Bluescreen, chaotic male levitating Tracer ----- |...| |...---# |......,# |.....|,## |..(..|U,, |<...q@,,, -------### ¯ :U UdU [Bluescree the Cursed Beginner] St8 Dx19 Co8 In12 Wi6 Ch12 TrcLevMalCha S95 Dlvl:2 $37 HP8(16) Pw43(43) AC4 MC0 Mov12 Xp1/2 Wt799/3020 T440 Lev Stun Latest messages Where do you want to hit? (For instructions type a ?) The fishing pole misses the nethackbrass horror. The nethackbrass horror tramples over you! You can't think straight as your every muscle is aching! [-5 -> 11] You feel a tug on your knapsack [-4 -> 7] Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) U an umber hulk (nethackbrass horror) (base level 5) [seen: stunnopathy] Accessing Pokedex entry for nethackbrass horror... Base statistics of this monster type: Base level = 5, difficulty = 6, AC = 3, magic resistance = 75, alignment -4. Fast (13). Normal generation, with frequency 1. Uncommon (by factor 2). Resists disintegration, poison. Leaves no corpse. Not genocidable, phasing. Is the same race as you. Is a giant. This monster is always male. This monster is always female. Follows you to other levels. Can be seen with infravision. Tries to avoid moving right next to you. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d5, trample - bloodsucking 2d3, head butt - steals item Pick an object. U an umber hulk (nethackbrass horror) (base level 5) [seen: stunnopathy] Accessing Pokedex entry for nethackbrass horror... Base statistics of this monster type: Base level = 5, difficulty = 6, AC = 3, magic resistance = 75, alignment -4. Fast (13). Normal generation, with frequency 1. Uncommon (by factor 2). Resists disintegration, poison. Leaves no corpse. Not genocidable, phasing. Is the same race as you. Is a giant. This monster is always male. This monster is always female. Follows you to other levels. Can be seen with infravision. Tries to avoid moving right next to you. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d5, trample - bloodsucking 2d3, head butt - steals item Pick an object. U an umber hulk (nethackbrass horror) (base level 5) [seen: stunnopathy] Accessing Pokedex entry for nethackbrass horror... Base statistics of this monster type: Base level = 5, difficulty = 6, AC = 3, magic resistance = 75, alignment -4. Fast (13). Normal generation, with frequency 1. Uncommon (by factor 2). Resists disintegration, poison. Leaves no corpse. Not genocidable, phasing. Is the same race as you. Is a giant. This monster is always male. This monster is always female. Follows you to other levels. Can be seen with infravision. Tries to avoid moving right next to you. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d5, trample - bloodsucking 2d3, head butt - steals item Pick an object. Done. You miss the nethackbrass horror. The nethackbrass horror tramples over you! Your inventory Amulets c - an uncursed amulet of strangulation {0} Weapons a - an uncursed +0 bullwhip {8} n - an uncursed +0 bullwhip (alternate weapon; not wielded) {8} Comestibles h - an uncursed tripe ration {0} i - an uncursed tin of New Kop meat {0} j - an uncursed fortune cookie {0} Scrolls f - 2 uncursed scrolls of enchant weapon {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - 2 uncursed scrolls of cure {0} Spellbooks g - an uncursed spellbook of extra healing (0:4) {0} Potions d - a blessed potion of Pan Galactic Gargle Blaster {0} e - an uncursed potion of clairvoyance {0} Rings o - an uncursed -1 ring of gain constitution {0} Wands m - an uncursed wand of digging (0:3) {0} Tools b - an uncursed +0 fishing pole (weapon in hand) {12} l - an uncursed chest {750} p - an uncursed +0 grappling hook {12} q - a cursed -5 unicorn horn {8} Gems w - an uncursed +1 luckstone Venoms k - an uncursed tail spikes {1} Contents of the chest: a cursed amulet of restful sleep {0} an uncursed scroll of identify {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: discount action You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 39 Tool identification only worked 5 times out of 18 Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 41% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 92% Armor drop chance was reduced to 53% Tool drop chance was reduced to 91% Food drop chance was reduced to 75% Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: whip (turn 160) The following skill became untrainable after a while: body spells (turn 25682) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 7737) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 87438 Monster spawn increase reached its maximum at turn 269598 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1900304 The monster class that cannot be genocided was grue The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: space wasp (freq bonus 6) The monster species that spawned more often: flux slime (freq bonus 10) The monster species that spawned more often: untiringly tubbiest repaid foreseeing (freq bonus 18) The monster species that spawned more often: bamboo blowtube (freq bonus 10) The monster species that spawned more often: undead jester (freq bonus 5) The monster species that spawned more often: Baschdi Deathstrike (freq bonus 6) The monster species that spawned more often: bloodshot icky thing (freq bonus 63) The monster species that spawned more often: gray mushroom (freq bonus 10) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 10) The monster species that spawned more often: chasing yellow jacket (freq bonus 3) The monster species that spawned more often: lisping augend tagalong (freq bonus 8) The monster species that spawned more often: forest clan (freq bonus 16) The monster species that spawned more often: varietal winesop (freq bonus 10) The monster species that spawned more often: Uniform Kchief (freq bonus 3) The monster species that spawned more often: Ariel, Queen of Air (freq bonus 8) The monster species that spawned more often: prussic educated (freq bonus 24) The monster species that spawned more often: Dancer (freq bonus 72) The monster species that spawned more often: greater chaos servant (freq bonus 11) The monster species that spawned more often: hell witch (freq bonus 3) The monster species that spawned more often: werepiercer (freq bonus 16) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster species that never randomly spawned: time golem The monster species that never randomly spawned: Boris The monster species that never randomly spawned: mimicry ghost The monster species that never randomly spawned: oxlip peaty The monster species that never randomly spawned: regrowing cobbler The monster species that never randomly spawned: japanese lord The monster species that never randomly spawned: refugee The monster species that never randomly spawned: sucker nymph The monster species that never randomly spawned: tank warrior The monster species that never randomly spawned: chemical force fungus The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 13) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 5) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: cure glib (lovely) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 5) Next attribute increase check would have come at turn 914 Strength training was 3 Dexterity training was 3 Wisdom training was 5 Constitution training was 33 You were stunned (4) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having discount action (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You were extremely corrosive You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1957 points of nutrition remaining You were levitating (0) You could breathe water You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Heaven's Feel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 0% 196% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of strangulation (boxy) amulet of restful sleep (buck tooth) Scrolls scroll of enchant weapon (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of healing (PRIRUTSENIE) scroll of mana (PENDERFYNIAD ANGHYWIR) scroll of phase door (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of standard id (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of cure (FOOBIE BLETCH) * scroll of extra healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) * scroll of greater mana restoration (DUCTUM ADIS) scroll of identify (FNORD) Spellbooks spellbook of extra healing (defiled) Potions potion of Pan Galactic Gargle Blaster (freezing) potion of clairvoyance (magenta) Rings ring of gain constitution (spanish) Wands wand of digging (round) Tools grappling hook (iron hook) chest (wooden container) Gems luckstone (gray) Venoms * tail spikes (splash of venom) * blinding venom (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a cockatoo chick 0 foxes (1 created) 0 baby permamimics (1 created) a demimondaine 0 goblins (1 created) 0 porphyric hobgoblins (11 created) 0 little pigs (2 created) 0 lambs (1 created) 0 rothes (1 created) a millipede 0 specific bugs (1 created) 0 admirer linearlies (1 created) 0 nethackbrass horrors (4 created) 0 karate scrubs (1 created) 0 twens (1 created) 0 small turrets (14 created) 0 crude turrets (2 created) 0 arrow turrets (3 created) 0 dart turrets (2 created) 0 prehistoric turrets (1 created) 0 health troves (1 created) 52 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Skilled) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Basic) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Skilled) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Skilled) (0 of 20) polearms [Unskilled] (max Skilled) (6 of 20) sling [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Skilled) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Tracer... You died in The Dungeons of Doom on dungeon level 2 with 92 points, and 37 pieces of gold, after 440 moves. Killer: life drainage You were level 1 with a maximum of 16 hit points when you died. You reached the 86th place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 142603 Elronnd-Wiz-Rod-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (invisible undead mystic called BSOD2), while frozen by breathing a potion. - [129] 4 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 5 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 6 68681 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 11. Green slime. 89 [123] 7 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 8 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 9 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 10 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 51 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44] 84 94 Volt-Mur-Vam-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [15] 85 92 Volt-Mur-Her-Mal-Cha died in The Dungeons of Doom on level 2. Killed by breaking their legs. - [16] *86 92 Bluescreen-Trc-Lev-Mal-Cha died in The Dungeons of Doom on level 2. Killed by life drainage. 8 [16] 87 90 Volt-Ama-Dwa-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] 88 75 Gearwhore-Stu-Des-Mal-Law quit in The Dungeons of Doom on level 1. 21 [21]