+e« Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-01-31.18:02:19.ttyrec Time: (1706724139) Wed Jan 31 18:02:19 2024 +eN[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. +eRestoring save file...+eRe +ef `[BSOD2 the Sweet Girl ] St6 Dx6 Co4 In15 Wi6 Ch9 TopFixFemNeu+B S0 Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC9 Xp1/0 Wt19/750 T1 You return to level 1 in The Dungeons of Doom.--More--,e@@),e(w[BSOD2 the Sweet Girl ] St6 Dx6 Co4 In15 Wi6 Ch9 TopFixFemNeu+B S0 Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC9 Xp1/0 Wt19/750 T1 Hello BSOD2, the problematic fixer Topmodel, welcome back to SlashEMExtended!,ev9[BSOD2 the Sweet Girl ] St6 Dx6 Co4 In15 Wi6 Ch9 TopFixFemNeu+B S0  14(14)  Pw 9(9)  AC9 Xp1/0 Wt19/750 T1  --More--,eH Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--,e i @[BSOD2 the Sweet Girl  14(14)  Pw 9(9) ,e @@),eԅ ^[BSOD2 the Sweet Girl ] St6 Dx6 Co4 In15 Wi6 Ch9 TopFixFemNeu+B S0 Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC9 Xp1/0 Wt19/750 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) -emn Weapons a - ) a blessed +1 knife (weapon in hand) {2} b - ) an uncursed +0 rifle (alternate weapon; not wielded) {12} c - ) 50 uncursed +0 rifle bullets (in quiver) {1} Armor d - [ an uncursed +0 pair of leather peep-toes (being worn) {4} Scrolls f - ? 5 uncursed scrolls of healing {0} g - ? 4 uncursed scrolls of mana {0} h - ? 3 uncursed scrolls of phase door {0} i - ? 2 uncursed scrolls of standard id {0} j - ? an uncursed scroll of cure {0} k - ? an uncursed scroll of heal other {0} Tools e - ( an uncursed leather saddle {0}(end) -eKOĿ@@)Do you want to see your attributes? [ynq] (n) -e nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: half spell damage. You could not have the double effect of this property: poison resistance. Scroll identification only worked 100 times out of 193. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 19. Implant identification only worked 1 times out of 38. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 24. Tool identification only worked 5 times out of 8. Scroll drop chance was reduced to 98%. Ring drop chance was reduced to 87%. Amulet drop chance was reduced to 92%. Armor drop chance was reduced to 91%. Food drop chance was reduced to 95%. Shop item generation was reduced to 98%. Concealing monsters-e9 were spawned underneath items 96% of the time only. Monster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: squeaking. --More---e The following skill could not be trained at all: divination spells. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: general combat. The following skill became untrainable if you tried to train it too early: divination spells (turn 7). Items were more likely to be generated cursed by 9%. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'love bundle'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 24. Monster spawn increase would have started at turn 62673. Monster spawn increase had reached its maximum at turn 470085. In this game, Eevee's evolution was -e sylveon. Maximum amount of combined random monster spawn freqs was 3119. Your limit for ascension was at turn 2256500. The monster class that cannot be genocided was rust monster or disenchanter. The monster class that was spawned more often: lich (freq bonus 2). The monster species that was spawned more often: mountain lemming (freq bonus 24). The monster species that was spawned more often: whomping willow (freq bonus --More---ei 10). The monster species that was spawned more often: aroynt bactericide around (freq bonus 16). The monster species that was spawned more often: friskier zodiac rouleau (freq bonus 24). The monster species that was spawned more often: muzzle frazzled (freq bonus 4).The monster species that was spawned more often: open sea fish (freq bonus 20). The monster species that was spawned more often: brawling woodchuck (freq bonus 12). The monster species that was spawned more often: combustibly snowball reenslaving (freq bonus 8). The monster species that was spawned more often: ouroboros (freq bonus 15). The monster species that was spawned more often: chelated inbreathing (freq bonus 12). The monster species that was spawned more often: Uno (freq bonus 12). The monster species that was spawned more often: antipyretic dp pustuliform wouldst (freq bonus 4). The monster species that was spaw-ei ^ned more often: pustulent patch (freq bonus 18). The monster species that was spawned more often: toilet guy (freq bonus 30). The monster species that was spawned more often: devastation tensest (freq bonus 24). The monster species that was spawned more often: copper (freq bonus 32). --More---e The monster species that was spawned more often: black boomer (freq bonus 12). The monster species that was spawned more often: leathery erosive expectorate (freq bonus 8). The monster species that was spawned more often: fister mister (freq bonus 7). The monster species that was spawned more often: littlesoph (freq bonus 20). The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3). The monster trait that was more common: monsters that count as undead (freq bonus 3). The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2). The monster trait that was more common: monsters with fire resistance (freq bonus 2). The monster species that was never randomly spawned: tear star. The monster species that was never randomly spawned: predictably preponderantly delinquency. The monster species that was never randomly spawned: gremlin de-e 9athsucker. The monster species that was never randomly spawned: inertia force patch. The monster species that was never randomly spawned: greedy prostitute. The monster species that was never randomly spawned: condom seven. The monster species that was never randomly spawned: loaned mattered. The monster species that was never randomly spawned: undead cook. The monster species that was never randomly spawned: tin golem. The monster species that was never randomly spawned: hand of god. --More---edOThe monster class that was always generated with extra speed: troll. The RNG hath decreed that this item was never generated: dagger (Weapons). The RNG hath decreed that this item was never generated: secret whip (Weapons). The RNG hath decreed that this item was never generated: implant of gilgamesh (Implants). The RNG hath decreed that this item was never generated: cyan dragon scale mail (Armor). The RNG hath decreed that this item was never generated: light (Wands). The RNG hath decreed that this item was never generated: amulet of warp dimension (Amulets). The RNG hath decreed that this item was generated more often: tinsel chain (Chains, freq bonus 19). The RNG hath decreed that this item was generated more often: strangling (Spellbooks, freq bonus 151). The RNG hath decreed that this item was generated more often: great dagger (Weapons, freq bonus 36). The RNG hath decreed that this item wa-eOs generated more often: quaversal stone (Gems, freq bonus 6). The RNG hath decreed that this item was generated more often: fear (Wands, freq bonus 7). The RNG hath decreed that this item was generated more often: blow aklys (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: light (Rings, freq bonus 2). --More---eeThe RNG hath decreed that this item was generated more often: robe of control (Armor, freq bonus 40). The RNG hath decreed that this item was generated more often: voulge (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: unfair attack stone (Gems, freq bonus 27). The RNG hath decreed that this item was generated more often: carrot (Comestibles, freq bonus 11). The RNG hath decreed that this item was generated more often: viperwhip (Weapons, freq bonus 3). The RNG hath decreed that this item was generated more often: bunny cake (Comestibles, freq bonus 3). The RNG hath decreed that this item was generated more often: dwarvish iron helm (Armor, freq bonus 7). The RNG hath decreed that this item was generated more often: fire golem (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: cloak of sudden attack (Armor, freq b-eonus 9). The RNG hath decreed that this item was generated more often: feminism dragon scales (Armor, freq bonus 4). The RNG hath decreed that this item was generated more often: inka stinger (Weapons, freq bonus 61). The RNG hath decreed that this item was generated more often: thresher (Weapons, freq bonus 19). --More--.e- The RNG hath decreed that this item was generated more often: amulet of fumbling (Amulets, freq bonus 5). The RNG hath decreed that this item was always generated cursed: dark elven bow (Weapons). The RNG hath decreed that this item was always generated cursed: embossed plate mail (Armor). The RNG hath decreed that this item was always generated cursed: amulet of danger (Amulets). The RNG hath decreed that this item was always generated cursed: course traveling (Scrolls). The RNG hath decreed that this item was always generated cursed: sanity (Potions). The RNG hath decreed that this item was always generated cursed: bunny cake (Comestibles). The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (Gems). The RNG hath decreed that this item was always generated cursed: robe of stasis (Armor). The RNG hath decreed that this trap was always invisible: k.eM Barin trap. The RNG hath decreed that this trap was generated more often: lou trap (freq bonus 2). The spell school whose books are more common was elemental spells (freq bonus 20). The spell school whose books are more common was healing spells (freq bonus --More--.e17). Trap randomization happened for 1 in 598 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 11% of the time. Next attribute increase check would have come at turn 979. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were prevented from having half spell damage (0). You were telepathic. You were warned. You had 550 points of nutrition remaining. You were stealthy. You could fly. You could survive without air. You were very fast. Your luck was zero. You had spell retention for remembering 90 spells. You could not have safely prayed (587). You survived. --More--.ev"<).e"R[BSOD2 the Sweet Girl ] St6 Dx6 Co4 In15 Wi6 Ch9 TopFixFemNeu+B S0 Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC9 Xp1/0 Wt19/750 T1 Do you want to see your discoveries? [ynq] (n) .en Discoveries   Weapons  ) * orcish dagger (crude dagger)  ) * droven dagger (obsidian dagger)  ) * elven dagger (runed dagger)  ) * dark elven dagger (black runed dagger)  ) * tooth of an algolian suntiger (very sharp tooth)  ) * moon axe (large silver axe)  ) * dwarvish battle-axe (beaked axe)  ) * battle-axe (double-headed axe)  ) * dwarvish mattock (broad pick)  ) * orcish short sword (crude short sword)  ) * dwarvish short sword (broad short sword)  ) * elven short sword (runed short sword)  ) * droven short sword (obsidian short sword)  ) * dark elven short sword (black runed short sword)  ) * vibroblade (gray short sword)  ) * runesword (runic broadsword)  ) * elven broadsword (.e?!runed broadsword)  ) * black aestivalis (runed broadsword)  ) * white flower sword (flower-pommeled broadsword)  ) * katana (samurai sword)  ) * droven greatsword (large obsidian sword) (1 of 12).e( ) * tsurugi (long samurai sword)  ) * basterd sword (huge sword)  ) * scimitar (curved sword)  ) * bent sable (bent sword)  ) * high-elven warsword (runed curved sword)  ) * crow quill (feather-etched rapier)  ) * rakuyo (latch-pommeled saber)  ) * aklys (thonged club)  ) * metal club (heavy club)  ) * quarterstaff (staff)  ) * silver khakkhara (silver monk's staff)  ) * runed rod (rod)  ) * star rod (rod)  ) * fire hook (beaked staff)  ) * platinum fire hook (beaked staff)  ) * partisan (vulgar polearm)  ) * glaive (single-edged polearm)  ) * spetum (forked polearm)  ) * ranseur (hilted polearm)  ) * bardiche (long poleaxe)  ) * infernal bardiche (black poleaxe)  ) * a.eEncus (stone polearm)  ) * infernal ancus (ornamental polearm)  ) * voulge (pole cleaver) (2 of 12).eO ) * halberd (angled poleaxe)  ) * black halberd (black polearm)  ) * fauchard (pole sickle)  ) * guisarme (pruning hook)  ) * bill-guisarme (hooked polearm)  ) * lucern hammer (pronged polearm)  ) * bec de corbin (beaked polearm)  ) * orcish spear (crude spear)  ) * droven spear (long obsidian spear)  ) * elven spear (runed spear)  ) * dwarvish spear (stout spear)  ) * javelin (throwing spear)  ) * force pike (long gray spear)  ) * droven lance (obsidian lance)  ) * orcish bow (crude bow)  ) * elven bow (runed bow)  ) * dark elven bow (black runed bow)  ) * yumi (long bow)  ) * droven bow (spider-legged bow)  ) * orcish arrow (crude arrow)  ) * elven arrow (runed arrow) [.et22;1H ) * dark elven arrow (black runed arrow)  ) * ya (bamboo arrow)  ) * droven arrow (obsidian arrow) (3 of 12).eT ) * stick of dynamite (red stick)  ) * droven crossbow (spider-legged crossbow)  ) * droven bolt (obsidian bolt)  ) * shuriken (throwing star)  ) * windmill blade (giant throwing star)  ) * silver chakram (silver circular blade)  Armor  [ * leather peep-toes (asian footwear)  [ * ichcahuipilli (thick undershirt)  [ * bodyglove (tight black clothes)  [ * plugsuit (tightly fitting suit)  [ * droven plate mail (crested black plate)  [ * gnomish suit (little blue vest)  [ * droven chain mail (crested black mail)  [ * orcish chain mail (crude chain mail)  [ * orcish ring mail (crude ring mail)  [ * noble's dress (armored black dress)  [ * consort's suit (loud foppish suit)  [ * force armo.eu`r stone (gemstone-adorned clothing)  [ * healer uniform (clean white clothes)  [ * jumpsuit (silver clothes)  [ * gentleman's suit (expensive clothes)  [ * gentlewoman's dress (expensive dress)  [ * straitjacket (long-sleeved jacket) (4 of 12).eӕ  [ * curing uniform (clean white clothes)  [ * Hawaiian shorts (flowery shorts and lei)  [ * safeguard suit (orange suit)  [ * nurse uniform (white dress)  [ * commander suit (black men's suit)  [ * camouflaged clothes (camouflage patterned clothes)  [ * shoulder rings (strange rings)  [ * robe (brown robe)  [ * orcish cloak (coarse mantelet)  [ * dwarvish cloak (hooded cloak)  [ * oilskin cloak (slippery cloak)  [ * rubber apron (apron)  [ * kitchen apron (apron)  [ * frilled apron (apron)  [ * dummy wings (wings)  [ * elven leather helm (leather hat)  [ * gnomish helm (little red hat)  [ * orcish helm (iron skull cap)  [ * dwarvish iron helm (hard hat)  [ * droven helm (.e spider shaped helm)  [ * elven helm (runed helm)  [ * high-elven helm (runed helm)  [ * helmet (deformed helmet)  [ * sedge hat (guzzle helmet) (5 of 12).e  [ * skullcap (bug-tracking helmet)  [ * flack helmet stone (meteoric helmet)  [ * crystal helm (hardcore cloth)  [ * mining helm (breath control helmet)  [ * field helm (very hard helmet)  [ * helm of safeguard (zebes helmet)  [ * war hat (greenery helmet)  [ * plasteel gloves (white gloves)  [ * leather gloves (black gloves)  [ * gauntlets of safeguard (flower gloves)  [ * gauntlets of plugsuit (uncanny gloves)  [ * commander gloves (christian gloves)  [ * field gloves (spacey gloves)  [ * gauntlets of defusing (laced gloves)  [ * elven shield (blue and green shield)  [ * Uruk-hai shield (white-handed shield)  [ * orcish shield (red-eyed shield)  [ * crystal shield (glass shield)  [ * spi-image moose shie.e Ald (glass shield)  [ * dwarvish roundshield (large round shield)  [ * orcish guard shield (livid worped-moon shield)  [ * plasteel boots (white boots)  [ * low boots (walking shoes)  [ * iron shoes (hard shoes) (6 of 12).e  [ * gnomish boots (little black boots)  [ * high boots (jackboots)  [ * sneakers (turning shoes)  [ * crystal boots (glass boots)  [ * wedge sandals (heeled sandals)  [ * dancing shoes (soft footwear)  [ * sweet mocassins (womens footwear)  [ * soft sneakers (light footwear)  [ * feminine pumps (female footwear)  [ * hippie heels (red overknees)  [ * combat stilettos (heeled boots)  [ * lady boots (lovely boots)  [ * stiletto sandals (feminine sandals)  [ * boots of plugsuit (house slippers)  [ * field boots (lolita boots)  [ * boots of safeguard (hugging boots)  [ * Femmy stiletto boots stone (ornamental shoes)  [ * Madeleine plateau boots (bronze shoes)  [ * Marlena hiking boots (.e Ogirl boots)  [ * Anastasia dancing shoes (boy boots)  [ * Jessica lady shoes (running shoes)  [ * Solvejg mocassins (heroine mocassins)  [ * Wendy leather pumps (dark boots)  [ * Katharina platform boots (elite sneakers) (7 of 12)/e<)/e][BSOD2 the Sweet Girl ] St6 Dx6 Co4 In15 Wi6 Ch9 TopFixFemNeu+B S0 Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC9 Xp1/0 Wt19/750 T1 Do you want an account of creatures vanquished? [ynq] (n) /e4 q/e4 $ /e6 7 Since you quit, the score list will not be checked. /e6