2a  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-08-12.11:08:34.ttyrec Time: (1628766514) Thu Aug 12 11:08:34 2021 2a L[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. 2a+ WShall I pick a character's race, role, gender and alignment for you? [ynq] 2al y2a[ 4ĿĿeu@Ŀ2a [BSOD2 the Pure Girl ] St5 Dx5 Co7 In15 Wi16 Ch17 MedAcpFemNeu S0 Dlvl:1 $0 HP 10(10)  Pw 30(30)  AC10 Xp1/0 Wt34/1050 T1 It is written in the Book of Medium Deborah:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Medium Deborah seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Pure Girl, have been heralded from birth as the instrument of Medium Deborah. You are destined to recover the Amulet for your deity2a , or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Medium Deborah! --More--4aÇ 4aà ĿĿeu@Ŀ4a[BSOD2 the Pure Girl ] St5 Dx5 Co7 In15 Wi16 Ch17 MedAcpFemNeu S0 Dlvl:1 $0 HP 10(10)  Pw 30(30)  AC10 Xp1/0 Wt34/1050 T1 Hello BSOD2, welcome to SlashEMExtended! You are a neutral female ancipital Medium.--More--4a@c You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--4a\  Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--4aOl & 4avl [BSOD2 the Pure Girl ] St5 Dx5 Co7 In15 Wi16 Ch17 MedAcpFemNeu S0  10(10)  Pw 30(30)  AC10 Xp1/0 Wt34/1050 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--4a7[BSOD2 the Pure Girl  10(10)  Pw 30(30) 4a~ ĿĿeu@Ŀ4aa[BSOD2 the Pure Girl ] St5 Dx5 Co7 In15 Wi16 Ch17 MedAcpFemNeu S0 Dlvl:1 $0 HP 10(10)  Pw 30(30)  AC10 Xp1/0 Wt34/1050 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 5aϊn Weapons  a - ) an uncursed +1 silver dagger (weapon in hand) {4}  b - ) an uncursed +0 yumi (alternate weapon; not wielded) {12}  c - ) 56 uncursed +2 ya (in quiver) {1}  d - ) 38 uncursed +0 ya {1}  Armor  e - [ an uncursed +1 robe (being worn) {16}  Comestibles  h - % 4 uncursed bota mochis {0}  i - % 20 uncursed beans {0}  j - % 33 uncursed apples {0}  k - % 29 uncursed oranges {0}  Scrolls  m - ? 5 uncursed scrolls of healing {0}  n - ? 4 uncursed scrolls of mana {0}  o - ? 3 uncursed scrolls of phase door {0}  p - ? 2 uncursed scrolls of standard id {0}  q - ? an uncursed scroll of cure {0}  r - ? an uncursed greased scroll of heal other {0}  Spellbooks  g - + a blessed5a finalized spellbook of healing (0:2) {0}  Potions  f - ! 4 potions of holy water {0}  Wands (1 of 2)5atj l - / a blessed wand of psybeam (0:3) {0} (2 of 2)5a *ĿĿeu@Ŀ5a T[BSOD2 the Pure Girl ] St5 Dx5 Co7 In15 Wi16 Ch17 MedAcpFemNeu S0 Dlvl:1 $0 HP 10(10)  Pw 30(30)  AC10 Xp1/0 Wt34/1050 T1 Do you want to see your attributes? [ynq] (n) 5anFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Scroll identification only worked 100 times out of 138. Ring identification only worked 4 times out of 8. Implant identification only worked 1 times out of 35. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 168. Tool identification only worked 5 times out of 9. Book drop chance was reduced to 98%. Scroll drop chance was reduced to 95%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 91%. Potion drop chance was reduced to 99%. Tool drop chance was reduced to 94%. Food drop chance was reduced to 95%. Shop item generation was reduced to 90%. Musable item generat5aion frequency had a negative bias of 98%. Concealing monsters were spawned underneath items 80% of the time only. --More--5a&Monster death drops spawned with only 93% chance. Mastering the following skill taught you the hidden power: boomerang. The following skill was trained at half the usual rate: lance. The following skill was limited to basic proficiency: firearms. The following skill was limited to skilled proficiency: occult spells. The following skill was limited to expert proficiency: elemental spells. The following skill became untrainable if you tried to train it too early: axe (turn 4). The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 46017). Items were more likely to be generated cursed by 4%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 32920. Monster spawn increase had reached its maximum at turn 138483. In this game, Eevee's evolution was insecteon. Your limit for ascensi5a ''on was at turn 2059420. The monster class that cannot be genocided was dragon. The monster class that was spawned more often: apelike creature (freq bonus 2). The monster species that was spawned more often: desert kobold shaman (freq bonus 16). The monster species that was spawned more often: Sierra (freq bonus 8). The monster species that was spawned more often: sudo-migo (freq bonus 30). The monster species that was spawned more often: ovary golem (freq bonus 10). --More--6a^The monster species that was spawned more often: Nicole's block-heeled combat boot (freq bonus 36). The monster species that was spawned more often: siena fungus (freq bonus 24). The monster species that was spawned more often: water fungus (freq bonus 6). The monster species that was spawned more often: rastered warp fungus (freq bonus 15). The monster species that was spawned more often: billeting adsorbate congeniality cantrip (freq bonus 6). The monster species that was spawned more often: crouton grislier (freq bonus 16). The monster species that was spawned more often: alkonost (freq bonus 12). The monster species that was spawned more often: Kati (freq bonus 5). The monster species that was spawned more often: unreal warp fungus (freq bonus 12). The monster species that was spawned more often: naga firespitter (freq bonus 48). The monster species that was spawned more often: karmic fly (fre6a^q bonus 8). The monster species that was spawned more often: rifle bullet ant (freq bonus 8).The monster species that was spawned more often: hungering horseman (freq bonus 12). The monster species that was spawned more often: ronnice (freq bonus 16). The monster species that was spawned more often: player nibelung (freq bonus 10). --More--6a|The monster species that was spawned more often: deluge nymph (freq bonus 60). The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1). The monster trait that was more common: monsters that can cast spells (freq bonus 10). The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2). The monster trait that was more common: monsters that can be seen with infravision (freq bonus 4). The monster trait that was more common: monsters who can cast arcane spells (freq bonus 4). The monster trait that was more common: monsters whose attacks un-erosionproof your gear (freq bonus 3). The monster trait that was more common: monsters that have sting attacks (freq bonus 1). The monster species that was never randomly spawned: tu-tara edgecutter. The monster species that was never randomly spawned: deprived gazetting. 6a)[18;1HThe monster species that was never randomly spawned: planarian togae. The monster species that was never randomly spawned: colorful spore. The monster species that was never randomly spawned: ganmbler. The monster species that was never randomly spawned: giant item trove. The monster species that was never randomly spawned: axial plasma. The monster species that was never randomly spawned: flay growth. The monster species that was never randomly spawned: noxious fungus. --More--6agThe monster species that was never randomly spawned: boh alien. The monster class that was always generated with extra speed: wall monster. The RNG hath decreed that this item was never generated: grow trees (mossy). The RNG hath decreed that this item was never generated: cyan stone (teal). The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 14). The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 10). The RNG hath decreed that this item was generated more often: lizard scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 14). The RNG hath decreed that this item was generated more often: impossibly heavy sand ball ((null), freq bonus 593). The RNG hath6ag decreed that this item was generated more often: cone of cold (dog eared, freq bonus 18). The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 7). The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 5). The RNG hath decreed that this item was generated more often: Katharina platform boots (extraterrestrial boots, freq bonus 7). --More--6aThe RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6). The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 8). The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 11). The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 4). The RNG hath decreed that this item was generated more often: plastic chain ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: Madeleine's jewel (blue, freq bonus 11). The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10). The RNG hath decreed that this item was generated more often: stairstrap st6aone (gray, freq bonus 74). The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 5). The RNG hath decreed that this item was always generated cursed: debugging (terminal). The RNG hath decreed that this item was always generated cursed: Victoria's jewel (orange). --More--6acThe RNG hath decreed that this item was always generated cursed: fortune cookie ((null)). The RNG hath decreed that this item was always generated cursed: mancatcher ((null)). The RNG hath decreed that this item was always generated cursed: runed rod (rod). The RNG hath decreed that this trap was always invisible: cryptfloor trap. The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 2). Trap randomization happened for 1 in 662 traps. Traps were spawned invisible 1 times in 80. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 275. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were cold resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You were stea6acblthy. You had slower digestion. You had echolocation. --More--6a8Your luck was zero. You had spell retention for remembering 150 spells. You could not have safely prayed (205). You survived. --More--6aW*ĿĿeu@Ŀ6aqU[BSOD2 the Pure Girl ] St5 Dx5 Co7 In15 Wi16 Ch17 MedAcpFemNeu S0 Dlvl:1 $0 HP 10(10)  Pw 30(30)  AC10 Xp1/0 Wt34/1050 T1 Do you want to see your discoveries? [ynq] (n) 6an Discoveries   Weapons  ) yumi (long bow)  ) ya (bamboo arrow)  Armor  [ robe (green robe)  Scrolls  ? scroll of healing (IPSAE IAOAI)  ? scroll of mana (HONNI SOIT QUI MAL Y PENSE)  ? scroll of phase door (BOJACK HORSEMAN SEASON FIVE)  ? scroll of standard id (OMIAZBOYISU531)  ? scroll of cure (THERE IS NO POSTGAME AFTER YOU KILLED BAAL IN HELL)  ? scroll of heal other (ELF CANT TO BE POISONING)  ? * scroll of extra healing (REDUC ENEMY POWER BY COQUETRY)  ? * scroll of greater mana restoration (ETAOIN SHRDLU)  Spellbooks  + spellbook of healing (copied)  Potions  ! potion of water (clear)  Wands  / wand of psybeam (terminal)  Venoms [26aP4;1H . * blinding venom (splash of venom) (1 of 2)6a~j . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)6a *ĿĿeu@Ŀ6a`[BSOD2 the Pure Girl ] St5 Dx5 Co7 In15 Wi16 Ch17 MedAcpFemNeu S0 Dlvl:1 $0 HP 10(10)  Pw 30(30)  AC10 Xp1/0 Wt34/1050 T1 Do you want an account of creatures vanquished? [ynq] (n) 6ahn Vanquished creatures:  0 touch spores (1 created) 0 baby river hogs (1 created) 0 white unicorn foals (1 created) 0 shambling automatons (1 created) 0 minighosts (1 created) 0 protection stealers (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--6a@Do you want to see your conduct? [ynq] (n) 6a(?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--6a Goodbye BSOD2 the Medium... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 10 hit points when you quit.--More--7a%  7a.7 Since you quit, the score list will not be checked.