Xi Jinping, chaotic male chiquai Empath ---------------------------- ###|..........................| --------------- #,,-..........................| |.............| ----- #,,|>.........................| |.{...........| |...| #,,----|----------------------- |.............| |...| ##,,,# #,# -----------## ###|.............| |...| ###,,#,##### |....#....-,,# #,,..............| ---...| ##,,(##,,## +.#.#....#|#,# ###|.............| |.....| #,,## ##.,# #|.......#..,,# |.............| +.....| #,## ##,## #,..#.#...#.|,,# |.............| |.....|###,# #,,,# ,,## #,-----------,,# ------.-------- .......,#,,# ##,#############,,############,,,,,,,,,# #,,## ###,,,# -------,,,## ,,,,,,,,,,,,,,,,,,,,,,,,,,,##--------,# ##,%######,,,,## ,,,### ,###########,#-------+---,##|..F...|,# ##,##,,,,,##,# #,## #,,..........-,,,.......|,# #,--.------.-- #^# . ###|.........|,##|......|,# #,....[......| |.........| .......|,# ##|.%.<[.....| ----------- ---%----,# |..........| , ,,w,,,,,# ------------ ### ,,@,#### ##,, ,, .#|# .. ... ... .... .... ....| ....| ----- [Xi Jinpin the Thought Catcher] St8 Dx11 Co9 In16 Wi10 Ch7 EmpChuMalCha+N S10223 Space Base:8 $0 HP-9(57) Pw23(85) AC-10 MC2 Mov12 Sn0 Xp8/2428 Wt1005/1460 T3666 Paralyzed Latest messages The toemodel slams her leather peep-toes against your shins! [-3 -> 18] [-2 -> 16] The toemodel kicks you! The toemodel slams her leather peep-toes against your shins! [-8 -> 9] Warning: HP low! [-1 -> 8] Warning: HP low! Your iron skull cap blocks the toemodel's attack. The toemodel kicks you! The toemodel slams her leather peep-toes against your shins! You hear the howling of the CwnAnnwn... [-6 -> 2] Warning: HP low! [-1 -> 1] Warning: HP low! The toemodel kicks you! The toemodel slams her leather peep-toes against your shins! You die... Your inventory Amulets P - a m-cursed amulet versus poison (being worn) {0} Weapons a - an i-uncursed +4 knife (weapon in hand) {2} e - 3 i-uncursed +0 knives {6} o - a w-uncursed +2 elven dagger {4} z - 2 i-uncursed +0 orcish daggers {8} X - a ] uncursed +0 brittle spear {50} Armor c - a m-cursed +0 metal lamellar armor (being worn) {160} A - the ` blessed strongly greased +7 RapiRapi named Pitblood Thirst {30} Q - an i-uncursed +0 orcish helm (being worn) {12} R - an i-heavily cursed -1 orcish shield (being worn) {20} S - a c-uncursed +0 dwarvish cloak (being worn) {4} V - an i-blessed +2 pair of iron shoes (being worn) {20} Comestibles b - 14 v-uncursed grapes {0} w - a % cursed lizard corpse {10} B - a % uncursed tripe ration {0} D - 2 i-cursed pears {0} N - a % uncursed rock lizard corpse {10} W - a % cursed tripe ration {0} Scrolls j - 10 ? uncursed scrolls of healing {0} k - 5 ? uncursed scrolls of mana {0} m - 2 ? uncursed scrolls of standard id {0} n - a ? uncursed scroll of cure {0} r - 3 ? uncursed scrolls of phase door {0} K - a ? blessed scroll of teleportation {0} O - a ? uncursed scroll of enchant weapon {0} Potions q - a * uncursed finalized potion of restore ability {0} E - a * uncursed finalized potion of gain ability {0} U - a * heavily cursed burnt diluted potion of ESP {0} Rings T - a ` cursed -3 ring of gain constitution {0} Wands p - a ? uncursed wand of fear called floating ?! (0:-2) {0} x - an a-uncursed wand of healing called star-tipped heal (0:7) {0} F - a l-uncursed wand of digging (0:3) {0} Tools l - a w-uncursed large box called regular box {669} u - an i-uncursed skeleton key {0} Contents of the large box called regular box: a m-uncursed wand of create familiar (0:2) {0} a * uncursed potion of healing {0} a * uncursed finalized potion of healing {0} a ? uncursed spellbook of levitation (0:1) {0} a v-blessed fortune cookie {0} a c-uncursed blindfold {0} a * uncursed potion of cure insanity {0} 2 * uncursed finalized potions of Jolt Cola {0} a ? blessed finalized spellbook of cure sickness (0:4) {0} a ? uncursed spellbook of light (0:1) {0} a ? uncursed spellbook of radar (0:2) {0} a ? uncursed spellbook of blank paper (0:2) {0} a ? uncursed spellbook of haste self (5:4) {0} a ? uncursed spellbook of tactical nuke named out (0:0) {0} a ? uncursed scroll of blank paper {0} a ? blessed scroll of healing {0} a v-uncursed cram ration {0} 2 % uncursed lichen corpses {40} a v-heavily cursed cram ration {0} a m-uncursed tin of kobold caster meat {0} a c-uncursed +0 elven toga {1} a l-cursed -3 robe called probably normal robe {16} a m-cursed +0 sturdy plateau boot for girls {10} 4 * uncursed +0 orcish spears {48} an i-cursed +0 orcish dagger named maybe cursed {4} 3 * heavily cursed -1 orcish spears {36} a m-uncursed +0 catapult {2} an i-uncursed +0 short sword {12} 151 g-gold pieces {0} Final attributes You have strayed Your alignment was -2 Your max alignment was 21 You carried 0 sins Scroll identification only worked 100 times out of 135 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 82% Wand drop chance was reduced to 91% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 96% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 92% chance The following skill was trained at one fifth the usual rate: matter spells The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 44232) Heavy curses were more common by 23% Number of artifacts generated was 1 Number of fake artifacts generated was 8 Monster spawn increase started at turn 27572 Monster spawn increase reached its maximum at turn 134229 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6522900 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: kobold (freq bonus 3) The monster species that spawned more often: hunting beast (freq bonus 24) The monster species that spawned more often: soft growth (freq bonus 16) The monster species that spawned more often: cyborg ninja (freq bonus 30) The monster species that spawned more often: pakistani eroticizing (freq bonus 10) The monster species that spawned more often: flashlamp adaptation gong (freq bonus 32) The monster species that spawned more often: +3 vm barrier (freq bonus 7) The monster species that spawned more often: nausea wort (freq bonus 10) The monster species that spawned more often: hobbit (freq bonus 48) The monster species that spawned more often: natsukemono (freq bonus 32) The monster species that spawned more often: zap golem (freq bonus 24) The monster species that spawned more often: smaller velociraptor (freq bonus 42) The monster species that spawned more often: big ghost (freq bonus 10) The monster species that spawned more often: vicious mushroom (freq bonus 8) The monster species that spawned more often: intelligent piercer (freq bonus 10) The monster species that spawned more often: excruciating roquefort (freq bonus 36) The monster species that spawned more often: Undead Kop (freq bonus 14) The monster species that spawned more often: disease cloud (freq bonus 4) The monster species that spawned more often: arced vivisectional (freq bonus 5) The monster species that spawned more often: screamer (freq bonus 10) The monster species that spawned more often: calderon arctic (freq bonus 24) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 5) The monster species that never randomly spawned: multi-hued spore The monster species that never randomly spawned: desert kobold The monster species that never randomly spawned: red snake The monster species that never randomly spawned: adventurer growth The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: nonbending abasing The monster species that never randomly spawned: sistrum toenailed The monster species that never randomly spawned: boohooing industry The monster species that never randomly spawned: bossism sunnily The monster species that never randomly spawned: hepton The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: stalactite (SHIUNIT) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 4) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 2) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of da gusha (screwed, freq bonus 2) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 11) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: longing stone (gray) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: chaos terrain (illusory) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: tarmustrokingnora trap (freq bonus 2) Trap randomization happened for 1 in 289 traps Next attribute increase check would have come at turn 3857 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 50 Your sanity was 0 You were sleep resistant You were poison resistant You were paralyzed (-1) You had not decided on your sexuality yet Your chance to block was 8% You recognized peaceful creatures You were telepathic You were warned You had automatic searching You had 2235 points of nutrition remaining You were stealthy You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Grolla Seyfarth, Pamela & Carl Arwig and Iris Sepperin Your deity was Iris Sepperin The version you were playing was: Unix SlashEMExtended Version 2.4.8 (02fb7d7e) - last build Sun Apr 7 09:58:30 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - radar 4 divine 55% 274% b - light 1 divine 45% 276% c - haste self 3 body 48% 214% d - cure sickness 3 healing 48% 109% e - directive 4 occult 55% 269% f - levitation 4 body 55% 96% g - tactical nuke 6 chaos 98% 86% Techniques known in the end Name Level Status surgery 8X Prepared(0) reinforce memory 8X Prepared(0) healing hands 8X Prepared(0) calm steed 8X Prepared(0) appraisal 8 R Not Ready(2902) panic digging 8 R Not Ready(4746) phase door 8 R Reloading(645) invoke deity 8 R Prepared(0) chi healing 6X Reloading(811) turn undead 4X Prepared(0) draw blood 2X Prepared(0) Discoveries Amulets amulet versus poison (adamant) Weapons elven dagger (runed dagger) orcish dagger (crude dagger) orcish spear (crude spear) Armor robe called probably normal robe (orange robe) glaring cloak called slow digestion? orcish helm (iron skull cap) orcish shield (red-eyed shield) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of healing (YOU DIDNT DEFEAT THE QUEEN) scroll of mana (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of phase door (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of standard id (BUFF DEDEDE) scroll of cure (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) * scroll of extra healing (KAME HAME HA) * scroll of greater mana restoration (ADE EXPIRIUS) scroll of teleportation (PIETEIKUMU KLUDA) scroll of hybridization (ZOUCH ZOUKI TO PARY) scroll of destroy armor (SUOMI MAINITTU TORILLA TAVATAAN) scroll of enchant weapon (CRITICAL HIT) scroll of blank paper (unlabeled) Spellbooks spellbook of radar (commanded) spellbook of haste self (accusory) spellbook of directive (court) spellbook of light (chaos-inducing) spellbook of cure sickness (ordering) spellbook of tactical nuke (propaganda) spellbook of levitation (raw) spellbook of blank paper (plain) Potions potion of Jolt Cola (soapy) potion of healing (sizzling) potion of cure insanity (grog) potion called yeah acid, duh (camo) potion of full healing (bayberry) potion called stun, vapor (vapor) potion of restore ability (finicky) potion of gain ability (coffee) potion of ESP (present) Rings ring of gain constitution (desaturated) Wands wand of healing called star-tipped heal (star-tipped) wand of digging (hawthorn) wand of fear called floating ?! (floating) wand of create familiar (deformed) Tools magic whistle called magic (whistle) large box called regular box (wooden box) skeleton key (key) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: levels 6 to 8 Level 8: <- You are here Vanquished creatures 0 memants (1 created) 0 wax bees (1 created) 0 normal ants (2 created) a giant force ant 0 pestyblobs (1 created) a portbeamtrice a pyrolisk 0 parrots (1 created) 0 thick jackals (3 created) 0 foxes (1 created) 4 exploding jackals (5 created) 0 aes (1 created) 0 gang guys (1 created) a wolf cub a floating eye (2 created) 0 cat clouds (1 created) a gobhoblin a hobbit merchant 2 hobbits a dwarf (2 created) a porter flying dwarf a bloating dwarf a mutant human a basher 0 sabermen (1 created) 0 manes (2 created) a kobold (2 created) 0 knifolds (1 created) 2 pack kobolds 0 whnases (1 created) a reston (2 created) 0 small kobolds (1 created) 0 large kobolds (1 created) a rapold 2 large group kobolds 0 cross kobolds (1 created) 0 rock kobolds (1 created) a geckechaun a baby mimic (2 created) 0 destructomondaines (1 created) 0 neevils (1 created) 0 wood nymphs (1 created) 0 wild change nymphs (1 created) 2 squad nymphs (9 created) a goblin 0 marine goblins (6 created) a cave goblin 0 goblin windmages (1 created) 0 alien eggs (1 created) 0 porcupos (1 created) 0 lambs (1 created) 0 funny boars (1 created) 2 sewer rats (4 created) 2 mine giant rats 3 drains rats (4 created) 2 evasive sewer rats a visor sewer rat a rabbit 0 black rats (1 created) a hamster a hare 2 giant garbage rats a quill rat a squirrelhorn 2 ferret kits a ferret 2 giant pack rats (1 created) 0 yellow centipedes (1 created) a stalactoid a mutated plant 0 lame horses (1 created) 0 wild horses (1 created) a minor mist cloud 0 violet vorticeses (1 created) 2 armored larvae 0 toemodels (1 created) a fictional bug a stone bug 0 arc bugs (2 created) 0 frenzy mammals (1 created) 0 zuubies (1 created) 0 grounded parrots (1 created) 0 cylon centurions (1 created) 0 baby shimmering dragons (2 created) a baby red dragon a baby black dragon a beginner elemental an emu 2 lichens (1 created) a sicklichen (0 created) a stalking lichen (0 created) 0 spore lichens (1 created) a digestolichen (0 created) 0 orange fungi (1 created) 0 golden molds (1 created) 0 golden growths (1 created) a red mold (0 created) 2 red growths (1 created) a reddish growth 0 sucker force patches (1 created) 0 shriekers (1 created) 0 sub-gnomes (2 created) a back pew 0 satanic gnomes (1 created) a little grey alien a gless child 0 small glesses (1 created) 0 New Kops (1 created) 0 Undead Sergeants (2 created) 10 mummies (11 created) an adom mummy 0 sanity mummies (1 created) a dcss mummy 3 tanglederp mummies (4 created) a newt mummy (2 created) a sally-line 3 kobold mummies (4 created) a tomb mummy an orc mummy 0 definitely not orc mummies (1 created) 0 mummics (1 created) 2 human mummies 0 spammer mummies (1 created) 0 ogre mummies (2 created) 0 chiropteran mummies (1 created) 0 giant mummies (1 created) 0 petty mimic mummies (1 created) a house snake 0 tiny trolls (1 created) 0 baby umber hulks (9 created) 0 beginner horrors (1 created) 0 noob horrors (2 created) 0 lesser umber hulks (4 created) 0 lesser visor hulks (4 created) 0 umber ponies (4 created) 0 ugods (2 created) 0 medium hulks (1 created) 0 nethackfour horrors (1 created) 4 low wights 4 maeinses 0 wrumphi (1 created) 0 weremonkeys (1 created) 0 tundra bear cubs (1 created) a sour ape 0 apes (1 created) 7 kobold zombies (8 created) a ghey kobold zombie an ossium animatum 0 controllers (1 created) a newt zombie 2 gnome zombies (3 created) a crawling claw 0 dwarf zombies (2 created) 0 creeping 42's (1 created) 0 grunthack zombies (1 created) 0 helper zombies (1 created) 2 zombies (3 created) 0 weaum zombies (1 created) 0 hungry dead potatoes (1 created) 0 fly golems (1 created) 0 resin golems (1 created) 0 friendly adventurers (1 created) a human thief a zero gunnhild a weary-looking traveler a cross-eyed mage a weremonkey (0 created) an egymid 0 nurses (1 created) 0 shopkeepers (1 created) 14 minighosts (15 created) 0 immoshades (3 created) 2 sin images 0 baby boos (1 created) 0 pudding spirits (1 created) 0 mana stealers (2 created) 0 small boos (1 created) a chaser shadow (2 created) 0 midghosts (3 created) 0 lost souls (2 created) 0 tamable ghosts (1 created) a passive ghost 0 insulting ghosts (1 created) a gene jinn a hata-hata 0 twens (1 created) a rock lizard a baby crocodile a large frog a lizard a colorless mushroom patch 0 pi plants (1 created) 0 wandering cacti (1 created) 0 inedible slime molds (1 created) a novice dark wall 0 nevap speakers (1 created) 2 dart turrets 315 creatures born. 159 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 16 times You eaten food with animal by-products 13 times You eaten meat 13 times You were an atheist You never prayed to the gods You hit with a wielded weapon 255 times You killed 138 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Expert) (30 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (37 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Grand Master) (49 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Expert) (134 of 160) knife [Basic] (max Expert) (136 of 160) short sword [Basic] (max Expert) (52 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Master) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Basic] (max Wizard) (71 of 160) divination spells [Basic] (max Master) (77 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (47 of 160) occult spells [Basic] (max Expert) (28 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Xi Jinping the Empath... You died in Space Base on dungeon level 8 with 10208 points, and 151 pieces of gold, after 3666 moves. Killer: asian peep-toe You were level 8 with a maximum of 57 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 22274 Marc-Ast-Mus-Mal-Cha died in Space Base on level 37. Killed by a monster (silver dragonfly). - [52] 2 10208 Xi Jinping-Emp-Chu-Mal-Cha died in Space Base on level 8. Killed by an asian peep-toe. - [57]