Bluescreen, lawful male polyinitor DQ Slime --------- -------------------------------------- $ ##|......<| |....................................| #,-...>...| / |.--------------------.--------..----| --------- #,|.......| |.| ..|......|....|.|......|..|.[/| |.......| #,--------- |.| ...|......|....|.|.... |..-.//| |.......|( #,# |.| ...|...[).|... |.|... |..|.//| |.......| #,# $ |.| .. .`...--|---.--|-----..----| |.......| ##,# |.---|-------|---....................| -----,|,- #,,, $ * |....................{...............-------,,,---,,--------- |.-----|---|-----.....[---------|--..`.......I....,,|.......| |.| .[ |...% |-----.| ...|...---|-----..|,#|./.....| |.| ... |......|....-.|*!`[!+.=!$|...|.......|..-,#|.......| ... |.|.... |...[..|....|.|??[$(/[$?=|...|.......|..|,,|.....I.|###....* |.|... |......|....|.|!)!%"$)?*?|...|.......|..|#,.......@|,,...... |.--------------------.------------...---------... #---------,##--- |.....................................`....I.....| ,,,,# -------------------------------------------------- #### [Bluescree the Globule] St11 Dx18 Co9 In7 Wi4 Ch10 SliPolMalLaw S2914 Dlvl:6 $16 HP0(1) Pw0(0) AC5 MC0 Mov9 Xp2/39 Wt0/1220 T3161 Blind Latest messages Wait! There's something there you can't see! It hits you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) Goodbye level 4. You lose the ability to perform spirituality check! Goodbye level 3. You hit the 'exit' button to escape from the grave! There you are again, back from the dead... [-11 -> 1] You survived that attempt on your life. There is a wall in the way! You try to feel what is lying here on the floor. You feel here 6 stones {0}. You step onto a teleport trap! It touches you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 5 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 89% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 80% Food drop chance was reduced to 88% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: general combat (turn 151) The following skill became untrainable if you tried to train it too early: healing spells (turn 4488) The following skill became untrainable after a while: elemental spells (turn 20868) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 67010) Number of artifacts generated was 1 Number of fake artifacts generated was 10 Monster spawn increase started at turn 36255 Monster spawn increase reached its maximum at turn 100084 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4584686 The monster class that cannot be genocided was blob The monster class that was spawned more often: angelic being (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 22) The monster species that spawned more often: quiver slot (freq bonus 120) The monster species that spawned more often: young woman (freq bonus 22) The monster species that spawned more often: oyaji (freq bonus 5) The monster species that spawned more often: undead topmodel (freq bonus 10) The monster species that spawned more often: symmetric meniscectomy (freq bonus 42) The monster species that spawned more often: athwart millisecond (freq bonus 12) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 16) The monster species that spawned more often: trap vortex (freq bonus 48) The monster species that spawned more often: manticore (freq bonus 9) The monster species that spawned more often: valley giant (freq bonus 84) The monster species that spawned more often: warrior ant (freq bonus 18) The monster species that spawned more often: veneer augmenter (freq bonus 36) The monster species that spawned more often: It (freq bonus 16) The monster species that spawned more often: loyally twilight (freq bonus 6) The monster species that spawned more often: dead fly (freq bonus 16) The monster species that spawned more often: greater omochi beast (freq bonus 18) The monster species that spawned more often: ooze elemental (freq bonus 8) The monster species that spawned more often: eldritch force patch (freq bonus 14) The monster species that spawned more often: levelscaler (freq bonus 28) The monster species that spawned more often: mad rage wolf (freq bonus 8) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 7) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster species that never randomly spawned: lucky trove The monster species that never randomly spawned: sludge mushroom The monster species that never randomly spawned: hole colony The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: derangement neurosensory holocaust The monster species that never randomly spawned: holed wall The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: tufted asian girl The monster species that never randomly spawned: blink warp fungus The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 33) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 25) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 20) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 12) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 2) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 13) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 8) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 7) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 7) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 4) Next attribute increase check would have come at turn 5985 Strength training was 25 Dexterity training was 1 Wisdom training was 2 Constitution training was 10 You were acid resistant You were blinded (15) You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having confusion resistance (0) You had 1328 points of nutrition remaining You could swim You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. King Somnus was angry with you (1) You could not have safely prayed (814) You are dead (5th time!) You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X LIMIT(691) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(3577) phase door 2 R LIMIT(953) invoke deity 2 R LIMIT(2347) Discoveries Amulets amulet of change (purpur) Armor cornuthaum (conical hat) gauntlets of steel called 3AC (digger gloves) turbo boots called fumbling? Scrolls scroll of healing (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) scroll of mana (VI OWNS EMACS) scroll of phase door (TEMOV) scroll of standard id (NORBERT DUANE MICHAEL) scroll of cure (POKEDEX REGISTRATION COMPLETE) * scroll of extra healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) * scroll of greater mana restoration (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of stinking cloud (CRIAEDO) scroll of identify (NUMB IF HITTED SERIOUS IF HURT) Spellbooks spellbook of detect unseen (white) spellbook of force bolt (junethack) Potions potion of healing (lavender) potion called crimson sickness (crimson) potion of sleeping (carcinogenic) potion of object detection (tesco value) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures 0 mimic ants (1 created) 0 giant ticks (2 created) a red hornet 0 fuel barrels (1 created) a thick jackal 0 racoons (1 created) 0 gas spores (1 created) a fluffy cat a kitten (2 created) a hobbit (3 created) 0 group hobbits (1 created) a hobbit thief (2 created) 0 dwarves (3 created) 0 force dwarves (1 created) 0 dwarf thieves (2 created) 0 mutant humans (1 created) 0 hobbit lords (1 created) 0 dolgsmen (1 created) 0 dolgsman hunters (3 created) 0 dwarf lords (1 created) 0 low mind flayers (1 created) an imp a mind imp a kobold a small kobold 0 large kobolds (1 created) 0 disintegration kobolds (1 created) 0 baby mimics (1 created) a mynock 0 mini mimics (2 created) 0 player mimics (1 created) a wood nymph a hobgoblin 0 gas clouds (1 created) 0 hill orcs (1 created) 0 covetous hill orcs (1 created) 0 rock piercers (1 created) a little wild pig (2 created) 2 sewer rats an evasive sewer rat 0 visor sewer rats (1 created) a black rat a wild rabbit (2 created) a petit pseudo rat 0 spike fiends (1 created) 0 araches (1 created) a white centipede 0 black metroids (1 created) 0 black unicorn foals (1 created) a snail 0 dung worms (1 created) 2 grid bugs a natural bug a generic error 0 egg-laying mammals (1 created) a vulture a Rame Duck 0 tattered lurkers (1 created) 0 tiny pseudodragons (1 created) 0 lichens (1 created) 0 unalignment things (1 created) a deathmold 2 undefined creatures (1 created) 6 yellow growths (2 created) 5 orange stalks (2 created) 2 slow stalks 0 black and white mushrooms (1 created) 0 sub-gnomes (2 created) a satanic gnome 0 gnome stalkers (1 created) a gnome thief (2 created) a petty gnome thief (5 created) 2 little grey aliens 0 intermediate gnomes (2 created) 0 gnome lords (3 created) 0 gnome watchers (1 created) 0 gnomish brigand thieves (1 created) 0 gnomish wizards (1 created) 0 angsty gnomes (1 created) 0 deep gnomes (1 created) 0 burrower gnomes (1 created) 0 giant children (2 created) 0 frenzytaurs (1 created) 0 non-courageous children (1 created) 0 New Kops (1 created) 0 kestrels (1 created) 0 Keystone Kops (2 created) 0 Radio Kops (1 created) 0 Kop Sergeants (1 created) a Radio Sergeant (0 created) 0 Kop Lieutenants (1 created) 0 Inspector Lieutenants (1 created) a mummy an adom mummy 0 dcss mummies (1 created) 0 drow mummies (1 created) 0 baby ogres (1 created) 0 minor ogres (1 created) 0 annoyed ogres (2 created) 0 ogres (1 created) a mini rust monster a small snake 0 monkeys (1 created) 2 gnome zombies (3 created) 0 dwarf zombies (2 created) 0 human zombies (1 created) 0 wax golems (1 created) 0 human adventurers (2 created) a white friar 0 biker gang members (1 created) an aimless-looking merchant a busy-looking merchant a battle-scarred veteran 0 coal miners (1 created) 0 yakuza members (1 created) a karate scrub (2 created) an immunizer a bad lance carrier a mugger (4 created) 0 werefloatingeyes (1 created) 0 item masters (2 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 flying rogues (3 created) 0 Joker Blacks (1 created) a newt a twen a gray twen 0 geckos (1 created) a deminewt 0 iguanas (1 created) 0 giant emerald frogs (1 created) 0 giant black frogs (1 created) 0 burning fern spores (1 created) 0 clear mewlips (1 created) 0 piles of copper coins (18 created) 0 piles of silver coins (33 created) 0 fake coinses (1 created) 0 creeping creditses (1 created) 0 piles of killer coins (2 created) 0 piles of creeping gold coins (2 created) 0 creeping silver coinses (2 created) a crude turret a fire trove a disintegration trove 248 creatures born. 71 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 11 times You eaten meat 10 times You have communicated with the gods 6 times You prayed to the gods 3 times You hit with a wielded weapon 44 times You killed 67 monsters You read items or engraved 62 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills searching [Unskilled] (max Basic) (1 of 20) implants [Basic] (max Grand Master) (20 of 160) Weapon Skills mace [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) Spellcasting Skills (none) Goodbye Bluescreen the DQ Slime... You died in The Dungeons of Doom on dungeon level 6 with 2913 points, and 16 pieces of gold, after 3161 moves. Killer: icy touch You were level 2 with a maximum of 1 hit point when you died. You reached the 38th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 180268 Bluescreen-Div-Gel-Fem-Law died in The Dungeons of Doom on level 11 [max 18]. Killed by a monster (Levistus). - [160] 4 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 5 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 6 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 7 68681 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 11. Green slime. 89 [123] 8 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 9 49611 Leeroy-Zyb-Alc-Mal-Neu was poisoned in The Dungeons of Doom on level 7. Poisoned by a rusalka. 86 [105] 10 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 11 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 22 17283 Bluescreen-Trc-Spr-Fem-Cha died in The Dungeons of Doom on level 6 [max 7]. Killed by an electric chair. - [25] 36 3544 rahn-Wan-Hrb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (Ms. Manlobbi, the shopkeeper). - [70] 37 3095 rahn-Sai-Hrb-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (only thief). - [67] *38 2913 Bluescreen-Sli-Pol-Mal-Law died in The Dungeons of Doom on level 6. Killed by an icy touch. - [1] 39 2738 Andy-Fem-Gno-Fem-Cha died in The Dungeons of Doom on level 3. Killed by touching an artifact (The Golden Whistle of Nora). - [50] 40 2727 Volt-Pal-Elf-Fem-Law died in The Gnomish Mines on level 4. Killed by a wand of striking. - [73] 72 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44] 114 92 Bluescreen-Trc-Lev-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 8 [16]