Rosy, lawful female homicidal Topmodel ------ ....| ....| .... ....| ....| .... ....| ....| ....| ...>| ....| |....| ....| ,,|....| #,|....| #,|....| #,|....| #,#....| ------ #,#...$| -#--#---.-- #,#%%%%%| #,#....| |.........|##,|11%%.| #,|....| ......[.|,,1..%%%%| #,|....| .......|##1|.%%%%| #,|..... ......| #,#%%%%%| #,#....| ... #,# .%..| #,###-#-#####################################,# %%)%+ #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,@;`# ----- ############################################# [Rosy the Sweet Girl] St9 Dx11 Co6 In7 Wi7 Ch18 TopHomFemLaw S90 Dlvl:2 $0 HP-3(13) Pw9(9) AC7 MC1 Mov8 Sn0 Xp1/10 Wt94/920 T285 Hungry Latest messages The piranha bites you! [-6 -> 7] You displaced Jasajeen. You hear some noises. You hear some noises in the distance. You hear some noises. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) X a xorn (mini xorn, in a wall) (base level 0) Accessing Pokedex entry for mini xorn... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment 0. Very slow (6). Normal generation, with frequency 5. No resistances. Leaves no corpse. Genocidable, breathless, amphibious, phasing. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d1, bite - ordinary physical Pick an object. Done. What do you want to wield? [- a-cklo or ?*] You are empty handed. You begin bashing monsters with your bare hands. You kill the mini xorn! You hear some noises in the distance. You hear some noises. The piranha bites you! You die... Your inventory Weapons a - an i-uncursed +0 dwarvish spear (alternate weapon; not wielded) {12} b - an i-uncursed +0 rifle {12} c - 49 i-uncursed +0 bullets named Great Potato Iron (in quiver) {1} k - an i-uncursed +0 morning star {48} l - an i-blessed +1 knife {2} o - the 8-uncursed +0 shotgun named Invisible Maker {15} Armor d - a l-uncursed +0 pair of leather peep-toes (being worn) {4} Comestibles m - 2 v-uncursed pears {0} Scrolls f - 5 ? uncursed scrolls of healing {0} g - 4 ? uncursed scrolls of mana {0} h - 3 ? uncursed scrolls of phase door {0} i - 2 ? uncursed scrolls of standard id {0} j - a ? uncursed scroll of cure {0} Wands n - a m-uncursed wand of draining (3:1) {0} Tools e - a l-uncursed leather saddle {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: quad attacks You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 49 Monsters only dropped their musable items with 12% chance Monsters only dropped their equipment with 92% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 91% Implant drop chance was reduced to 82% Weapon drop chance was reduced to 97% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 95% chance The following skill was limited to skilled proficiency: elemental spells The following skill became untrainable if you tried to train it too early: whip (turn 69) The following skill became untrainable if you tried to train it too early: chaos spells (turn 225) The following skill became harder to train at higher skill levels: occult spells Heavy curses were more common by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 20722 Monster spawn increase reached its maximum at turn 191758 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9243024 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: amnesiac (freq bonus 16) The monster species that spawned more often: stone bombard devil (freq bonus 8) The monster species that spawned more often: flesh spawner (freq bonus 12) The monster species that spawned more often: hauled evidence atoning incommoding rocketed (freq bonus 18) The monster species that spawned more often: hare (freq bonus 3) The monster species that spawned more often: hehehe-he guy (freq bonus 5) The monster species that spawned more often: explosive breeder (freq bonus 4) The monster species that spawned more often: holmium unappealing inimically (freq bonus 4) The monster species that spawned more often: kobold barlord (freq bonus 3) The monster species that spawned more often: dimmer (freq bonus 28) The monster species that spawned more often: kaam wall (freq bonus 15) The monster species that spawned more often: warthog (freq bonus 18) The monster species that spawned more often: raven (freq bonus 8) The monster species that spawned more often: tiamat dragon (freq bonus 4) The monster species that spawned more often: ogre sword artist (freq bonus 4) The monster species that spawned more often: amnesia turret (freq bonus 4) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 2) The monster species that spawned more often: scarlet missingno (freq bonus 8) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 14) The monster species that spawned more often: leocentaur chief (freq bonus 18) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster species that never randomly spawned: game over monster The monster species that never randomly spawned: golden eye The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: sue colony The monster species that never randomly spawned: chained clan The monster species that never randomly spawned: wimpy naga hatchling The monster species that never randomly spawned: domestic orc warchief The monster species that never randomly spawned: unguarded assessor faraday The monster species that never randomly spawned: president wight The monster species that never randomly spawned: flying hydra The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: stat decrease (desaturated) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 7) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 20) The RNG hath decreed that this item was generated more often: mythical sable ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 4) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 16) The RNG hath decreed that this item was generated more often: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN, freq bonus 15) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 18) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 2) Trap randomization happened for 1 in 487 traps Next attribute increase check would have come at turn 820 Strength training was 3 Dexterity training was 2 Wisdom training was 31 Constitution training was 3 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were warned You had 392 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 90 spells Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Speedy Gonzales The version you were playing was: Unix SlashEMExtended Version 2.5.5 (f221d662) - last build Mon Sep 2 05:25:14 2019. You could have safely prayed (96) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Not Ready(7792) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) s-pressing 1 O Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (engraved helmet) * skullcap (speechpipe helmet) * flack helmet (deformed helmet) * crystal helm (full helmet) * mining helm (fearsome helmet) * field helm (nano helmet) * helm of safeguard (silk helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (black gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (english gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (cast iron boots) * field boots (heap of shit boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (SABRA BRIATHA BRISARA) scroll of mana (CUNAFV ANONONYRXV) scroll of phase door (LEP GEX VEN ZEA) scroll of standard id (JUMP OFF A BRIDGE) scroll of cure (PHAM NUWEN) * scroll of extra healing (POWER RAISED BY THINK FOR) * scroll of greater mana restoration (STOP IN THE RACE SLIDE) Wands wand of draining (terminal) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) 0 giant ticks (1 created) 0 flightless birds (1 created) 0 minidemons (1 created) an eightlegger (4 created) 0 nibble worms (1 created) 0 bugger errors (1 created) a group bug 0 one-winged bats (1 created) 0 blue patches (1 created) 0 yellow growths (1 created) 0 green growths (1 created) 0 sanity mummies (1 created) 3 mini xorns 0 regular humans (1 created) 0 squeak babes (1 created) 0 redguard girls (1 created) 0 shopkeepers (1 created) 0 wet hatas (1 created) 0 graceful mussles (1 created) 0 piranhas (1 created) 0 newts (1 created) 0 piles of dimes (1 created) 0 floor grues (1 created) 0 stationary walls (2 created) 0 novice roll walls (1 created) 0 novice medium walls (1 created) 0 newborn rub monsters (2 created) 35 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) techniques [Unskilled] (max Expert) (8 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (21 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (2 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Rosy the Topmodel... You died in The Dungeons of Doom on dungeon level 2 with 90 points, and 0 pieces of gold, after 285 moves. Killer: a monster (piranha) You were level 1 with a maximum of 13 hit points when you died. You reached the 27th place on the top 10000 list. No Points Name Hp [max] 1 1987129 Marian-Dis-Tro-Fem-Cha died in The Dungeons of Doom on level 47 [max 52]. Killed by a monster (black poison). - [195] 2 271661 Ulfric-Sto-Dra-Mal-Neu died in The Dungeons of Doom on level 25 [max 48]. Killed by a monster (bright cyan missingno), while praying unsuccessfully. - [134] 3 116269 Martin-Trs-Jav-Fem-Law died in Space Base on level 12 [max 13]. Killed by a monster (mysterious girl). - [109] 4 61052 Sizzle-Sma-Ski-Mal-Law died in The Dungeons of Doom on level 28 [max 43]. Killed by a monster (black driver with the backpack called The fluffy little-girl sandals can kick my shins very beautifu). - [142] 5 52264 KonradZuse-Sof-Col-Mal-Law died in Space Base on level 40. Killed by molten lava. - [30] 6 31448 Heike-Cyb-Liz-Fem-Neu died in Space Base on level 44. Killed by a blast of lightning. - [132] 7 22669 Linus-Wei-Dvp-Mal-Neu died in Space Base on level 18. Killed by a monster (yith demon). - [135] 8 22274 Marc-Ast-Mus-Mal-Cha died in Space Base on level 37. Killed by a monster (silver dragonfly). - [52] 9 17570 WhiteHatMi-Cra-Spi-Mal-Law died in Space Base on level 21. Killed by a monster (petty troll). - [65] 10 15408 Melek-Xel-Hca-Fem-Cha died in Space Base on level 25. Killed by a monster (petty brute), while sleeping. - [121] 25 129 metanite64-Zyb-Asg-Mal-Cha was poisoned in The Dungeons of Doom on level 1. Poisoned by a rotted hidden kobold corpse. 35 [35] 26 94 al-Bar-Asg-Mal-Cha quit in The Dungeons of Doom on level 1. 40 [40] 27 90 Rosy-Top-Hom-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (piranha). - [13]