Bluescreen, chaotic female spriggan Tracer ---- --------- ----- ----- ------------- ....| ...@.....|.|.`...|.....|.............| --- --- -.|.| .-----.|.|.|.|.---.---^|.|.|.-------.| |...|.| |.|.| |...|...|.|.....|...|.|.|.|...|.|.| -----..--.| |.|.| |.-- ----.|-----|.---.|.|--.|.|.|.| |>....|...| |.|.| |...|.....| |.....|.|...|.|...| |.-------.-------.|.| --- .|.|%---- --------.|.|.--|.|.-- |...|.....|.|...|.| |..`| |.... |...|...|.|.....|.|...| |.|.|.---.|.|.--|.--|.|.| ---- --.|.|.|.|--------.|--.| |.|...|.|...|...|...|.|.| |...| |...|.|.|.|........<|...| |.|----.|.-----.|--.|.|.| |.|.| |.--|.|.|.|.----.----.-- |.|.......|...|.|...|.|.| |.|.| |.| |...|...|.....|...|.| |.--------|.|.|.---.|.|.---.|.-- --.| --------.---.|.--|.| |.........|.|)|...|.|.|.....|...|...| ....|...|...|.| ----%---.|.|.---.|.|.|--------.|.-- |.-----.---.|.| |...|...|...|.|...| |...| |.|...|...|.|.| --- --- .|.|.---- ---- |.|.|.-----.|.| |....` |...|.).......| ----- --- --------- [Bluescree the Would-Be Creator] St13 Dx17 Co9 In12 Wi5 Ch15 TrcSprFemCha S17362 Dlvl:6 $0 HP-1(25) Pw111(111) AC-16 MC3 Mov12 Xp9/4065 Wt941/1720 T3731 Latest messages You see here a % giant badger corpse {200}. 8 gold pieces. Your appraisal technique is ready to be used! What do you want to wield? [- a-cxPX or ?*] c - 105 b-needles (wielded) {3}. # This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer. Use this technique? [yn] (n) You examine 105 b-needles (wielded) {3}. You discover it is 105 b-+0 needles (wielded) {3} What do you want to wield? [- a-cxPX or ?*] a - the w-uncursed +1 wooden geta named Force India (weapon in hand) {1}. There is an opulent throne here. Use #sit to interact with it. What do you want to use or apply? [lmuxzFVZ or ?*] You put 8 g-gold pieces {0} into the wooden box called box 1. There is an opulent throne here. Use #sit to interact with it. # You sit on the opulent throne. A massive electric shock shoots through your body! You die... Your inventory Amulets J - a P-uncursed amulet of flying (being worn) {0} W - a s-cursed amulet of change {0} Weapons a - the w-uncursed +1 wooden geta named Force India (weapon in hand) {1} b - a w-uncursed +0 sling {2} c - 105 b-uncursed +0 needles {3} P - an i-uncursed +0 short sword {12} X - 24 i-uncursed +0 shuriken {0} Armor j - a c-uncursed +0 elven cloak (being worn) {4} t - a } uncursed +1 pair of gauntlets of dexterity (being worn) {4} w - an i-uncursed +0 orcish helm (being worn) {12} Q - an i-uncursed +0 plate mail (being worn) {200} S - a S-uncursed +0 shield of reflection (being worn) {20} T - a = uncursed +0 pair of speed boots (being worn) {8} Comestibles k - 2 % uncursed tripe rations {0} s - 3 v-uncursed melons {0} z - a v-uncursed eucalyptus leaf {0} B - 3 v-uncursed bananas {0} Y - a % blessed lizard corpse {10} Scrolls n - 6 ? uncursed scrolls of healing {0} o - 8 ? uncursed scrolls of mana {0} p - 3 ? uncursed scrolls of phase door {0} q - 3 ? uncursed scrolls of standard id {0} r - a ? uncursed scroll of cure {0} I - a ? uncursed scroll of confuse monster {0} M - a ? uncursed scroll of charging {0} R - a ? cursed scroll of enchant armor {0} Potions g - a * uncursed potion of invulnerability {0} y - a * cursed potion of monster detection {0} A - a * uncursed potion of booze {0} D - a * blessed potion of gain energy {0} L - a * uncursed potion of hallucination {0} N - a * uncursed potion of heroism {0} O - a * blessed potion of stunning {0} Wands F - a v-blessed wand of cold (0:7) {0} Tools l - a w-uncursed large box called box 1 {630} u - an i-uncursed lock pick {0} x - an i-uncursed +0 pick-axe {32} Gems d - 36 ` uncursed +0 rocks (in quiver) {1} m - a ` uncursed +0 luckstone C - the * heavily cursed +2 worthless piece of black glass named These Precious Illusions {1} V - a ` blessed +0 flint stone called also good gray Z - a ` uncursed +0 salt chunk called good gray Venoms e - a } uncursed tail spikes {1} Contents of the large box called box 1: 4 v-uncursed food rations {0} a ? uncursed scroll of enchant weapon {0} a * uncursed +0 worthless piece of yellow glass {1} 2 * uncursed +0 worthless pieces of yellowish brown glass {2} an i-blessed +1 axe {24} 16 ` blessed +0 rocks {0} a p-uncursed +0 hand blaster {12} the c-uncursed +2 mummy wrapping named 2k Raid {2} a c-uncursed +0 elven cloak {4} a c-uncursed +0 enchanted (of shock resistance) dwarvish cloak {4} the i-cursed poisoned +2 orcish spear named Water Course {12} a p-uncursed magic marker (0:80) {0} 9 ` uncursed +2 rocks {0} a l-uncursed leather saddle {0} a l-heavily cursed -3 enchanted (of armor preservation) pair of sweet mocassins {1} an a-uncursed wand of darkness (0:20) {0} a l-cursed -2 robe of nastiness {16} an i-uncursed +0 sawed-off shotgun {15} the * uncursed +0 worthless piece of orange glass named Hotel Thirst {1} a ` cursed +0 rock {0} a * uncursed -1 ring of gain dexterity {0} 2 * uncursed potions of object detection {0} a * uncursed potion of enlightenment {0} a ? uncursed spellbook of cure blindness (0:2) {0} a ? uncursed scroll of inventory id {0} a ? uncursed scroll of genocide {0} a ? uncursed scroll of food detection {0} a v-uncursed ugh memory to create inventory window {0} a v-blessed candy bar {0} an a-uncursed rusty +0 pair of unfair stilettos called unfair stilettos, eater {8} the m-uncursed +0 heavy hammer named Talkator {24} 3 m-uncursed +0 blaster bolts {0} an i-uncursed +0 orcish dagger {4} a l-uncursed amulet of strangulation {0} 792 g-gold pieces {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 25 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: the Force Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 76% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 83% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 87% Tool drop chance was reduced to 94% Food drop chance was reduced to 86% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: lance (turn 3) The following skill became untrainable if you tried to train it too early: implants (turn 60) The following skill became untrainable after a while: elemental spells (turn 27598) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 27274) Number of artifacts generated was 4 Number of fake artifacts generated was 15 Monster spawn increase started at turn 55328 Monster spawn increase reached its maximum at turn 171824 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3804630 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 20) The monster species that spawned more often: reinvestment leaking (freq bonus 16) The monster species that spawned more often: number ghost (freq bonus 4) The monster species that spawned more often: newt longship (freq bonus 12) The monster species that spawned more often: giant ruby frog (freq bonus 3) The monster species that spawned more often: medium generator (freq bonus 18) The monster species that spawned more often: contracture christie bedsore (freq bonus 9) The monster species that spawned more often: swamp fern sprout (freq bonus 10) The monster species that spawned more often: Orochimaru, the Snake Ninja (freq bonus 8) The monster species that spawned more often: Barney the Dinosaur (freq bonus 18) The monster species that spawned more often: warhorse (freq bonus 12) The monster species that spawned more often: powerful idiot (freq bonus 18) The monster species that spawned more often: istar (freq bonus 6) The monster species that spawned more often: epidote patch (freq bonus 24) The monster species that spawned more often: phaser growth (freq bonus 24) The monster species that spawned more often: large dingo (freq bonus 20) The monster species that spawned more often: giant yellow bat (freq bonus 12) The monster species that spawned more often: exeggcute (freq bonus 2) The monster species that spawned more often: repose adaptively (freq bonus 4) The monster species that spawned more often: zegrump (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster species that never randomly spawned: rhyhorn The monster species that never randomly spawned: toxic wasp The monster species that never randomly spawned: real nether lich The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: Keystone Officer The monster species that never randomly spawned: tazer The monster species that never randomly spawned: giant zinc dragonfly The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: scalping nosegay reforested overdefensive savouring The monster species that never randomly spawned: holiday contra The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 18) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 7) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 14) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 99) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 21) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 16) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 93) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: web (freq bonus 1) Next attribute increase check would have come at turn 7996 Strength training was 50 Dexterity training was 35 Wisdom training was 50 Constitution training was 50 The escalating chokhmah attack damage was 3 You were homosexual You were suffering from very slight contamination. (8) You were prevented from having psi resistance (0) You were prevented from drunken boxing (0) Your chance to block was 25% You had 2440 points of nutrition remaining You were stealthy You could fly You had physical resistance You had spell resistance You regenerated You were very fast You had reflection You were lucky (2) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 363% Techniques known in the end Name Level Status appraisal 9 R Soon(88) panic digging 9 R Huge timeout(11758) phase door 9 R Prepared(0) invoke deity 9 R Huge timeout(12819) iron skin 4 R Prepared(0) Discoveries Artifacts Force India [chaotic wooden geta] Amulets amulet of strangulation (clumsy) amulet of flying (ghostly) amulet of change (silkweave) Weapons shuriken (throwing star) orcish spear (crude spear) orcish dagger (crude dagger) Armor unfair stilettos called unfair stilettos, eater (sexy heels) speed boots (sputa boots) gauntlets of dexterity (graffiti gloves) elven cloak (faded pall) orcish helm (iron skull cap) shield of reflection (polished silver shield) dwarvish cloak (hooded cloak) sweet mocassins (womens footwear) robe of nastiness (camo robe) Scrolls scroll of food detection (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of genocide (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of healing (MICRODOLLAROFT) scroll of mana (BUGNOSE) scroll of phase door (FASUN SEEEEP) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of inventory id (BADIDEAS XOMIDEAS DIESELTEAMIDEAS) scroll of enchant weapon (STATUS DISAPER WHEN RAIN) scroll of confuse monster (BYE BITCH) scroll of charging (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of enchant armor (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) Spellbooks spellbook of cure blindness (everlasting) Potions potion of object detection (paisley) potion of enlightenment (cyan) potion of invulnerability (dangerous) potion of monster detection (nanika) potion of booze (shining) potion of gain energy (vermillion) potion of hallucination (bright) potion of heroism (hibiscus) potion of stunning (radiating) Rings ring of gain dexterity (class) Wands wand of cold (leek) wand of darkness (electronic) Tools large box called box 1 (wooden box) candle called izchak leather saddle (saddle) Gems luckstone (gray) salt chunk called good gray (gray) flint stone called also good gray (gray) worthless piece of black glass (black) worthless piece of yellow glass (yellow) worthless piece of yellowish brown glass (yellowish brown) worthless piece of orange glass (orange) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 6: <- You are here Vanquished creatures 0 giant fleas (1 created) 0 blobs (1 created) 0 phasing acid blobs (1 created) a blue blob a quivering blob 0 mini chickatrices (1 created) a spit demon a wild dog a phasing dingo puppy 0 dingos (1 created) 0 floating eyes (2 created) 0 cubic eyes (1 created) 0 burning eyes (1 created) 2 kittens 0 algolian suntigers (1 created) 0 signum vitiosums (1 created) 3 hobbit merchants 0 wimps (1 created) 3 hobbits a telehobbit a normal hobbit 2 dwarves a camo dwarf a cucumgappa (2 created) a dental brace guy a dwarf thief (3 created) 0 hurkles (1 created) a mutant human 0 blue yeeks (1 created) a bugbear a hobbit lord 2 petty hobbit brigand thieves a gisau a player dolgsman a duergar 0 dwarven casters (1 created) a church novice a fetish a hobbit groupleader 0 Wolf-Mans (1 created) a cocoon imp 2 fighter imps 0 normal jellies (1 created) 0 white jellies (1 created) a multi-hued jelly a kobold 0 small kobolds (1 created) 2 kobold shamans 0 gizards (2 created) a mynock (2 created) 0 mini mimics (1 created) 0 mimics (1 created) 0 small healing mimics (1 created) a marine goblin (2 created) a submarine goblin a goblin cop a goblin thief a hobgoblin (2 created) a hill orc an Uruk-hai (2 created) a kill orc 0 timid goblins (1 created) a rock piercer 0 porter rock piercers (1 created) a rothe (2 created) a giant badger a pig a sewer rat 2 drains rats 0 black rats (1 created) a giant rat a metal mole 0 cave spiders (1 created) 3 hole spiders (8 created) 0 large spiders (1 created) 0 recluse spiders (1 created) 0 big spiders (1 created) 0 barking spiders (1 created) a baby metroid (2 created) a minor fog cloud a larva 0 ego dung worms (1 created) an enbug 0 microscopic space fleets (2 created) 0 wombats (1 created) 0 low centaurs (1 created) a mid centaur 0 cylon centurions (1 created) a baby cyan dragon 0 young orange dragons (1 created) 0 emus (1 created) 0 lichens (1 created) 0 immobile patches (1 created) a brown fungus an orange stalk (0 created) a cyan growth 0 sucker spores (1 created) a conscious growth 0 spore shriekers (1 created) 0 violet spores (1 created) a gray mushroom (0 created) a bot 0 hollow fungi (1 created) 7 sub-gnomes 5 gnomes (9 created) a satanic gnome 2 gnome stalkers a gnome thief (3 created) a petty gnome thief 4 intermediate gnomes a tiny rascalling 6 gnome lords 6 gnome watchers 3 gnomish wizards (6 created) 2 grabbers a packer a deep force gnome a porn gnome 0 gnome warriors (1 created) 0 gang leaders (1 created) a New Kop a Keystone Kop a Keystone Inspector a Kop Sergeant 0 Uniform Lieutenants (1 created) a Policeman Lieutenant 0 Kop Kaptains (1 created) a mummy a newt mummy a kobold mummy 2 dwarf mummies a human mummy a black naga a tapioca pudding (2 created) an ojyama puyo (2 created) a rattlesnake a robber monster 0 chasing garter snakes (1 created) a snaker 0 chasm vipers (1 created) 0 timid trolls (1 created) 0 vogons (2 created) a grid xorn an aggravating wallwalker a lower xorn (2 created) a kobold zombie a newt zombie (2 created) a hobbit zombie 2 orc zombies (3 created) a dwarf zombie an elf zombie 0 creeping 42's (6 created) a grunthack zombie a spammer zombie a zombieman 0 straw golems (4 created) 0 paper golems (1 created) 0 wax golems (2 created) 0 plastic golems (4 created) 0 rope golems (2 created) 0 resin golems (1 created) 0 gold golems (2 created) 0 plush bear golems (1 created) 0 leather golems (1 created) 0 tin-soldiers (1 created) 0 animated armors (1 created) 0 bamboo golems (1 created) 0 flesh golems (1 created) a friendly adventurer a battle-scarred veteran a breton an albae a heretic an angbander 0 incantifiers (1 created) a cutpurse a farting boy a sweet coquette 0 odorous girls (1 created) a flying Woodland-elf 0 turkish bandits (1 created) a minimalist 0 item masters (4 created) 0 shopkeepers (6 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 shadow swords (1 created) 0 water demons (1 created) 0 babelfish (4 created) 2 newts 2 twens (3 created) 0 giant black frogs (1 created) a lizard a batman plant 0 spotted mushroom patches (1 created) 3 floor grues 0 novice light walls (1 created) 2 crude turrets 0 stronger turrets (1 created) 0 prehistoric turrets (1 created) 0 flying piranhas (1 created) a jumping shock eel a scroll trove 0 confusion troves (1 created) 310 creatures born. 168 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 19 times You eaten food with animal by-products 17 times You eaten meat 16 times You have communicated with the gods 18 times You never prayed to the gods You hit with a wielded weapon 265 times You killed 158 monsters You read items or engraved 25 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (12 slots left) Fighting Skills devices [Basic] (max Expert) (23 of 160) petkeeping [Unskilled] (max Basic) (7 of 20) missile weapons [Basic] (max Skilled) (28 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Basic) (148 of 1600) quarterstaff [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Skilled) (0 of 20) sling [Basic] (max Expert) (81 of 160) firearms [Unskilled] (max Skilled) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) shuriken [Basic] (max Basic) (23 of 1600) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Skilled] (max Expert) (192 of 540) enchantment spells [Unskilled] (max Skilled) (1 of 20) Goodbye Bluescreen the Tracer... You died in The Dungeons of Doom on dungeon level 6 with 17283 points, and 792 pieces of gold, after 3731 moves. Killer: electric chair You were level 9 with a maximum of 25 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 4 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 5 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 6 68681 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 11. Green slime. 89 [123] 7 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 8 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 9 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 10 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 16 17969 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (porter flying dwarf), while sleeping. - [98] 17 17925 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (weremumak). - [138] *18 17283 Bluescreen-Trc-Spr-Fem-Cha died in The Dungeons of * Doom on level 6 [max 7]. Killed by an electric chair. - [25] 19 16903 Volt-Fig-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (Luisa's hugging boot), while paralyzed by a monster attack. - [102] 20 16818 Volt-War-Hum-Mal-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a monster (troll permamimic mummy), while paralyzed by trying to hangup cheat. - [120] 59 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44] 96 92 Bluescreen-Trc-Lev-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 8 [16]