©FcÇ%Ì Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-09-05.18:57:45.ttyrec Time: (1662404265) Mon Sep 5 18:57:45 2022 ©FcU5L[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ©Fc'6Restoring save file...©Fcaå©FcFæ`[BSOD2 the Kageman ] St5 Dx6 Co10 In4 Wi10 Ch10 JusNorFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC0 Xp1/0 Wt172/890 T1 You return to level 1 in The Dungeons of Doom.--More--©FcÞ°,ÚþÄÄÄÄÄÄÄ¿³úúúúúúúú³ ÚÄÄÄÙúúúúúúúú ³úúúúúúúúúúúY³ ³úúúúúúúúúúú@³ ³úúúúúÚÄÄÄÙ ³©Fc±­[BSOD2 the Kageman ] St5 Dx6 Co10 In4 Wi10 Ch10 JusNorFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC0 Xp1/0 Wt172/890 T1 Hello BSOD2, the nordish Justice Keeper, welcome back to SlashEMExtended![BSOD2 the Kageman ] St5 Dx6 Co10 In4 Wi10 Ch10 JusNorFemNeu S0  14(14)  Pw 12(12)  AC0 Xp1/0 Wt172/890 T1  --More--ªFcH«« Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--ªFcý ð[BSOD2 the Kageman  14(14)  Pw 12(12) ªFcP ÚþÄÄÄÄÄÄÄ¿³úúúúúúúú³ ÚÄÄÄÙúúúúúúúú ³úúúúúúúúúúúY³ ³úúúúúúúúúúú@³ ³úúúúúÚÄÄÄÙ ³ªFch ^[BSOD2 the Kageman ] St5 Dx6 Co10 In4 Wi10 Ch10 JusNorFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC0 Xp1/0 Wt172/890 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) «Fc|Æn Weapons a - ) a blessed +3 mace (weapon in hand) {12} Armor b - [ a blessed +3 splint mail (being worn) {160} Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 3 uncursed scrolls of mana {0} e - ? an uncursed greased scroll of mana {0} f - ? 3 uncursed scrolls of phase door {0} g - ? 2 uncursed scrolls of standard id {0} h - ? an uncursed scroll of cure {0} i - ? an uncursed scroll of heal other {0}(end) «Fc5RÍDo you want to see your attributes? [ynq] (n) «FcÅnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: slow digestion. Scroll identification only worked 100 times out of 139. Ring identification only worked 4 times out of 41. Implant identification only worked 1 times out of 11. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 80% chance. Scroll drop chance was reduced to 88%. Wand drop chance was reduced to 93%. Potion drop chance was reduced to 93%. Armor drop chance was reduced to 81%. Shop item generation was reduced to 89%. Concealing monsters were spawned underneath items 93% of the time only. Monster death drops spawned with only 97% chance. Masteri«Fcêþng the following skill taught you the hidden power: two-weapon combat. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: attack spells. --More--«FcªÂThe following skill was trained at one fifth the usual rate: broadsword. The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2). The following skill became untrainable after a while: spear (turn 52135). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 47358. Monster spawn increase had reached its maximum at turn 599850. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 820025. The monster class that cannot be genocided was naga. The monster species that was spawned more often: oddity (freq bonus 12). The monster species that was spawned more often: very old magic dragon (freq bonus 4). The monster species that was spawned more often: ceramic force patch (freq bonus 1). The monster species that was spawned more often: dark boomer (freq bonus«FcËÂê 1). The monster species that was spawned more often: sluggish beam (freq bonus 3). The monster species that was spawned more often: dead hc girl (freq bonus 2). The monster species that was spawned more often: clock shark (freq bonus 4). The monster species that was spawned more often: prince of change (freq bonus 4).The monster species that was spawned more often: scolder unfixed neckwear (freq bonus 32). --More--«Fcá The monster species that was spawned more often: dragger palely (freq bonus 12). The monster species that was spawned more often: boa varier honeysuckle (freq bonus 36). The monster species that was spawned more often: intermenstrual ovulating (freq bonus 4). The monster species that was spawned more often: vainglory petulantly (freq bonus 16). The monster species that was spawned more often: equalizer unload bay (freq bonus 8). The monster species that was spawned more often: called undertaker (freq bonus 28). The monster species that was spawned more often: hug error (freq bonus 12). The monster species that was spawned more often: dumb man (freq bonus 24). The monster species that was spawned more often: perfumed shriek (freq bonus 6).The monster species that was spawned more often: superior angler (freq bonus 4).The monster species that was spawned more often: toxicated potato (f«Fc !req bonus 5).The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4). The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 12). --More--«Fce€ The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 7). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3). The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1). The monster trait that was more common: monsters that eat veggies (freq bonus 1).The monster trait that was more common: monsters that have no head (freq bonus 4).The monster species that was never randomly spawned: sarcomata gogo. The monster species that was never randomly spawned: Minator Lieutenant. The monster species that was never randomly spawned: verdigrising cloyed. The monster species that was never randomly spawned: immortal mystic scarab. The monster species that was never randomly spawned: pyrolisk. The monster species that was never randomly spawned: redlite warp patch. The monster species that was «FcŠ€ 2never randomly spawned: Tatewaki Kuno. The monster species that was never randomly spawned: slow shadow sword. The monster species that was never randomly spawned: colorful fungus. The monster species that was never randomly spawned: propitiating trochoid. The monster class that was always generated with extra speed: lizard. The RNG hath decreed that this item was never generated: rot thirteen stone (gray). The RNG hath decreed that this item was never generated: stone of magic --More--«FcO) resistance (gray). The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 35). The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 4). The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: Natalje block heel sandals (golden delicately filigreed stilettos, freq bonus 90). The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 34). The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 76). The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 19). [18«Fcr) Ë;1HThe RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 7). The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 18). The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: platinum spell --More--«Fc7” stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 6). The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 4). The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 41). The RNG hath decreed that this item was generated more often: italian heels ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 9). The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 11). The RNG hath decreed that this item was always gen«Fca” merated cursed: debugging (terminal). The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust). The RNG hath decreed that this trap was always invisible: verena trap. The RNG hath decreed that this trap was generated more often: ruea trap (freq bonus 1). --More--«FcŠ ?Trap randomization happened for 1 in 181 traps. Traps were spawned invisible 1 times in 87. Traps were extra hard to find 30% of the time. Next attribute increase check would have come at turn 699. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were cold resistant. You had not decided on your sexuality yet. You were prevented from having slow digestion (0). You recognized peaceful creatures. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (155). You survived. --More--«Fc®ª &ÚþÄÄÄÄÄÄÄ¿³úúúúúúúú³ ÚÄÄÄÙúúúúúúúú ³úúúúúúúúúúúú³ ³úúúúúúúúúúú<³ ³úúúúúÚÄÄÄÙ ³«FcÀª R[BSOD2 the Kageman ] St5 Dx6 Co10 In4 Wi10 Ch10 JusNorFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC0 Xp1/0 Wt172/890 T1 Do you want to see your discoveries? [ynq] (n) «FcO Ún Discoveries   Scrolls  ? scroll of healing (THE GIAGGOSTUONO)  ? scroll of mana (ANGEL WITH THE SAMPLE)  ? scroll of phase door (23571113171923293137)  ? scroll of standard id (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI)  ? scroll of cure (SEXI NOTGAY GAYPOD)  ? scroll of heal other (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIE  ? * scroll of extra healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER)  ? * scroll of greater mana restoration (SUDO ROOT)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (end) «Fc˜— &ÚþÄÄÄÄÄÄÄ¿³úúúúúúúú³ ÚÄÄÄÙúúúúúúúú ³úúúúúúúúúúúú³ ³úúúúúúúúúúú<³ ³úúúúúÚÄÄÄÙ ³«Fc»— ][BSOD2 the Kageman ] St5 Dx6 Co10 In4 Wi10 Ch10 JusNorFemNeu S0 Dlvl:1 $0 HP 14(14)  Pw 12(12)  AC0 Xp1/0 Wt172/890 T1 Do you want an account of creatures vanquished? [ynq] (n) «Fcò Ñn Vanquished creatures:  0 techants (1 created) 0 thick jackals (2 created) 0 newtechauns (1 created) 0 mynocks (1 created) 0 easy piercers (1 created) 0 healtegrators (1 created) 0 monkeys (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--«FcDé ÕDo you want to see your conduct? [ynq] (n) «Fcfn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 2 times.--More--«Fc˜—ËGoodbye BSOD2 the Justice Keeper... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--¬FcM  ¬FcñX ¬Fc’Ù7 Since you quit, the score list will not be checked. ¬FcÐ ¬Fc›l ¬FcÙÞ