Capisso, lawful male roommate Artist ---------- -------------------------------- |.....[..| |..............................| |........| |...--------.......-----------.| |......[.|## |...|++?|.(|------.|..|(((|....| |.........,,# |...|+?+|..|.[...|.|..|((.|..|.| -----.----#,,# |...|.@.-|-|.._..|.-.-|...|---.| ##,# |...--|--..|[....|....*|---....|## #### #,## |..........|..(..|..!..)........,, #,,,# |.....@..{.---|---.{...........|,# ##,# |...a.)........................|,# #,##|...--|--......[....-.--|---...- #,,,....|.@.|-------.---|..|.. |...| ####|...|.((|..|...(.-..|..|...|...| |...|(((|..|...|.|..|--|+..|...| |...-----.--.---.----..-----...| |..............................| ----------.--------------------- [Capisso the Color Cribber] St10 Dx21 Co12 In16 Wi16 Ch7 ArtRooMalLaw S17760 Mines:6 $1 HP-1(100) Pw68(68) AC-12 MC3 Mov9 Sn0 Xp9/4263 Wt1624/1760 T3957 Latest messages Use "r." to read it. There is a wall in the way! Your elven mithril-coat deflects the killer bee's attack. The watchman's ring mail blocks the killer bee. The killer bee stings you! [-1 -> 63] The killer bee misses the watchman. The killer bee stings you! [-3 -> 61] The watchman thrusts her dagger at the killer bee. The watchman misses the killer bee. Pemberton wields an i-shotgun {15}! Pemberton fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-26 -> 37] You are hit by the 2nd shotgun shell! [-11 -> 26] Pemberton fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons a - a w-uncursed +1 mallet (weapon in hand) {20} b - the w-uncursed +3 elven short sword named Don't Break the Oath (wielded in other hand) {12} c - a w-uncursed +0 elven bow {12} d - 25 I-uncursed +4 inka stingers (in quiver) {0} e - 36 i-uncursed +0 arrows {0} x - a w-uncursed +0 elven dagger {4} F - 2 i-cursed +0 daggers {8} R - an invisible w-uncursed +0 elven dagger {4} Armor f - a c-blessed +2 lab coat (being worn) {4} j - a M-uncursed +0 elven mithril-coat (being worn) {60} t - an i-uncursed +0 enchanted (of speed) dwarvish iron helm {16} C - a c-uncursed burnt +0 fedora (being worn) {2} T - a l-uncursed +2 pair of gauntlets of dexterity (being worn) {4} W - a l-uncursed greased +0 enchanted (of speed) pair of soft sneakers named Emmelie (being worn) {2} Y - a v-uncursed +0 pair of gauntlets {4} Comestibles g - 5 v-uncursed apples {0} h - 10 v-uncursed lumps of royal jelly {0} s - a % cursed dwarf thief corpse {900} y - 3 % uncursed killer bee corpses {3} J - 2 % uncursed tripe rations {0} Scrolls m - 8 ? uncursed scrolls of healing {0} n - 5 ? uncursed scrolls of mana {0} o - 3 ? uncursed scrolls of phase door {0} p - 2 ? uncursed scrolls of standard id {0} q - a ? uncursed scroll of cure {0} P - a ? blessed scroll of identify {0} Q - a ? uncursed scroll of food detection {0} Potions k - a * blessed finalized potion of booze {0} v - a * uncursed potion of ESP {0} E - a * blessed potion of enlightenment {0} H - a * uncursed potion of extra healing {0} M - a * cursed finalized potion of clairvoyance {0} N - a * uncursed potion of fruit juice {0} Rings u - a ! uncursed ring of conflict called conflict? (on left hand) {0} w - an o-uncursed ring of invisibility (on right hand) {0} Wands z - a w-uncursed wand of sleep (0:5) {0} D - a D-uncursed wand of healing (0:3) {0} G - a w-uncursed wand of locking called shivering ?! (0:6) {0} K - a ` uncursed wand of striking (0:2) {0} U - a B-uncursed wand of cold (0:3) {0} Tools i - a D-uncursed dragon eyepatch {0} l - a w-uncursed large box called box 1 {566} r - a V-uncursed unstable stethoscope {0} B - a p-uncursed felt-tip marker (0:98) {0} L - a C-blessed brass lantern (502) {0} S - a P-uncursed +2 spoon {1} Gems I - 19 ` uncursed +0 rocks {0} V - 2 c-uncursed +0 worthless pieces of black glass called black good {2} Contents of the large box called box 1: an i-uncursed +0 knife {2} a w-uncursed +0 wooden stake {8} a ` uncursed +0 touchstone a c-uncursed +0 elven cloak {4} a * blessed potion of healing called probably healing {0} 4 i-uncursed +0 daggers {16} an i-uncursed +2 pick-axe {32} a ? uncursed ring of levitation {0} a ? uncursed spellbook of cure blindness (0:3) {0} a V-uncursed pair of radioglasses {0} a m-cursed ring of sickness resistance {0} a m-uncursed tin of screamer {0} 2 v-uncursed cram rations {0} a ? uncursed spellbook of slow monster (0:3) {0} a ? blessed scroll of phase door {0} a ? uncursed scroll of enchant weapon {0} a D-blessed wand of healing (0:5) {0} a v-uncursed food ration {0} a s-uncursed +0 pair of leather gloves called fingerless {4} a ? uncursed scroll of fire {0} a w-uncursed wand of sleep (0:7) {0} a ? uncursed spellbook of sleep (0:3) {0} a ? blessed scroll of healing {0} a ? cursed scroll of mana {0} a ? blessed scroll of mana {0} a ? blessed finalized spellbook of polymorph (0:3) {0} a * uncursed potion of acid called darkgreen throw {0} 5 ) uncursed tallow candles called probably not magic (2000) {0} 457 g-gold pieces {0} a p-uncursed magic marker (0:16) {0} a * uncursed finalized potion of water {0} 5 * uncursed potions of oil (400) {0} Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: warning You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 175 Monsters only dropped their musable items with 87% chance Amulet drop chance was reduced to 77% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: javelin (turn 16) The following skill became untrainable if you tried to train it too early: divination spells (turn 270) The following skill became untrainable after a while: two-handed weapons (turn 10493) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 65628) Number of artifacts generated was 1 Number of fake artifacts generated was 7 Monster spawn increase started at turn 24004 Monster spawn increase reached its maximum at turn 261316 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 319020 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: islet wrestled (freq bonus 12) The monster species that spawned more often: skeletal spider (freq bonus 9) The monster species that spawned more often: yellow sentai (freq bonus 24) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 4) The monster species that spawned more often: giant black mouse (freq bonus 14) The monster species that spawned more often: manga woman (freq bonus 3) The monster species that spawned more often: nexus eye (freq bonus 9) The monster species that spawned more often: morph beam mummy (freq bonus 16) The monster species that spawned more often: unid juggernaut (freq bonus 6) The monster species that spawned more often: enriched camera spoon (freq bonus 10) The monster species that spawned more often: ebony mushroom (freq bonus 12) The monster species that spawned more often: relatively big ghost (freq bonus 10) The monster species that spawned more often: gray mewlip (freq bonus 9) The monster species that spawned more often: Hermione Granger (freq bonus 2) The monster species that spawned more often: teamkiller (freq bonus 20) The monster species that spawned more often: manticore (freq bonus 4) The monster species that spawned more often: noxious jelly (freq bonus 8) The monster species that spawned more often: old runner (freq bonus 4) The monster species that spawned more often: umber hydra (freq bonus 20) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 36) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 9) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster species that never randomly spawned: sakah sephirah The monster species that never randomly spawned: warding turret The monster species that never randomly spawned: dragon geist The monster species that never randomly spawned: raving ogre The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: marital lichen The monster species that never randomly spawned: egoxan The monster species that never randomly spawned: fleecing egoistically apex The monster species that never randomly spawned: female ronin The monster species that never randomly spawned: commuted chagrining frivoler The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: implant of pain (scintillating) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 3) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 29) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 15) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 7) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 16) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 97) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 4) Trap randomization happened for 1 in 862 traps Next attribute increase check would have come at turn 7262 Strength training was 46 Dexterity training was 23 Wisdom training was 9 Constitution training was 4 Your sanity was 0 The escalating chokhmah attack damage was 1 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from using the force like a real jedi (0) You saw invisible You had 2117 points of nutrition remaining You were invisible to others You caused conflict You were very fast You were wielding two weapons at once You were very lucky (5) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 236% b - slow monster 2 enchant 0% 109% c - cure blindness 2 healing 34% 97% d - polymorph 6 body 98% 76% Techniques known in the end Name Level Status appraisal 9 R LIMIT(610) panic digging 9 R LIMIT(373) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(2808) disarm 1 O LIMIT(0) Discoveries Amulets amulet of life saving (wide conical) Weapons elven short sword (runed short sword) elven bow (runed bow) elven dagger (runed dagger) Armor gauntlets of dexterity (covered pair of gloves) lab coat (white coat) leather gloves called fingerless (silk fingerlings) elven cloak (faded pall) dwarvish iron helm (hard hat) soft sneakers (light footwear) gauntlets (flower gloves) Scrolls scroll of healing (BLIZZARD BUGFIX IS AN OXYMORON) scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of phase door (DIDELDIDELDIDEL) scroll of standard id (YASH EM EXTENDED POSIX SHELL) scroll of cure (INEMPTIO) * scroll of extra healing (GON GET YA) * scroll of greater mana restoration (TEEEE TSUUUU OOOOO) scroll of enchant weapon (SUDO ROOT) scroll of fire (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of teleportation (TORRENTED TOO MANY MOVIES) scroll of identify (EN PHYSIC POINTS IS USEMORE) scroll of food detection (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) Spellbooks spellbook of polymorph (emanating) spellbook of sleep (inane) spellbook of slow monster (impenetrable) spellbook of cure blindness (fleeting) Potions potion of oil (pink) potion of water (clear) potion of acid called darkgreen throw (dark green) potion called invisibility (turbulent) potion of sleeping (laurel) potion of healing called probably healing (yellow) potion of booze (muddy) potion of ESP (hibiscus) potion of enlightenment (pseudo-violet) potion of extra healing (nectar) potion of clairvoyance (frothing) potion of fruit juice (marigold) Rings ring of invisibility (organic) ring of conflict called conflict? (windblown) ring of levitation (above) ring of sickness resistance (forking) Wands wand of sleep (acoustic) wand of healing (chromatic) wand of locking called shivering ?! (shivering) wand of cold (smelly) wand of striking (pebble) Tools tallow candle called probably not magic (candle) large box called box 1 (wooden box) lamp called lamp 1 whistle called tin Gems touchstone (gray) violet gem called vio junk yellow gem called yellow junk red gem called red junk worthless piece of black glass called black good (black) yellowish brown gem called brown junk radiant gem called radiant junk Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: (level 21 polich) The Gnomish Mines: levels 3 to 6 Level 6: <- You are here Vanquished creatures 14 killer bees (15 created) a honey bee 4 hunter bees a giant killer bee 0 queen bees (1 created) 0 acid blobs (1 created) a shader acid blob 0 phasing acid blobs (1 created) 0 slugs (1 created) 2 thick jackals 2 foxes an evasive fox a little dog 0 gas spores (1 created) 0 hidden gas spores (1 created) 0 floating eyes (1 created) 0 cubic eyes (1 created) a slumber sphere a kitten (2 created) a papier-mache tiger a feline cloud 0 jaguars (5 created) 2 lynxes 3 panthers (7 created) 0 large cats (1 created) 0 tigers (1 created) a porter tiger 0 jermlaines (1 created) an evasive jermlaine 0 gobhoblins (1 created) a wimp a hobbit (2 created) a hobbit slingerer a dwarf 0 group dwarves (1 created) 2 dwarf thieves a hurkle a hobbit caster a phasing hobbit wizard a duergar lord a dwarven wizard 0 hidden dwarven wizards (1 created) a skulk blade a would-be yakuza 0 evasive homunculi (1 created) an imp 0 jellies (1 created) a white jelly (0 created) 3 kobolds (5 created) 2 pack kobolds 2 kobold shamans (3 created) a kobold caster 0 swamp kobolds (1 created) a mynock 0 undead mimics (1 created) a blue faerie a pixie archer an oak nymph 0 hidden water nymphs (1 created) 0 hobgoblins (1 created) 0 alien eggs (1 created) 2 orc shamans 0 orc-captains (1 created) 0 rock piercers (2 created) 0 culves (1 created) 2 rothes (3 created) a large rothe (2 created) 0 furry rothes (1 created) 0 osquips (1 created) 0 scrampers (1 created) 0 sheep (1 created) 0 goats (1 created) a sewer rat (2 created) 19 drains rats a black rat 0 quill bears (1 created) 2 rock moles a little spider 0 cave spiders (1 created) a healthy cave spider 2 spiderlings 0 domestic spiders (1 created) 0 man eating plants (2 created) 0 sand leapers (1 created) 0 minor fog clouds (1 created) 0 death maggots (1 created) 0 dung worms (1 created) 5 grid bugs 2 natural bugs 0 melee bugs (1 created) 0 faerie lights (1 created) 0 white lights (1 created) 0 will-o'-teh-wisps (1 created) a Rame Duck a running emu 3 tiny pseudodragons (19 created) 0 baby gray dragons (1 created) 0 baby shimmering dragons (1 created) 0 baby deep dragons (1 created) a baby white dragon 0 baby black dragons (1 created) 0 baby blue dragons (1 created) 0 baby yellow dragons (2 created) 0 baby stone dragons (1 created) 0 baby psychic dragons (1 created) 0 baby green dragons (1 created) a baby sky dragon 0 baby evil dragons (1 created) a baby magic dragon (3 created) 0 humanlike dragons (1 created) 0 pseudodragons (1 created) 0 shoemakers (1 created) 0 young adult sky dragons (1 created) a boss 3 lichens a spore lichen a lich lichen a blue growth a yellow patch 2 green molds (1 created) 0 red patches (1 created) 0 phase mushrooms (1 created) 0 reddish mushrooms (1 created) 0 creeping vines (4 created) 0 shriekers (1 created) a violet fungus (0 created) 0 real growths (1 created) 2 sub-gnomes 7 gnomes (8 created) a satanic gnome 0 gnome stalkers (1 created) 2 gnome thieves a little grey alien a panotty an Emmelie's sneaker 3 intermediate gnomes 4 gnome lords (7 created) 0 gnome friendloaders (1 created) 2 gnomish wizards (3 created) 0 gnomish casters (1 created) a gnome cleric a grabber a gnomish psychic (2 created) a deep targetter a gnome illusionist 0 Undead Kops (1 created) 0 poliches (1 created) 0 mummies (20 created) 0 adom mummies (4 created) 0 sanity mummies (1 created) a dcss mummy (6 created) 0 newt mummies (8 created) 0 gecko mummies (1 created) 0 ratling mummies (1 created) 0 kobold mummies (8 created) 0 curse mummies (3 created) 0 cat mummies (2 created) 0 gnome mummies (2 created) 0 demented mummies (2 created) 0 hobbit mummies (1 created) a tomb mummy 0 dwarf mummies (4 created) an elf mummy (2 created) 0 drow mummies (1 created) 0 human mummies (4 created) 0 ettin mummies (1 created) 0 sloth shrunken heads (1 created) a mininaga 0 small nagas (1 created) 0 black naga hatchlings (1 created) 0 teal naga hatchlings (1 created) a nexus naga hatchling 0 low oozes (1 created) a gray ooze 0 eyeglass-wearing retards (4 created) 0 inka girls (1 created) 0 slithy snakes (1 created) 0 baby umber hulks (33 created) 0 lesser umber hulks (3 created) 0 lesser visor hulks (3 created) an umber pony (2 created) 0 nethackbrass horrors (1 created) 0 midhulks (1 created) 0 hulks (1 created) a vampiroid 0 Fanny's buckled sandals (1 created) a grid xorn a monkey (7 created) 0 wood bear cubs (1 created) an ape (5 created) 3 kobold zombies (4 created) a controller 0 gnome zombies (1 created) an elf zombie (2 created) a zombie 0 superpetes (1 created) 0 kasa-obakes (1 created) 0 fly golems (1 created) a straw golem 0 gold golems (1 created) 0 pager golems (1 created) 0 dent golems (1 created) 0 wood golems (1 created) 0 animated armors (1 created) 0 blabbering otakus (1 created) a boil-covered wretch 0 mangy-looking lepers (1 created) a bumbling priest a cross-eyed mage 0 bretons (1 created) a curser an immunizer a navi 0 drow novices (1 created) a bad hunter a miner a wererat 0 weregiantants (2 created) 2 odorous girls a Woodland-elf 0 novice nurses (1 created) a zookeeper 0 item masters (3 created) 0 shopkeepers (6 created) 0 aligned priests (1 created) a watchman (4 created) 0 watch captains (1 created) 0 tortoises (2 created) 0 pikes (1 created) a twen a pile of copper coins (2 created) 2 piles of silver coins a floor grue a novice medium wall an eWd_he08Ql (2 created) 474 creatures born. 191 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 17 times You eaten food with animal by-products 15 times You eaten meat 15 times You have communicated with the gods 26 times You prayed to the gods 1 time You hit with a wielded weapon 372 times You killed 172 monsters You read items or engraved 60 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (9 of 20) spirituality [Basic] (max Master) (77 of 160) techniques [Basic] (max Master) (31 of 160) sexy flats [Unskilled] (max Expert) (2 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Expert) (149 of 160) Weapon Skills dagger [Basic] (max Expert) (42 of 160) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (12 of 20) hammer [Skilled] (max Expert) (184 of 540) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (75 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (28 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (91 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Capisso the Artist... You died in The Gnomish Mines on dungeon level 6 with 17715 points, and 458 pieces of gold, after 3957 moves. Killer: a shotgun shell You were level 9 with a maximum of 100 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 2 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] * 3 17715 Capisso-Art-Roo-Mal-Law died in The Gnomish Mines on level 6. Killed by a shotgun shell. - [100] 4 9033 weirdvic-Rog-Ang-Fem-Neu died in The Gnomish Mines on level 7. Killed by a blast of disintegration. - [112] 5 7972 Sizzle-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3 [max 5]. Petrified by a dark ranger. 85 [85] 6 5180 Cristi-Sco-Ung-Fem-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a zombieman. 74 [74] 7 4272 Leeroy-Tha-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted bloody killer tomato), while paralyzed by a monster's passive attack. - [79] 8 1586 Leeroy-Tha-Poi-Mal-Law quit in The Gnomish Mines on level 4. 50 [55] 9 1499 weirdvic-Rog-Ang-Fem-Cha died in The Gnomish Mines on level 5. Killed by a monster (cat mummy), while dragging an iron ball. - [59] 10 1246 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by molten lava. - [13]