Bluescreen, lawful female fawn Librarian ------- |.....| |.....| |...d.| |..@..| ------- [Bluescree the Intellectual] St11 Dx7 Co10 In12 Wi14 Ch8 LibFawFemLaw S0 Dlvl:1 $0 HP20(20) Pw28(28) AC10 MC0 Mov11 Sn0 Xp1/0 Wt16/1270 T1 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Your character: neutral male fawn Librarian What is your alias name? You can only use spaces, alphanumeric characters or .,- characters. Sorry. What is your alias name? Hello Bluescreen, welcome to SlashEMExtended! You are a lawful female fawn Librarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 36 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 43% chance Ring drop chance was reduced to 72% Wand drop chance was reduced to 90% Potion drop chance was reduced to 63% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 79% Tool drop chance was reduced to 85% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: devices (turn 1) The following skill became untrainable if you tried to train it too early: dagger (turn 598) The following skill became untrainable after a while: petkeeping (turn 50833) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 12948) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33603 Monster spawn increase reached its maximum at turn 200493 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2716314 The monster class that cannot be genocided was dragon The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: saturday costumer (freq bonus 5) The monster species that spawned more often: damn eye (freq bonus 12) The monster species that spawned more often: thrush (freq bonus 9) The monster species that spawned more often: radioactive truck ghost (freq bonus 3) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 12) The monster species that spawned more often: old evil dragon (freq bonus 24) The monster species that spawned more often: master shimmering dragon (freq bonus 9) The monster species that spawned more often: blue growth (freq bonus 16) The monster species that spawned more often: grandpa (freq bonus 6) The monster species that spawned more often: extra donald (freq bonus 2) The monster species that spawned more often: whiplargg (freq bonus 8) The monster species that spawned more often: Ulitharid (freq bonus 8) The monster species that spawned more often: unre (freq bonus 2) The monster species that spawned more often: finding vivifying inedited referee physicked condense (freq bonus 18) The monster species that spawned more often: ghost beamer (freq bonus 36) The monster species that spawned more often: stalking poison lichen (freq bonus 24) The monster species that spawned more often: chaos ant (freq bonus 7) The monster species that spawned more often: cryptographic loser (freq bonus 9) The monster species that spawned more often: goblin zombie (freq bonus 24) The monster species that spawned more often: mazier reviver (freq bonus 30) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 12) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 6) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster species that never randomly spawned: swamp giant The monster species that never randomly spawned: religionist rutabaga The monster species that never randomly spawned: child doctor The monster species that never randomly spawned: hectar bomb The monster species that never randomly spawned: Rhea's lady pump The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: ringwraith The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: maud warp patch The monster species that never randomly spawned: four of diamonds The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: form shifting (constant) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 19) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 27) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 17) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 95) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 6) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 18) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: black sweets ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 3) Trap randomization happened for 1 in 29 traps Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leo Tolstoi, Stephen Hawking and H. P. Lovecraft Your deity was Leo Tolstoi The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (224) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 54% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (MUQIN BENDAN XI WO DE JIBA) scroll of blank paper (unlabeled) scroll of healing (PASH EM EXTENDED BRITISH MAKE OUT) scroll of mana (ENEMATZU MEMALEZU) scroll of phase door (MEMELIKE) scroll of standard id (LDL 750 MG SLASH DL) scroll of cure (HFR GUR SBEPR YHXR) * scroll of extra healing (IO IO O PHRIXRIZO EOA) * scroll of greater mana restoration (PALOMITA IS SPANISH FOR PARROT) Spellbooks spellbook of invisibility (turquoise) spellbook of blank paper (plain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Master) (20 of 160) Goodbye Bluescreen the Librarian... Since you quit, the score list will not be checked.