BadPit, chaotic female bastard YSexymate ----------- |.))))))))| |..).[))))| |))))).)))| --------- |.......@@| |....<..| ---------|- |....%..| #,,# |.......| ##,# |.......| #,# -.-.-.--- #,# ##,, #,# ,,,,, #,# ,,## -.-.-.--- ---.......| |.........| |.......... |.........| |.......--- --------- [BadPit the Flutty] St6 Dx11 Co15 In16 Wi6 Ch10 SexBasFemCha Dlvl:3 $116 HP0(34) Pw23(23) AC-2 Exp4 T1637 Glb Latest messages Fleac thrusts her pronged polearm. Your small shield blocks Fleac's attack. Fleac thrusts her pronged polearm. Fleac misses. In what direction? [47896321><] You kick Fleac. Fleac thrusts a pronged polearm. You are hit by a pronged polearm. [-1 -> 13] Fleac thrusts a pronged polearm. You are hit by a pronged polearm! [-5 -> 8] Fleac thrusts her pronged polearm. Fleac hits you! You hear the wailing of the Banshee... [-7 -> 1] Warning: HP low! Fleac thrusts a pronged polearm. You are hit by a pronged polearm. You die... Your inventory Weapons c - an uncursed +0 pistol {8} d - 93 uncursed +0 bullets (in quiver) {2} e - an uncursed +0 club {12} s - a blessed +1 crossbow {20} t - 39 uncursed +0 darts {0} u - an uncursed +4 orcish short sword {12} Armor a - the uncursed +7 pair of feminine pumps named Zues' Holy Shards (being worn) {4} f - an uncursed +0 leather armor {60} o - an uncursed +0 pair of gnomish boots {4} p - an uncursed +0 small shield (being worn) {12} q - an uncursed +1 gnomish suit (being worn) {20} w - a cursed -3 pair of oilskin gloves (being worn) {4} Comestibles i - 6 uncursed Hacker's Foods {0} Wands g - an uncursed wand of magic missile (0:0) {0} h - an uncursed wand of striking (2:19) {0} Scrolls j - 4 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 3 uncursed scrolls of standard id {0} r - a blessed scroll of mana {0} Tools b - an uncursed condome (being worn) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 17 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 36% Amulet drop chance was reduced to 82% Armor drop chance was reduced to 74% Tool drop chance was reduced to 56% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: spirituality (turn 15) The following skill became untrainable if you tried to train it too early: axe (turn 90) The following skill became untrainable after a while: polearms (turn 51788) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 15307) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 30019 Monster spawn increase reached its maximum at turn 113832 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8029768 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: Holy Planetar (freq bonus 4) The monster species that spawned more often: escalate clarence gonorrheal proximity (freq bonus 24) The monster species that spawned more often: blind melon (freq bonus 16) The monster species that spawned more often: ghetto bloomiest (freq bonus 24) The monster species that spawned more often: recommencement boarded (freq bonus 10) The monster species that spawned more often: plasma force patch (freq bonus 30) The monster species that spawned more often: cursing eye (freq bonus 15) The monster species that spawned more often: ruinable sojourning ameliorated (freq bonus 48) The monster species that spawned more often: Lily (freq bonus 18) The monster species that spawned more often: shy asian girl (freq bonus 6) The monster species that spawned more often: squeaker (freq bonus 36) The monster species that spawned more often: CD-ROM dragon (freq bonus 18) The monster species that spawned more often: giant sapphire frog (freq bonus 24) The monster species that spawned more often: purple pudding (freq bonus 12) The monster species that spawned more often: rawrog (freq bonus 24) The monster species that spawned more often: fieriest logicized (freq bonus 5) The monster species that spawned more often: floodwave (freq bonus 162) The monster species that spawned more often: manavoid turret (freq bonus 7) The monster species that spawned more often: edged troll (freq bonus 9) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 24) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 8) The monster species that never randomly spawned: lamb The monster species that never randomly spawned: stardust force patch The monster species that never randomly spawned: nyrse The monster species that never randomly spawned: law drake The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: Friederike's hugging boot The monster species that never randomly spawned: termite runtier The monster species that never randomly spawned: mean growth The monster species that never randomly spawned: reparation slalomed The monster species that never randomly spawned: nasty warp patch The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 23) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 14) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 31) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 19) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 62) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this trap was always invisible: interface screw trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 10) Trap randomization happened for 1 in 664 traps Trap difficulty was increased by 87 Next attribute increase check would have come at turn 3326 Strength training was 17 Dexterity training was 1 Wisdom training was 15 Constitution training was 19 You had slippery fingers (0) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from hallu partying (0) Your chance to block was 10% You had 1698 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X LIMIT(0) poke ball 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Discoveries Weapons orcish short sword (crude short sword) Armor feminine pumps (female footwear) gnomish boots (little black boots) gnomish suit (little blue vest) oilskin gloves (spanish gloves) Wands wand of striking (black) wand of magic missile (fourked) Scrolls * scroll of extra healing (STAT STUNT IS MORE IMPORTANT) * scroll of greater mana restoration (HEEL STEALING) scroll of healing (CANT FIND O ID) scroll of identify (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of mana (ULULULULOHH) scroll of cure (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of phase door (MASH EM EXTENDED POTATO DINNER) scroll of standard id (CACHE EM EXTENDED MAGIC MEMORY VAULT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures an acid blob 0 acid boobs (1 created) 0 jackals (1 created) 0 gravity jackals (1 created) 0 thick jackals (1 created) 0 gas spores (1 created) a homunculus a jelly 2 kobolds a baby mimic 0 mini mimics (1 created) 0 porter rock piercers (1 created) 0 baby wild boars (1 created) an evasive sewer rat 0 rabbits (1 created) 0 field mice (1 created) a white centipede a killer duck 0 golden stalks (1 created) 0 pale growths (1 created) a sub-gnome a gnome stalker a gnome lord 0 house snakes (1 created) 0 vampiroids (1 created) 2 kobold zombies 0 orc zombies (1 created) 0 kappa zombies (1 created) a human 0 sexy girls (1 created) 0 shopkeepers (2 created) a tortoise 0 hata-hatas (1 created) a novice light wall a small turret 38 creatures born. 18 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 18 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) petkeeping [Unskilled] (max Grand Master) (0 of 20) sexy flats [Unskilled] (max Grand Master) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (19 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (7 of 20) firearms [Unskilled] (max Expert) (6 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye BadPit the YSexymate... You died in The Dungeons of Doom on dungeon level 3 with 690 points, and 0 pieces of gold, after 1637 moves. Killer: a lucern hammer You were level 4 with a maximum of 34 hit points when you died. You reached the 81st place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 4 77139 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 14 [max 15]. Killed by a tail spikes. - [133] 5 76239 Leeroy-Zyb-Alb-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (great wyrm of power), while sleeping. - [153] 6 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 7 62370 DogeKip-Jed-Hax-Mal-Cha died in The Gnomish Mines on level 6. Killed by a monster (Kop Kaptain). - [141] 8 53594 Leeroy-Pal-Dop-Mal-Law died in The Gnomish Mines on level 4 [max 7]. Killed by a monster (casting spider), while paralyzed by a monster attack. - [100] 9 45040 Leeroy-Pal-Dop-Mal-Law died in Space Base on level 10. Killed by a monster (Mr. Pipe Cutting Equipment, the shopkeeper). - [149] 10 35974 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 14 [max 89]. Burned by a fireball. - [124] 71 1422 BadPit-Con-Aur-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (hallucinogen-distorted wouwou aggressor), while praying unsuccessfully. - [50] 79 797 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a poisoned blast. - [49] 80 750 Crawlhydra-Fem-Hum-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [40] *81 690 BadPit-Sex-Bas-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a lucern hammer. - [34] 82 633 bagun-Sci-Ali-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (teleporter), while praying unsuccessfully. - [31] 83 530 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (lieutenant). - [33]