9/œ`2j Ì Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-05-12.19:40:41.ttyrec Time: (1620848441) Wed May 12 19:40:41 2021 9/œ`Sv N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. 9/œ`ïv Restoring save file...9/œ`³ô 9/œ`Võ _[BSOD2 the Red Robe ] St5 Dx4 Co14 In8 Wi7 Ch7 ScrDeaMalNeu S0 Dlvl:1 $0 HP 17(17)  Pw 21(21)  AC11 Xp1/0 Wt8/1130 T5 You return to level 1 in The Dungeons of Doom.--More--:/œ`<5ÚÄÄÄÄijúúúú³úúúÚ³ú@ú³³úúú³³#údÀÄÙÄ¿ú<úúúÚÀ+ÄÄÄÄÙ:/œ`5r[BSOD2 the Red Robe ] St5 Dx4 Co14 In8 Wi7 Ch7 ScrDeaMalNeu S0 Dlvl:1 $0 HP 17(17)  Pw 21(21)  AC11 Xp1/0 Wt8/1130 T5 Hello BSOD2, the deathmold Intel Scribe, welcome back to SlashEMExtended!:/œ`Ø58[BSOD2 the Red Robe ] St5 Dx4 Co14 In8 Wi7 Ch7 ScrDeaMalNeu S0  17(17)  Pw 21(21)  AC11 Xp1/0 Wt8/1130 T5  --More--:/œ`w]V Be careful! New moon tonight.--More--;/œ`¾lrYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--@/œ` ÚÄÄÄÄÄ[BSOD2 the Red Robe  17(17)  Pw 21(21) @/œ`}ÚÄÄÄÄijúúúú³úúúÚ³ú@ú³³úúú³³#údÀÄÙÄ¿ú<úúúÚÀ+ÄÄÄÄÙ@/œ`&][BSOD2 the Red Robe ] St5 Dx4 Co14 In8 Wi7 Ch7 ScrDeaMalNeu S0 Dlvl:1 $0 HP 17(17)  Pw 21(21)  AC11 Xp1/0 Wt8/1130 T5 Do you want your possessions identified? DYWYPI? [ynq] (n) @/œ`Q:n Weapons h - ) an uncursed +2 dagger (weapon in foreclaw) {4} Armor i - [ an uncursed +0 cloak of displacement (being worn) {4} Scrolls b - ? a blessed scroll of ally {0} c - ? an uncursed finalized scroll of enchant weapon {0} d - ? an uncursed scroll of terraforming {0} e - ? 2 blessed finalized scrolls of blank paper {0} f - ? an uncursed finalized scroll of blank paper {0} g - ? 2 uncursed scrolls of blank paper {0} j - ? an uncursed greased scroll of healing {0} k - ? 4 uncursed scrolls of healing {0} l - ? 4 uncursed scrolls of mana {0} m - ? 3 uncursed scrolls of phase door {0} n - ? 2 uncursed scrolls of standard id {0} o - ? an uncursed scrol@/œ`~:Ál of cure {0} p - ? an uncursed scroll of heal other {0} Tools a - ( an uncursed magic marker (1:29) {0}(end) A/œ`³š·ÚÄÄÄÄijúúúú³úúúÚ³ú@ú³³úúú³³#údÀÄÙÄ¿ú<úúúÚÀ+ÄÄÄÄÙ [BSOD2 the Red Robe ] St5 Dx4 Co14 In8 Wi7 Ch7 ScrDeaMalNeu S0 Dlvl:1 $0 HP 17(17)  Pw 21(21)  AC11 Xp1/0 Wt8/1130 T5 Do you want to see your attributes? [ynq] (n) A/œ`4nFinal Attributes: You had strayed. Your alignment was -3. Your max alignment was 10. You carried 0 sins. You could not have this property at all: petrification resistance. You could not have this property intrinsically: dimmopathy. Scroll identification only worked 100 times out of 112. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 16. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 9. Monsters only dropped their musable items with 97% chance. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 87%. Ring drop chance was reduced to 68%. Amulet drop chance was reduced to 68%. Potion drop chance was reduced to 98%. Weapon drop chance was reduced to 92%. Armor drop chance was reduced to 85%. Food drop chance was reduA/œ`¬4©ced to 90%. Shop item generation was reduced to 99%. Concealing monsters were spawned underneath items 82% of the time only. --More--A/œ`M Monster death drops spawned with only 95% chance. Mastering the following skill taught you the hidden power: flail. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to skilled proficiency: dart. The following skill became untrainable if you tried to train it too early: body spells (turn 4). The following skill became untrainable if you tried to train it too early: grinder (turn 66). The following skill became untrainable after a while: occult spells (turn 33466). The following skill couldn't be trained before a certain turn number is reached: paddle (turn 29929). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your remaining amount of free polymorphs was 50. Monster spawn increase would have started at turn 54949. Monster spawn increase had reached its maximum at turn 103710. In this game, Eevee's A/œ`q ­evolution was sylveon. Your limit for ascension was at turn 1387640. The monster class that cannot be genocided was centaur. Today, the monster class that always gets generated invisible was golem. The monster class that was spawned more often: major demon (freq bonus 1). The monster species that was spawned more often: curse word spirit (freq bonus 12). --More--A/œ`Y The monster species that was spawned more often: boa varier honeysuckle (freq bonus 6). The monster species that was spawned more often: abetting prescientific (freq bonus 8). The monster species that was spawned more often: minority curvaceously (freq bonus 4). The monster species that was spawned more often: twisted sylph (freq bonus 5). The monster species that was spawned more often: mintwen (freq bonus 2). The monster species that was spawned more often: dimmer turret (freq bonus 24). The monster species that was spawned more often: elocarmilla (freq bonus 8). The monster species that was spawned more often: centaur flamesticker (freq bonus 12). The monster species that was spawned more often: overpassed hilling (freq bonus 18). The monster species that was spawned more often: acrophobia navajo interrogative (freq bonus 6). The monster species that was spawned more often: vampire queen (freq A/œ`,Y æbonus 42). The monster species that was spawned more often: red killer tomato (freq bonus 4).The monster species that was spawned more often: breen fish (freq bonus 9). The monster species that was spawned more often: blown prosier nearer (freq bonus 9). The monster species that was spawned more often: rock python (freq bonus 20). The monster species that was spawned more often: hex box (freq bonus 16). --More--A/œ`Øà The monster species that was spawned more often: petty poisonous blob (freq bonus 18). The monster species that was spawned more often: highland lemming (freq bonus 8).The monster species that was spawned more often: pack rat (freq bonus 24). The monster trait that was more common: monsters that spawn in large groups (freq bonus 6). The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2). The monster trait that was more common: monsters whose attacks numb you (freq bonus 4). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1). The monster trait that was more common: silent monsters (freq bonus 3). The monster trait that was more common: monsters with acid resistance (freq bonus 4). The monster specA/œ`õà Öies that was never randomly spawned: skeleton. The monster species that was never randomly spawned: techno ray. The monster species that was never randomly spawned: royalist gushing recoiler. The monster species that was never randomly spawned: memo warp fungus. The monster species that was never randomly spawned: lethe elemental. The monster species that was never randomly spawned: dwarf high priest. --More--A/œ`d^ The monster species that was never randomly spawned: palpitation dizzily. The monster species that was never randomly spawned: har-har thief. The monster species that was never randomly spawned: draftee serging fomenting weedier. The monster species that was never randomly spawned: fly golem. The RNG hath decreed that this item was never generated: mirror (looking glass). The RNG hath decreed that this item was never generated: antimagic (KARSUS). The RNG hath decreed that this item was never generated: agate (orange). The RNG hath decreed that this item was never generated: cocoa (nettle). The RNG hath decreed that this item was never generated: mass healing (vermilion). The RNG hath decreed that this item was generated more often: randospear ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: starwars mace ((null), freq bonus 18). The RNG hath decreed that this A/œ`ˆ^ Æitem was generated more often: plain cloak (homicidal cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: blow aklys ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 5). The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 18). --More--A/œ`Üí The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 19). The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 9). The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: poison bolt ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 4). The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9). The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 2). The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bA/œ`øí Šonus 7). The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 3). --More--A/œ`b The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 8). The RNG hath decreed that this item was generated more often: sand (KALIMARI DESERT, freq bonus 5). The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND). The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant). The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak). The RNG hath decreed that this trap was always invisible: random message trap. The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 2). Trap randomization happened for 1 in 423 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 4% of the A/œ` time. Next attribute increase check would have come at turn 683. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. --More--A/œ`cá ÛYou were fire resistant. You had not decided on your sexuality yet. You were prevented from having petrification resistance (0). You had 1496 points of nutrition remaining. You were displaced. You could survive without air. You had polymorphitis. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (153). You survived. --More--A/œ`G‘ ‡ÚÄÄÄÄijúúúú³úúúÚ³ú@ú³³úúú³³#údÀÄÙÄ¿ú<úúúÚÀ+ÄÄÄÄÙA/œ`c‘ Q[BSOD2 the Red Robe ] St5 Dx4 Co14 In8 Wi7 Ch7 ScrDeaMalNeu S0 Dlvl:1 $0 HP 17(17)  Pw 21(21)  AC11 Xp1/0 Wt8/1130 T5 Do you want to see your discoveries? [ynq] (n) A/œ`öà n Discoveries   Armor  [ cloak of displacement (mauve cloak)  Scrolls  ? scroll of ally (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK)  ? scroll of enchant weapon (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTH  ? scroll of terraforming (YOU EERIE SISTER FA)  ? scroll of blank paper (unlabeled)  ? scroll of healing (XIXAXA XOXAXA XUXAXA)  ? scroll of mana (IDE BY 0)  ? scroll of phase door (TOIL AND TROUBLE)  ? scroll of standard id (GICCC)  ? scroll of cure (I CANNOT CARRY ANYTHING THANKS DUDE)  ? scroll of heal other (PRINTING CONDEMNED THEIR DUMB MANS)  ? * scroll of extra healing (OMGWTFBBQYASDDYWYPI)  ? * scroll of greater mana restoration (ECNETOPINMO)  Venoms  . * blinding venA/œ`á om (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (end) A/œ`Š|‡ÚÄÄÄÄijúúúú³úúúÚ³ú@ú³³úúú³³#údÀÄÙÄ¿ú<úúúÚÀ+ÄÄÄÄÙA/œ`|\[BSOD2 the Red Robe ] St5 Dx4 Co14 In8 Wi7 Ch7 ScrDeaMalNeu S0 Dlvl:1 $0 HP 17(17)  Pw 21(21)  AC11 Xp1/0 Wt8/1130 T5 Do you want an account of creatures vanquished? [ynq] (n) A/œ`Ÿê…n Vanquished creatures:  0 slow ants (1 created) 0 little dogs (1 created) 0 lambs (1 created) 0 sub-gnomes (1 created) 0 crude turrets (1 created)  5 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--B/œ`R-¾Do you want to see your conduct? [ynq] (n) B/œ`­¦gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -3. You had a maximum alignment of 0. You saved the game 5 times.--More--B/œ`¢,ÝÄÄÙúúúÚÄÄÄÙB/œ`¹,Goodbye BSOD2 the Intel Scribe... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 5 moves. You were level 1 with a maximum of 17 hit points when you escaped.--More--B/œ`’®  B/œ`j+ B/œ`ý@ Since you escaped early, the score list will not be checked.