Bluescreen, lawful female bretonian Yeoman }. }, ,# .`# ##. #####' ##... #.### #.%.@. ###....` ##########...# #*#### #<.....``############.#.###^# ###. ..``############.#...#.# .``##########... ##.#.# ``## #^..#.# #.###.# #...#.# ##.#.# #.#.# #.#.# #...# [Bluescree the Keeper] St14 Dx12 Co11 In8 Wi7 Ch6 YeoBreFemLaw+J S2368 Yendor:2 $2 HP-16(58) Pw43(43) AC-1 MC0 Mov10 Xp6/553 Wt172/1680 T407 Satiated Latest messages You're covered in frost! The frost doesn't seem cold! There is a snow here. You hit the blue slime! You feel a mild chill. Your leather armor blocks the blue slime's attack. You miss the blue slime. You feel a mild chill. You hit the blue slime! The blue slime touches you! [-1 -> 39] You're covered in frost! The frost doesn't seem cold! You kill the blue slime! Welcome to experience level 6. There is a snow here. You see here a blue slime corpse {400}. You trip over it. The crystal ice golem hits you! You die... Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} c - 8 uncursed +0 orcish daggers (in quiver) {32} q - 6 uncursed +0 darts {0} Armor d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} r - an uncursed +1 leather armor (being worn) {60} t - an uncursed +1 orcish helm (being worn) {12} Comestibles f - 31 uncursed apples {0} g - 33 uncursed carrots {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 5 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} Potions h - 3 uncursed potions of water {0} Tools i - an uncursed +0 fishing pole {12} Final attributes You were playing in wonderland mode You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 181 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 45% chance Musable item generation frequency had a negative bias of 35% Wand drop chance was reduced to 73% Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: scimitar (turn 83) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45696 Monster spawn increase reached its maximum at turn 165507 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 498496 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: worm (freq bonus 6) The monster species that spawned more often: time colony (freq bonus 24) The monster species that spawned more often: complimenting stapled defiance (freq bonus 14) The monster species that spawned more often: rogue scout (freq bonus 36) The monster species that spawned more often: warrior of the dawn (freq bonus 28) The monster species that spawned more often: extreme hallucination (freq bonus 40) The monster species that spawned more often: loonite (freq bonus 16) The monster species that spawned more often: electric giant (freq bonus 72) The monster species that spawned more often: loonite (freq bonus 7) The monster species that spawned more often: magnetic warp fungus (freq bonus 30) The monster species that spawned more often: undead gunner (freq bonus 16) The monster species that spawned more often: inertia warp patch (freq bonus 132) The monster species that spawned more often: horned devil (freq bonus 28) The monster species that spawned more often: coins of fools gold (freq bonus 27) The monster species that spawned more often: osteochuck (freq bonus 21) The monster species that spawned more often: aureolin warp fungus (freq bonus 36) The monster species that spawned more often: Teresa (freq bonus 16) The monster species that spawned more often: gray slayer (freq bonus 52) The monster species that spawned more often: ²Ž•e`e8