 Legs Strained Latest messages You have much trouble lifting a wooden container {750}. Continue? [ynq] (q) J - a wooden container {750}. Name an individual object? [ynq] (q) What do you want to call? [b-dlp-ru-zABEIJ or ?*] Call a wooden container: What do you want to drop? [a-ilp-rt-zABDEIJ or ?*] You drop a wooden container called chest {750}. # stuff weigh way too much!: unknown extended command. You stop. Lieutenant Surge is in the way! (2x) # In what direction? [47896321><] Lieutenant Surge looks better. You fall down the stairs. You stagger under your heavy load. Movement is very hard. [-18 -> 11] You crash into the ground very painfully, breaking your legs. You lose your grip on the iron ball. The iron ball smacks into you! You die... Your inventory Implants E - the 0 uncursed implant of memory named Unforgettable Event (being worn) {0} Weapons a - an i-cursed +0 orcish short sword (weapon in hand) {12} h - an i-uncursed rusty +2 knife {2} i - a m-blessed +1 scalpel (alternate weapon; not wielded) {2} Armor b - an i-uncursed rusty +0 pair of kicking boots (being worn) {8} c - a c-blessed +2 elven cloak (being worn) {4} d - a t-uncursed +1 pair of leather gloves (being worn) {4} A - a c-blessed +0 fedora (being worn) {2} I - an i-uncursed +0 full plate mail (being worn) {250} Comestibles e - 2 v-uncursed lembas wafers {0} f - 3 v-uncursed K-rations {0} g - 30 v-cursed asian pears {0} t - 30 v-uncursed apples {0} Scrolls u - 6 ? uncursed scrolls of healing {0} v - 4 ? uncursed scrolls of mana {0} w - 3 ? uncursed scrolls of phase door {0} x - 2 ? uncursed scrolls of standard id {0} y - a ? uncursed scroll of cure {0} B - a ? blessed finalized scroll of taming {0} Potions z - a * uncursed potion of salt water {0} Wands p - a t-uncursed wand of sleep (0:8) {0} q - a P-uncursed wand of healing (0:6) {0} Tools l - a c-uncursed sack called sack of some sort {30} r - an i-uncursed stethoscope {0} Iron balls D - an i-blessed +0 heavy iron ball {1200} Contents of the sack called sack of some sort: a l-uncursed medical kit {25} a } uncursed wand of punishment (0:3) {0} 2 * uncursed finalized potions of healing {0} 2 * uncursed finalized potions of extra healing {0} 2 * uncursed potions of extra healing {0} 2 * uncursed potions of healing {0} a ? blessed spellbook of stone to flesh (0:2) {0} a ? blessed spellbook of healing (3:4) {0} 10 g-gold pieces {0} Contents of the medical kit: a * cursed phial {2} a v-blessed pill {0} a c-cursed bandage {1} a c-blessed bandage {1} a c-uncursed bandage {1} a * blessed phial {2} 2 * uncursed phials {4} a * blessed phial {2} 6 c-uncursed bandages {6} 10 v-uncursed pills {0} 2 * uncursed phials {4} 2 c-cursed bandages {2} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 16 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: drain resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 52% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 94% Potion drop chance was reduced to 92% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: body spells (turn 3262) The following skill became untrainable after a while: spirituality (turn 61916) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 27377) Items were more likely to be generated cursed by 30% Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44418 Monster spawn increase reached its maximum at turn 167298 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 517615 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: green centipede (freq bonus 12) The monster species that spawned more often: metal mechanic (freq bonus 6) The monster species that spawned more often: Rhan-Tegoth (freq bonus 12) The monster species that spawned more often: sporkhack horror (freq bonus 12) The monster species that spawned more often: lost flying fish (freq bonus 8) The monster species that spawned more often: arced vivisectional (freq bonus 6) The monster species that spawned more often: spherical laser (freq bonus 12) The monster species that spawned more often: dark horse (freq bonus 16) The monster species that spawned more often: multi-hued warp patch (freq bonus 6) The monster species that spawned more often: hornily option (freq bonus 18) The monster species that spawned more often: blue slime (freq bonus 66) The monster species that spawned more often: ochre draconian (freq bonus 8) The monster species that spawned more often: winner scarab (freq bonus 3) The monster species that spawned more often: rainbow mode dragon (freq bonus 8) The monster species that spawned more often: moldy defiler (freq bonus 12) The monster species that spawned more often: gang leader (freq bonus 2) The monster species that spawned more often: black beetle (freq bonus 10) The monster species that spawned more often: EQ Kchief (freq bonus 12) The monster species that spawned more often: cock (freq bonus 6) The monster species that spawned more often: crepuscule mimic (freq bonus 18) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 5) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 3) The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: nonmalignant vascularly soundproofing tartlet plague The monster species that never randomly spawned: thriae The monster species that never randomly spawned: sixteen-headed hydra The monster species that never randomly spawned: precleaning willfully The monster species that never randomly spawned: displacer beast The monster species that never randomly spawned: prayer book permamimic The monster species that never randomly spawned: rust digger The monster species that never randomly spawned: nausea mushroom The monster species that never randomly spawned: mood cube The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 257) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 29) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 384) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 14) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 9) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 9) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 9) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 2) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Trap randomization happened for 1 in 861 traps Next attribute increase check would have come at turn 4266 Strength training was 50 Dexterity training was 5 Wisdom training was 23 Constitution training was 50 Your sanity was 0 You were doubly poison resistant You were punished You had not decided on your sexuality yet You were prevented from having free action (0) You had wounded legs (83) You were telepathic You were clairvoyant (83886080) You had 749 points of nutrition remaining You were very stealthy Your memory was keen You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was The Patriots The version you were playing was: Unix SlashEMExtended Version 2.3.9 (541e6954) - last build Tue Nov 6 06:23:42 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 63% 126% b - stone to flesh 3 healing 90% 191% Techniques known in the end Name Level Status surgery 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Huge timeout(13438) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Implants implant of memory (continuous) Weapons orcish short sword (crude short sword) Armor kicking boots (steel boots) elven cloak (faded pall) leather gloves (racer gloves) Scrolls scroll of healing (ATTACK BY POLYGONAL) scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (SWEET FEET) scroll of cure (FUCK THE NOTELEPORT RULES) * scroll of extra healing (ZHNAERZTLICHE BEHANDLUNG) * scroll of greater mana restoration (DIBING TO ATTACK NEXT) scroll of taming (MAY THE FORCE BE WITH YOU) Spellbooks spellbook of healing (crumpled) spellbook of stone to flesh (venerable) Potions potion of healing (camo) potion of extra healing (deep blue) potion of salt water (blue flag) Wands wand of sleep (gravel) wand of healing (overpowered) wand of punishment (tolkienian) Tools medical kit (leather bag) sack called sack of some sort (bag) wooden container called chest Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 honey bees (1 created) a jackal (4 created) 0 gas spores (1 created) 0 scrawny cats (1 created) 0 fluffy cats (5 created) 0 lazy cats (5 created) 0 servals (4 created) 0 kittens (3 created) 0 automatic kittens (1 created) 0 papier-mache tigers (2 created) 0 frozen tiger cubs (1 created) 0 panther cubs (2 created) 0 panther women (1 created) 0 feline clouds (2 created) 0 housecats (2 created) 0 large cats (2 created) 0 tigers (1 created) 0 mad cats (1 created) a ringing hobbit 0 manes (1 created) 0 larva imps (1 created) 0 homunculi (2 created) 0 gazer homunculi (1 created) 0 dretches (4 created) 0 imps (1 created) a hidden kobold 0 baby mimics (1 created) 0 baby permamimics (1 created) 0 mynocks (2 created) 0 mini mimics (1 created) 0 demimondaines (1 created) a visor sewer rat 0 scavengers (1 created) 0 white centipedes (1 created) 0 minor angels (5 created) 0 rath shapes (4 created) 0 lichens (2 created) 0 rade lichens (1 created) 0 wouwou beggars (1 created) 0 orange molds (1 created) a carollian monster 0 mummies (1 created) a mini rust monster 0 hc beggars (1 created) a grid xorn 0 newt zombies (2 created) 0 human zombies (1 created) a kasa-obake 0 dark female androids (1 created) 0 sailors (1 created) 0 sanctimonious-looking preachers (2 created) 0 innkeepers (3 created) 0 soldiers (1 created) 0 tortoises (6 created) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 hata-matas (1 created) 0 hermit crabs (5 created) 0 nerve crabs (1 created) 0 pikes (1 created) 0 large eels (1 created) 0 wet trouts (1 created) 0 tuna (1 created) 0 legged tuna (2 created) 0 mean merfolks (2 created) 0 babelfish (1 created) 0 giant eels (1 created) a newt (2 created) a twen an eggman a novice dark wall 0 colorless icky things (10 created) 0 mini rub monsters (8 created) 0 low rub monsters (5 created) 0 spear monsters (2 created) 0 blubbering icky things (1 created) 0 rub lancers (1 created) 0 health troves (1 created) 149 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 11 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (5 of 20) missile weapons [Basic] (max Master) (22 of 160) techniques [Unskilled] (max Expert) (15 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (30 of 160) short sword [Unskilled] (max Expert) (8 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Agent Clover the Foxhound Agent... You died in The Dungeons of Doom on dungeon level 2 with 285 points, and 10 pieces of gold, after 1138 moves. Killer: iron ball collision You were level 3 with a maximum of 29 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 285 Agent Clov-Fox-Hrb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an iron ball collision. - [29] 2 112 BSOD2-Tou-Gha-Mal-Cha quit in The Dungeons of Doom on level 1. 38 [38]