Bluescreen, neutral female asgardish Mahou Shoujo ------------# ---------- ##|...........,# ---------- ###|....%u%.|####,...........|,# ------- |...g....gg ,,,.@g....g@.,,,,,|..........|,###|.....| | ###-----|----####,-..........|,#,,......| ##,# #,|..........|,,,#|...>.| #,,# #,|..........|,###---.--- #,## #,------------,# ####,# #,# #,# ######,,###,,,,# #,# #,# ####,,,,,,,#,,,### #,# #,# #,,,,####,#,,## #,# #,###,### #%-.----- ---.---------,#,,,# #,|.....| |.#.......#..,#,## #,..(...| |........#..,,,,# #######|{....| |...........|,,,# #,,,,,,-..<..| |.#.........,,,# #######------- |...........|### ------------- [Bluescree the Teenie] St9 Dx6 Co7 In5 Wi14 Ch16 MahAsgFemNeu S644 Dlvl:2 $0 HP0(44) Pw25(37) AC6 MC0 Mov10 Xp4/139 Wt959/1100 T1108 Fear Latest messages What do you want to zap? [cp or ?*] In what direction? [47896321><] The wand misses the gargoyle. What do you want to zap? [cp or ?*] In what direction? [47896321><] The wand misses the gargoyle. The gargoyle claws you! [-5 -> 26] The gargoyle claws you! [-9 -> 17] The gargoyle bites you! [-6 -> 11] Marija swings her soft girl sneaker at the gargoyle. Marija misses the gargoyle. Marija hits the gargoyle. The gargoyle misses Marija. Marija's orcish chain mail blocks the gargoyle. The gargoyle misses Marija. The gargoyle claws you! You die... Your inventory Weapons a - a p uncursed +1 rubber hose (weapon in hand) {8} Armor s - an i uncursed +0 ring mail (being worn) {100} t - a l uncursed +0 leather armor {60} z - a c uncursed +0 gnomish helm (being worn) {1} Comestibles g - a m uncursed tin of goblin meat {0} h - a m uncursed tin of lichen {0} i - a m uncursed tin of ant meat {0} r - a % uncursed lichen corpse {20} v - 3 v uncursed grapes {0} y - a % uncursed tripe ration {0} Scrolls j - 6 ? uncursed scrolls of healing {0} k - 4 ? uncursed scrolls of mana {0} m - 2 ? uncursed scrolls of standard id {0} n - a ? uncursed scroll of cure {0} q - 2 ? uncursed scrolls of identify {0} A - 3 ? uncursed scrolls of phase door {0} Potions b - a * uncursed potion of sickness {0} x - a * uncursed potion of healing {0} Wands c - a w uncursed wand of striking (0:4) {0} p - a m uncursed wand of extra healing (0:16) {0} Tools l - a v uncursed chest called chest {770} Contents of the chest called chest: a ? uncursed spellbook of fireball named out (7:0) {0} a * uncursed chemistry set (4:6) {20} a ? uncursed spellbook of cause fear (0:4) {0} a ? uncursed spellbook of botox resist (0:5) {0} a ? uncursed spellbook of cure confusion (0:1) {0} 38 g gold pieces {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 66 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 78% chance Potion drop chance was reduced to 75% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 84% Food drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: dart (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 600) The following skill became untrainable after a while: searching (turn 55264) The following skill couldn't be trained before a certain turn number is reached: riding (turn 42267) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 127935 Monster spawn increase reached its maximum at turn 144742 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 729430 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: uncorking contradictive (freq bonus 6) The monster species that spawned more often: long worm (freq bonus 10) The monster species that spawned more often: romanistic thermometric (freq bonus 12) The monster species that spawned more often: large newt (freq bonus 24) The monster species that spawned more often: young blood dragon (freq bonus 24) The monster species that spawned more often: orangie (freq bonus 8) The monster species that spawned more often: colorful fungus (freq bonus 72) The monster species that spawned more often: block-heeled girl (freq bonus 12) The monster species that spawned more often: arcane butcher (freq bonus 9) The monster species that spawned more often: obfuscation silex (freq bonus 6) The monster species that spawned more often: millenum (freq bonus 9) The monster species that spawned more often: complimenting stapled defiance (freq bonus 6) The monster species that spawned more often: Gill Bates (freq bonus 15) The monster species that spawned more often: octarine mold (freq bonus 4) The monster species that spawned more often: newt (freq bonus 6) The monster species that spawned more often: recluse spider (freq bonus 14) The monster species that spawned more often: white dragon (freq bonus 15) The monster species that spawned more often: impulsive romance (freq bonus 32) The monster species that spawned more often: bionic naga hatchling (freq bonus 8) The monster species that spawned more often: reich cognise (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster species that never randomly spawned: Great Katcher The monster species that never randomly spawned: weremonkey The monster species that never randomly spawned: blond forewarn The monster species that never randomly spawned: petty ki-rin The monster species that never randomly spawned: psycho turret The monster species that never randomly spawned: really big tarantula The monster species that never randomly spawned: submachine nymph The monster species that never randomly spawned: prehistoric cave lizard The monster species that never randomly spawned: camper asshole The monster species that never randomly spawned: toxic fungus The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 6) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 28) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 81) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 21) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 40) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 7) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 5) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: wakeup call trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Next attribute increase check would have come at turn 1380 Strength training was 40 Dexterity training was 30 Wisdom training was 9 Constitution training was 50 You were magic-protected You were stricken with fear (168) You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having discount action (0) You had 661 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Angel Aphrodite The version you were playing was: Unix SlashEMExtended Version 2.2.2 (77a8f93e) - last build Fri Apr 27 03:40:57 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 75% 329% b - botox resist 6 protect 98% 589% c - fireball 4 matter 90% 598% d - cause fear 3 enchant 71% 289% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Not Ready(9067) phase door 4 R Prepared(0) invoke deity 4 R Not Ready(3656) Discoveries Amulets amulet of change (obfuscated) Armor orcish chain mail (crude chain mail) gnomish helm (little red hat) Scrolls scroll of healing (TIRACLE RAMICAL RELRAMI LUE) scroll of mana (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of phase door (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) scroll of standard id (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of cure (STRANGED PLACE BY MIND DEEND SP IS SWITCH) * scroll of extra healing (PRECIOUS BODILY FLUIDS) * scroll of greater mana restoration (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of identify (IHTFP) Spellbooks spellbook of cure confusion (ochre) spellbook of botox resist (khaki) spellbook of cause fear (sourcecode) spellbook of fireball (impregnated) Potions potion of sickness (thaumaturgic) potion of healing (violet-red) Wands wand of striking (pine) wand of extra healing (zinc) Tools chest called chest (wooden container) chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 mimic ants (1 created) an acid blob 2 jackals a large weasel a scrawny cat a fluffy cat 5 jermlaines (7 created) an evasive jermlaine (2 created) a mini gremlin 2 gobhoblins (3 created) a signum vitiosum (2 created) a space goblin (3 created) 0 hiding galltrits (1 created) a statue gargoyle a metal statue gargoyle 0 gargoyles (2 created) a homunculus 0 mini mimics (1 created) a goblin cop a rabbit a rattata an enormous rat 0 ponies (1 created) a crawling worm mass 2 grid bugs an insect swarm a lichen a spore lichen a violet colony (0 created) a gnome stalker a minor ogre a grid xorn a dwarf zombie a vicar 0 pitiful-looking beggars (1 created) a battle scarred ronin a furry 0 kickboxing girls (1 created) a twen a pile of copper coins (2 created) a floor grue a novice medium wall a jumping jellyfish a fire trove a scroll trove a tool trove 61 creatures born. 46 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 32 times You killed 19 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (32 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (28 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (32 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (32 of 160) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (41 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Mahou Shoujo... You died in The Dungeons of Doom on dungeon level 2 with 641 points, and 38 pieces of gold, after 1108 moves. Killer: a monster (gargoyle) You were level 4 with a maximum of 44 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 2 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] * 3 641 Bluescreen-Mah-Asg-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (gargoyle). - [44] 4 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 5 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 6 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 7 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30]