Bluescreen, neutral female developer Form Changer --------- ##------ --.......--## ---------------- #,...<.| |...---....,,# |..............| #,|....| |...| |...|#,#### |...--------...| #,|....| |...---...|,,,,,,# |...| |...| #,|....| --.......--#,,,,,,# |...--------...|###,|....| --|------ ######,, |...............,##,----|- #,# #,,,,, ------.---.--.--,,#,# #,,# ---------|-------------,, ,,,,,,,,,###,#,###,## |...>.................|,# ,,# ##,,,,,### #,#,##,,# |.....................|,###,#####,,,, ###@,,###,# #,#,##,# |.....................|,,,,,,,,,,#,,,#,,,@,## #,# #,,,##,# |......................,,,,,,,,--.--.-.-####---|-------,#-|--------- |........--------------#######,-......K|## |.........|,#|.........| ---------- #,|..---.K.K# |.........|,#|[[[-[]-..| #,-..| |.K|## |.......?.|,#|[[| |.[| ##|..---..| |..........,#|..-[-[[[.| |.......| -----------##|.[[....[.| --------- ----------- [Bluescree the Fluctuated Controller] St10 Dx8 Co15 In14 Wi11 Ch12 ForDvpFemNeu S12245 Dlvl:2 $0 HP-4(36) Pw56(56) AC10 MC2 Mov12 Xp3/73 Wt923/1450 T746 Paralyzed Latest messages [-16 -> 20] You are hit by the 2nd bullet! You hear the wailing of the Banshee... [-19 -> 1] Warning: HP low! You are hit by the 3rd bullet. You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-3 -> 36] You are hit by the 4th bullet! [-8 -> 28] You are hit by the 5th bullet! [-8 -> 20] You are hit by the 6th bullet! [-7 -> 13] You are hit by the 7th bullet! You die... Your inventory Weapons a - an uncursed +1 knout (weapon in hand) {7} b - 3 uncursed +0 orcish spears (in quiver) {36} V - an uncursed +0 axe {24} Armor o - an uncursed +0 dwarvish cloak (being worn) {4} v - a cursed -1 pair of gauntlets of reflection named cursed {4} Comestibles A - an uncursed rock lizard corpse {10} Scrolls g - 4 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 4 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - 2 uncursed scrolls of cure {0} n - an uncursed scroll of earth {0} s - an uncursed scroll of destroy armor {0} x - an uncursed scroll of cure blindness {0} Potions w - an uncursed potion of urine {0} B - an uncursed potion of blindness called maybe acid {0} C - an uncursed potion of healing {0} F - a heavily cursed potion of extra healing {0} Rings G - a cursed ring of aggravate monster {0} Wands r - a blessed wand of polymorph (0:15) {0} H - a blessed wand of slow monster called bone slow (0:0) {0} Tools l - an uncursed large box called box 1 {836} u - an uncursed lock pick {0} Gems z - 2 uncursed +0 worthless pieces of black glass {2} Contents of the large box called box 1: an uncursed +0 enchanted (of burning) pair of low boots {4} an uncursed +0 cloak of turn loss {4} an uncursed +2 pair of levitation boots {8} an uncursed +0 pair of high stilettos {8} an uncursed +0 pair of gauntlets of dexterity {4} a blessed +1 pair of kicking boots {8} a blessed +0 sedge hat {20} a cursed -1 helm of opposite alignment {20} an uncursed +0 pair of elven boots {8} the uncursed +0 striped shirt named Sexy Convicts {5} an uncursed +0 enchanted (of radio broadcasts) mage plate mail {200} a blessed +0 shotgun {15} an uncursed +0 dark elven bow {12} a cursed +0 submachine gun {8} an uncursed tallow candle {0} an uncursed leather saddle {0} an uncursed wand of mana (0:13) {0} an uncursed -1 ring of gain strength {0} an uncursed +0 orcish bow {12} 43 gold pieces {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 15 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 39 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 52% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: protection spells (turn 1) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 26182 Monster spawn increase reached its maximum at turn 78602 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1671892 The monster class that cannot be genocided was elemental The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: cross-eyed mage (freq bonus 6) The monster species that spawned more often: dementia dragon (freq bonus 24) The monster species that spawned more often: card stalk (freq bonus 6) The monster species that spawned more often: evil mind flayer (freq bonus 72) The monster species that spawned more often: GR (freq bonus 48) The monster species that spawned more often: venomous spider (freq bonus 24) The monster species that spawned more often: dweller on the threshold (freq bonus 12) The monster species that spawned more often: Molech (freq bonus 48) The monster species that spawned more often: incidentally shoeing (freq bonus 20) The monster species that spawned more often: frost charger (freq bonus 8) The monster species that spawned more often: python (freq bonus 8) The monster species that spawned more often: treasury golem (freq bonus 10) The monster species that spawned more often: shimmering growth (freq bonus 12) The monster species that spawned more often: egocentric kamadan (freq bonus 4) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 10) The monster species that spawned more often: staff mimic (freq bonus 3) The monster species that spawned more often: magnetic growth (freq bonus 6) The monster species that spawned more often: silver-heeled bitch (freq bonus 6) The monster species that spawned more often: giant tool trove (freq bonus 8) The monster species that spawned more often: petty glib vortex (freq bonus 12) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster species that never randomly spawned: giant pack rat The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: crater force patch The monster species that never randomly spawned: green mantis The monster species that never randomly spawned: qŸ’\ The monster species that never randomly spawned: fujin The monster species that never randomly spawned: trap expert The monster species that never randomly spawned: arcade scrub The monster species that never randomly spawned: sticky fungus The monster species that never randomly spawned: iron golem The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 40) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 10) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 12) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 34) Next attribute increase check would have come at turn 4287 Strength training was 0 Dexterity training was 5 Wisdom training was 11 Constitution training was 13 You were paralyzed (-1) You were being chased by the kops. (509) You were prevented from having clairvoyance (0) You were prevented from having quad attacks (0) You were telepathic You had 1000 points of nutrition remaining You had polymorph control You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Monster Polymorphing The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 23:11:05 2017. You could have safely prayed (0) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Reloading(226) panic digging 3 R Prepared(0) phase door 3 R Reloading(272) invoke deity 3 R Reloading(613) Discoveries Amulets amulet of life saving (ecliptic) Weapons orcish spear (crude spear) dark elven bow (black runed bow) orcish bow (crude bow) Armor dwarvish cloak (hooded cloak) gauntlets of reflection (odd pair of gloves) low boots (walking shoes) cloak of turn loss (slowing gown) levitation boots (thick-soled boots) high stilettos (plateau boots) gauntlets of dexterity (shitty gloves) kicking boots (camouflage patterned boots) sedge hat (thinking helmet) helm of opposite alignment (crested helmet) elven boots (fin boots) Scrolls scroll of healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of mana (DUHU DA SHUDI KURU WUTSIYA) scroll of phase door (CHOMASO EMMAI SERBONI EMER) scroll of standard id (HIGH RATE LOWER VOLTAGE IS LOW) scroll of cure (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of earth (I HERE SOMETHING) scroll of destroy armor (M7M6YU) scroll of cure blindness (BWARHARHARHARHAR) Potions potion of gain ability (flowing) potion of blindness called maybe acid (silver) potion of urine (sizzling) potion of healing (dangerous) potion of extra healing (ice-cold) Rings ring of gain strength (PVC) ring of aggravate monster (jasper) Wands wand of polymorph (blooming) wand of mana (shapeless) wand of slow monster called bone slow (bone) Tools leather saddle (saddle) tallow candle (candle) wooden container called container 1 large box called box 1 (wooden box) Gems worthless piece of black glass (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 giant grasshoppers (1 created) 0 flying toasters (1 created) 0 red blobs (1 created) 0 stinking dogs (1 created) a coyote (2 created) 0 large weasels (1 created) 0 little dogs (1 created) 0 vicious wolves (1 created) 0 hidden gas spores (1 created) 0 fluffy cats (1 created) 0 dwarven casters (1 created) 0 zaptroopers (1 created) 0 psych flayers (1 created) 0 deeper ones (1 created) 0 radbeetles (1 created) 0 normal jellies (1 created) a kobold 0 mini leprechauns (1 created) 0 large mimics (1 created) 0 special water nymphs (1 created) a mega goblin 0 sheep (1 created) 2 sewer rats an evasive sewer rat (2 created) a field mouse 0 giant rats (1 created) 2 GRs 0 giant garbage rats (1 created) 0 large ferrets (1 created) a grain vortex 0 worm that walkses (1 created) a generic error (3 created) 0 baby stone dragons (1 created) 0 baby evil dragons (1 created) 0 super-sweet girls in plateau boots (1 created) 0 dutch keepers (1 created) 0 whirlwinds (1 created) 0 unalignment things (1 created) 0 brown growths (1 created) 0 green growths (1 created) 0 quantum patches (1 created) 0 lavender spores (1 created) 0 spore growths (1 created) 0 sub-gnomes (2 created) 0 intermediate gnomes (2 created) 0 gnome lords (1 created) 0 gnomish brigand thieves (1 created) 0 gnomish wizards (3 created) 0 packers (1 created) 0 gnome ladies (1 created) 0 spectral warriors (1 created) 0 Keystone Kops (1 created) 0 Uniform Kops (1 created) 0 Kop Sergeants (3 created) 0 Kop Lieutenants (1 created) 0 RNG Lieutenants (1 created) 0 Kop Kaptains (2 created) 0 koldiers (1 created) 0 Warder Katchers (1 created) a mummy (3 created) 0 newt mummies (1 created) 0 gecko mummies (1 created) 0 giant mummies (1 created) 0 black naga hatchlings (1 created) 0 white naga hatchlings (1 created) 0 red nagas (1 created) 0 black nagas (1 created) 0 tu-tara edgecutters (2 created) 0 cyborg ninja (1 created) 0 slimebesus (1 created) 0 gray oozes (1 created) 0 house snakes (1 created) 0 tapioca snakes (2 created) 0 snakers (1 created) 0 loading snakes (1 created) 0 water moccasins (1 created) 0 blue snakes (1 created) 0 pit vipers (1 created) 0 clear snakes (1 created) 0 nazis (1 created) 0 eight-footed snakes (1 created) a baby monkey 0 gnome zombies (1 created) 0 archers (1 created) 0 zombies (1 created) 0 human adventurers (1 created) 0 incantifiers (1 created) 0 pencil elves (1 created) 0 wereeels (2 created) 0 shopkeepers (1 created) 0 sergeants (1 created) 0 generals (1 created) Medusa (0 times) 0 tortoises (1 created) 0 large eels (1 created) 0 jellyfish (11 created) 0 annoying fish (1 created) 0 thick jellyfish (3 created) 0 leeches (4 created) 0 goldfish (1 created) 0 giant crayfish (1 created) 0 winged eels (1 created) 0 piranhas (4 created) 0 visor piranhas (1 created) 0 giant eels (3 created) 0 pool edge swimmers (1 created) 0 school eels (1 created) 0 eel-lizards (9 created) 0 alligator snapping turtles (1 created) 0 ribbon fish (1 created) 0 sharks (1 created) 0 water dolphins (1 created) 0 giant blue jellyfish (1 created) 0 horseas (1 created) 0 cover fiends (1 created) 0 giant piranhas (1 created) 0 river stalkers (1 created) 0 deformed fish (1 created) 0 giant sharks (1 created) 0 globefish (1 created) 0 krakens (1 created) 0 tentacruels (1 created) 0 corpse fish (1 created) 0 giant octopi (1 created) 0 newts (1 created) 0 geckos (1 created) a rock lizard 0 chameleons (1 created) 0 ochre draconians (1 created) 0 piles of silver coins (1 created) 0 floor grues (1 created) 0 mimicry rubbers (1 created) 0 stronger turrets (1 created) an energy trove (2 created) a health trove 182 creatures born. 16 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 8 times You killed 13 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Master) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Basic) (1 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Basic) (0 of 20) two-handed weapons [Unskilled] (max Basic) (0 of 20) polymorphing [Basic] (max Supreme Master) (20 of 160) devices [Basic] (max Grand Master) (25 of 160) searching [Unskilled] (max Basic) (3 of 20) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Unskilled] (max Master) (5 of 20) missile weapons [Unskilled] (max Master) (0 of 20) martial arts [Unskilled] (max Basic) (7 of 20) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Master) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Master) (0 of 20) flail [Unskilled] (max Basic) (8 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Master) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Master) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Basic] (max Rodney) (20 of 160) occult spells [Unskilled] (max Master) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Bluescreen the Form Changer... You died in The Dungeons of Doom on dungeon level 2 with 12241 points, and 43 pieces of gold, after 746 moves. Killer: a bullet You were level 3 with a maximum of 36 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 12241 Bluescreen-For-Dvp-Fem-Neu died in The Dungeons of Doom on level 2 [max 39]. Killed by a bullet. - [36] 2 193 BSOD2-Con-Hom-Mal-Law died in The Dungeons of Doom on level 3. Killed by falling downstairs. - [13]