Cristi, lawful female ungenomoldic Gang Scholar -+-- }..| ----------- }}}}.}|## ##|.........| #.....-,# #,-...<.....| --- #+,,,---,##### ##,|.........| |.. ### #,,## #,,,,,,## #,,--.-----|-- |...Zi# #,## ######,,#-----##,###,# #,# |.. #,# ##,# ##,--...--,,# #,# ### --- #,# #,1# #,.......,## #,# #,# #,# |.....|#####,######## #,,, ,,# |.(...| ,,,,,,,,,,,,# #,# #,## |..>..| ####+######+# ##,####,# --...$- ,,`,,,,,, ----- ##,-#--.- #,...#}} ##|.}# [Cristi the Pisaca] St12 Dx14 Co17 In6 Wi13 Ch8 ScoUngFemLaw+LJT S5191 Dlvl:2 $119 HP12(26) Pw0(91) AC3 MC0 Mov6 Sn100 HD3 Xp7/1253 Wt16/1910 T1062 Paralyzed Latest messages The zombieman hits you! [-4 -> 19] The zombieman just misses! Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) Z a zombie (zombieman) (base level 6) (male) [seen: normal vision, infravision] Accessing Pokedex entry for zombieman... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 10, magic resistance = 0, alignment -2. Slow (10). Normal generation in groups, with frequency 6. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Follows you to other levels. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Pick an object. Done. # Unknown command ' '. # Are you sure you want to pray? [yn] (n) You begin praying to Mr. Maradonna. The zombieman swings his hand blaster. The zombieman hits you! [-7 -> 13] The zombieman touches you! [-1 -> 12] You die from your illness. Your inventory Weapons a - a w-uncursed +0 club {12} h - an i-uncursed +0 orcish dagger {4} o - 26 i-uncursed +0 bullets {0} Comestibles p - a % blessed tripe ration {0} Scrolls d - a ? uncursed scroll of healing {0} f - 2 ? uncursed scrolls of phase door {0} Potions b - a * blessed finalized potion of monster detection {0} Wands c - a = uncursed wand of death (2:10) {0} i - a m-blessed wand of healing called ominous heal (0:0) {0} Final attributes You have sinned Your alignment was -6 Your max alignment was 16 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: glib combat You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 508 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 64% Implant drop chance was reduced to 80% Potion drop chance was reduced to 91% Armor drop chance was reduced to 46% Tool drop chance was reduced to 51% Food drop chance was reduced to 96% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: pick-axe (turn 8) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 357) The following skill became untrainable after a while: healing spells (turn 71364) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 67299) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 97 Monster spawn increase started at turn 50531 Monster spawn increase reached its maximum at turn 108074 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4785755 The monster class that cannot be genocided was kobold The monster class that was spawned more often: major demon (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: metallic beam (freq bonus 12) The monster species that spawned more often: istar (freq bonus 12) The monster species that spawned more often: seek eye (freq bonus 36) The monster species that spawned more often: giant beetle (freq bonus 12) The monster species that spawned more often: evil watch captain (freq bonus 11) The monster species that spawned more often: slime monster (freq bonus 42) The monster species that spawned more often: ruby mold (freq bonus 24) The monster species that spawned more often: four of clubs (freq bonus 18) The monster species that spawned more often: majane (freq bonus 18) The monster species that spawned more often: giant clear ant (freq bonus 8) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 15) The monster species that spawned more often: icy beam (freq bonus 10) The monster species that spawned more often: beige force patch (freq bonus 18) The monster species that spawned more often: teal fungus (freq bonus 30) The monster species that spawned more often: undead ordinator (freq bonus 8) The monster species that spawned more often: sympathize unseduced refute (freq bonus 5) The monster species that spawned more often: Nataliya (freq bonus 4) The monster species that spawned more often: drumbeat pang doormat submissively update flutier (freq bonus 16) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 6) The monster species that spawned more often: decoding tatting (freq bonus 18) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster species that never randomly spawned: colorful mold The monster species that never randomly spawned: healing mushroom The monster species that never randomly spawned: reticulated concordant The monster species that never randomly spawned: crunchy spore The monster species that never randomly spawned: sublessee dagoba gutsier errand fetishistic The monster species that never randomly spawned: warty growth The monster species that never randomly spawned: dwarf zombie The monster species that never randomly spawned: dogift The monster species that never randomly spawned: hole fungus The monster species that never randomly spawned: siena growth Items generated only 1 time in 5 The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 7) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 12) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 33) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 8) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 104) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 3) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 14) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 10) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 3) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 54) The RNG hath decreed that this item was always generated cursed: metal spell stone (gray) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this trap was always invisible: blesscurse trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) Trap randomization happened for 1 in 407 traps Trap difficulty was increased by 78 Next attribute increase check would have come at turn 2203 Strength training was 5 Dexterity training was 4 Wisdom training was 6 Constitution training was -3 Your sanity was 100 You were sleep resistant You were poison resistant You were level-drain resistant You were paralyzed (-2) You had not decided on your sexuality yet You were suffering from very slight contamination. (14) You were prevented from having phasing (0) You were prevented from having glib combat (0) You were warned You had automatic searching You had infravision You had 2478 points of nutrition remaining You could survive without air You were polymorphing You were polymorphed into a pisaca You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Maradonna, Ms. Unfortunate Forest and Ms. Storm Your deity was Mr. Maradonna The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - mutation 6 body 98% 100% Techniques known in the end Name Level Status world fall 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Not Ready(5639) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) poke ball 7 R Prepared(0) research 7 R Prepared(0) weapon practice 7 R Not Ready(1626) calm steed 7 R Prepared(0) turn undead 7 R Prepared(0) blessing 7 R Prepared(0) draw blood 7 R Prepared(0) surgery 7 R Not Ready(2080) double thrownage 7 R Prepared(0) eddy wind 7 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Scrolls scroll of identify (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of healing (XOR OTA) scroll of mana (HASH EM EXTENDED BREAKFAST) scroll of phase door (THE MIDDLE FINGER OF ELBERETH) scroll of standard id (HP RECOVERY BY GRAUP) scroll of cure (BREAKPOINT) * scroll of extra healing (MAX 300) * scroll of greater mana restoration (GRAB EM BY THE PUSSY) scroll of genocide (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of wonder (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) Spellbooks spellbook of detect monsters (failed) Potions potion of monster detection (peppermint) Rings ring of gain intelligence (copper) Wands wand of detect monsters (gnarled) wand of death (barbed) wand of healing called ominous heal (ominous) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a fuel barrel 2 aes a petty wild dog (2 created) a flying wild dog (2 created) a housecat 0 former sergeants (1 created) 3 whnases 2 restons 0 mynocks (1 created) 0 garo nymphs (1 created) a clubbelgoblin 2 marine goblins 2 submarine goblins an earth gas 2 gas clouds 3 giant rats a bus driver an eevee 0 man eating plants (1 created) a mutated plant a violet vortices a group bug (2 created) 8 minor angels 8 giant aangels 2 giant aarghels an alien princess a little grey alien 0 grabbers (2 created) a space orc an eyeglass-wearing retard a bum beggar 0 baby umber hulks (18 created) 0 lesser umber hulks (1 created) an umber pony (3 created) an ugod 0 sentient trees (1 created) 3 zombiemen (4 created) 0 tortoises (1 created) a hata-mata a goldfish a giant eel a newt The Din missed you! a Yeah, percenti is missed! 94 creatures born. 61 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: ungenomolds 1 species genocided. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 4 times You prayed to the gods 1 time You hit with a wielded weapon 24 times You killed 61 monsters You read items or engraved 9 times You genocided 1 type of monster You never polymorphed an object You changed form 6 times You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (24 of 160) searching [Unskilled] (max Expert) (7 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (37 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (24 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Buh-Bye Cristi the Gang Scholar... You were poisoned in The Dungeons of Doom on dungeon level 2 with 5180 points, and 119 pieces of gold, after 1062 moves. Killer: zombieman You were level 7 with a maximum of 74 hit points when you were poisoned. You made the top ten list! No Points Name Hp [max] 1 32108 Gudrun-Kur-Trp-Fem-Law died in The Gnomish Mines on level 8 [max 12]. Killed by a monster (hallucinogen-distorted Bitchy Lara's hugging boot), while dressing up. - [133] 2 19909 Cassiopeia-Gun-Clk-Fem-Neu died in The Dungeons of Doom on level 10. Killed by a monster (ferret kit), while fainted from lack of food. - [110] 3 9033 weirdvic-Rog-Ang-Fem-Neu died in The Gnomish Mines on level 7. Killed by a blast of disintegration. - [112] 4 7972 Sizzle-Cam-Amn-Mal-Cha turned to stone in The Dungeons of Doom on level 3 [max 5]. Petrified by a dark ranger. 85 [85] * 5 5180 Cristi-Sco-Ung-Fem-Law was poisoned in The Dungeons of Doom on level 2. Poisoned by a zombieman. 74 [74] 6 4272 Leeroy-Tha-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (hallucinogen-distorted bloody killer tomato), while paralyzed by a monster's passive attack. - [79] 7 1586 Leeroy-Tha-Poi-Mal-Law quit in The Gnomish Mines on level 4. 50 [55] 8 1499 weirdvic-Rog-Ang-Fem-Cha died in The Gnomish Mines on level 5. Killed by a monster (cat mummy), while dragging an iron ball. - [59] 9 1246 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by molten lava. - [13] 10 1083 Leeroy-Tha-Red-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy). - [62]