Antoiniel, lawful male angelic Cook --- --- ---.--- |..---.|)...---- --...|..........| |........---%...| --.......| --..- --..---..| --..| |...| ------..-| |..-----.@.X...- ------........... --.......%..... --....----..... .....--- |.... h..--- --.... ..-- ---.... - ---....... ........... ---.....<.- --.---.-- - --- [Antoiniel the second-class waiter] St10 Dx15 Co14 In9 Wi9 Ch6 CooAngMalLaw S3387 Mines:4 $2 HP-11(74) Pw56(56) AC-1 MC0 Mov12 Sn0 Xp7/773 Wt933/1690 T1690 Satiated Latest messages The zombie turns into a security droid! Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) X a xorn (security droid) (base level 28) [seen: normal vision, infravision] Accessing Pokedex entry for security droid... Base statistics of this monster type: Base level = 28, difficulty = 32, AC = -1, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 10). Resists electricity, poison, hits as a +1 weapon. Leaves no corpse. Small, genocidable. Can be seen with infravision. Origin: Evil Variant. Is a valid polymorph form for monsters only. Attacks: 8d8, beam - aggravate monster 8d8, beam - aggravate monster Pick an object. Done. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! You see here a % army dwarf corpse {900}. The security droid blasts you! You feel that monsters are aware of your presence. [-43 -> 24] What do you want to read? [f-jz or ?*] As you read the scroll, it disappears. Your body is transported to another location! The security droid blasts you! You die... Your inventory Weapons a - an i-cursed +0 dagger (weapon in hand) {4} b - an i-uncursed +0 orcish dagger (alternate weapon; not wielded) {4} w - an i-uncursed +0 rifle {12} D - an i-uncursed +0 aklys {7} H - an i-uncursed -2 dagger {4} Armor v - an i-uncursed +0 ring mail (being worn) {100} E - an i-uncursed +0 pair of iron shoes (being worn) {20} F - an i-uncursed +0 dwarvish iron helm (being worn) {16} Comestibles c - a m-uncursed tin of scruffy little dog meat {0} k - a m-uncursed tin of beans {0} n - 2 v-uncursed food rations {0} o - a m-uncursed tin of visor sewer rat meat {0} Scrolls f - 6 ? uncursed scrolls of healing {0} g - 4 ? uncursed scrolls of mana {0} h - 2 ? uncursed scrolls of phase door {0} i - 2 ? uncursed scrolls of standard id {0} j - a ? uncursed scroll of cure {0} z - a ? uncursed scroll of teleportation {0} Potions y - a * uncursed finalized potion of fear {0} Tools l - a w-uncursed chest {766} t - a l-uncursed drum of earthquake (0:5) {0} Contents of the chest: a l-uncursed +2 robe {16} a * uncursed finalized potion of amnesia {0} 2 v-uncursed cream pies {0} a ? uncursed finalized spellbook of cure stun (6:3) {0} a * uncursed potion of water {0} a ? uncursed finalized spellbook of resist sleep named out (0:0) {0} 93 g-gold pieces {0} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 16 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: stoned chilling You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 222 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 125 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 59% Ring drop chance was reduced to 70% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 93% Tool drop chance was reduced to 74% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: martial arts (turn 81) The following skill became untrainable if you tried to train it too early: missile weapons (turn 880) The following skill became untrainable after a while: enchantment spells (turn 25445) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 28013) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 32868 Monster spawn increase reached its maximum at turn 95614 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3654599 The monster class that cannot be genocided was major demon The monster class that was spawned more often: mimic (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: bright white growth (freq bonus 4) The monster species that spawned more often: Lightar (freq bonus 18) The monster species that spawned more often: specific bug (freq bonus 18) The monster species that spawned more often: perpendicular guard (freq bonus 12) The monster species that spawned more often: missed turn (freq bonus 12) The monster species that spawned more often: firebrate growth (freq bonus 9) The monster species that spawned more often: booze unexceptionably (freq bonus 8) The monster species that spawned more often: wrinkled warp fungus (freq bonus 2) The monster species that spawned more often: invisible mold (freq bonus 8) The monster species that spawned more often: siena mold (freq bonus 9) The monster species that spawned more often: sand wall (freq bonus 48) The monster species that spawned more often: fillen fungus (freq bonus 48) The monster species that spawned more often: remorselessly defiling (freq bonus 8) The monster species that spawned more often: knurl bulimiac (freq bonus 32) The monster species that spawned more often: blue hulk (freq bonus 8) The monster species that spawned more often: sexy woman (freq bonus 9) The monster species that spawned more often: Metal-elf (freq bonus 8) The monster species that spawned more often: mimotaur (freq bonus 6) The monster species that spawned more often: nether patch (freq bonus 4) The monster species that spawned more often: petty scary monster (freq bonus 9) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: dnhslex monster The monster species that never randomly spawned: green patch The monster species that never randomly spawned: suppler tattletale autopsic gushy The monster species that never randomly spawned: UNIX Kernel The monster species that never randomly spawned: wolfhound of flora The monster species that never randomly spawned: hc martial artist The monster species that never randomly spawned: flying deep orc The monster species that never randomly spawned: mobster cachepot triggering The monster species that never randomly spawned: blanched taximan The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: choiceless stone (gray) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 34) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 130) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 2) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 57) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 1) Trap randomization happened for 1 in 847 traps Next attribute increase check would have come at turn 2217 Strength training was 20 Dexterity training was 10 Wisdom training was 13 Constitution training was 1 Your sanity was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 2589 points of nutrition remaining You aggravated monsters You could fly You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - resist sleep 1 protect 66% 93% b - cure stun 3 healing 90% 89% Techniques known in the end Name Level Status dazzle 7 R LIMIT(0) appraisal 7 R LIMIT(601) panic digging 7 R LIMIT(6042) phase door 7 R LIMIT(494) turn undead 7 R LIMIT(0) invoke deity 7 R LIMIT(2767) Discoveries Weapons orcish dagger (crude dagger) aklys (thonged club) Armor robe (yellow robe) iron shoes (hard shoes) dwarvish iron helm (hard hat) Scrolls scroll of healing (FELLOW ELF STUNT IS MORE HITTING) scroll of mana (TSCHAEAUBANG) scroll of phase door (PHCHYAR PA CHA MILCHITHER) scroll of standard id (OIL YOU ASSHOLE) scroll of cure (ADE EXPIRIUS) * scroll of extra healing (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) * scroll of greater mana restoration (DO YOU ENJOY THIS GAME) scroll of punishment (WONTU PASS) scroll of teleportation (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) Spellbooks spellbook of resist sleep (posh) spellbook of cure stun (antichrist) Potions potion of fear (baby's breath) potion of amnesia (sparkling) potion of water (clear) Wands wand of polymorph (smelly) Tools chest (wooden container) drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Vanquished creatures a large cockroach a putty 0 nexus blobs (1 created) a smart bomb 3 tribbles (2 created) 0 thick jackals (1 created) 0 foxes (1 created) a terminator chess wild dog a little dog a gas spore a papier-mache tiger 0 extremely cute cats (1 created) a galltrit 0 hobbit revellers (1 created) 0 force dwarves (1 created) an army dwarf (2 created) a porter flying dwarf 0 lower-level stinkers (1 created) a dwarf thief 0 bashers (1 created) a knifold 2 pack kobolds 0 fallens (2 created) a reston a small group kobold (2 created) 0 fallen shamans (1 created) 0 goblins (3 created) 0 clubbelgoblins (2 created) 0 cave goblins (1 created) a gas goblin 0 hill orcs (1 created) 0 covetous hill orcs (1 created) 0 runts (1 created) 0 orc infantries (1 created) 0 alien eggs (1 created) a petty Uruk-hai a baby wild boar 0 rothes (1 created) a drains rat a pack rat a rabbit a field mouse a serious rat a bus driver 0 rock moles (1 created) 2 little spiders a grey centipede a stalactoid 0 piercoids (1 created) a domestic spider a man eating plant a grain vortex 0 Rame Ducks (1 created) a killer duck a mid centaur a myrmidon hoplite (2 created) a baby shimmering dragon 0 humanlike dragons (1 created) an emu (2 created) a lichen 0 red molds (1 created) a red patch 0 pale patches (1 created) a sub-gnome a clockwork dood 0 gnomes (2 created) 0 little grey aliens (1 created) 0 gnome lords (1 created) a gnomish wizard (2 created) 0 grabbers (1 created) 0 packers (2 created) 0 angsty gnomes (1 created) 0 giant children (1 created) a mini jabberwock a Kop Sergeant (2 created) 0 minor corpses (1 created) a tanglederp mummy a newt mummy 0 curse mummies (1 created) 0 monkey mummies (1 created) 0 mummics (1 created) 0 dead potatoes (1 created) 0 mininagas (1 created) 0 sea naga hatchlings (1 created) 0 minor ogres (1 created) 0 tiny trolls (2 created) 0 little trolls (1 created) 0 small trolls (2 created) 0 adolescent trolls (1 created) 0 carnivorous trees (1 created) 0 barrow wights (1 created) 0 crypt wraiths (2 created) 3 grid xorns 2 aggravating wallwalkers a kobold zombie (2 created) 0 controllers (1 created) a goblin zombie 0 orc zombies (2 created) 0 dwarf zombies (1 created) 0 zombies (2 created) 0 drow zombies (1 created) a human 0 manga girls (1 created) 0 shopkeepers (2 created) 0 minighosts (2 created) 0 baby boos (2 created) 0 mana stealers (1 created) 0 garos (1 created) 0 twens (1 created) a gray twen an iguana 0 white mushroom patches (1 created) a novice light wall a novice dark wall a guy with such a little penis (2 created) 143 creatures born. 62 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 11 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 64 times You killed 57 monsters You read items or engraved 15 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (26 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) body armor [Basic] (max Expert) (21 of 160) devices [Basic] (max Master) (23 of 160) Weapon Skills dagger [Unskilled] (max Expert) (17 of 20) knife [Basic] (max Legendary) (22 of 160) club [Basic] (max Expert) (45 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (1 of 20) Goodbye Antoiniel the Cook... You died in The Gnomish Mines on dungeon level 4 with 3378 points, and 95 pieces of gold, after 1690 moves. Killer: a monster (security droid) You were level 7 with a maximum of 74 hit points when you died. You reached the 19th place on the top 10000 list. No Points Name Hp [max] 1 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 2 40516 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 7. Killed by an inka saddle. - [123] 3 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 4 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 5 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 6 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] 7 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 8 16417 Leeroy-Tha-Clk-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priestess of Lorien), while fainted from lack of food. - [89] 9 12583 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (hc destructor). - [114] 10 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102] 17 4272 Leeroy-Tha-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted bloody killer tomato), while paralyzed by a monster's passive attack. - [79] 18 3878 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 5. Drowned in a moat by an eel-lizard. 32 [85] *19 3378 Antoiniel-Coo-Ang-Mal-Law died in The Gnomish Mines * on level 4 [max 5]. Killed by a monster (security droid). - [74] 20 3283 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (giant ant). - [82] 21 2651 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Marianne). - [64]