E1Z- Player: Bluescreen Game: dnhslex Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-03-14.14:27:17.ttyrec Time: (1521037637) Wed Mar 14 14:27:17 2018 E1Z[?1l>dnhslex by Amy, based on dNethack by Chris_ANG, Copyright 2012-2018  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Restoring save file...--More--F1Ztc*******Ŀ*@**e*)******Ŀ)#ĿĿ><Bluescreen the Stripling St:17 Dx:16 Co:14 In:11 Wi:13 Ch:15 Neutral S:332 Dlvl:3 $:132 HP: 20(20)  Pw: 8(8)  Br:F1Zcv4 AC:-2 Xp:2/25 T:600Velkommen Bluescreen, the vampiric Valkyrie, welcome back to dnhslex!--More--F1Zi: ZAttention: This is an early beta version of dnhslex. Frequent savebreaks are possible. If you manage to get far in the game and don't want to lose your character, message Amy (LarienTelrunya) in #em.slashem.me on Freenode IRC! Syntax: !tell LarienTelrunya please don't break saves until I finish my char --More--G1Z****** *Ŀ *@Press Ctrl^W or type #ward to engrave a warding sign.You feel itchy.I1Z&In what direction? I1Z)I1Z)%You kill the gas spore!)/-\ \-/I1Z:80  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:601))I1ZԼ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:602@J1Za@c - 3 uncursed +0 arrows (in quiver). 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:603J1Z@c - an uncursed +0 arrow (in quiver). 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:604K1Z"<What do you want to wield? [- abc or ?*] K1ZzOUa - an uncursed stained +1 spear (weapon in hand).--More--L1Zw7b - an uncursed +1 bow (alternate weapon; not wielded). 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:604M1ZKYou don't know any wards. 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:604N1Z9 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:605@O1Zh 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:606@P1Z { 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:607P1Zl{ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:608P1ZR { 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:609Q1ZXO 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:610@Q1Z @ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:616Q1Zw  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:622@R1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:623@S1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:624@S1Z1 `@ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:630S1ZNy  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:631T1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:632@U1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:633@U1Ze8  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:634@V1Z^  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:635@W1ZB7 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:636@X1Z> 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:637@X1Zz  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:638@Y1Z7 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:639@l1Z# 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:640@l1Z  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:641Ŀ>@+m1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:642@m1Z  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:643@n1Z_ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:644@n1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:645@n1Z|  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:646@n1ZI This door is locked. 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:646x1Z  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:647@y1Zt 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:649@y1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:650@y1Zs @ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:651y1Z& @ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:658y1Zp  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:661@z1Z @ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:665z1Z  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:671@{1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:672@{1Zv0 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:673@{1Z[ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:674@{1Z{  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:675@|1Zc# |1Z force|1Z&In what direction? |1Z +Break down the door? [yn] (n) |1Z yYou start bashing it with your stained spear. 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:676  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:677  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:678--More--}1ZYou succeed in breaking down the door. 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:679}1Z\ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:680@~1ZAT+ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:681@~1ZÔ,@ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:686~1Z|qy  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:6871ZՎ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:693@1Z%  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:694@1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:695@1Z6\ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:696@1Zߺ ,You fly down along the stairs.--More--1ZĿ Ŀ @ Ŀ Bluescreen the Stripling St:17 Dx:16 Co:14 In:11 Wi:13 Ch:15 Neutral S:430 Dlvl:4 $:132 HP: 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:696  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:6971Z> 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:698@<1ZѰ 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:699@ 1Z_  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:700@ 1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:701<@1Z{ E 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:702Ŀ@  1Z_vI 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:703 Ŀ  @1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:704Ŀ @ Gڿ 1Z <Ŀ@  20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:704You hear crashing rock. 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:705G1Z 20(20)  Pw: 8(8)  Br:4 AC:-2 Xp:2/37 T:706@1ZoYou hit the gnome.You bite the gnome.You kill the gnome!)kirmisher82  22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:706--More--1Z Welcome to experience level 3. 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7071ZY @ Things that are here: a small aklys a conical hat a red gem--More--1Z 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7081Z  Pick up what?  Weapons (')') a - ) a small aklys Armor ('[') b - [ a conical hat Gems ('*') c - * a red gem(end) 1Z6.+1ZQe - a red gem. 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:708You hear crashing rock. 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7091Zq  22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:710)@1ZmBluescreen the Skirmisher St:17 Dx:16 Co:14 In:11 Wi:13 Ch:15 Neutral S:482 Dlvl:4 $:132 HP: 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:726Set suppress_alert to what? 1Z51Z{  22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7261Z#BNote: Please use #quit if you wish to exit the game.--More--1Z7What do you want to ready? [- bci or ?*] 1ZI Never mind. 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7261Z 8 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true] (1 of 5)1Z8 R a - zombies_as_Z [false]  b - hilite_detected [true]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [true]  f - role_obj_names [true]  g - obscure_role_obj_names [true]  h - dnethack_dungeon_colors [true]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [true]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [true]  r - menu_glyphs [true]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [true]  x - paranoid_remove [true] (2 of 5)1Z2 a - perm_invent [false]  b - pickup_thrown [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [true]  f - qwertz_movement [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showborn [true]  j - showbuc [true]  k - showexp [true]  l - show_obj_sym [true]  m - showrace [false]  n - showrealtime [false]  o - showscore [true]  p - show_shop_prices [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [false]  u - standout [false]  v - statuscolors [true]  w - time [true]  x - timed_delay [true] (3 of 5)1ZC+ a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - UTF8graphics [false]  e - use_inverse [false]  f - win_edge [false]  g - verbose [true]  h - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Bluescreen]  role [Valkyrie]  race [vampire]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [Katzenhund]  dogname [Meatdog]  dumpfile [/dgldir/userdata/%n/dnethack/dumplog/%t]  horsename [VWScirocco]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty] (4 of 5)1ZY a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [2=on, DOS compatible]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [unencumbered]  l - pickup_types [$]  m - runmode [run]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5)1Z7 +1Z>Ŀ Ŀ Ŀ  <Ŀ  )ڿ Ĵ Ĵ Ŀ  <ÿ ĿĿ@h>>mBluescreen the Skirmisher St:17 Dx:16 Co:14 In:11 Wi:13 Ch:15 Neutral S:482 Dlvl:4 $:132 HP: 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:726Set suppress_alert to what? 1Z"F1ZE1ZORA1Zf^T1Z+U1Z R1ZB E1Z" _1Z N1Z^]O1Z!T1Zo I1Zk C1ZK E1Z_V1Zc  1Z _1Z V1Z E1ZTR1Z9(1Z 31Z2 ,1Z31Zc,1Z01ZD )1Z)PBad syntax: 0). Enter "?g" for help.--More--1ZɼBad syntax: 3. Enter "?g" for help. 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7261Z Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) 1Z+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoautoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraph1Z,ics use DEC/VT line-drawing characters for the dungeon [FALSE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] null allow nulls to be sent to your terminal [TRUE] --More--1Z try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [FALSE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [TRUE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] rHsafe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than by role [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] --More--1Zxtombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_BORN was set at compile t1Zxime: showborn show numbers of created monsters after the number  vanquished [FALSE] --More--1ZP Boolean option if PARANOID was set at compile time: paranoid_hit ask for explicit 'yes' when hitting peacefuls [FALSE] Boolean option if PARANOID was set at compile time: paranoid_quit ask for explicit 'yes' when quitting [FALSE] Boolean option if PARANOID was set at compile time: paranoid_remove always show menu with the T and R commands [FALSE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: showscore display your approximate accumulated score [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [TRUE] dnethack_dungeon_colors Some levels have colored walls/floor1ZP Js [TRUE] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap --More--1ZƵ lib, whether or not to pause for visual effect. [TRUE] Boolean option if QWERTZ was set at compile time: qwertz_movement replace the y key with z [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Boolean option if WIN_EDGE was set at compile time (tty interface only): win_edge align menus and text windows left instead of right [FALSE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: attack_mode attack, refrain or ask to attack monsters [chat] 1Z[23;1H pacifist -- don't fight anything  chat -- chat with peacefuls, fight hostiles --More--1Z& ask -- ask to fight peacefuls  fightall -- fight peacefuls and hostiles boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest1Z&, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] --More--1Z;pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] sortloot controls the sortloot patch [none]:  full -- All pickup lists of1Z^ items are sorted by item description  loot -- When inventory letters are shown, has no effect.  Otherwise sorts by description  none -- Works the traditional way, like without the patch suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for the 'Q' command that quitting is now done via #quit  (e.g., use suppress_alert:3.3.1 to stop that and any other  notifications added in that version or earlier) default: [(none)] Compound options which may be set only on startup are: --More--1ZcBluescreen the Skirmisher St:17 Dx:16 Co:14 In:11 Wi:13 Ch:15 Neutral S:482 Dlvl:4 $:132 HP: 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:726Ŀ Ŀ Ŀ  <Ŀ  )ڿ Ĵ Ĵ Ŀ  <ÿ Ŀ1Zc[16;23HĿ@h1Z 2 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true] (1 of 5)1Z9~R a - zombies_as_Z [false]  b - hilite_detected [true]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [true]  f - role_obj_names [true]  g - obscure_role_obj_names [true]  h - dnethack_dungeon_colors [true]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [true]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [true]  r - menu_glyphs [true]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [true]  x - paranoid_remove [true] (2 of 5)1Zb2 a - perm_invent [false]  b - pickup_thrown [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [true]  f - qwertz_movement [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showborn [true]  j - showbuc [true]  k - showexp [true]  l - show_obj_sym [true]  m - showrace [false]  n - showrealtime [false]  o - showscore [true]  p - show_shop_prices [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [false]  u - standout [false]  v - statuscolors [true]  w - time [true]  x - timed_delay [true] (3 of 5)1Z3 a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - UTF8graphics [false]  e - use_inverse [false]  f - win_edge [false]  g - verbose [true]  h - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Bluescreen]  role [Valkyrie]  race [vampire]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [Katzenhund]  dogname [Meatdog]  dumpfile [/dgldir/userdata/%n/dnethack/dumplog/%t]  horsename [VWScirocco]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty] (4 of 5)1Z& a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [2=on, DOS compatible]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [unencumbered]  l - pickup_types [$]  m - runmode [run]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5)1Z +1Z)Ŀ Ŀ Ŀ  <Ŀ  )ڿ Ĵ Ĵ Ŀ  <ÿ ĿĿ@hH>mBluescreen the Skirmisher St:17 Dx:16 Co:14 In:11 Wi:13 Ch:15 Neutral S:482 Dlvl:4 $:132 HP: 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:726Set suppress_alert to what? 1Zq 31Zg ,1Zq 31Z0 ,1Z11ZOBad syntax: 1. Enter "?g" for help.--More--1ZBad syntax: 3. Enter "?g" for help. 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7261ZϨ8 Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [false]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [false]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true] (1 of 5)1Z+)R a - zombies_as_Z [false]  b - hilite_detected [true]  c - use_inverse [false]  d - hilite_hidden_stairs [true]  e - hilite_obj_piles [true]  f - role_obj_names [true]  g - obscure_role_obj_names [true]  h - dnethack_dungeon_colors [true]  i - hitpointbar [false]  j - hp_notify [false]  k - IBMgraphics [true]  l - ignintr [false]  m - item_use_menu [true]  n - lit_corridor [true]  o - lootabc [false]  p - mail [true]  q - menucolors [true]  r - menu_glyphs [true]  s - msg_wall_hits [false]  t - null [true]  u - old_C_behaviour [false]  v - paranoid_hit [false]  w - paranoid_quit [true]  x - paranoid_remove [true] (2 of 5)1Z2 a - perm_invent [false]  b - pickup_thrown [true]  c - prayconfirm [true]  d - pushweapon [false]  e - quiver_fired [true]  f - qwertz_movement [false]  g - rest_on_space [false]  h - safe_pet [true]  i - showborn [true]  j - showbuc [true]  k - showexp [true]  l - show_obj_sym [true]  m - showrace [false]  n - showrealtime [false]  o - showscore [true]  p - show_shop_prices [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [false]  u - standout [false]  v - statuscolors [true]  w - time [true]  x - timed_delay [true] (3 of 5)1Z a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - UTF8graphics [false]  e - use_inverse [false]  f - win_edge [false]  g - verbose [true]  h - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Bluescreen]  role [Valkyrie]  race [vampire]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [Katzenhund]  dogname [Meatdog]  dumpfile [/dgldir/userdata/%n/dnethack/dumplog/%t]  horsename [VWScirocco]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty] (4 of 5)1Z  a - attack_mode [chat]  b - boulder [0]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [full]  i - number_pad [2=on, DOS compatible]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [unencumbered]  l - pickup_types [$]  m - runmode [run]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5)1Z* +1Zz Ŀ Ŀ Ŀ  <Ŀ  )ڿ Ĵ Ĵ Ŀ  <ÿ ĿĿ@h >mBluescreen the Skirmisher St:17 Dx:16 Co:14 In:11 Wi:13 Ch:15 Neutral S:482 Dlvl:4 $:132 HP: 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:726Set suppress_alert to what? 1ZF31Z}.1Z31Z.1Z|11ZIFeature change alerts disabled for NetHack 3.3.1 features and prior. 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7262Z# =What do you want to ready? [- bci or ?*] 2ZNever mind. 22(22)  Pw: 15(15)  Br:4 AC:-2 Xp:3/50 T:7262Z *Really save? [yn] (n) 2Z@ySaving...Be seeing you...