tLa  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-21.21:51:48.ttyrec Time: (1640123508) Tue Dec 21 21:51:48 2021 tLa [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file...[BSOD2 the Oozer ] St11 Dx9 Co9 In9 Wi4 Ch6 AciRogMalLaw S0 Dlvl:1 *0 HP 17(17)  Pw 18(18)  AC7 Xp1/0 Wt96/1190 T1 You return to level 1 in The Dungeons of Doom.--More--uLa 1+ͻ+dͼuLaþ m[BSOD2 the Oozer ] St11 Dx9 Co9 In9 Wi4 Ch6 AciRogMalLaw S0 Dlvl:1 *0 HP 17(17)  Pw 18(18)  AC7 Xp1/0 Wt96/1190 T1 Hello BSOD2, the rougelike Acid Mage, welcome back to SlashEMExtended!uLa -[BSOD2 the Oozer ] St11 Dx9 Co9 In9 Wi4 Ch6 AciRogMalLaw S0  17(17)  Pw 18(18)  AC7 Xp1/0 Wt96/1190 T1 --More--vLa&Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--wLa[BSOD2 the Oozer  17(17)  Pw 18(18) wLa!+ͻ+dͼwLa Z[BSOD2 the Oozer ] St11 Dx9 Co9 In9 Wi4 Ch6 AciRogMalLaw S0 Dlvl:1 *0 HP 17(17)  Pw 18(18)  AC7 Xp1/0 Wt96/1190 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) wLa# n Weapons  a - ) a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - [ an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - : 2 uncursed food rations {0}  Scrolls  e - ? an uncursed finalized scroll of identify {0}  k - ? 5 uncursed scrolls of healing {0}  l - ? 4 uncursed scrolls of mana {0}  m - ? 3 uncursed scrolls of phase door {0}  n - ? 2 uncursed scrolls of standard id {0}  o - ? an uncursed scroll of cure {0}  p - ? an uncursed scroll of heal other {0}  Spellbooks  h - + a blessed spellbook of acid sphere (0:1) {0}  i - + a blessed finalized spellbook of acid stream (0:3) {0}  Potions  d -  an uncursed potion of restore abixLaMlity {0}  Rings  g - = an uncursed ring of teleportation {0}  Wands  f -  a * uncursed wand of acid (6:7) {0}  Tools (1 of 2) j - ( an uncursed oil lamp (1031) {0} (2 of 2)+ͻ+ͼ[BSOD2 the Oozer ] St11 Dx9 Co9 In9 Wi4 Ch6 AciRogMalLaw S0 Dlvl:1 *0 HP 17(17)  Pw 18(18)  AC7 Xp1/0 Wt96/1190 T1 Do you want to see your attributes? [ynq] (n) xLa+nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: confusion resistance. You could not have this property intrinsically: diminished bleeding. You could not have the double effect of this property: slow digestion. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 11. Implant identification only worked 1 times out of 21. Wand identification only worked 3 times out of 12. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 163. Monsters only dropped their equipment with 95% chance. Book drop chance was reduced to 96%. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 92%. Wand drop chance was reduced to 97%. Amulet drop chance was reduced to 89%. xLaPPotion drop chance was reduced to 81%. Food drop chance was reduced to 93%. Shop item generation was reduced to 98%. --More--xLaa Concealing monsters were spawned underneath items 82% of the time only. Monster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: elemental spells. The following skill could not be trained at all: riding. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: techniques. The following skill was limited to basic proficiency: polymorphing. The following skill was limited to expert proficiency: gun control. The following skill couldn't be trained before a certain turn number is reached: axe (turn 25927). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 100491. Monster spawn increase had reached its maximum at turn 299499. In this game, Eevee's evolution was flareon. Your limit for ascension was at xLa $turn 5007108. The monster class that cannot be genocided was jelly. The monster class that was spawned more often: ogre (freq bonus 4). The monster species that was spawned more often: fixedly freeze sestet (freq bonus 12). The monster species that was spawned more often: doping warrior (freq bonus 240). The monster species that was spawned more often: triclaw troll (freq bonus 10). The monster species that was spawned more often: uver lich (freq bonus 54). --More--xLaL The monster species that was spawned more often: Lisa's cuddly boot (freq bonus 12). The monster species that was spawned more often: Nadja's thick boot (freq bonus 120). The monster species that was spawned more often: icebox freeheartedly repossessing perpetrating (freq bonus 30). The monster species that was spawned more often: aureolin force fungus (freq bonus 36). The monster species that was spawned more often: spell eraser (freq bonus 16). The monster species that was spawned more often: gnomonic folia tread jonah mammee (freq bonus 7). The monster species that was spawned more often: incompetent pseudo-principal (freq bonus 7). The monster species that was spawned more often: bloodsucker (freq bonus 14). The monster species that was spawned more often: holy roller coaster (freq bonus 5). The monster species that was spawned more often: the thing troll (freq bonus 14). The monxLar zster species that was spawned more often: huge cockroach (freq bonus 48). The monster species that was spawned more often: mystery dwarf (freq bonus 32). The monster species that was spawned more often: bigger hulk (freq bonus 8). The monster species that was spawned more often: eddied glyceryl (freq bonus 12). --More--yLa The monster species that was spawned more often: earth elemental (freq bonus 20). The monster species that was spawned more often: producible waspishly (freq bonus 24). The monster trait that was more common: monsters that count as human (freq bonus 4). The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1). The monster trait that was more common: monsters with drain resistance (freq bonus 6). The monster trait that was more common: monsters that cannot be tamed (freq bonus 2). The monster trait that was more common: monsters that squawk (freq bonus 6). The monster trait that was more common: monsters that wander randomly (freq bonus 2). The monster species that was never randomly spawned: elapse batmen. The monster species that was never randomly spawned: cat zombie. The monster species that was never randomly spawned: radiant warp fungyLa*us. The monster species that was never randomly spawned: knocker of darkness. The monster species that was never randomly spawned: not a shade. The monster species that was never randomly spawned: indigene bulimiac. The monster species that was never randomly spawned: evil watch captain. The monster species that was never randomly spawned: spirit. The monster species that was never randomly spawned: sporkhack angel. --More--yLa<The monster species that was never randomly spawned: wood elf mage. The RNG hath decreed that this item was never generated: implant of stoicism (vulpine). The RNG hath decreed that this item was never generated: ichcahuipilli (thick undershirt). The RNG hath decreed that this item was never generated: thunder (sparking). The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION). The RNG hath decreed that this item was never generated: choiceless stone (gray). The RNG hath decreed that this item was never generated: speed monster (brass). The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak). The RNG hath decreed that this item was generated more often: mystery lightsaber (lightsaber, freq bonus 16). The RNG hath decreed that this item was generated more often: Thai combat boots (corona boots, freq bonus 14). The RNG hyLaZath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 10). The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 17). The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 48). The RNG hath decreed that this item was generated more often: bull shield --More--yLa)((null), freq bonus 8). The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 6). The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 12). The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: Jette's jewel (black, freq bonus 15). The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: rhythmic star La)k1H((null), freq bonus 11). The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 12). The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 7). The RNG hath decreed that this item was generated more often: magic shield --More--yLa:(pure, freq bonus 18). The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 4). The RNG hath decreed that this item was always generated cursed: cigarette ((null)). The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO). The RNG hath decreed that this item was always generated cursed: cestus ((null)). The RNG hath decreed that this item was always generated cursed: gemstone lash ((null)). The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering). The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour). The RNG hath decreed that this item was always generated cursed: magic missile (steel). The RNG hath decreed that this item was alwayyLaY#s generated cursed: blacky helmet (middle-earth helmet). The RNG hath decreed that this trap was always invisible: blood loss trap. The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 2). --More--yLaS Trap randomization happened for 1 in 35 traps. Traps were spawned invisible 1 times in 89. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 436. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were acid resistant. You had not decided on your sexuality yet. You were prevented from having confusion resistance (0). You had 1500 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (158). You survived. --More--yLa +ͻ+ͼyLa' N[BSOD2 the Oozer ] St11 Dx9 Co9 In9 Wi4 Ch6 AciRogMalLaw S0 Dlvl:1 *0 HP 17(17)  Pw 18(18)  AC7 Xp1/0 Wt96/1190 T1 Do you want to see your discoveries? [ynq] (n) zLan Discoveries   Weapons  ) quarterstaff (staff)  Scrolls  ? scroll of identify (DYNA SOKO SUCK)  ? scroll of healing (REISSENSOEREN)  ? scroll of mana (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAY  ? scroll of phase door (HLY HLS)  ? scroll of standard id (PIRATE BAY PANIC)  ? scroll of cure (VALKYRIE DIMENSION)  ? scroll of heal other (MEGAKILL HOLYSHIT KILLINGSPREE)  ? * scroll of extra healing (APOCALYPSE)  ? * scroll of greater mana restoration (THERMOCH CHTHABOI ACHAPH MARMILYCHA BE  Spellbooks  + spellbook of acid sphere (candy)  + spellbook of acid stream (origami)  Potions   potion of restore ability (warping)   potion of oil (herbalzLa )  Rings  = ring of teleportation (bronze)  Wands   wand of acid (brittle) (1 of 2)zLaz Tools  ( oil lamp (lamp)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)zLa9 +ͻ+ͼzLa: Y[BSOD2 the Oozer ] St11 Dx9 Co9 In9 Wi4 Ch6 AciRogMalLaw S0 Dlvl:1 *0 HP 17(17)  Pw 18(18)  AC7 Xp1/0 Wt96/1190 T1 Do you want an account of creatures vanquished? [ynq] (n) zLaDa n Vanquished creatures:  0 acid hound pups (1 created) 0 kobolds (1 created) 0 baby leprechauns (1 created) 0 sewer rats (1 created) 0 hider nagas (1 created) 0 scratchy girls (1 created) 0 sad survivors (1 created) 0 newborn rub monsters (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--{La<+ͻ+Do you want to see your conduct? [ynq] (n) {LaWfn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 3 times.--More--{La P+ͻ+Goodbye BSOD2 the Acid Mage... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--|La  |La@7 Since you quit, the score list will not be checked.