.aՆ Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-08-12.11:08:30.ttyrec Time: (1628766510) Thu Aug 12 11:08:30 2021 .aL[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. .a1Restoring save file....a.az^[BSOD2 the Drinker ] St15 Dx15 Co13 In11 Wi8 Ch6 DruHobFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC7 Xp1/0 Wt8/1610 T1 You return to level 1 in The Dungeons of Doom.--More--.aHĿ@@f+%.ag[BSOD2 the Drinker ] St15 Dx15 Co13 In11 Wi8 Ch6 DruHobFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC7 Xp1/0 Wt8/1610 T1 Hello BSOD2, the hobbit Drunk, welcome back to SlashEMExtended!.a(/[BSOD2 the Drinker ] St15 Dx15 Co13 In11 Wi8 Ch6 DruHobFemCha S0  14(14)  Pw 7(7)  AC7 Xp1/0 Wt8/1610 T1 --More--.a+7Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--0a;Ŀ[BSOD2 the Drinker  14(14)  Pw 7(7) 0aH8Ŀ@@f+%0a`\[BSOD2 the Drinker ] St15 Dx15 Co13 In11 Wi8 Ch6 DruHobFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC7 Xp1/0 Wt8/1610 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) 0aR4n Weapons  a - ) an uncursed +0 rubber hose (weapon in hand) {8}  Scrolls  s - ? 5 uncursed scrolls of healing {0}  t - ? 4 uncursed scrolls of mana {0}  u - ? 3 uncursed scrolls of phase door {0}  v - ? 2 uncursed scrolls of standard id {0}  w - ? an uncursed scroll of cure {0}  x - ? an uncursed scroll of heal other {0}  Potions  b - ! a blessed potion of booze {0}  c - ! 3 uncursed potions of booze {0}  d - ! an uncursed finalized potion of booze {0}  e - ! an uncursed finalized potion of healing {0}  f - ! an uncursed potion of blindness {0}  g - ! an uncursed potion of dimness {0}  h - ! a potion of holy water {0}  i - ! an uncursed strongly greased potion of full healing0am4 {0}  j - ! a blessed thoroughly burnt diluted potion of Pan Galactic Gargle Blaster  k - ! a blessed finalized potion of confusion {0}  l - ! an uncursed potion of gain level {0}  m - ! an uncursed potion of gain ability {0}  n - ! an uncursed potion of monster detection {0}  o - ! 2 uncursed potions of fruit juice {0} (1 of 2)0an p - ! an uncursed potion of see invisible {0}  q - ! an uncursed finalized potion of confusion {0}  r - ! an uncursed finalized potion of object detection {0} (2 of 2)1a"Ŀ<+%1aO[BSOD2 the Drinker ] St15 Dx15 Co13 In11 Wi8 Ch6 DruHobFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC7 Xp1/0 Wt8/1610 T1 Do you want to see your attributes? [ynq] (n) 1anFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: stun resistance. Scroll identification only worked 100 times out of 111. Implant identification only worked 1 times out of 35. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 21. Gem identification only worked 100 times out of 140. Tool identification only worked 5 times out of 6. Scroll drop chance was reduced to 91%. Potion drop chance was reduced to 85%. Weapon drop chance was reduced to 95%. Armor drop chance was reduced to 89%. Shop item generation was reduced to 83%. Musable item generation frequency had a negative bias of 29%. Monster death drops spawned with only 90% chance. Mastering the following skill taught you the hidden power: occult sp1a!ells. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: symbiosis. The following skill was limited to basic proficiency: body armor. --More--1aThe following skill became untrainable if you tried to train it too early: grinder (turn 42). The following skill became untrainable after a while: divination spells (turn 34390). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 120518. Monster spawn increase had reached its maximum at turn 201211. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 457631. The monster class that cannot be genocided was lizard. The monster class that was spawned more often: mummy (freq bonus 3). The monster species that was spawned more often: ridgepole photophobia (freq bonus 10). The monster species that was spawned more often: ogre berserker (freq bonus 18). The monster species that was spawned more often: mongung (freq bonus 10). The monster species that was spawned more often: careener beaklik1aIe (freq bonus 10). The monster species that was spawned more often: tabasco daunted (freq bonus 30). The monster species that was spawned more often: brass dragon bat (freq bonus 7).The monster species that was spawned more often: finned faithfully coarsen --More--1a(freq bonus 10). The monster species that was spawned more often: gannet inept (freq bonus 30). The monster species that was spawned more often: mirror jelly (freq bonus 42). The monster species that was spawned more often: wand permamimic (freq bonus 56). The monster species that was spawned more often: virtually cult (freq bonus 18). The monster species that was spawned more often: Aee (freq bonus 15). The monster species that was spawned more often: gnome rulebreaker (freq bonus 28). The monster species that was spawned more often: sky seraphon (freq bonus 40). The monster species that was spawned more often: adult red dragon (freq bonus 14). The monster species that was spawned more often: magic platypus (freq bonus 36). The monster species that was spawned more often: blissful derby interlace (freq bonus 5). The monster species that was spawned more often: wereworm (freq bonus 30). [11a89;1HThe monster species that was spawned more often: enterprise repertory unpossessively vacation derivative mysteriously overstepped (freq bonus 28). The monster species that was spawned more often: tanja latest outfit soldier (freq bonus 16). The monster trait that was more common: monsters that laugh (freq bonus 2). The monster trait that was more common: monsters that have trample attacks --More--1a4(freq bonus 3). The monster trait that was more common: monsters from the Evil Variant (freq bonus 2). The monster trait that was more common: monsters of huge size (freq bonus 8). The monster trait that was more common: joke monsters (freq bonus 2). The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2). The monster trait that was more common: monsters with drain resistance (freq bonus 2). The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1). The monster species that was never randomly spawned: werekobold. The monster species that was never randomly spawned: dust giant. The monster species that was never randomly spawned: prudently bedew. The monster species that was never randomly spawned: ennoblement dashier. The monster species that was never randomly spawned: crypto daemon. The mons1a4_ter species that was never randomly spawned: Tanja's soft sneaker. The monster species that was never randomly spawned: skeletal spider. The monster species that was never randomly spawned: decision refurbished. The monster species that was never randomly spawned: himalayan informatively. The monster species that was never randomly spawned: yet another manticore. The monster class that was always generated with extra speed: rodent. The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)). --More--1aThe RNG hath decreed that this item was never generated: dangerous terrain stone (gray). The RNG hath decreed that this item was never generated: cutting (inane). The RNG hath decreed that this item was never generated: great pollax ((null)). The RNG hath decreed that this item was never generated: BFG ammo ((null)). The RNG hath decreed that this item was never generated: eternal pole ((null)). The RNG hath decreed that this item was never generated: levitation (floating). The RNG hath decreed that this item was never generated: confusion stone (gray). The RNG hath decreed that this item was never generated: chanter shirt ((null)). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: arcane horn ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: ame1a٤$thyst dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 27). The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 30). The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 15). The RNG hath decreed that this item was generated more often: amulet of time --More--1a!(clocking, freq bonus 44). The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: Wendy leather pumps (conundrum boots, freq bonus 7). The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9). The RNG hath decreed that this item was generated more often: ether bolt ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 11). The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: sludge (lit1a!rter, freq bonus 10). The RNG hath decreed that this item was generated more often: green gown ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 20). The RNG hath decreed that this item was generated more often: bugle ((null), --More--1afreq bonus 10). The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6). The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray). The RNG hath decreed that this item was always generated cursed: bulky gemstone ball ((null)). The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: earth (KIRJE). The RNG hath decreed that this item was always generated cursed: Marlena's jewel (green). The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian). The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)). The RNG hath decreed that this trap was always invisible: curseuse trap. The RNG hath decreed that this trap was generated more often: sincoun1a=t trap (freq bonus 1). Trap randomization happened for 1 in 913 traps. Traps were spawned invisible 1 times in 90. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 642. Strength training was 0. --More--1aD! Dexterity training was 0. Wisdom training was 3. Constitution training was 0. Your sanity was 0. You were poison resistant. You had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (318). You survived. --More--1a "Ŀ<+%1a P[BSOD2 the Drinker ] St15 Dx15 Co13 In11 Wi8 Ch6 DruHobFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC7 Xp1/0 Wt8/1610 T1 Do you want to see your discoveries? [ynq] (n) 1a% n Discoveries   Scrolls  ? scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY)  ? scroll of mana (PROFUSE WAXWORKS)  ? scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25)  ? scroll of standard id (FASCICULUS PROPRIUS)  ? scroll of cure (DNETHACK PESTILENCE CAN INSTAKILL YOU WITH QUADRUPLE SICKN  ? scroll of heal other (MANUALIRK GLEKNOW MIZK)  ? * scroll of extra healing (USED UP A NONPAID SHOP ITEM)  ? * scroll of greater mana restoration (AWAY KRATSCHED)  Potions  ! potion of booze (alcoholic)  ! potion of healing (blood-colored)  ! potion of blindness (mint)  ! potion of dimness (substitute)  ! potion of water (clear)  ! potion of full healing (yerba mate)  1a% z[1m! potion of Pan Galactic Gargle Blaster (fragrant olive)  ! potion of confusion (green)  ! potion of gain level (chewable)  ! potion of gain ability (yellow)  ! potion of monster detection (honey)  ! potion of fruit juice (simmering) (1 of 2)1a  ! potion of see invisible (opaque)  ! potion of object detection (sweet)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)1a&3 "Ŀ<+%1a53 [[BSOD2 the Drinker ] St15 Dx15 Co13 In11 Wi8 Ch6 DruHobFemCha S0 Dlvl:1 $0 HP 14(14)  Pw 7(7)  AC7 Xp1/0 Wt8/1610 T1 Do you want an account of creatures vanquished? [ynq] (n) 1a !n Vanquished creatures:  0 kittens (1 created) 0 jellies (1 created) 0 mover jellies (1 created) 0 normal jellies (1 created) 0 mirror jellies (1 created) 0 striped jellies (1 created) 0 dumb humans (1 created) 0 zero gunnhilds (1 created) 0 dwens (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--1a( Ŀ<+%Do you want to see your conduct? [ynq] (n) 1a gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You saved the game 12 times.--More--1a) Ŀ<+%Goodbye BSOD2 the Drunk... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 14 hit points when you quit.--More--1a#  1aű 7 Since you quit, the score list will not be checked. 1a<