Tavion, chaotic female borg Camperstriker --- |<..-- ------- --------------- |.....--- |.....| |...)......(..| -..|....|.- |.._..| -)---.--.----.| -.|-.....- |..@..| K ---- |..| ..|-.| +..| ....%... --- ---|--- k |..---|@.|--+-..--|..| -.|.... --.(.- |.| --.-...K.-I--........--.| ---%.|....|.....---- |.| -.....k--@.I....K........| ------ |.%|))..)......@.---.-- |.......-|..--------|--K |!@..| -......---.......%)..- |...{%.K.|--|.........| |....| ... .... |......). --......K| |....?0%?)| ---|-- ---- ..- --- ...---. ---....-- ----------- --.---%..--... |..|-...|. -...| ..|S..|.... ------ -.....%...|%.--- |..| -..... -....|........-- ...#|.m((| ....%........).-+---|-----..- ..........--....|-...-.k(K| ....{....----%........%.....|...`.......| ...|.%.-|.(((| ....%...-- --+--.---------.........--..| ......|------ .........| |.|.(((| --.......- --- |.. k k ..------- k |.-.(.(| ---...--- k --|)@((| ----- ----- [Tavion the Dirty Camper] St8 Dx14 Co13 In13 Wi13 Ch15 CamBorFemCha S9468 Mines:6 $0 HP0(70) Pw50(50) AC-1 MC2 Mov12 Sn0 Xp8/2133 Wt844/1630 T2053 Blind Latest messages You try to feel what is lying here on the floor. You feel here a v-cream pie {0}. k - a v-cream pie {0}. It hits you! [-3 -> 26] You kill the Keystone Kop! You try to feel what is lying here on the floor. It misses. k - 5 v-cream pies {0}. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) @ a human or elf (watchman) (base level 6) (female) [seen: telepathy] Accessing Pokedex entry for watchman... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Special generation in groups. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Pick an object. Done. You miss it. It hits you! [-13 -> 15] It hits you! You die... Your inventory Weapons c - 5 i-uncursed +0 orcish spears (in quiver) {60} d - an i-blessed +4 dagger {4} E - an invisible i-uncursed +0 orcish spear {12} H - a p-uncursed +0 rubber hose {8} U - an i-blessed +0 battle-axe {48} Armor e - an o-blessed +0 pair of leather gloves (being worn) {4} o - a c-uncursed +0 bunny ear (being worn) {1} z - a l-uncursed +1 robe (being worn) {16} B - a c-uncursed +0 dwarvish cloak (being worn) {4} G - the c-uncursed -2 mummy wrapping named Sizzle's Card Stand {2} P - a l-blessed +0 pair of soft sneakers named Emmelie (being worn) {2} W - an i-uncursed +0 helmet {20} X - a w-uncursed +0 small shield (being worn) {12} Comestibles k - 6 v-uncursed cream pies {0} q - a m-uncursed tin of batman plant meat {0} R - a % uncursed tripe ration {0} Scrolls f - 5 ? uncursed scrolls of healing {0} g - 4 ? uncursed scrolls of mana {0} h - 4 ? uncursed scrolls of phase door {0} i - 3 ? uncursed scrolls of standard id {0} j - a ? uncursed scroll of cure {0} t - a ? cursed scroll of create monster {0} u - a ? uncursed scroll of charging {0} y - a ? uncursed scroll of amnesia {0} S - a ? uncursed finalized scroll of bad effect {0} Potions n - a * blessed potion of speed {0} p - a * uncursed finalized potion of object detection {0} Z - a * cursed potion of blindness {0} Tools a - a P-blessed +1 red lightsaber (797) (lit) (weapon in hand) {24} l - a p-uncursed ice box called ice box 1 {621} r - an i-uncursed stethoscope {0} Y - a p-uncursed expensive camera (0:13) {0} Gems w - 6 * cursed +0 worthless pieces of green glass {6} N - a ` uncursed +0 flint stone called goodgray Contents of the ice box called ice box 1: a M-uncursed +0 elven mithril-coat {60} the i-uncursed +3 orcish short sword named -S3i?~K6;Nt1ltpd&J_Y`N {12} a * uncursed potion of sickness called cyan sickness {0} 3 ) uncursed specific candles called not magic (2000) {0} a ) uncursed partly used specific candle called not magic (1999) {0} a ! uncursed +0 lucern hammer {60} a ` uncursed +0 conglomerate pick {32} a * uncursed +0 worthless piece of radiant glass {1} a v-uncursed pancake {0} an i-cursed +0 knife {2} 2 i-heavily cursed +0 orcish spears {24} an i-uncursed +0 grappling hook {12} a p-cursed expensive camera (1:21) {0} a v-uncursed lembas wafer {0} 3 v-uncursed food rations {0} an i-uncursed +0 orcish dagger {4} an i-uncursed +1 orcish dagger {4} an i-cursed poisoned -4 knife {2} a $ cursed +4 jacinth stone {1} a * uncursed +0 worthless piece of blue glass {1} a l-blessed +0 pair of gauntlets of panic called fear {4} 2 * uncursed +0 worthless pieces of pink glass {2} a p-blessed felt-tip marker (0:72) {0} 5 v-uncursed cream pies {0} 676 g-gold pieces {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: psi resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 92% chance Amulet drop chance was reduced to 87% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 57% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: protection spells (turn 11) The following skill became untrainable if you tried to train it too early: morning star (turn 4235) The following skill became untrainable after a while: hammer (turn 35047) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 45226) Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 22565 Monster spawn increase reached its maximum at turn 152242 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 770328 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: chaos imperator (freq bonus 24) The monster species that spawned more often: sniper fiend (freq bonus 18) The monster species that spawned more often: internet swarmer (freq bonus 6) The monster species that spawned more often: insane lich (freq bonus 20) The monster species that spawned more often: desperate digestive (freq bonus 16) The monster species that spawned more often: preexpose herbarium gipper (freq bonus 6) The monster species that spawned more often: Ujbelex (freq bonus 4) The monster species that spawned more often: world-ender bug (freq bonus 12) The monster species that spawned more often: blade of chaos (freq bonus 6) The monster species that spawned more often: trump (freq bonus 4) The monster species that spawned more often: aggro slime (freq bonus 8) The monster species that spawned more often: totally bad growth (freq bonus 8) The monster species that spawned more often: gelatinous cube (freq bonus 6) The monster species that spawned more often: forepreacher converter (freq bonus 6) The monster species that spawned more often: glare turret (freq bonus 24) The monster species that spawned more often: betokened deprecate (freq bonus 12) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 18) The monster species that spawned more often: white centipede (freq bonus 24) The monster species that spawned more often: lava grue (freq bonus 9) The monster species that spawned more often: giant grey rat (freq bonus 24) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster species that never randomly spawned: negative kobold The monster species that never randomly spawned: bramble force fungus The monster species that never randomly spawned: miswording typhoon The monster species that never randomly spawned: Ulitharid The monster species that never randomly spawned: taxational homesite humpy inhumer The monster species that never randomly spawned: yukinko The monster species that never randomly spawned: clefable The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: amorphous colony The monster species that never randomly spawned: tartaric entwisted couldst The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 13) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 18) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 11) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 12) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 14) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 8) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 6) Trap randomization happened for 1 in 975 traps Next attribute increase check would have come at turn 2513 Strength training was 50 Dexterity training was 50 Wisdom training was 11 Constitution training was 42 Your sanity was 0 You were level-drain resistant You were blinded (13) You were heterosexual You were prevented from having psi resistance (0) You were prevented from having quad attacks (0) Your chance to block was 11% You saw invisible You were telepathic You had infravision You had 1490 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis The version you were playing was: Windows SlashEMExtended tty Version 2.3.8 - last build Mon Oct 29 20:16:27 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(3056) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) jedi jump 6 R LIMIT(0) Discoveries Amulets amulet of life saving (surface) Weapons orcish short sword (crude short sword) quarterstaff (staff) orcish spear (crude spear) battle-axe (double-headed axe) lucern hammer (pronged polearm) orcish dagger (crude dagger) Armor robe (white robe) leather gloves (natural gloves) gauntlets of panic called fear (fencing gloves) bunny ear (headpiece) dwarvish cloak (hooded cloak) soft sneakers (light footwear) helmet (round helmet) Scrolls scroll of healing (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of mana (FOO BAR) scroll of phase door (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of standard id (HELPING SUM STARE CAVITY TOFU) scroll of cure (ULULULULOHH) * scroll of extra healing (STIFFEN BODY TO ADD POWER) * scroll of greater mana restoration (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of summon boss (LETS FAIL AND ROLL) scroll of create monster (K2 DOENER KEBAB CENTER) scroll of charging (BOEHMIMIC) scroll of amnesia (MAKE THE PRIZE TWICE USED) scroll of bad effect (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) Potions potion of sickness called cyan sickness (cyan) potion called streamlined deli (streamlined) potion of speed (elder flower) potion of object detection (blood-colored) potion of blindness (glassy) Tools red lightsaber (lightsaber) ice box called ice box 1 (cooling box) specific candle called not magic (candle) bag of tricks (bag) whistle called tin grappling hook (iron hook) Gems flint stone called goodgray (gray) worthless piece of green glass (green) worthless piece of radiant glass (radiant) jacinth stone (orange) worthless piece of blue glass (blue) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 2: (probably mines stair) The Gnomish Mines: levels 3 to 6 Level 4: (Moldoux in corridor west of upstair) Level 6: <- You are here Vanquished creatures 0 evasive soldier ants (2 created) 6 jackals a normal pete 0 little dogs (1 created) a hobbit reveller a hobbit veteran 0 hobbits (1 created) 0 hobbit slingerers (1 created) a normal hobbit a dwarf (2 created) an army dwarf a basher a hobbit lord a duergar warrior 4 cocoon imps (5 created) 2 kobolds 3 knifolds 3 pack kobolds 3 whnases (5 created) 2 pleasures 3 small kobolds a small group kobold a small kappa a killer kobold 2 picture kobolds a large kobold 4 kobold lords 0 kobold casters (1 created) a pleased shaman 2 swamp kobolds 0 tasloi chieves (1 created) 0 tasloi sorcerers (1 created) 0 rock kobolds (1 created) a stupid nickname inventor (2 created) 0 klingons (2 created) a depraved shaman a morlock hunter 0 petit mimics (2 created) a goblin 0 clubbelgoblins (1 created) a goblin cop 0 yeeks (1 created) 0 lambs (1 created) 0 anteaters (1 created) 0 evasive sewer rats (1 created) a wild rabbit 0 giant white cave mice (1 created) 0 eevees (1 created) 0 wing bundle drivers (1 created) 0 hole spiders (1 created) 0 big spiders (1 created) 0 health clouds (1 created) 0 spark bugs (2 created) an egg-laying mammal (2 created) 2 immobile spores (1 created) 0 yellow growths (1 created) Moldoux, the Defenceless Mold (0 times) 2 sucker mushrooms (1 created) 0 false molds (1 created) a sub-gnome 6 gnomes (8 created) a gnome stalker a normal gnome 0 petty gnome thieves (1 created) 3 little grey aliens an Emmelie's sneaker an intermediate gnome 5 gnome lords a crosslord a gnomish brigand thief a gnomish wizard a grabber an inscribed gnome 0 porn gnomes (1 created) a gnome warrior 0 samurai gnomes (1 created) a New Kop (2 created) a Kop a Keystone Kop (4 created) 0 Keystone Policemen (1 created) 0 Policeman Sergeants (1 created) 0 RNG Sergeants (1 created) a Kop Lieutenant (2 created) 0 kratschers (2 created) 0 watch kops (1 created) 0 Kop Kommissioners (1 created) 2 mummies a ratling mummy a tasloi mummy (2 created) 0 gnome mummies (1 created) 0 blue naga hatchlings (1 created) a water moccasin 0 broken vehicle scholars (1 created) a controller a gnome zombie 0 life seekers (1 created) an orc zombie (3 created) a dwarf zombie a human zombie 0 human thieves (1 created) a dunadan an imperial 0 angbanders (2 created) an incantifier 0 dark spearwomen (1 created) a mugger a redguard girl 0 shopkeepers (4 created) 0 aligned priests (1 created) a watchman (4 created) 0 watch captains (1 created) 0 water demons (1 created) a newt a floor grue a novice medium wall 0 fire troves (1 created) 179 creatures born. 107 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 205 times You killed 100 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (17 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (12 of 20) form I (Shii-Cho) [Basic] (max Master) (28 of 160) form II (Makashi) [Basic] (max Master) (29 of 160) form III (Soresu) [Unskilled] (max Expert) (2 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (22 of 160) form V (Djem So) [Unskilled] (max Expert) (1 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (22 of 160) Weapon Skills dagger [Basic] (max Master) (24 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (52 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (9 of 20) spear [Unskilled] (max Expert) (6 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Basic] (max Expert) (96 of 160) lightsaber [Basic] (max Master) (70 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Tavion the Camperstriker... You died in The Gnomish Mines on dungeon level 6 with 9401 points, and 676 pieces of gold, after 2053 moves. Killer: a monster (watch captain) You were level 8 with a maximum of 70 hit points when you died. You reached the 16th place on the top 10000 list. No Points Name Hp [max] 1 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 2 88252 Leeroy-Tha-Red-Fem-Law died in The Dungeons of Doom on level 12. Killed by a tail spikes. - [78] 3 74214 Natalia-Sco-Ill-Fem-Law died in Sokoban on level 6 [max 12]. Killed by a rocket. - [114] 4 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 5 48646 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 10. Killed by a monster (mimic mummy), while fainted from lack of food. - [126] 6 40516 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 7. Killed by an inka saddle. - [123] 7 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 8 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 9 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 10 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] 14 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102] 15 10941 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 9. Killed by a monster (barrow wight), while fainted from lack of food. - [103] *16 9401 Tavion-Cam-Bor-Fem-Cha died in The Gnomish Mines on level 6. Killed by a monster (watch captain). - [70] 17 9033 weirdvic-Rog-Ang-Fem-Neu died in The Gnomish Mines on level 7. Killed by a blast of disintegration. - [112] 18 7972 Sizzle-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3 [max 5]. Petrified by a dark ranger. 85 [85]