Corina, chaotic female transformer Valkyrie ---- ---#-# ----- |..{ --%=*=- |```| |.... |.//.!| |`)`| |. ..- ### |.$?$)| |```| |... #,,,,,,,,-.$$..|)# | |..`| |.....,,,,,,)#--.%%--,, ....| .`` --+- #####,,,@,-----,,###############----###%### ..}# ,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #########################-|------ # |......| |......| |.<....| |......| |......| -------- [Corina the Skirmisher] St17 Dx9 Co15 In6 Wi6 Ch7 ValTraFemCha S626 Dlvl:2 $27 HP-13(56) Pw21(21) AC4 MC0 Mov12 Sn0 Xp4/136 Wt798/1910 T394 Latest messages Your body is transported to another location! # Invoke your deity for healing. If successful, some or all of your hit point damage will be restored, but there may be negative outcomes depending on certain circumstances. Use this technique? [yn] (n) Loki commends your efforts and grants you a boon. You hear a door open. You hear a flinging sound. You block a shotgun shell named Nymph Bait with your shield. You are hit by a shotgun shell named Nymph Bait! [-31 -> 25] You are hit by a shotgun shell named Nymph Bait! [-3 -> 22] # What do you want to read? [efghi or ?*] As you read the scroll, it disappears. Your body is transported to another location! Unknown command 'y'. You hear a flinging sound. You are hit by a shotgun shell named Nymph Bait! You die... Your inventory Weapons a - an i-uncursed +1 spear (weapon in hand) {12} b - 5 i-blessed +0 daggers {20} m - an i-uncursed +0 orcish dagger {4} Armor c - the w-uncursed +3 small shield named Bling Bling (being worn) {12} Comestibles d - a v-uncursed food ration {0} n - 4 v-uncursed oranges {0} Scrolls e - 5 ? uncursed scrolls of healing {0} f - 4 ? uncursed scrolls of mana {0} g - a ? uncursed scroll of phase door {0} h - 3 ? uncursed scrolls of standard id {0} i - a ? uncursed scroll of cure {0} Potions o - a * uncursed potion of restore ability {0} q - a * uncursed potion of sickness {0} Tools l - a w-uncursed chest {750} Contents of the chest: 5 g-gold pieces {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 12 You carried 1 sins You could not have this property at all: slow digestion You could not have this property extrinsically: free action You could not have this property intrinsically: free action Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 71% Armor drop chance was reduced to 64% Tool drop chance was reduced to 89% Food drop chance was reduced to 79% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 16) The following skill became untrainable if you tried to train it too early: healing spells (turn 2880) The following skill became untrainable after a while: bow (turn 37196) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 28770) Heavy curses were more common by 31% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 29755 Monster spawn increase reached its maximum at turn 278313 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 10932523 The monster class that cannot be genocided was orc The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: narc quaint (freq bonus 15) The monster species that spawned more often: huge pile of evasive coins (freq bonus 6) The monster species that spawned more often: rodneyan (freq bonus 72) The monster species that spawned more often: warhorse (freq bonus 8) The monster species that spawned more often: Dr. Delilah (freq bonus 18) The monster species that spawned more often: ninh (freq bonus 36) The monster species that spawned more often: wretched defiler (freq bonus 12) The monster species that spawned more often: onsen penguin (freq bonus 9) The monster species that spawned more often: pseudo mermaid (freq bonus 6) The monster species that spawned more often: evil stalk (freq bonus 16) The monster species that spawned more often: senior mind flayer (freq bonus 5) The monster species that spawned more often: honey wasp (freq bonus 16) The monster species that spawned more often: bricky affirm (freq bonus 9) The monster species that spawned more often: clay-soldier (freq bonus 24) The monster species that spawned more often: humanoid leprechaun (freq bonus 6) The monster species that spawned more often: meddling embroiderer villain (freq bonus 14) The monster species that spawned more often: thunder drake (freq bonus 8) The monster species that spawned more often: void mold (freq bonus 15) The monster species that spawned more often: Umber Archon (freq bonus 7) The monster species that spawned more often: flying troll (freq bonus 9) The monster trait that was more common: monsters that count as human (freq bonus 8) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster species that never randomly spawned: tarantula The monster species that never randomly spawned: truancy confided The monster species that never randomly spawned: black and white warp patch The monster species that never randomly spawned: efreet guardian The monster species that never randomly spawned: The Wing Zero The monster species that never randomly spawned: Faerinaal The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: lumpy immigration The monster species that never randomly spawned: needing fastback The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 169) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 17) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 6) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 12) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 8) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: allpicking gloves (flower gloves) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Trap randomization happened for 1 in 628 traps Next attribute increase check would have come at turn 1005 Strength training was 2 Dexterity training was 13 Wisdom training was 10 Constitution training was 5 Your sanity was 0 You were cold resistant You had not decided on your sexuality yet You were being chased by the kops. (1903) You were prevented from having slow digestion (0) You were prevented from having free action (0) Your chance to block was 18% You had 1633 points of nutrition remaining You were stealthy You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Loki The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (162) You are dead You didn't know any spells. Techniques known in the end Name Level Status weapon practice 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(651) invoke deity 4 R LIMIT(1890) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (eternal helmet) * skullcap (musical helmet) * flack helmet (hydra helmet) * crystal helm (failuncap helmet) * mining helm (steel helmet) * field helm (sages helmet) * helm of safeguard (dark helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (occultism gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (heap of shit boots) * boots of safeguard (flipflops) Scrolls scroll of healing (EFFAITH ANDWYOL STATWS) scroll of mana (CURSED PLUS3 DOUBLE BREXIT) scroll of phase door (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of standard id (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of cure (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of extra healing (AVEZ VOUS DEJA LE FRANCAIS) * scroll of greater mana restoration (NOLIFEFORCE) Potions potion of restore ability (bayberry) potion of sickness (murky) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) 0 flying toasters (1 created) 2 giant flies 2 blats 0 blobs of preserved organs (1 created) a fuel barrel a smart bomb 0 jackals (1 created) 0 thick jackals (2 created) a kitten 0 mynocks (1 created) a goblin 0 nilbogs (1 created) a mega goblin 0 onsen penguins (1 created) a sewer rat 2 drains rats a black rat a rock mole 0 ferrets (1 created) a grain vortex 0 baby white dragons (1 created) a porter lichen 2 deathmolds (1 created) 0 gnomes (1 created) 0 Keystone Kops (2 created) 0 Uniform Kops (1 created) 0 Keystone Warders (1 created) 0 Kop Sergeants (1 created) a Kop Lieutenant (2 created) 0 Uniform Lieutenants (1 created) 0 Inspector Lieutenants (1 created) 0 Warder Lieutenants (1 created) 0 Undead Lieutenants (1 created) a nethorn 0 aggravating wallwalkers (1 created) a flower girl 0 singing happy drunks (1 created) 0 normal humans (1 created) 0 aliens (1 created) 0 shopkeepers (1 created) 0 lieutenants (1 created) 0 tortoises (4 created) 0 floating fish (1 created) 0 jellyfish (1 created) 0 babelfish (1 created) 0 geckos (1 created) an iguana 0 pi plants (1 created) 0 clear icky things (1 created) 0 attractive troves (1 created) 60 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 21 times You killed 20 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Basic] (max Master) (23 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (10 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (23 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (41 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Corina the Valkyrie... You died in The Dungeons of Doom on dungeon level 2 with 599 points, and 5 pieces of gold, after 394 moves. Killer: a shotgun shell You were level 4 with a maximum of 56 hit points when you died. You reached the 29th place on the top 10000 list. No Points Name Hp [max] 1 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 2 40516 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 7. Killed by an inka saddle. - [123] 3 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 4 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 5 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 6 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] 7 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 8 16417 Leeroy-Tha-Clk-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priestess of Lorien), while fainted from lack of food. - [89] 9 12583 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (hc destructor). - [114] 10 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102] 27 800 weirdvic-Rog-Ang-Fem-Neu quit in The Dungeons of Doom on level 3. 33 [79] 28 747 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (prick fungus). - [42] *29 599 Corina-Val-Tra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [56] 30 589 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 1 [max 2]. Killed by a falling object. - [58] 31 574 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 30 [30]