Dschingis Khan, neutral male mushroom Courier ,,# ------------------------------,# |............................|,# |............................|,,# ----------------------- |............................|#,## |.....................| |............................|#,,# #.....................| |............................|##,###,|....................d|,, |.............................,,,,,,,-..................@a.-,, ------------------------------#######------#----------------,, ,,,---#-------- ##,|.....{....|## ###### #,$...)......-,## #,,,,# ,,|..........|,,# ####,# |..........|#,# #,# ------------#,# #,# #,,######## #,# ,,,#,,,,,,,, #,# ##,####,,,,` #,# #,, ##,## #,# ,,,,, #,# ,,,--------- #,# #,|.......| ---------------,# #,|.......|,|.............|,# #,........-,|..............,# #|.......|,|.............|# |.......|,-.......<|....| -----...|#|.............| ----- --------------- [Dschingis the Vault Dweller] St4 Dx9 Co9 In6 Wi6 Ch9 CouMusMalNeu S135 Dlvl:1 $27 HP0(14) Pw10(10) AC10 MC0 Mov10 Sn0 Xp2/27 Wt12/860 T521 Weak Latest messages You hit the jelly bee. The jelly bee misses Meatdog. The jelly bee stings you! [-2 -> 9] Meatdog misses the jelly bee. The jelly bee stings Meatdog. You miss the jelly bee. The jelly bee misses. Meatdog misses the jelly bee. (2x) The jelly bee misses Meatdog. The jelly bee stings you! [-1 -> 8] Meatdog misses the jelly bee. The jelly bee stings you! [-1 -> 7] You hit the jelly bee. The jelly bee misses Meatdog. The jelly bee stings you! The jelly bee's sting was poisoned! You die... Your inventory Weapons a - an i-uncursed +0 knife {2} b - an i-uncursed +0 stiletto (weapon in hand) {2} c - 20 i-uncursed +0 bullets (in quiver) {0} m - an i-uncursed +0 pistol (alternate weapon; not wielded) {8} Comestibles k - 3 v-uncursed apples {0} Scrolls f - 3 ? uncursed scrolls of healing {0} g - 4 ? uncursed scrolls of mana {0} h - 3 ? uncursed scrolls of phase door {0} i - 2 ? uncursed scrolls of standard id {0} j - a ? uncursed scroll of cure {0} o - a ? blessed scroll of phase door {0} p - a ? uncursed scroll of enthronization {0} Spellbooks l - a ? uncursed spellbook of stone to flesh (0:2) {0} Potions d - a * uncursed potion of Jolt Cola {0} e - a * uncursed greased finalized potion of Jolt Cola {0} Final attributes You have transgressed Your alignment was -11 Your max alignment was 12 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: corrosivity You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 165 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 35% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 25% Amulet drop chance was reduced to 57% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 81% Tool drop chance was reduced to 57% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: body armor (turn 1) The following skill became untrainable if you tried to train it too early: martial arts (turn 8856) The following skill became untrainable after a while: devices (turn 42715) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 36408) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 16955 Monster spawn increase reached its maximum at turn 68526 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 537840 The monster class that cannot be genocided was piercer The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: ivysaur (freq bonus 20) The monster species that spawned more often: bramble hulk (freq bonus 15) The monster species that spawned more often: amalgamate incontinency (freq bonus 12) The monster species that spawned more often: cold hound (freq bonus 36) The monster species that spawned more often: Bastard Operator From Hell (freq bonus 4) The monster species that spawned more often: grandmaster ghost (freq bonus 40) The monster species that spawned more often: blink mushroom (freq bonus 10) The monster species that spawned more often: real inferno hound (freq bonus 18) The monster species that spawned more often: silver beetle (freq bonus 18) The monster species that spawned more often: corrosive beam (freq bonus 15) The monster species that spawned more often: dingo puppy (freq bonus 27) The monster species that spawned more often: Mahadeva (freq bonus 10) The monster species that spawned more often: orange ray (freq bonus 6) The monster species that spawned more often: tortoise (freq bonus 10) The monster species that spawned more often: steam-powered rifle sentry (freq bonus 15) The monster species that spawned more often: analgesic stalk (freq bonus 36) The monster species that spawned more often: ultramarine stalk (freq bonus 10) The monster species that spawned more often: unfair elder priest (freq bonus 15) The monster species that spawned more often: sicklichen (freq bonus 10) The monster species that spawned more often: gummed unalarmed (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster species that never randomly spawned: quoth clasp The monster species that never randomly spawned: tar growth The monster species that never randomly spawned: psytex The monster species that never randomly spawned: administrational emporia The monster species that never randomly spawned: tyrannosaur The monster species that never randomly spawned: stalactite piercer The monster species that never randomly spawned: fourk nymph The monster species that never randomly spawned: scandal recutting soothest The monster species that never randomly spawned: flame spirit The monster species that never randomly spawned: efreet sultan The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 16) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 24) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 29) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 3) The RNG hath decreed that this item was generated more often: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE, freq bonus 7) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 9) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 3) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: implant of enforcing (underwhelming) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 8) Trap randomization happened for 1 in 215 traps Next attribute increase check would have come at turn 969 Strength training was 17 Dexterity training was 6 Wisdom training was 6 Constitution training was 17 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having corrosivity (0) You hungered rapidly You had 57 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.4.7 (d5603cc6) - last build Sun Mar 17 07:44:58 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(15) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of healing (U HAVE MAIL) scroll of mana (LOMA ZATH AION ACHTHASE MA) scroll of phase door (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (HACKEM MUCHE) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (CURSED TIN OF COCKATRICE MEAT) scroll of enthronization (ALPHABET SOUP LETTER SALAD) Spellbooks spellbook of stone to flesh (defiled) Potions potion of Jolt Cola (tesco value) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jelly bees (2 created) an acid blob 3 jackals (4 created) 0 weasels (1 created) 0 little dogs (1 created) 0 hurkles (1 created) 0 easy piercers (1 created) 2 sewer rats a hare 2 flapbats 0 blue molds (1 created) 0 sub-gnomes (1 created) 0 kobold zombies (1 created) 0 shopkeepers (1 created) 0 twens (1 created) a gecko 0 piles of worthless coins (1 created) 0 dream-beams (1 created) 24 creatures born. 10 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 7 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (34 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Dschingis Khan the Courier... You died in The Dungeons of Doom on dungeon level 1 with 133 points, and 27 pieces of gold, after 521 moves. Killer: jelly bee You were level 2 with a maximum of 14 hit points when you died. You reached the 49th place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 222652 Urbaldi-Con-Teu-Mal-Law died in The Dungeons of Doom on level 14. Killed by a kick in the nuts. - [91] 5 143076 Leon-Trs-Dry-Mal-Cha died in Sokoban on level 6 [max 11]. Killed by a wand of striking. - [115] 6 103753 Mizumo-Soc-Jap-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a monster (invisible soldier ant), while sleeping Go Team Ant!. - [139] 7 91042 Nino-Wal-Ita-Mal-Cha died in Space Base on level 14. Killed by a blast of lightning. - [108] 8 70034 Almuth-Dem-Gol-Fem-Neu died in The Dungeons of Doom on level 5. Killed by a monster (multi xorn), while helpless. - [159] 9 69021 Ludwig-Elm-Ele-Mal-Neu died in The Gnomish Mines on level 12. Killed by disturbing their deity. - [93] 10 57652 G-cheater-Sco-Wor-Mal-Neu died in The Dungeons of Doom on level 4 [max 6]. Killed by an icy touch. - [146] 47 164 aaml-Zyb-Esp-Fem-Cha quit in The Dungeons of Doom on level 1. 35 [36] 48 133 BSOD2-Unb-Arg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [45] 49 133 Dschingis -Cou-Mus-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a jelly bee. - [14] 50 118 cartwheel-Dea-Alc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (troll). - [18] 51 113 Lisa-Fem-Gru-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (girly girl), while panic digging. - [25]