Karin, neutral female fawn Librarian --- ---- ------- |. |..| ##|.....| .- -----..-----,-...... |.| |..........|,|.....| ..| |...<(...>.|,-----|. |.| -----..-----,# #,# #,|.| ----- | |..| #,# #,%# ###,|.---+------+---- ......--+------ | -.--####,####,,###,,,....+.....!..........{..........................[| #,,,,,,,,,,,,#,##,,##|.-+---------+--- ---- ------- | ##,###%##,-.---|-#,# |.|......| ##,,# ##,#,......|#,# |)|......| #,,,# ##,,|.....|#,# |.|x.....| ---.-# ##,|.....-,,# |?|.@....| |...| #,......|## |.-------- |...| #------- |. |...| --- ----- [Karin the Bookkeeper] St8 Dx9 Co8 In15 Wi19 Ch9 LibFawFemNeu S5135 Dlvl:5 $61 HP-2(88) Pw82(82) AC-1 MC2 Mov11 Sn0 Xp7/1201 Wt338/1350 T3575 Latest messages [-1 -> 34] [-7 -> 27] What do you want to zap? [opGHQ or ?*] In what direction? [47896321><] You kill the heisenbug! The magic missile bounces! The magic missile hits you! You hear the howling of the CwnAnnwn... [-21 -> 7] Warning: HP low! The bug touches you! [-1 -> 6] Warning: HP low! You get zapped! [-3 -> 3] Warning: HP low! The bug touches you! [-1 -> 3] Warning: HP low! You die... Your inventory Amulets D - a ` uncursed amulet versus stone (being worn) {0} Weapons a - a w-uncursed +0 elven broadsword (weapon in hand) {30} I - a m-uncursed +0 rapier {12} Armor # - the ` blessed +1 pair of wedge sandals named Magic for the Layman {2} s - an i-uncursed rusty +0 dwarvish roundshield (being worn) {40} w - a l-uncursed +0 robe {16} y - a ? uncursed +0 paper shield {10} z - a m-uncursed +0 pair of unfair stilettos {8} E - a l-uncursed +0 pair of low boots {4} J - an o-uncursed +0 pair of silver gauntlets (being worn) {4} N - a c-uncursed +0 dwarvish cloak (being worn) {4} O - an i-uncursed +0 orcish helm (being worn) {12} P - a c-uncursed +1 mummy wrapping {2} Y - an i-uncursed +0 chain mail (being worn) {120} Comestibles q - 4 v-uncursed carrots {0} v - a v-uncursed sprig of wolfsbane {0} K - a v-uncursed fortune cookie {0} M - 3 % uncursed tripe rations {0} S - a % uncursed iguana corpse {30} V - a v-uncursed clove of garlic {0} W - a v-uncursed food ration {0} X - 3 v-uncursed oranges {0} Z - 2 v-uncursed cream pies {0} Scrolls # - a ? blessed scroll of healing {0} # - 4 ? blessed scrolls of blank paper {0} g - a ? blessed scroll of frost {0} i - a ? blessed finalized scroll of blank paper {0} j - 6 ? uncursed scrolls of healing {0} k - 4 ? uncursed scrolls of mana {0} l - 2 ? uncursed scrolls of phase door {0} m - 2 ? uncursed scrolls of standard id {0} n - a ? blessed scroll of mana {0} Spellbooks e - a ? blessed finalized spellbook of detect treasure (0:5) {0} f - a ? blessed spellbook of blank paper (0:3) {0} Potions t - a * blessed finalized potion of invulnerability {0} B - a * uncursed finalized potion of healing {0} U - a * cursed finalized potion of oil (400) {0} Rings F - a m-uncursed ring of regeneration (on left hand) {0} Wands o - a m-uncursed wand of magic missile named recharged (1:2) {0} p - an I-uncursed wand of healing called spandex heal (0:9) {0} G - a m-uncursed wand of magic missile (0:5) {0} H - a s-uncursed wand of bugging (0:10) {0} Q - an I-uncursed wand of healing called spandex heal (0:7) {0} Tools # - an i-cursed skeleton key {0} b - a * uncursed pair of lenses (being worn) {0} c - a p-uncursed magic marker (1:0) {0} d - a p-uncursed felt-tip marker (0:100) {0} h - a b-uncursed +0 unicorn horn {8} r - a V-uncursed unstable stethoscope {0} u - an i-uncursed skeleton key {0} x - an i-uncursed +0 pick-axe {32} L - a C-uncursed oil lamp called lamp 1 (1311) {0} R - a ` uncursed bottle {1} Gems # - a ` cursed +0 movemork stone called bad gray A - a * uncursed +0 worthless piece of radiant glass {1} C - a * uncursed +0 worthless piece of teal glass {1} T - a * cursed +0 worthless piece of teal glass {1} Final attributes You were piously aligned Your alignment was 32 Your max alignment was 32 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: manaleech You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 82% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 97% Food drop chance was reduced to 91% Monster death drops spawned with only 92% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 6) The following skill became untrainable if you tried to train it too early: sexy flats (turn 429) The following skill became untrainable after a while: implants (turn 28171) The following skill couldn't be trained before a certain turn number is reached: mace (turn 46995) Number of artifacts generated was 1 Number of fake artifacts generated was 10 Monster spawn increase started at turn 62956 Monster spawn increase reached its maximum at turn 108544 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 334026 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: jelly (freq bonus 5) The monster species that spawned more often: mine layer (freq bonus 114) The monster species that spawned more often: memo patch (freq bonus 32) The monster species that spawned more often: leshy (freq bonus 36) The monster species that spawned more often: mirror warp fungus (freq bonus 6) The monster species that spawned more often: Wolf-Man packleader (freq bonus 84) The monster species that spawned more often: Kristin's plateau boot (freq bonus 32) The monster species that spawned more often: anaconda (freq bonus 28) The monster species that spawned more often: Njusha (freq bonus 30) The monster species that spawned more often: vampiric colony (freq bonus 10) The monster species that spawned more often: Mac Os X (freq bonus 32) The monster species that spawned more often: taker spore (freq bonus 60) The monster species that spawned more often: Jorin (freq bonus 80) The monster species that spawned more often: Barachiel (freq bonus 14) The monster species that spawned more often: sun rabbit (freq bonus 18) The monster species that spawned more often: inka (freq bonus 36) The monster species that spawned more often: tretre fly (freq bonus 20) The monster species that spawned more often: time machine (freq bonus 21) The monster species that spawned more often: giant slug (freq bonus 84) The monster species that spawned more often: protecter golem (freq bonus 28) The monster species that spawned more often: giant spotted rat (freq bonus 28) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 8) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster species that never randomly spawned: reradiating petrolatum The monster species that never randomly spawned: red worm The monster species that never randomly spawned: ice growth The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: armed panther The monster species that never randomly spawned: female guard The monster species that never randomly spawned: ore virus The monster species that never randomly spawned: deformed lizard The monster species that never randomly spawned: walking willow The monster species that never randomly spawned: super bottle The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 32) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 35) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 31) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 11) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 5) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 9) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 5) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 3) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 10) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 2) Trap randomization happened for 1 in 766 traps Next attribute increase check would have come at turn 4099 Strength training was 50 Dexterity training was 50 Wisdom training was 5 Constitution training was 50 Your sanity was 0 You had the following problem: Monsters are generated with movement energy. (0) You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having keen memory (0) Your chance to block was 24% You had 2023 points of nutrition remaining You regenerated You would have been depetrified Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Stephen Hawking The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 7% 360% Techniques known in the end Name Level Status research 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Not Ready(1640) phase door 7 R Not Ready(1439) invoke deity 7 R Soon(56) reinforce memory 3 R Prepared(0) Discoveries Amulets amulet versus stone (knobbly) Weapons elven broadsword (runed broadsword) Armor robe (pink robe) wedge sandals (heeled sandals) dwarvish roundshield (large round shield) unfair stilettos (castlevania boots) low boots (walking shoes) silver gauntlets (natural gloves) dwarvish cloak (hooded cloak) orcish helm (iron skull cap) Scrolls scroll of frost (STRESS PRESSING TO VERY BOOSTING) scroll of blank paper (unlabeled) scroll of healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of mana (ERO ERO ERO ERO MUSHROOM MUSHROOM) scroll of phase door (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of standard id (YOU HAVE BEEN VIOLATED) scroll of cure (FNORD) * scroll of extra healing (0000000000 65535 F) * scroll of greater mana restoration (GOAL GOREST) scroll of ice (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of charging (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of identify (KSIAZKA DZWONEK I SWIECA) scroll called enchant weapon or so (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of create monster (BROOK MAN THE SUPERBORER) Spellbooks spellbook of detect treasure (bronze) spellbook of blank paper (plain) Potions potion of extra healing (alcoholic) potion called shining deli (shining) potion called coffee deli (coffee) potion of oil (violet) potion of invulnerability (murky) potion of healing (addicted) Rings ring of regeneration (constricting) Wands wand of healing called spandex heal (spandex) wand of magic missile (circular) wand of teleportation (vajra blade) wand of bugging (silk) Tools oil lamp called lamp 1 (lamp) skeleton key (key) Gems movemork stone called bad gray (gray) worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 4: (2x unaligned altar) Level 5: <- You are here Vanquished creatures 8 ants a mimic ant (2 created) a firefly a large cockroach (3 created) 2 giant ticks a killer bee a flying toaster a giant fly 2 red hornets a worker ant 2 normal ants 4 giant ants a holding ant a giant force ant a green mantis a giant flea 0 house ants (1 created) 0 metal fire ants (1 created) a snow ant a black ant a fly of Mordor a giant beetle a giant white dragonfly a guardian ant a blob 0 white blobs (1 created) 0 fuel barrels (1 created) 0 racoon dogs (1 created) a coyote a stalking coyote (2 created) an enemy 0 gang guys (1 created) 0 floating eyes (1 created) 0 burning eyes (1 created) 0 kittens (2 created) a cat cloud (2 created) a leopard 0 extremely ugly cats (1 created) an evasive jermlaine a hobbit gentleman a hobbit slingerer a dwarf 0 dwarf thieves (2 created) a phasing hobbit wizard a gisau 0 undead flayers (1 created) a minidemon an imp a source of wrath (2 created) a silver jelly 0 blue jellies (1 created) a kobold 0 pack kobolds (2 created) a rapold 0 forest moogles (1 created) 0 kobold shamans (2 created) 0 mini leprechauns (1 created) a mynock (2 created) 0 cloakers (1 created) 0 demimondaines (1 created) a hiding pixie a wood nymph 0 oreads (1 created) a goblin 0 group goblins (4 created) a fiendish goblin 0 death orcs (1 created) 0 b-types (1 created) an iron piercer 6 sewer rats (7 created) 2 drains rats a visor sewer rat 0 field mice (1 created) a wild rabbit 0 electric rats (1 created) an eevee a little spider 0 cave spiders (1 created) 0 hole spiders (1 created) a land spider a baby metroid a winged black unicorn 0 fog clouds (2 created) 0 vampire clouds (1 created) a larva 0 dung worms (2 created) 0 myus (1 created) 0 bugs (3 created) a heisenbug (2 created) 0 egg-laying mammals (1 created) 0 drop bears (1 created) a weak crow an airborne parrot a baby red dragon 0 emus (1 created) 0 stalking lichens (2 created) an ungenomold 0 moss lichens (1 created) 0 yellow molds (1 created) 0 mean spores (1 created) 0 orange force fungi (1 created) 0 golden fungi (1 created) a golden stalk (4 created) 0 golden mushrooms (1 created) 0 green molds (1 created) 0 pale growths (1 created) 0 pale stalks (4 created) 0 phase stalks (1 created) an apprentice lichen a reddish growth 0 shriekers (1 created) 6 sub-gnomes a clockwork dood a gnome a bowme 2 gnome thieves an intermediate gnome an intercrome a gnome lord 0 gnome friendloaders (1 created) a gnomish wizard (3 created) 0 grabbers (3 created) 0 packers (1 created) 0 gnomish psychics (1 created) a carollian monster 2 kestrels 3 Keystone Kops (17 created) 0 Keystone Policemen (1 created) 0 Keystone Officers (1 created) 0 Undead Kops (3 created) 0 Kop Sergeants (2 created) 0 Undead Sergeants (2 created) 0 Kop Lieutenants (1 created) 0 Minator Lieutenants (1 created) 0 Warder Lieutenants (1 created) 0 kenos (1 created) 0 tiny liches (2 created) 0 sanity mummies (1 created) 0 newt mummies (1 created) 2 ratling mummies a curse mummy a hobbit mummy a teal naga hatchling 0 minor ogres (1 created) 0 hole ogres (1 created) a low ooze 2 low speezes a gray speeze a white ooze a porter gray ooze 2 Lou's sneakers (1 created) a Njusha's sweet sandal 0 chasing garter snakes (2 created) 0 house snakes (1 created) a vampiroid 3 nausorns 0 baby monkeys (1 created) 2 kobold zombies (3 created) a goblin zombie a gnome zombie 2 orc zombies (4 created) 2 dwarf zombies a monkey zombie 0 kasa-obakes (1 created) 0 straw golems (1 created) a grey cyborg 0 ancipitals (1 created) a yokuda a mugger (2 created) a little girl a farting boy 0 weregelatinouscubes (1 created) 0 shopkeepers (9 created) 0 aligned priests (1 created) 0 watchmen (8 created) 0 watch captains (3 created) 0 minighosts (1 created) 0 tortoises (1 created) 0 newts (2 created) 0 gray newts (1 created) 5 twens a demitwen an iguana (2 created) 0 batman plants (1 created) 0 glacier fern spores (1 created) 0 creeping kudzus (1 created) a bad egg an inedible slime mold a novice medium wall a novice dark wall a low rub monster 0 small turrets (2 created) 0 dart turrets (2 created) 0 energy troves (1 created) a health trove 0 poison troves (1 created) an attractive trove 312 creatures born. 150 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 28 times You eaten food with animal by-products 25 times You eaten meat 22 times You have communicated with the gods 8 times You prayed to the gods 1 time You hit with a wielded weapon 73 times You killed 79 monsters You read items or engraved 52 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (138 of 160) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (34 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (60 of 160) searching [Basic] (max Grand Master) (36 of 160) implants [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (1 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (116 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye Karin the Librarian... You died in The Dungeons of Doom on dungeon level 5 with 5129 points, and 61 pieces of gold, after 3575 moves. Killer: a monster (bug) You were level 7 with a maximum of 88 hit points when you died. You reached the 15th place on the top 10000 list. No Points Name Hp [max] 1 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 2 40516 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 7. Killed by an inka saddle. - [123] 3 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 4 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 5 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 6 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] 7 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 8 16417 Leeroy-Tha-Clk-Mal-Law died in The Gnomish Mines on level 6. Killed by a monster (priestess of Lorien), while fainted from lack of food. - [89] 9 12583 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (hc destructor). - [114] 10 12154 Leeroy-Tha-Clk-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a coming into contact with a petrifying object. 102 [102] 13 7336 Leeroy-Tha-Clk-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (floor grue), while fainted from lack of food. - [78] 14 5180 Cristi-Sco-Ung-Fem-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a zombieman. 74 [74] *15 5129 Karin-Lib-Faw-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (bug). - [88] 16 4614 Leeroy-Tha-Alb-Mal-Law died in The Dungeons of Doom on level 6. Killed by a lightning trap. - [97] 17 4272 Leeroy-Tha-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted bloody killer tomato), while paralyzed by a monster's passive attack. - [79]