Claire, neutral female navi Feminist --- ---------------- ..<. |...............,# ..... |..............|,# -.--###### |.....>....$...|,# #,,,,,,,,,####---.------------,## ########,,,,,,,,,# #,,# ----------.-------- #?# |.................| #@-------------- |..........`......| bp|............| |.................| #,|[...........| ------------------- #,-............| ##|............| |............| |............| -------------- [Claire the Wannabe Maneater] St10 Dx10 Co8 In6 Wi3 Ch20 FemNavFemNeu+E S464 Dlvl:2 $30 HP-5(43) Pw46(46) AC2 MC8 Mov12 Sn0 Xp4/96 Wt88/1210 T753 Fear Hallu Latest messages The Inspector Kchief claws you! [-2 -> 39] The secularizer kissable chigger claws you! [-2 -> 37] The Benjamin Franklin claws you! [-5 -> 32] The darndest faked bites you! [-7 -> 25] You kill the unreal fungus! The black mamba thrusts a crossbow bolt. You are almost hit by a spirit thrower. The lesser umber hulk claws you! The pile of creeping gold coins rips into your breast with maniacal fervor! [-5 -> 20] [-2 -> 18] The The disgusting smoker friend of Marie claws you! [-3 -> 15] The Imperious claws you! The moldy colony rips into your breast with maniacal fervor! You die... Your inventory Weapons a - a ` uncursed +1 high-heeled sandal (weapon in hand) {1} b - 20 i-uncursed +0 shuriken (in quiver) {0} c - an i-uncursed +0 lance (alternate weapon; not wielded) {75} Armor d - a V-cursed +0 pair of killer heels (being worn) {8} l - a ` uncursed +0 pair of wedge sandals {2} Comestibles s - a v-uncursed sprig of wolfsbane {0} u - 2 v-uncursed melons {0} Scrolls m - 4 ? uncursed scrolls of healing {0} n - 4 ? uncursed scrolls of mana {0} o - 2 ? uncursed scrolls of phase door {0} p - 2 ) uncursed scrolls of standard id {0} q - a ? uncursed scroll of cure {0} Potions t - a * uncursed potion of clairvoyance {0} v - a * uncursed finalized potion of speed {0} Wands x - an E-uncursed wand of polymorph called fiddly ? (0:-1) {0} Tools e - a l-uncursed leather leash {0} r - an i-uncursed stethoscope {0} Gems j - 10 ` blessed +1 rocks {0} k - 11 ` uncursed +0 rocks {0} y - 2 * uncursed +1 worthless pieces of orange glass {2} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: technicality You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 81% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 98% Weapon drop chance was reduced to 92% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 85) The following skill became untrainable if you tried to train it too early: dagger (turn 110) The following skill became untrainable after a while: devices (turn 35197) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 38160) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66514 Monster spawn increase reached its maximum at turn 217774 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1386348 The monster class that cannot be genocided was gnome The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: petit permamimic (freq bonus 8) The monster species that spawned more often: petty roast turkey (freq bonus 12) The monster species that spawned more often: undead samurai (freq bonus 8) The monster species that spawned more often: grand master chi warrior (freq bonus 30) The monster species that spawned more often: really dangerous fungus (freq bonus 24) The monster species that spawned more often: icewoman (freq bonus 12) The monster species that spawned more often: grave avenger (freq bonus 5) The monster species that spawned more often: killertrice (freq bonus 30) The monster species that spawned more often: aggravated hurricane (freq bonus 16) The monster species that spawned more often: leased yachting (freq bonus 4) The monster species that spawned more often: also matte (freq bonus 5) The monster species that spawned more often: defected sicklier (freq bonus 24) The monster species that spawned more often: Clyde (freq bonus 15) The monster species that spawned more often: porter sue fungus (freq bonus 9) The monster species that spawned more often: doomcloud (freq bonus 10) The monster species that spawned more often: notional feeing untimelier (freq bonus 18) The monster species that spawned more often: spike fiend (freq bonus 3) The monster species that spawned more often: wig sheep (freq bonus 12) The monster species that spawned more often: mirror mushroom (freq bonus 40) The monster species that spawned more often: sickness trove (freq bonus 6) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster species that never randomly spawned: null The monster species that never randomly spawned: mini rub monster The monster species that never randomly spawned: banjo counterinsurgent friary leave The monster species that never randomly spawned: EQ Kchief The monster species that never randomly spawned: cloaker The monster species that never randomly spawned: rust turret The monster species that never randomly spawned: giant potion trove The monster species that never randomly spawned: water demon The monster species that never randomly spawned: sensei ghost The monster species that never randomly spawned: slinging opal gems The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 120) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 13) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 78) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 19) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 20) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 2) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 5) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 5) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 43) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: long stake ((null)) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 9) Trap randomization happened for 1 in 428 traps Next attribute increase check would have come at turn 2317 Strength training was 7 Dexterity training was 10 Wisdom training was 21 Constitution training was 42 Your sanity was 0 You were hallucinating (20) You were stricken with fear (144) You had the following problem: Many conventional methods of curse removal no longer work. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having technicality (0) You had 818 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arson, Ehekatl of Luck and Flandal Steelskin Your deity was Everella Shrine The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (59) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Not Ready(7763) phase door 4 R Not Ready(1664) invoke deity 4 R Not Ready(4624) Discoveries Weapons shuriken (throwing star) Armor killer heels (living boots) wedge sandals (heeled sandals) Scrolls scroll of healing (FLUKY STOREFRONTS) scroll of mana (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of phase door (YOU HAVE DIED OF DYSENTERY) scroll of standard id (ITS GRUNTHACK ALL OVER AGAIN) scroll of cure (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of extra healing (PUUN TAFFY) * scroll of greater mana restoration (NSFW ASCII) Potions potion of clairvoyance (essential) potion of speed (hibiscus) Wands wand of polymorph called fiddly ? (fiddly) Tools leather leash (leash) Gems worthless piece of violet glass (violet) worthless piece of cyan glass (cyan) worthless piece of pink glass (pink) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant 0 turkey chicks (1 created) a xof an ego gas spore a telehobbit a minidemon 0 aqua kobolds (1 created) a pleasure (2 created) 0 baby mimics (2 created) 0 mini permamimics (1 created) 0 mimics (1 created) a mega goblin a breeder mouse (2 created) a quill rat a millipede 0 generic errors (1 created) an emu 0 luminescent molds (1 created) 0 orange fungi (1 created) a friendly adventurer 0 stupid looking cos-players (1 created) a dark hunter 0 block-heeled girls (1 created) 0 shopkeepers (1 created) a minighost 0 twens (1 created) a novice light wall a small turret a food trove a gem trove 33 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 16 times You killed 15 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (29 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (34 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (36 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Claire the Feminist... You died in The Dungeons of Doom on dungeon level 2 with 461 points, and 30 pieces of gold, after 753 moves. Killer: cowardly attack on her breasts You were level 4 with a maximum of 43 hit points when you died. You reached the 52nd place on the top 10000 list. No Points Name Hp [max] 1 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 2 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 3 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 4 74214 Natalia-Sco-Ill-Fem-Law died in Sokoban on level 6 [max 12]. Killed by a rocket. - [114] 5 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 6 48646 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (mimic mummy), while fainted from lack of food. - [126] 7 40516 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 7. Killed by an inka saddle. - [123] 8 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 9 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 10 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 50 575 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4 [max 5]. Killed by a blast of fire. - [49] 51 574 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30] *52 461 Claire-Fem-Nav-Fem-Neu died in The Dungeons of Doom * on level 2. Killed by a cowardly attack on her breasts. - [43] 53 411 Leeroy-Tha-Nag-Mal-Law quit in The Dungeons of Doom on level 1. 48 [52] 54 344 Failsalot-Psi-Lis-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (armadillo). - [13]