]論,フ Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-27.13:15:09.ttyrec Time: (1603804509) Tue Oct 27 13:15:09 2020 ]論蛯 N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. ]論cマ WShall I pick a character's race, role, gender and alignment for you? [ynq] ^論vKy^論仝レトトトソウ@:rrウウ$ウタトトトル^論翼[BSOD2 the Outworlder ] St11 Dx6 Co16 In9 Wi9 Ch4 XelVamMalNeu S0 Dlvl:1 $0 HP 21(21)  Pw 7(7)  AC11 Xp1/0 Wt0/1540 T1  It is written in the Book of Hierarch Artanis:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Hierarch Artanis seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Outworlder, have been heralded from birth as the instrument of Hierarch Artanis. You ^論ュ+are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Hierarch Artanis!--More--レトトトソウ@:rrウ^論NvHello BSOD2, welcome to SlashEMExtended! You are a neutral male vampiric XelNaga.--More--^論ォ f You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--_論ェテ Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--_論イ・0_論・?i@r_論ク?![BSOD2 the Outworlder ] St11 Dx6 Co16 In9 Wi9 Ch4 XelVamMalNeu S12050 Spa:42 $0 HP 21(21)  Pw 7(7)  AC11 Xp1/0 Wt0/1540 T1 _論~l=You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--_論&n2 _論 q][BSOD2 the Outworlder ] St11 Dx6 Co16 In9 Wi9 Ch4 XelVamMalNeu S12050  21(21)  Pw 7(7)  AC11 Xp1/0 Wt0/1540 T1 The moon is waxing tonight.--More--_論IrYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--_論,[BSOD2 the Outworlder  21(21)  Pw 7(7) _論。_@r_論クb[BSOD2 the Outworlder ] St11 Dx6 Co16 In9 Wi9 Ch4 XelVamMalNeu S12050 Spa:42 $0 HP 21(21)  Pw 7(7)  AC11 Xp1/0 Wt0/1540 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) _論H\n Scrolls c - ? 5 uncursed scrolls of healing {0} d - ? 4 uncursed scrolls of mana {0} e - ? 3 uncursed scrolls of phase door {0} f - ? 2 uncursed scrolls of standard id {0} g - ? an uncursed scroll of cure {0} h - ? an uncursed scroll of heal other {0} Potions a - ! 2 uncursed potions of vampire blood {0} Rings b - = an uncursed ring of see invisible {0}(end) _論@rDo you want to see your attributes? [ynq] (n) _論」アnFinal Attributes: You had transgressed. Your alignment was -25. Your max alignment was 5. You carried 5 sins. You could not have this property intrinsically: acid resistance. You could not have the double effect of this property: energy regeneration. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 17. Armor identification only worked 15 times out of 25. Spellbook identification only worked 2 times out of 3. Gem identification only worked 100 times out of 112. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 61% chance. Scroll drop chance was reduced to 76%. Wand drop chance was reduced to 96%. Amulet drop chance was reduced to 90%. Potion drop chance was reduced to 96%. Weapon drop chance was reduced to 74%. _論ナアArmor drop chance was reduced to 13%. Tool drop chance was reduced to 91%. Food drop chance was reduced to 82%. --More--_論ハ Shop item generation was reduced to 45%. Concealing monsters were spawned underneath items 73% of the time only. The following skill was trained at half the usual rate: divination spells. The following skill was limited to expert proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: general combat (turn 13). The following skill became untrainable if you tried to train it too early: missile weapons (turn 2352). The following skill became untrainable after a while: enchantment spells (turn 61186). The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 34765). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 90834. Monster spawn increase had reached its maximum at turn 357486. In this game, Eevee's evolution was flareon. [18;1_論 +HYour limit for ascension was at turn 668175. The monster class that cannot be genocided was cockatrice. The monster species that was spawned more often: nether stalk (freq bonus 2). The monster species that was spawned more often: ebon giant (freq bonus 12). The monster species that was spawned more often: Baeran (freq bonus 8). The monster species that was spawned more often: eog golem (freq bonus 2). The monster species that was spawned more often: watercaul (freq bonus 36). --More--_論NThe monster species that was spawned more often: deceiving warp patch (freq bonus 78). The monster species that was spawned more often: dominating passenger trouped (freq bonus 12). The monster species that was spawned more often: fire beetle (freq bonus 4). The monster species that was spawned more often: large hobbit (freq bonus 12). The monster species that was spawned more often: vapor grue (freq bonus 6). The monster species that was spawned more often: wistfully lullaby (freq bonus 12). The monster species that was spawned more often: hc group alien (freq bonus 72). The monster species that was spawned more often: nabassu (freq bonus 3). The monster species that was spawned more often: dark green ogre (freq bonus 24). The monster species that was spawned more often: overcritically respected (freq bonus 3). The monster species that was spawned more often: psycho vortex (freq bonus 21). [18;1_論o゙HThe monster species that was spawned more often: aestivate byronic (freq bonus 4).The monster species that was spawned more often: cozey audacity communism (freq bonus 12). The monster species that was spawned more often: static gigged (freq bonus 4). The monster species that was spawned more often: chaos horde (freq bonus 12). The monster trait that was more common: monsters that can freely walk over --More--_論 spider webs (freq bonus 5). The monster trait that was more common: monsters that love to collect gems (freq bonus 4). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 8). The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 2). The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2). The monster trait that was more common: monsters with nurse dialogue (freq bonus 2). The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 4). The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1). The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2). The monster species that was never randomly spawned: woodwielder. The monster species that was n_論5 エever randomly spawned: irritating lady. The monster species that was never randomly spawned: sliding troll. The monster species that was never randomly spawned: titanium imp. The monster species that was never randomly spawned: flower girl. The monster species that was never randomly spawned: whiplargg. The monster species that was never randomly spawned: day slinger. --More--_論0 The monster species that was never randomly spawned: titty naga. The monster species that was never randomly spawned: purple starlit sky. The monster species that was never randomly spawned: trellertrellertreller zombie. The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm). The RNG hath decreed that this item was never generated: auto shotgun ((null)). The RNG hath decreed that this item was never generated: futon swatter ((null)). The RNG hath decreed that this item was never generated: helm of hunger (winged helmet). The RNG hath decreed that this item was never generated: special effects (draconian). The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword). The RNG hath decreed that this item was never generated: stun monster (octarine). The RNG hath decreed that this item was never generated: mithril lash ((null_論R i)). The RNG hath decreed that this item was never generated: scripted helmet (hacker helmet). The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield). The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 6). --More--_論メ The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 20). The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 6). The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 22). The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 4). The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 6). The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 23). The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 13). The RNG hath decreed that this item was generated more o_論 クften: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS, freq bonus 27). The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 10). The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 11). --More--_論ルy The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3). The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 9). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 80). The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield). [19;1_論z SHThe RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray). The RNG hath decreed that this item was always generated cursed: amulet of power (bloody). The RNG hath decreed that this item was always generated cursed: corpse ((null)). --More--_論0 The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves). The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)). The RNG hath decreed that this item was always generated cursed: regeneration (antique). The RNG hath decreed that this item was always generated cursed: implant of control (ember). The RNG hath decreed that this item was always generated cursed: stone to flesh (thick). The RNG hath decreed that this item was always generated cursed: kunzite (pink). The RNG hath decreed that this trap was always invisible: glyph number seven. The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 10). The spell school whose books are more common was elemental spells (freq bonus 14). Trap randomization happened for 1 in 498 traps. Traps were spawned invisible 1 times in 50. _論Q [20;1HTraps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 333. Strength training was 0. Dexterity training was 0. Wisdom training was 2. --More--_論 Constitution training was 0. Your sanity was 0. You were level-drain resistant. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You could fly. You could swim. You could survive without air. You had scent view. You regenerated. You were unlucky (-1). You had spell retention for remembering 40 spells. You could not have safely prayed (168). You survived. --More--_論O i@r_論m V[BSOD2 the Outworlder ] St11 Dx6 Co16 In9 Wi9 Ch4 XelVamMalNeu S12050 Spa:42 $0 HP 21(21)  Pw 7(7)  AC11 Xp1/0 Wt0/1540 T1 Do you want to see your discoveries? [ynq] (n) _論■ n Discoveries   Scrolls  ? scroll of healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA)  ? scroll of mana (ELL HUROZUNTEL WHOTISPECI)  ? scroll of phase door (THEN CALL IT POPO MAIL)  ? scroll of standard id (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID)  ? scroll of cure (ELF GRANDFATHER RESEARCH LAB)  ? scroll of heal other (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI)  ? * scroll of extra healing (IL NEMICO E STATO VENDUTO)  ? * scroll of greater mana restoration (PHD IN HIGH HEELING)  Potions  ! potion of vampire blood (blood-red)  Rings  = ring of see invisible (draconian)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of v_論・。 enom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (end) _論エ] i@r_論テ] a[BSOD2 the Outworlder ] St11 Dx6 Co16 In9 Wi9 Ch4 XelVamMalNeu S12050 Spa:42 $0 HP 21(21)  Pw 7(7)  AC11 Xp1/0 Wt0/1540 T1 Do you want an account of creatures vanquished? [ynq] (n) _論オ nVanquished creatures: 0 corroblobs (1 created) 0 wussy cats (1 created) 0 jellies (1 created) 0 levunt jellies (1 created) 0 hidden kobolds (1 created) 0 escaped labrats (1 created) 0 GRs (1 created) Birsen (0 times) 0 fub crawlers (1 created) 0 frenzy mammals (1 created) 0 mini centaurs (1 created) 0 beginner elementals (1 created) 0 aggressive lichens (1 created) 0 clockwork doods (1 created) 0 mini xorns (1 created) 0 cardboard golems (1 created) 0 karate scrubs (1 created) 0 minighosts (1 created) 0 vestigeses (1 created) 0 nuuts (1 created) 0 dwens (1 created) 0 dream-beams (1 created) --More--_論"0 newborn rub monsters (1 created) 0 deduct turrets (1 created) 0 potion troves (1 created) 25 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. --More--_論rユi@r_論ユR[BSOD2 the Outworlder ] St11 Dx6 Co16 In9 Wi9 Ch4 XelVamMalNeu S12050 Spa:42 $0 HP 21(21)  Pw 7(7)  AC11 Xp1/0 Wt0/1540 T1 Do you want to see your conduct? [ynq] (n) _論j ?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--`論*B@r`論:BGoodbye BSOD2 the XelNaga... You and Birsen escaped from the dungeon with 12207 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you escaped.--More--`論~  `論T `論ゥ@ Since you escaped early, the score list will not be checked.