BadPit, lawful female aureal Convict ------------## ######### ---------- |..........-,## #,,,,,,,,## |......... |..........|,,### ------ #,------,%,# |........| |..........|#,,,##|....| #,|....|##,# |...{....|## #,|.......%...,##,,,.....+ #,|....| #,### |.........,# #,|..........|,#####|....|#,#####,|....| #,,,`# -----|----,# #,-----.------,# |....-,,,,,,,,.....| ####,# #,# #,#######,,,,,,,# #,# |....|##,####,----)- #,# ####,# #,,,#`,,,,,,###### #,# $#----.- #,,,,#,,# #,# #,,,,# #,---.--------### #,# ##,,,,,,# ###,##,# #,# #,#### #,..........<|,,## #,###,#,,#### #,#------,--.-----,# #,# ##|...........%#,### #,##,#,,,,,####,,.....|,|.%....|,# #,# |..........|###,,,###,#,#-|..,,##,,,,|....|,|.----.|,# ----.- |......^^^.| ###,,##,,# |...#,j@,#, -....|,|.| |.|,# |....| |......^.^.| ##,#,,----..----#,# |.....,|.| |.|,# |....| --.--------- #$,#,.........-,,# ------#|.----.|,# |....| #,# ####----..----### |......-,# |....| ### |..| --------## ------ ---- [BadPit the Inmate] St4 Dx6 Co9 In8 Wi3 Ch4 ConAurFemLaw+T Dlvl:1 $0 HP-1(50) Pw16(16) AC9 Exp5 Wt358/1030 T928 Par Cnf Nmb Stn Hal Latest messages You feel a tug on your purse The wouwou aggressor hits you! Nicodemus misses the wouwou aggressor. "Wouuu." Your vision turns to screen saver. Oh wow! Everything looks so cosmic! The dark bulb bites the cutpurse. The crochet bursted hits the vivid star. "Wouuu." You miss the copper golem. The Pickpocketer hits you! The travail data bites the Thai's high-heeled lady shoe. You hear some noises. The great black wyrm hits you! Convict, your life force is running out. # Are you sure you want to pray? [yn] (n) You begin praying to Manwe Sulimo. The Nataliya's wedge sandal hits you! You die... Your inventory Weapons h - 5 uncursed +0 orcish daggers (in quiver) {20} i - 84 uncursed +0 darts {1} k - an uncursed +0 orcish short sword (weapon in foreclaw) {12} p - 54 uncursed +0 shuriken {1} r - a blessed +1 orcish dagger {4} t - 13 uncursed +0 orcish spears {156} u - 4 blessed +0 darts {0} v - an uncursed +0 crossbow {20} w - 11 blessed +1 crossbow bolts {0} x - 3 cursed -1 orcish spears {36} y - an uncursed +0 orcish short sword {12} z - an uncursed +0 orcish short sword {12} A - 21 uncursed +0 paper arrows {0} C - a blessed +0 orcish dagger {4} D - a cursed -1 short sword {12} Armor b - a cursed +0 striped shirt (being worn) {5} m - an uncursed +0 orcish helm (being worn) {12} B - an uncursed +0 plasteel armor (being worn) {50} Comestibles n - an uncursed fortune cookie {0} q - an uncursed tin of squirrelhorn meat {0} Scrolls c - 2 uncursed scrolls of healing {0} d - 5 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Wands s - an uncursed wand of trap creation (0:13) {0} Gems a - 15 uncursed +0 rocks {0} j - an uncursed +0 worthless piece of radiant glass {1} Final attributes You have transgressed Your alignment was -50 Your max alignment was 1 You carried 16 sins You could not have this property at all: fire resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 208 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: sexy flats (turn 9) The following skill became untrainable if you tried to train it too early: chaos spells (turn 640) The following skill became untrainable after a while: elemental spells (turn 24117) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 16113) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52639 Monster spawn increase reached its maximum at turn 163980 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 260598 The monster class that cannot be genocided was kobold The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: huh (freq bonus 4) The monster species that spawned more often: jelly bee (freq bonus 12) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 8) The monster species that spawned more often: soll woll (freq bonus 21) The monster species that spawned more often: gravity snail (freq bonus 10) The monster species that spawned more often: tank warrior (freq bonus 4) The monster species that spawned more often: phaser fungus (freq bonus 4) The monster species that spawned more often: initiate lest (freq bonus 8) The monster species that spawned more often: adult golden dragon (freq bonus 24) The monster species that spawned more often: pit bull (freq bonus 18) The monster species that spawned more often: black and white fungus (freq bonus 60) The monster species that spawned more often: Succubus Kleever (freq bonus 8) The monster species that spawned more often: caddy riding (freq bonus 18) The monster species that spawned more often: giant emerald frog (freq bonus 8) The monster species that spawned more often: death watch beetle (freq bonus 42) The monster species that spawned more often: Tiiwii (freq bonus 12) The monster species that spawned more often: inertia colony (freq bonus 6) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 14) The monster species that spawned more often: diphtheric roping (freq bonus 14) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 8) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster species that never randomly spawned: nightmare monster The monster species that never randomly spawned: ultramarine stalk The monster species that never randomly spawned: void mushroom The monster species that never randomly spawned: thought hound The monster species that never randomly spawned: concupiscence ameliorative The monster species that never randomly spawned: insulting ogre The monster species that never randomly spawned: bb soul The monster species that never randomly spawned: high warp patch The monster species that never randomly spawned: antelope The monster species that never randomly spawned: Five-Man The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 12) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 18) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 68) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 6) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 20) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 6) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this trap was always invisible: green spell trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Trap randomization happened for 1 in 566 traps Next attribute increase check would have come at turn 2906 Strength training was 50 Dexterity training was 50 Wisdom training was 10 Constitution training was 37 You were level-drain resistant You were immune to sickness You were paralyzed (-3) You were hallucinating (20) You were stunned (30) You were confused (355) You were numbed (28) You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having fire resistance (0) You were prevented from having shock resistance (660) You had infravision You had 896 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moloch, Manannan Mac Lir and Vishnu Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (153) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) orcish short sword (crude short sword) shuriken (throwing star) orcish spear (crude spear) Armor orcish helm (iron skull cap) Scrolls scroll of healing (VIK LADY) scroll of mana (TOO FEKKING GOOD) scroll of phase door (EXTORTION RACKET) scroll of standard id (KIRJE) scroll of cure (DEVNULL TRIBUTE TOURNAMENT) * scroll of extra healing (KARSUS) * scroll of greater mana restoration (KTTDLWRGT) Wands wand of trap creation (acrylic) Tools * skeleton key (key) * grappling hook (iron hook) Gems worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 flying toasters (1 created) 2 blats 4 tribbles (1 created) 0 gas spores (1 created) a giant improach a kobold 20 pack kobolds (21 created) a poison kobold 0 mynocks (1 created) 0 sewer rats (1 created) 2 drains rats a squirrelhorn 2 grid bugs an emu 2 digestolichens (1 created) 0 brown molds (1 created) 2 orange molds (0 created) a spore shrieker (0 created) 0 little grey aliens (1 created) a roomba a house snake 0 dark female androids (1 created) 0 item masters (2 created) 0 hata-hatas (2 created) a hata-mata 0 batman plants (2 created) a lime killer tomato 51 creatures born. 44 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 35 times You killed 28 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (48 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (25 of 160) petkeeping [Unskilled] (max Expert) (18 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (10 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (37 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Buh-Bye BadPit the Convict... You died in The Dungeons of Doom on dungeon level 1 with 1422 points, and 0 pieces of gold, after 928 moves. Killer: a monster (hallucinogen-distorted wouwou aggressor), while praying unsuccessfully You were level 5 with a maximum of 50 hit points when you died. You reached the 71st place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 69 1430 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by a bullet. - [59] 70 1426 Leeroy-Zyb-Dop-Mal-Law quit in The Dungeons of Doom on level 6. 18 [18] *71 1422 BadPit-Con-Aur-Fem-Law died in The Dungeons of Doom * on level 1. Killed by a monster * (hallucinogen-distorted wouwou aggressor), while praying unsuccessfully. - [50] 72 1200 Leeroy-Jes-Alb-Mal-Law escaped the dungeon [max level 1]. 20 [20] 73 1168 DogeKip-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 2. Killed by a falling object. - [70]