~Z_. Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-12-16.19:05:34.ttyrec Time: (1608145534) Wed Dec 16 19:05:34 2020 ~Z_N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ~Z_Restoring save file...Z_ڱZ_W[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450 Spa:10 $0 HP 9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T1 You return to level 10 in Space Base.--More--Z_ vĿ@HZ_H [BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450 Spa:10 $0 HP 9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T1 Hello BSOD2, the bretonian Psyker, welcome back to SlashEMExtended![BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T1 --More--Z_ ,Be careful! New moon tonight.Z_%Z_n;Unknown command ' '.[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T1 Z_ͩ# Z_tZ_aechniqueZ_3 V Choose a technique  Name Level Status a - zap em 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) Z_[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T1 Z_A8[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T2 <@Z_<[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T3 @Z_T[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T3 [BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T4 H@#Z_I [BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T4 [BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T5 @##Z_6[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T6 ##@HZ_BThere is a wall in the way![BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T6 Z_[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T6 [BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T7 @#Z_>[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T7 [BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T8 #@+###Z_(cThe door opens.[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T9 Ŀyl$$$$$&$7$F$$$$$$(a$$$Z_65t$$$@Z_=Welcome to David's treasure zoo![BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T9 [BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S450  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T10 a$l$&7$Z_]-P+@Z_q0y25 buckazoids.[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S475 25 HP 9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T10 [BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S475  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T11 a$Z_Ɗ @@Z_֐ 22 buckazoids.[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S497 47 9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T11 a$l--More--Z_$ bYour healer uniform deflects the horned creature's attack.[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S497  9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T12 Z_BG#@Z_747 buckazoids.Z_hJ[BSOD2 the Odd Ball ] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544 94 9(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T12 The grant bites you!Z_M[BSOD2 the Odd Ba ll] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544  8(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T12 [-1 -> 8]--More--Z_IHThe boom light explodes!You get blasted!Z_M[BSOD2 th e Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544  4(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T12 [-4 -> 4][BSOD2 th e Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544  4(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 $Z_/# Z_xtZ_echniqueZ_.V Choose a technique  Name Level Status a - zap em 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) Z_?+Tries to tame adjacent evilvariant monsters (use the pokedex to look for the 'Origin: Evil variant' bit). They can try to resist via monster magic resistance though.--More--Z_ J Use this technique? [yn] (n) Z_PyYou try to tame evil monsters!--More--Z_ Ythe horned creature cannot be tamed by this method!--More--Z_Othe grant cannot be tamed by this method!--More--Z_,J Ethe newborn rub monster cannot be tamed by this method!Z_iJ 2[BSOD2 th e Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544  4(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 --More--Z_RThe newborn rub monster misses.l$Z_;The grant misses.--More--Z_ +The horned creature hits you!Z_ R[BSOD 2 the Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544  2(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 [-2 -> 2]The grant bites you!Z_5 7[BSOD2 the Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544  0(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 --More--Z_ You die...Z_[ 0(9)  Pw 35(35) --More--Z_Z_#Ŀ##Ŀ<+t$al$$$$$##$@$$$F$$#&$7($$$$###Z_e[BSOD2 the Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544 Spa:10 $94 HP 0(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 Do you want your possessions identified? DYWYPI? [ynq] (n) Z_)n Weapons e - ) an uncursed +1 hand blaster (weapon in hand) {12} f - ) 50 uncursed +0 blaster bolts (in quiver) {1} Armor g - [ an uncursed +1 healer uniform (being worn) {6} Scrolls j - ? 5 uncursed scrolls of healing {0} k - ? 4 uncursed scrolls of mana {0} l - ? 3 uncursed scrolls of phase door {0} m - ? 2 uncursed scrolls of standard id {0} n - ? an uncursed scroll of cure {0} o - ? an uncursed scroll of heal other {0} Spellbooks a - + an uncursed spellbook of psybeam (0:1) {0} b - + an uncursed greased spellbook of cure blindness (0:2) {0} c - + an uncursed spellbook of extra healing (0:3) {0} d - + an uncursed spellbook of jumping (0:1) {0}_*K Potions h - ! an uncursed finalized potion of healing {0} i - ! an uncursed finalized potion of cure insanity {0}(end) Z_ΰ#Ŀ##Ŀ<+t$al$$$$$##$@$$$F$$#&$7($$$$### [_?HmBSOD2 the Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544 Spa:10 $94 HP 0(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 Do you want to see your attributes? [ynq] (n) Z_9-nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: half physical damage. You could not have the double effect of this property: teleport control. Scroll identification only worked 100 times out of 125. Potion identification only worked 3 times out of 6. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 19. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 163. Tool identification only worked 5 times out of 10. Monsters only dropped their equipment with 99% chance. Wand drop chance was reduced to 85%. Potion drop chance was reduced to 99%. Weapon drop chance was reduced to 96%. Armor drop chance was rZ_|-educed to 97%. Shop item generation was reduced to 96%. Concealing monsters were spawned underneath items 85% of the time only. Monster death drops spawned with only 98% chance. --More--Z_ The following skill could not be trained at all: gun control. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to expert proficiency: long sword. The following skill became untrainable after a while: two-handed weapons (turn 44807). The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 25294). The following skill became harder to train at higher skill levels: techniques. Items were more likely to be generated cursed by 3%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 146686. Monster spawn increase had reached its maximum at turn 275927. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 459030. The monster class that cannot be genocided was apelike creature. The monster species that was Z_Xspawned more often: pedestrianism response (freq bonus 8). The monster species that was spawned more often: Cosmos (freq bonus 12). The monster species that was spawned more often: star drake (freq bonus 4). The monster species that was spawned more often: bleeding beam (freq bonus 2). The monster species that was spawned more often: lethe sphere (freq bonus 4). The monster species that was spawned more often: labyrinth trapper (freq bonus 15). --More--Z_The monster species that was spawned more often: draugr deathlord (freq bonus 6).The monster species that was spawned more often: striped zebra (freq bonus 4). The monster species that was spawned more often: pile of discolored coins (freq bonus 6). The monster species that was spawned more often: fighter ant (freq bonus 6). The monster species that was spawned more often: magpie (freq bonus 48). The monster species that was spawned more often: ill warp patch (freq bonus 6). The monster species that was spawned more often: liar poison fungus (freq bonus 4).The monster species that was spawned more often: orc warrior (freq bonus 6). The monster species that was spawned more often: royal assassin (freq bonus 6). The monster species that was spawned more often: turbojet splendider (freq bonus 10). The monster species that was spawned more often: religious badass (freq bonus 9).The monster species thaZ_.t was spawned more often: hepburn dong (freq bonus 12). The monster species that was spawned more often: wyvern (freq bonus 6). The monster species that was spawned more often: dire sheep (freq bonus 24). The monster trait that was more common: monsters that have no hands (freq bonus 4).The monster trait that was more common: monsters that have trample attacks (freq bonus 8). The monster trait that was more common: monsters that count as major demon --More--Z_#(freq bonus 2). The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1). The monster species that was never randomly spawned: +1 sl wall. The monster species that was never randomly spawned: thermosphere slog. The monster species that was never randomly spawned: invocation breathe sclera. The monster species that was never randomly spawned: chaos warlord. The monster species that was never randomly spawned: silver dragom. The monster species that was never randomly spawned: invocation breathe sclera. The monster species that was never randomly spawned: breakfasted complexion. The monster species that was never randomly spawned: Eihort, the Thing in the Labyrinth. The monster species that was never randomly spawned: sensei medium wall. The monster species that was never randomly spawned: porter yellow light. The RNG hath decreed that this iteZ_`m was never generated: cure burn (fiery). The RNG hath decreed that this item was never generated: hugging boot ((null)). The RNG hath decreed that this item was never generated: drain life (velvet). The RNG hath decreed that this item was never generated: resistance (castor bean). The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 20). The RNG hath decreed that this item was generated more often: tron boots --More--Z_,(balanced boots, freq bonus 12). The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 28). The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 330). The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 9). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 17). The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 69). The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 9). The RNG hath decreeZ_,d that this item was generated more often: protection (black onyx, freq bonus 8). The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 10). The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: droven spear --More--Z_d(long obsidian spear, freq bonus 2). The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 3). The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 10). The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 81). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 34). The RNG hath decreed that this item was always generated cursed: magic harp (harp). The RNG hath decreed that this item was always generated cursed: sky dragon scaZ_lle shield (sky dragonhide shield). The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak). The RNG hath decreed that this item was always generated cursed: fallout stone (gray). The RNG hath decreed that this item was always generated cursed: nano hammer --More--Z__3 ((null)). The RNG hath decreed that this trap was always invisible: single disenchant trap. The RNG hath decreed that this trap was generated more often: ceiling collapse trap (freq bonus 4). Trap randomization happened for 1 in 280 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 1013. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 2. Your sanity was 0. You were fire resistant. You were cold resistant. You were shock resistant. You had not decided on your sexuality yet. You saw invisible. You had 1488 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (1253). You are dead. --More--Z_ɥ #Ŀ##Ŀ<+t$al$$$$$##$@$$$F$$#&$7($$$$###Z_ Y[BSOD2 the Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544 Spa:10 $94 HP 0(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 Do you want to see your discoveries? [ynq] (n) Z_4 n Discoveries   Armor  [ healer uniform (clean white clothes)  Scrolls  ? scroll of healing (SUDDENLY THE DUNGEON COLLAPSES)  ? scroll of mana (MAYBE S-WAVE BECAUSE HIT)  ? scroll of phase door (TOO FEKKING GOOD)  ? scroll of standard id (PROKLINJATI SVOJ ZIVOT)  ? scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE)  ? scroll of heal other (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT)  ? * scroll of extra healing (MUH SOGGY KNEE)  ? * scroll of greater mana restoration (IF YOU WIN ANGBAND THE GAME PROMPTS YO  Spellbooks  + spellbook of psybeam (irritating)  + spellbook of cure blindness (generous)  + spellbook of extra healing (mossy)  + spellbook of jumping (obsidian-studded) Z_^4 [19;1H Potions  ! potion of healing (sauce)  ! potion of cure insanity (illegal)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom) (1 of 2)Z_  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2)Z_I #Ŀ##Ŀ<+t$al$$$$$##$@$$$F$$#&$7($$$$###Z_I d[BSOD2 the Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544 Spa:10 $94 HP 0(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 Do you want an account of creatures vanquished? [ynq] (n) Z_f nVanquished creatures: 0 grants (1 created) 0 minses (1 created) 0 lemures (1 created) 0 newtechauns (1 created) 0 fast mimickers (1 created) 0 noob stonebiters (1 created) 0 fub crawlers (1 created) 0 grabhappy plants (1 created) a boom light 0 vulnerato lichens (1 created) 0 sicklichens (1 created) 0 spore lichens (1 created) The quadrennial sodden ratchet (0 times) 0 Gheystone Kops (1 created) 0 cardboard golems (1 created) 0 shopkeepers (1 created) 0 horned creatures (1 created) 0 newborn rub monsters (1 created) 0 biem turrets (1 created) 19 creatures born. 1 creature vanquished. --More--Z_4H O1 boss born. 0 bosses vanquished. --More--Z_L #Ŀ##Ŀ<+t$al$$$$$##$@$$$F$$#&$7($$$$###Z_t U[BSOD2 the Odd Ball] St4 Dx12 Co4 In14 Wi10 Ch3 PsyBreMalCha S544 Spa:10 $94 HP 0(9)  Pw 35(35)  AC7 Xp1/0 Wt19/640 T13 Do you want to see your conduct? [ynq] (n) Z_$6 n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You used techniques 1 time. You had a minimum alignment of 0. You had a maximum alignment of 7. You saved the game 1 time.--More--Z_ A#Ŀ##Ŀ<+t$al$$$$$##$@$$$F$$#&$7($$$$Z_  ----------  / \  / REST \  / IN \  / PEACE \  / \  | BSOD2 |  | 94 Au |  | killed by a |  | monster (grant) |  | |  | |  | |  | |  | 2020 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye BSOD2 the Psyker... You died in Space Base on dungeon level 10 with 535 points, and 94 pieces of gold, after 13 moves. You were level 1 with a maximum of 9 hit points wheZ_ί 'n you died. --More--Z_>  Z_C Z_CIYou reached the 128th place on the top 10000 list. No Points Name Hp [max] Z_K 1 411437 ziratha-Poi-Dev-Fem-Cha died in Grund's Stronghold on level 13. Killed by a monster (rogue). - [159] 2 307101 Provinzkay-Kur-Cha-Fem-Cha died in The Dungeons of Doom on level 34. Killed by a blast of disintegration. - [117] 3 291869 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 13 [max 91]. Killed by a monster (gigantic wraith). - [194] 4 212247 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (thick Z_=K farting girl). - [139] 5 171960 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 11. H. 90 [185] Z_OK 6 171769 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 12. Drowned in a pool of water by a galoshes gal. 118 [167] Z_`Ke 7 171001 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 11 [max 13]. Killed by a monster (invisible Ruggo the Gnome King). - [150] 8 170666 Socket-Ama-Vgo-Mal-Neu died in Neutral Quest on level 42. Killed by a monster (master intrinsic eating Z_qK mimic). - [119] 9 152008 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 8. Killed by a monster (blue jelly). - [149] Z_K 10 149371 ziratha-Poi-Dev-Fem-Cha died in The Gnomish Mines on level 12. Killed by a monster (gnomelin). - [130] Z_L?126 586 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (hallucinogen-distorted eastern mystic fox). - [53] 127 560 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (river moccasin). - [45] 128 535 BSOD2-Psy-Bre-Mal-Cha died in Space Base on level 10.   Killed by a monster (grant). - [9] 129 526 BSOD2-Aci-Bul-Mal-Cha died in The Dungeons of Doom on level 1. Killed by an arrow. - [32] 130 479 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 6. 45 [48] Z_M137 357 BSOD2-Sym-Imp-Mal-Neu died in The Dungeons of Doom on level 2. Fell into a pit. - [23]