BadPit, neutral female missing Saiyan --.---- |..@..- | |..@..|# ......| |....<., ............| -------# ......| [BadPit the Little Wannabe Fighter] St14 Dx13 Co10 In7 Wi12 Ch8 SaiMisFemNeu Dlvl:1 $0 HP25(25) Pw16(16) AC6 Exp1 T6 Latest messages Hello BadPit, welcome to SlashEMExtended! You are a neutral female missing Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't have anything to use or apply. You displaced Android Nr. 17. # Really quit [yes/no]? Unknown command 'M-C'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: fear factor You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 181 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 40% Amulet drop chance was reduced to 88% Implant drop chance was reduced to 94% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: body spells (turn 21) The following skill became untrainable if you tried to train it too early: protection spells (turn 1610) The following skill became untrainable after a while: devices (turn 58559) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 37992) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100184 Monster spawn increase reached its maximum at turn 177120 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 376246 The monster class that cannot be genocided was dragon The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: special mushroom (freq bonus 36) The monster species that spawned more often: colluded force fungus (freq bonus 3) The monster species that spawned more often: purple force patch (freq bonus 36) The monster species that spawned more often: prance administration (freq bonus 30) The monster species that spawned more often: freemason grand chancellor (freq bonus 2) The monster species that spawned more often: flux slime (freq bonus 18) The monster species that spawned more often: Great Katcher (freq bonus 3) The monster species that spawned more often: ugly sphere (freq bonus 16) The monster species that spawned more often: maintain wine (freq bonus 2) The monster species that spawned more often: pale worm (freq bonus 12) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 4) The monster species that spawned more often: Kop Keelhauler (freq bonus 18) The monster species that spawned more often: RNG boomer (freq bonus 15) The monster species that spawned more often: flyer statue (freq bonus 6) The monster species that spawned more often: little pig (freq bonus 12) The monster species that spawned more often: aggravated ray (freq bonus 6) The monster species that spawned more often: RNG ray (freq bonus 16) The monster species that spawned more often: viscidly rumbaing (freq bonus 4) The monster species that spawned more often: high force fungus (freq bonus 144) The monster species that spawned more often: Pete (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 5) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster species that never randomly spawned: quaestor The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: unburned galvanizing The monster species that never randomly spawned: smudge scrotal executory reportable havening The monster species that never randomly spawned: arcanine The monster species that never randomly spawned: everchanging laser The monster species that never randomly spawned: hellweap troll The monster species that never randomly spawned: firebrate force fungus The monster species that never randomly spawned: jabberwock The monster species that never randomly spawned: ghoul caster The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 11) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 6) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 19) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 68) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 6) Trap randomization happened for 1 in 701 traps Next attribute increase check would have come at turn 1172 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having wonderlegs (0) You had 1494 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was King Kai The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (243) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) recharge 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of healing (LETS PLAY NETHACK) scroll of mana (VIA FERO DEO) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (RENEW TIME DIFFER SO QUANTITY) scroll of cure (I DONT UNDERSTAND RUSSIAN) * scroll of extra healing (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) * scroll of greater mana restoration (REVERTREVERTREVERT IT IN RUSSIACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BadPit the Saiyan... Since you quit, the score list will not be checked.