£S¼dI•Ì Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-07-22.22:09:39.ttyrec Time: (1690063779) Sat Jul 22 22:09:39 2023 £S¼dG¡[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. £S¼dó¡Restoring save file...£S¼dÌQ£S¼d¢R` [BSOD2 the Drinker ] St10 Dx9 Co11 In11 Wi7 Ch10 DruAggFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC10 Xp1/0 Wt8/1260 T1 You return to level 1 in The Dungeons of Doom.--More--£S¼dóo ÔÚÄÄúÄÄ¿³úúúúú³³úf@úú³ÀÄÄÄÄÄÙ£S¼dp n [BSOD2 the Drinker ] St10 Dx9 Co11 In11 Wi7 Ch10 DruAggFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC10 Xp1/0 Wt8/1260 T1 Hello BSOD2, the aggravator Drunk, welcome back to SlashEMExtended!£S¼dep 1 [BSOD2 the Drinker ] St10 Dx9 Co11 In11 Wi7 Ch10 DruAggFemNeu S0  14(14)  Pw 4(4)  AC10 Xp1/0 Wt8/1260 T1 --More--£S¼dИSorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--¤S¼d¢Üî[BSOD2 the Drinker  14(14)  Pw 4(4) ¤S¼d2ãÄÚÄÄúÄÄ¿³úúúúú³³úf@úú³ÀÄÄÄÄÄÙ¤S¼dFã^ [BSOD2 the Drinker ] St10 Dx9 Co11 In11 Wi7 Ch10 DruAggFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC10 Xp1/0 Wt8/1260 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ¥S¼dL¿n Weapons  a - ) an uncursed +0 rubber hose (weapon in hand) {8}  Scrolls  r - ? 5 uncursed scrolls of healing {0}  s - ? 4 uncursed scrolls of mana {0}  t - ? 3 uncursed scrolls of phase door {0}  u - ? 2 uncursed scrolls of standard id {0}  v - ? an uncursed scroll of cure {0}  w - ? an uncursed thoroughly greased scroll of heal other {0}  Potions  b - ! 5 uncursed potions of booze {0}  c - ! an uncursed potion of sleeping {0}  d - ! an uncursed finalized potion of see invisible {0}  e - ! an uncursed potion of fruit juice {0}  f - ! an uncursed potion of see invisible {0}  g - ! an uncursed potion of speed {0}  h - ! an uncursed potion of ESP {0}  i - ! a blessed potion of object detection {0}¥S¼ds¿±  j - ! an uncursed finalized potion of booze {0}  k - ! an uncursed potion of polymorph {0}  l - ! an uncursed potion of enlightenment {0}  m - ! an uncursed potion of cure serious wounds {0}  n - ! an uncursed stainless potion of invulnerability {0}  o - ! an uncursed finalized potion of oil (400) {0} (1 of 2)¥S¼dÉ— p - ! an uncursed potion of salt water {0}  q - ! an uncursed potion of invisibility {0} (2 of 2)¥S¼dBq ºÚÄÄúÄÄ¿³úúúúú³³úú<úú³ÀÄÄÄÄÄÙ¥S¼duq Q [BSOD2 the Drinker ] St10 Dx9 Co11 In11 Wi7 Ch10 DruAggFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC10 Xp1/0 Wt8/1260 T1 Do you want to see your attributes? [ynq] (n) ¥S¼dÝ» nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: hallucination resistance. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: wonderlegs. Scroll identification only worked 100 times out of 396. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 19. Implant identification only worked 1 times out of 14. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 122. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 82% chance. Scroll drop chance was reduced to 94%. Amulet drop chance was reduced to 85%. Potion drop chance was reduced to 91%. Armor drop chance was ¥S¼d¼ Ùreduced to 85%. Food drop chance was reduced to 95%. Shop item generation was reduced to 98%. Concealing monsters were spawned underneath items 97% of the time only. --More--¥S¼dÓGMonster death drops spawned with only 97% chance. Mastering the following skill taught you the hidden power: pick-axe. The following skill could not be trained at all: devices. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: attack spells. The following skill became untrainable if you tried to train it too early: venom (turn 8). The following skill became untrainable if you tried to train it too early: javelin (turn 88). The following skill became harder to train at higher skill levels: long sword. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'clean cut'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 22. Monster spawn increase would have started at turn 63045. Monster spawn inc¥S¼d÷GŒrease had reached its maximum at turn 244745. In this game, Eevee's evolution was vaporeon. Maximum amount of combined random monster spawn freqs was 2815. Your limit for ascension was at turn 434010. The monster class that cannot be genocided was naga. The monster species that was spawned more often: utile jellybean (freq bonus --More--¦S¼dÚ_4).The monster species that was spawned more often: latency misdrawn (freq bonus 20). The monster species that was spawned more often: feature phone (freq bonus 56). The monster species that was spawned more often: changing bulb (freq bonus 2). The monster species that was spawned more often: sinking feeling (freq bonus 4).The monster species that was spawned more often: guy who is really a shade (freq bonus 6). The monster species that was spawned more often: Officer Katcher (freq bonus 6).The monster species that was spawned more often: slonch hata (freq bonus 2). The monster species that was spawned more often: delusionary medicament (freq bonus 3). The monster species that was spawned more often: childishly turncoat (freq bonus 12). The monster species that was spawned more often: weremumak (freq bonus 16). The monster species that was spawned more often: octopod apnea deputative [19;1¦S¼d`§Hrevealer gelatinized (freq bonus 24). The monster species that was spawned more often: nonviolation demonstratively (freq bonus 10). The monster species that was spawned more often: pick dwarf (freq bonus 12). The monster species that was spawned more often: quark (freq bonus 3). The monster species that was spawned more often: invisible warp patch (freq --More--¦S¼dOöbonus 4). The monster species that was spawned more often: embargoed towed gelatinously (freq bonus 6). The monster species that was spawned more often: insect hunter (freq bonus 12). The monster species that was spawned more often: ooze spirit (freq bonus 2). The monster species that was spawned more often: plague mouse (freq bonus 3). The monster trait that was more common: monsters that are slithy (freq bonus 6).The monster species that was never randomly spawned: signon. The monster species that was never randomly spawned: or mercurialize cinerary morosely unacclimated overoptimism. The monster species that was never randomly spawned: scampering aerobiology. The monster species that was never randomly spawned: weaponized blob. The monster species that was never randomly spawned: grimmest shining customized valuated. The monster species that was never randomly spawned: graph snake. The monster ¦S¼dwöspecies that was never randomly spawned: poison vortex. The monster species that was never randomly spawned: amnesia growth. The monster species that was never randomly spawned: haunted helmet. The monster species that was never randomly spawned: alarm bulb. The RNG hath decreed that this item was never generated: atlatl ((null)). The RNG hath decreed that this item was never generated: horse hop (birdy). The RNG hath decreed that this item was never generated: magic harp (harp). The RNG hath decreed that this item was never generated: gauntlets of trap --More--¦S¼d—Acreation (spiky gloves). The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT). The RNG hath decreed that this item was never generated: kalashnikov ((null)). The RNG hath decreed that this item was never generated: bobble hat (corona mask). The RNG hath decreed that this item was never generated: noble's dress (armored black dress). The RNG hath decreed that this item was never generated: shield of light (shiny shield). The RNG hath decreed that this item was never generated: clay chain ((null)). The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 11). The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 3). The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 7). The RNG hath decreed that this item was generated more often:¦S¼dÁA medium mithril-coat ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: visible becoming (bright white, freq bonus 13). The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: detect water --More--¦S¼dÊ’(APOKRAR DONENIGHT, freq bonus 6). The RNG hath decreed that this item was generated more often: ether bolt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 28). The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: ceramic spear ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: eagle ball ((null), freq bonus 3). The RNG hath decreed that this item was generat¦S¼dé’œed more often: Katharina's jewel (teal, freq bonus 11). The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 4). The RNG hath decreed that this item was generated more often: corona dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: implant of --More--¦S¼dÜà cheating (maroon, freq bonus 9). The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 18). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 38). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31). The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT). The RNG hath decreed that this item was always generated cursed: amulet of change (square). The RNG hath decreed that this item was always generated cursed: nature beam (retarded). The RNG hath decreed that this item was always generated cursed: nano nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: dropbug stone (gray). The RNG hath de¦S¼düà %creed that this item was always generated cursed: leather gloves (old gloves). The RNG hath decreed that this item was always generated cursed: knife ((null)). The RNG hath decreed that this item was always generated cursed: worthless --More--¦S¼d¨7 piece of yellow glass (yellow). The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic). The RNG hath decreed that this trap was always invisible: monster generator. The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 2). Trap randomization happened for 1 in 993 traps. Traps were spawned invisible 1 times in 100. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 304. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having hallucination resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for rememb¦S¼dÄ7 sering 30 spells. You could not have safely prayed (154). You survived. --More--§S¼dÞmºÚÄÄúÄÄ¿³úúúúú³³úú<úú³ÀÄÄÄÄÄÙ§S¼dömR [BSOD2 the Drinker ] St10 Dx9 Co11 In11 Wi7 Ch10 DruAggFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC10 Xp1/0 Wt8/1260 T1 Do you want to see your discoveries? [ynq] (n) §S¼d†´n Discoveries   Scrolls  ? scroll of healing (TSX VAMPIRES ARE BOOOOOOOOOOORING)  ? scroll of mana (IM REALLY FEELING IT)  ? scroll of phase door (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL)  ? scroll of standard id (IS THE SO GAY)  ? scroll of cure (BLESSED CHARGING GAVE ONLY ONE CHARGE)  ? scroll of heal other (I WANT TO SEE URANUS TOO)  ? * scroll of extra healing (ENEMATZU MEMALEZU)  ? * scroll of greater mana restoration (EIGOWA KIRAIDES)  Potions  ! potion of booze (clotted blood)  ! potion of sleeping (grog)  ! potion of see invisible (swirly)  ! potion of fruit juice (tesco value)  ! potion of speed (foaming)  ! potion of ESP (cyan)  ! potion of object detecti§S¼d¬´=on (white)  ! potion of polymorph (anise seed)  ! potion of enlightenment (amber)  ! potion of cure serious wounds (ketchup)  ! potion of invulnerability (purple)  ! potion of oil (illuminated) (1 of 2)§S¼d°B¥ ! potion of salt water (yerba mate)  ! potion of invisibility (iffy)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)§S¼dç] ºÚÄÄúÄÄ¿³úúúúú³³úú<úú³ÀÄÄÄÄÄÙ§S¼dþ] ] [BSOD2 the Drinker ] St10 Dx9 Co11 In11 Wi7 Ch10 DruAggFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 4(4)  AC10 Xp1/0 Wt8/1260 T1 Do you want an account of creatures vanquished? [ynq] (n) §S¼dht_n Vanquished creatures:  0 kittens (1 created) 0 wild sheep (1 created) 0 toxrats (2 created) 0 moan mummies (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--¨S¼d ´Do you want to see your conduct? [ynq] (n) ¨S¼d²mfn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 4 times.--More--¨S¼db‰ ÂGoodbye BSOD2 the Drunk... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--©S¼dø  ©S¼dó 7 Since you quit, the score list will not be checked.