Bluescreen, neutral male ungenomoldic Anachronounbinder - -----------}-- |.........}....|##I--+------ |...............,,,........| |..............},##|.......| -------------.-- |..{...<- `@,,,,,,,,,,,,# -.------- @####-}####### #-# |. | [Bluescree the Hexorcist] St14 Dx5 Co13 In8 Wi13 Ch9 AcuUngMalNeu S117 Dlvl:2 $23 HP18(18) Pw11(11) AC12 MC0 Mov12 Xp1/11 Wt70/1530 T402 Latest messages Something is written here in the dust. You read: "If you trigger the rot13 trap, all messages appear in unreadable gibberish. But you can use a rot13 converter to make them readable.". You hear a door crash open. The gecko bites you! [-1 -> 39] You bite the gecko. You kill the gecko! With great effort you move the boulder. # In what direction? [47896321><] Break down the door? [yn] (n) You force your paper sword into a crack and pry. You succeed in prying open the door. "How dare you break my door?" Neuvicq hits you! [-10 -> 30] Neuvicq wields an i-shotgun {15}! Neuvicq fires 2 shotgun shells! You are hit by the 1st shotgun shell! You return to ungenomoldic form! Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: glib combat You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 26% chance Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 96% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 50% Armor drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 59) The following skill became untrainable if you tried to train it too early: crossbow (turn 312) The following skill became untrainable after a while: bare-handed combat (turn 46147) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 60485) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 18826 Monster spawn increase reached its maximum at turn 132961 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5449842 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: shaded lichen (freq bonus 18) The monster species that spawned more often: fake mold (freq bonus 40) The monster species that spawned more often: oscillation relinquishing (freq bonus 42) The monster species that spawned more often: immobile warp patch (freq bonus 14) The monster species that spawned more often: twisted sylph (freq bonus 20) The monster species that spawned more often: sapper lich (freq bonus 8) The monster species that spawned more often: mindflay wraith (freq bonus 10) The monster species that spawned more often: translator (freq bonus 6) The monster species that spawned more often: garbanzo dinkier (freq bonus 8) The monster species that spawned more often: instilled castellated (freq bonus 9) The monster species that spawned more often: glass piercer (freq bonus 5) The monster species that spawned more often: apprentice dark wall (freq bonus 10) The monster species that spawned more often: bricking demon (freq bonus 18) The monster species that spawned more often: administrational emporia (freq bonus 9) The monster species that spawned more often: probe mold (freq bonus 8) The monster species that spawned more often: animated irregular heel (freq bonus 12) The monster species that spawned more often: giant dog (freq bonus 10) The monster species that spawned more often: web mistress (freq bonus 30) The monster species that spawned more often: happy trove (freq bonus 6) The monster species that spawned more often: sulfur stalk (freq bonus 9) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster species that never randomly spawned: clay golem The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: black ripper The monster species that never randomly spawned: seconded washwoman The monster species that never randomly spawned: edgy mold The monster species that never randomly spawned: nightly mushroom The monster species that never randomly spawned: lava mold The monster species that never randomly spawned: brown centipede The monster species that never randomly spawned: force mugger The monster species that never randomly spawned: visitorial licensure The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 4) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 12) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 27) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 42) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 5) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 5) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 82) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this trap was always invisible: nastiness trap The RNG hath decreed that this trap was generated more often: filler trap (freq bonus 5) Trap randomization happened for 1 in 55 traps Next attribute increase check would have come at turn 980 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 8 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having glib combat (0) You were warned You had automatic searching You had 1295 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was FIQ The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Soon(31) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Scrolls scroll of healing (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of mana (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of phase door (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of standard id (SOO BAWLZ) scroll of cure (WIZZY LABOR CO) * scroll of extra healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) * scroll of greater mana restoration (JUMP OFF A BRIDGE) scroll of genocide (SEGMENTATION FAULT) Wands wand of death (poplar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 2 times You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Bluescreen the Anachronounbinder...