Bluescreen, neutral male khajiit Locksmith ---------- ------- ---------- |.>......|##########-------- |.....|### #### #,+........| |.........,,,,,,,`,,|......| |......,,######,,###,|........| |........|#########,-......|########### |¯@@..|#,,,,,,,,,,`,,.........| |........| ##,|.....^.,,,,,,,,,,# |......,,#####,,,#,,,---------- --+-.-----########,,------.-,####----|---- |$r...|#,####,,,,,,#,# #,,,,,,,,,,,,,,,,,# ,,# |.......| |.....| #,,,,,#####,# ######,,,,,##,%,,,, |.......| ----|-- #,---------,# -------(--,##### |.......| #,-.......|,# |....^...|,# |.......|##-+-------#,,|.......|,# |........|,# |........,`|........,,,|.......|,# |........+,# |....(..|#,........|,,#|........,# |..<.....|## ---------##|.......-,# |.......|# -+-------- ---------## --------- [Bluescree the Key User] St9 Dx11 Co11 In10 Wi6 Ch5 LocKhaMalNeu S45 Dlvl:1 $13 HP-1(17) Pw5(5) AC9 MC0 Mov12 Xp1/8 Wt818/1100 T267 Latest messages What do you want to name this glass ring? You displaced Meatdog. The door resists! The door opens. You see here a scroll labeled YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE {0}. x - a scroll labeled YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE {0}. You hear the splashing of a naiad. You see here a scroll labeled DUAM XNAHT {0}. y - a scroll labeled DUAM XNAHT {0}. You stop. Meatdog is in the way! You find a secret passage! (2x) You displaced Meatdog. You see here a scroll labeled D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID {0}. z - a scroll labeled D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID {0}. You displaced Meatdog. The cross-eyed mage wields a power crossbow named Tuna Cannon {20}! The cross-eyed mage points at you, then curses. (3x) The cross-eyed mage swings his power crossbow named Tuna Cannon. The ice-cold weapon freezes you! You die... Your inventory Amulets k - a cursed amulet of restful sleep named cursed {0} Weapons a - an uncursed +0 orcish short sword (weapon in foreclaw) {12} m - an uncursed +0 ballista {20} r - 3 uncursed +0 orcish spears {36} Comestibles t - an uncursed food ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} x - an uncursed scroll of light {0} y - a blessed scroll of stinking cloud {0} z - a blessed scroll of undo genocide {0} Potions q - an uncursed potion of object detection {0} Rings n - an uncursed ring of polymorph control called searching? (on left foreclaw) {0} w - a cursed ring of see invisible named cursed {0} Wands b - an uncursed wand of locking (0:1) {0} s - an uncursed wand of opening (0:1) {0} Tools l - an uncursed chest called chest {750} u - an uncursed skeleton key {0} Contents of the chest called chest: an uncursed lock pick {0} an uncursed lock pick {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 94% chance Musable item generation frequency had a negative bias of 41% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 80) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20983 Monster spawn increase reached its maximum at turn 33940 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 209612 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: entry sunup reintroduced (freq bonus 8) The monster species that spawned more often: dwarven wizard (freq bonus 15) The monster species that spawned more often: yellow naga hatchling (freq bonus 16) The monster species that spawned more often: leprechaun groupie (freq bonus 24) The monster species that spawned more often: ether cloud (freq bonus 48) The monster species that spawned more often: undead kurwa (freq bonus 15) The monster species that spawned more often: Chaugnar Faugn, Horror from the Hills (freq bonus 14) The monster species that spawned more often: ghast (freq bonus 6) The monster species that spawned more often: unfair elder priest (freq bonus 24) The monster species that spawned more often: desaturated unicorn (freq bonus 12) The monster species that spawned more often: hunter bee (freq bonus 3) The monster species that spawned more often: winker feverfew (freq bonus 15) The monster species that spawned more often: maia fighter (freq bonus 36) The monster species that spawned more often: oligarchy offloaded matzoh (freq bonus 27) The monster species that spawned more often: dash deaf (freq bonus 14) The monster species that spawned more often: The King of the Awgwas (freq bonus 72) The monster species that spawned more often: blood pudding (freq bonus 5) The monster species that spawned more often: maru mochi (freq bonus 60) The monster species that spawned more often: RNG Lieutenant (freq bonus 5) The monster species that spawned more often: pile of killer coins (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 7) The monster species that never randomly spawned: space wasp The monster species that never randomly spawned: Vladimir the Master Vampire The monster species that never randomly spawned: guardian ant The monster species that never randomly spawned: demonic lich The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: golden fungus The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: vanquisher gladier The monster species that never randomly spawned: giant gem trove The monster species that never randomly spawned: Minator Kommissioner The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 7) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 40) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 29) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 25) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 28) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 8) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this trap was always invisible: divine anger trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 1) Next attribute increase check would have come at turn 567 Strength training was 7 Dexterity training was 2 Wisdom training was 13 Constitution training was 8 You were prevented from having acid resistance (0) You were prevented from having confusion resistance (0) You had automatic searching You had 1227 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1 R Prepared(0) appraisal 1 R Reloading(134) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (leaf) Weapons orcish short sword (crude short sword) orcish spear (crude spear) Scrolls scroll of healing (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of mana (BREADANDBUTTER POPGUN NUKE) scroll of phase door (OMIAZBOYISU531) scroll of standard id (SAVE SOME POWER AFTER BEATTACK) scroll of cure (PIETEIKUMU KLUDA) scroll of light (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of stinking cloud (DUAM XNAHT) scroll of undo genocide (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) Potions potion of object detection (colorless) Rings ring of polymorph control called searching? (silk) ring of see invisible (glass) Wands wand of opening (aluminum) wand of locking (titanium) Tools skeleton key (key) sack (bag) chest called chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a canermine 0 little dogs (1 created) a pack kobold 0 evasive sewer rats (1 created) 0 cross-eyed mages (1 created) 0 item masters (9 created) a gray newt 0 energy troves (1 created) 16 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (27 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (3 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Bluescreen the Locksmith... You died in The Dungeons of Doom on dungeon level 1 with 44 points, and 13 pieces of gold, after 267 moves. Killer: a monster (cross-eyed mage) You were level 1 with a maximum of 17 hit points when you died. You reached the 232nd place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 4 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 5 639370 Bluescreen-Che-Kha-Fem-Cha died in Lawful Quest on level 34. Killed by a monster (frontal instruction grandpa). - [153] 6 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 7 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 8 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 9 241650 ziratha-Fla-Dev-Fem-Cha died in Lawful Quest on level 2 [max 16]. Killed by hitting a huge ogre thief thrice. 144 [191] 10 231199 ziratha-Ice-Dev-Fem-Cha died in Sokoban on level 8 [max 12]. Killed by being consumed by the contamination. 129 [161] 11 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 23 61669 Bluescreen-Ran-Ran-Mal-Law died in The Dungeons of Doom on level 5 [max 10]. Killed by a monster (RNG Kommissioner), while praying unsuccessfully. - [163] 74 12241 Bluescreen-For-Dvp-Fem-Neu died in The Dungeons of Doom on level 2 [max 39]. Killed by a bullet. - [36] 83 9592 Bluescreen-Sli-Roh-Fem-Cha died in The Gnomish Mines on level 10 [max 11]. Killed by a monster (brain eater), while helpless. - [1] 174 463 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 4. Killed by a blast of fire. - [21] 187 352 Bluescreen-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (âÐÂkk”2m9蘖). - [23] 230 44 Elronnd-Rin-Aur-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [10] 231 44 ziratha-Gan-Yuk-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (chick). - [12] *232 44 Bluescreen-Loc-Kha-Mal-Neu died in The Dungeons of * Doom on level 1. Killed by a monster (cross-eyed mage). - [17] 233 34 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 20 [20] 234 33 ziratha-Jes-Hob-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a wand of bubblebeam. - [14]