TaEbory, chaotic female skeleton Goff ---------- |......... ..----- |......AP.. ###R R,,E.....| |.......AAhR,ARR R,,. 3] Warning: HP low! The metatel'noye oruzhiye hits the stone rattlesnake. You hear some noises. The petty rattlesnake bites you! The petty rattlesnake's bite was poisoned! You die... Your inventory Weapons a - a ] uncursed rusty +1 konechno, drotik (weapon in hand) {40} b - 48 i-uncursed greased +0 pulyas {1} Scrolls g - 2 ? uncursed scrolls of volshebnaya sila {0} i - a ? uncursed scroll of lecheniye {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 137 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 24% Potion drop chance was reduced to 97% Armor drop chance was reduced to 30% Tool drop chance was reduced to 89% Food drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 161) The following skill became untrainable if you tried to train it too early: short sword (turn 168) The following skill became untrainable after a while: mace (turn 34282) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 39301) Sticky curses were more common by 9% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 36004 Monster spawn increase reached its maximum at turn 142663 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5370293 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: Juen's plateau boot (freq bonus 2) The monster species that spawned more often: deceptive springy (freq bonus 9) The monster species that spawned more often: insanity elemental (freq bonus 24) The monster species that spawned more often: braying touchback (freq bonus 6) The monster species that spawned more often: formian crusher (freq bonus 2) The monster species that spawned more often: programming bug (freq bonus 3) The monster species that spawned more often: zombie prostitute (freq bonus 18) The monster species that spawned more often: finnish explorer (freq bonus 4) The monster species that spawned more often: jaracaca (freq bonus 8) The monster species that spawned more often: munchkin (freq bonus 8) The monster species that spawned more often: adult red dragon (freq bonus 3) The monster species that spawned more often: abnormal growth (freq bonus 4) The monster species that spawned more often: drafting heartthrob (freq bonus 12) The monster species that spawned more often: repatriating flecked (freq bonus 3) The monster species that spawned more often: Firhellor (freq bonus 6) The monster species that spawned more often: misdeal dynastic (freq bonus 100) The monster species that spawned more often: estivate epidemiologist sparge (freq bonus 6) The monster species that spawned more often: colony lichen (freq bonus 8) The monster species that spawned more often: aurora (freq bonus 2) The monster species that spawned more often: starvation beam (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 6) The monster species that never randomly spawned: basally jacqueline skirting The monster species that never randomly spawned: jargonize aborigine The monster species that never randomly spawned: canvaslike shyly insulation The monster species that never randomly spawned: dark blue slime The monster species that never randomly spawned: reappoint lively profiling The monster species that never randomly spawned: healthy plains centaur The monster species that never randomly spawned: lurker golem The monster species that never randomly spawned: radiance pardonably disconcertment The monster species that never randomly spawned: simulating arabesque The monster species that never randomly spawned: decayed mold The monster class that always generated with extra speed: elemental Items generated only 1 time in 3 The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: obnaruzhit' pishchu (cyan) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: goldspell helmet (dragotsennyy shlem) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: momhat (kukhonnaya shlyapa) The RNG hath decreed that this item was generated more often: noble's dress (bronirovannyy chernoye plat'ye, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 33) The RNG hath decreed that this item was generated more often: purple dragon scale shield (fioletovyy drakon'yey shchit, freq bonus 12) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 14) The RNG hath decreed that this item was generated more often: greyout cloak (plashch tsveta, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of death (smertel'noy plashch, freq bonus 66) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 38) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 4) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 12) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (oranzhevyy plashch, freq bonus 10) The RNG hath decreed that this item was generated more often: droven greatsword (bol'shoy mech vulkanicheskoye steklo, freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: medlenno monstr (light green) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: force pike (dlinnyye sedyye kop'ye) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: implant of vita (fungal) The RNG hath decreed that this trap was always invisible: initialization trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 5) Trap randomization happened for 1 in 730 traps Next attribute increase check would have come at turn 958 Strength training was 4 Dexterity training was -1 Wisdom training was -1 Constitution training was 2 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were dimmed (35) You had not decided on your sexuality yet You were prevented from having free action (0) You had wounded legs (18) You had infravision You had 1886 points of nutrition remaining You could survive without air You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of B'loody Mary, Ebony Dark'ness and Darth Valer Your deity was Darth Valer The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (61) You are dead You didn't know any spells. Techniques known in the end Name Level Status draw blood 2X Prepared(0) calm steed 2X Prepared(0) dazzle 2X Prepared(0) turn undead 2X Prepared(0) create ammo 2X Prepared(0) attire charm 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Reloading(881) invoke deity 2 R Not Ready(6368) Discoveries Amulets amulet of likhoimtsy preduprezhdeniye (gauge) Armor khippi kabluki (krasnyy nad kolenyami) Scrolls scroll of istseleniye (IS THERE A WAY TO DONATE 2 DT) scroll of volshebnaya sila (PUUN TAFFY) scroll of faza dver' (GET YOUR PET GIRL IN SLEX) scroll of identifikatsiya odin punkt (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of lecheniye (SLEXUALLY TRANSMITTED DISEASE 2016) scroll called scare monster (KARSUS) Potions potion of kislota (laurel) potion of krov' vampira (blood-red) potion of krov' (blood-red) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) 0 jackals (1 created) 0 foxes (1 created) a xof a weasel 0 little dogs (1 created) 0 hobbit revellers (2 created) a hobbit gentleman (2 created) 0 hobbit merchants (1 created) 0 hobbit veterans (1 created) 0 wimps (2 created) 0 hobbits (4 created) 0 telehobbits (1 created) 0 group hobbits (1 created) 0 normal hobbits (1 created) 0 ondies (2 created) 0 dwarves (3 created) 0 group dwarves (1 created) 0 normal jellies (2 created) 0 kobolds (2 created) 0 knifolds (3 created) 0 pack kobolds (1 created) 0 whnases (1 created) 0 aqua kobolds (1 created) 0 hidden kobolds (2 created) 0 kobolts (1 created) 0 fallens (2 created) 0 small kobolds (1 created) 0 large kobolds (1 created) 0 rapolds (2 created) a poison kobold (2 created) 0 baby mimics (1 created) 2 goblins (7 created) a clubbelgoblin 0 marine goblins (2 created) a goblin cop (2 created) 0 fiendish goblins (1 created) a cave goblin 0 men from mars (1 created) a papier-mache cow 0 evasive sewer rats (1 created) a rabbit a black rat (2 created) 0 bus drivers (1 created) 0 mutated plants (1 created) 0 minor angels (9 created) 0 two-winged shapes (2 created) 0 giant aangels (5 created) 0 brother breakers (1 created) 0 emus (12 created) 0 sylphies (1 created) 0 invisible badguys (1 created) 0 stalkers (1 created) a mould (2 created) 0 deathmolds (1 created) 0 undefined creatures (2 created) 0 sub-gnomes (1 created) 0 bowmes (1 created) 0 panotties (1 created) 0 giant children (1 created) 0 New Kops (2 created) 0 low minators (1 created) 0 Uniform Kops (2 created) 0 mummies (1 created) 0 newt mummies (1 created) 0 baby ogres (1 created) 0 slimebesus (1 created) 2 low oozes (4 created) 0 tapioca puddings (1 created) 0 gray oozes (1 created) 0 mini rust monsters (4 created) 0 Njusha's sweet sandals (1 created) 0 small rust monsters (4 created) 0 armadillos (1 created) 0 rattlesnakes (2 created) 0 petty rattlesnakes (1 created) 0 stone rattlesnakes (1 created) 0 robber monsters (2 created) 0 rust diggers (1 created) 0 tiny trolls (3 created) 0 hc beggars (1 created) 0 baby monkeys (1 created) 0 gnome zombies (1 created) 0 kasa-obakes (1 created) 0 human adventurers (3 created) 0 friendly adventurers (2 created) 0 human thieves (1 created) 0 vicars (1 created) 0 elderly gentlemen (1 created) 0 biker gang members (1 created) 0 blabbering otakus (1 created) 0 boil-covered wretches (1 created) 0 pitiful-looking beggars (1 created) 0 squint-eyed rogues (1 created) 0 busy-looking merchants (1 created) 0 battle scarred ronins (1 created) 0 sanctimonious-looking preachers (1 created) 0 coal miners (1 created) 0 drunk jet guys (1 created) 0 dunadans (1 created) 0 maias (1 created) 0 albaes (1 created) 0 heretics (2 created) 0 redguards (1 created) 0 yokudas (1 created) 0 angbanders (1 created) 0 cursers (1 created) 0 asgardians (2 created) 0 weregridbugs (1 created) 0 muggers (1 created) 0 weremonkeys (1 created) 0 shopkeepers (2 created) 0 hata-matas (1 created) 0 giant eels (1 created) a twen 0 eggmen (1 created) 0 nulls (1 created) 0 crude turrets (1 created) 191 creatures born. 16 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 10 times You killed 11 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (21 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye TaEbory the Goff... You died in The Dungeons of Doom on dungeon level 2 with 296 points, and 82 pieces of gold, after 425 moves. Killer: petty rattlesnake You were level 2 with a maximum of 33 hit points when you died. You reached the 23rd place on the top 10000 list. No Points Name Hp [max] 1 51104 Evillan-Sco-Wra-Mal-Cha died in The Dungeons of Doom on level 8 [max 11]. Burned by a fireball. - [83] 2 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 3 28398 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (abyss fly). - [108] 4 25354 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 8. Killed by a monster (wereleprechaun). - [134] 5 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] 6 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 7 12583 Leeroy-Tha-Yok-Mal-Law died in The Dungeons of Doom on level 3 [max 4]. Killed by a monster (hc destructor). - [114] 8 9033 weirdvic-Rog-Ang-Fem-Neu died in The Gnomish Mines on level 7. Killed by a blast of disintegration. - [112] 9 7972 Sizzle-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3 [max 5]. Petrified by a dark ranger. 85 [85] 10 5180 Cristi-Sco-Ung-Fem-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a zombieman. 74 [74] 21 344 Failsalot-Psi-Lis-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (armadillo). - [13] 22 312 LarienTeld-Psi-Lis-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [14] *23 296 TaEbory-Gof-Ske-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a petty rattlesnake. - [33] 24 287 Leeroy-Tha-Wra-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (giant beart). - [37] 25 211 Spam Death-Psi-Lis-Mal-Neu died in The Dungeons of Doom on level 2. Burned by a fireball. - [11]