C’_ Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-23.11:45:07.ttyrec Time: (1603453507) Fri Oct 23 11:45:07 2020 C’_{ N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. C’_ WShall I pick a character's race, role, gender and alignment for you? [ynq] D’_yD’_l:@D’_[BSOD2 the Balanced Doppelganger ] St7 Dx7 Co10 In13 Wi5 Ch10 ForFaiMalNeu+XPZ S Dlvl:1 $0 HP 11(11)  Pw 34(34)  AC11 Xp1/0 Wt0/1080 T1 It is written in the Book of Monster Polymorphing:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Monster Polymorphing seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Balanced Doppelganger, have been heralded from birth as the instrument of Monster Polymorphing. You are destined ’_!;1Hto recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Monster Polymorphing! --More--D’_f D’_ :@D’_H [BSOD2 the Balanced Doppelganger ] St7 Dx7 Co10 In13 Wi5 Ch10 ForFaiMalNeu+XPZ S Dlvl:1 $0 HP 11(11)  Pw 34(34)  AC11 Xp1/0 Wt0/1080 T1 Hello BSOD2, welcome to SlashEMExtended! You are a neutral male x-race specialist amnesiac fairy Form Changer.--More--G’_Gf You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--G’_tG  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--H’_^8H’_}j[BSOD2 the Balanced Doppelganger ] St7 Dx7 Co10 In13 Wi5 Ch10 ForFaiMalNeu+XPZ S  11(11)  Pw 34(34)  AC11 Xp1/0 Wt0/1080 T1 The moon is waxing tonight.--More--H’_OG rYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--I’_[BSOD2 the Balanced Doppelganger  11(11)  Pw 34(34) I’_I @:@I’_X n[BSOD2 the Balanced Doppelganger ] St7 Dx7 Co10 In13 Wi5 Ch10 ForFaiMalNeu+XPZ S Dlvl:1 $0 HP 11(11)  Pw 34(34)  AC11 Xp1/0 Wt0/1080 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) J’_On Scrolls b - ? 5 uncursed scrolls of healing {0} c - ? 4 uncursed scrolls of mana {0} d - ? 3 uncursed scrolls of phase door {0} e - ? 2 uncursed scrolls of standard id {0} f - ? an uncursed scroll of cure {0} g - ? an uncursed scroll of heal other {0} Wands a - / a blessed wand of polymorph (0:15) {0}(end) J’_ Do you want to see your attributes? [ynq] (n) J’_G nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 12. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 8. Armor identification only worked 15 times out of 29. Gem identification only worked 100 times out of 115. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 10% chance. Scroll drop chance was reduced to 80%. Ring drop chance was reduced to 70%. Food drop chance was reduced to 83%. Shop item generation was reduced to 93%. Musable item generation frequency had a negative bias of 31%. Concealing monsters were spawned underneath items 10% of the time only. The following skill was trained at half the usual rate: petkeeping. The following skill was limiteJ’_m d to skilled proficiency: martial arts. The following skill was limited to expert proficiency: hammer. The following skill became untrainable if you tried to train it too early: techniques (turn 28). --More--J’_ Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 84523. Monster spawn increase had reached its maximum at turn 318451. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 2915640. The monster class that cannot be genocided was cockatrice. The monster class that was spawned more often: arachnid or centipede (freq bonus 2). The monster species that was spawned more often: spinner mushroom (freq bonus 72). The monster species that was spawned more often: Seraph (freq bonus 20). The monster species that was spawned more often: crunchy warp fungus (freq bonus 48). The monster species that was spawned more often: swather museful (freq bonus 8).The monster species that was spawned more often: supreme orc warlord (freq bonus 72). The monster species that was spawned more often: gruw J’_ permamimic (freq bonus 12). The monster species that was spawned more often: Light Archon (freq bonus 18). The monster species that was spawned more often: suckle vortex (freq bonus 24). The monster species that was spawned more often: tarball (freq bonus 30). The monster species that was spawned more often: stroke-feel-upper (freq bonus --More--J’_@ 24). The monster species that was spawned more often: gnome rogue (freq bonus 10). The monster species that was spawned more often: person of unknown gender (freq bonus 12). The monster species that was spawned more often: Anastasia the Sweet Blonde (freq bonus 30). The monster species that was spawned more often: naturel overreact (freq bonus 8).The monster species that was spawned more often: coatrack wheelman (freq bonus 84). The monster species that was spawned more often: timid depth rat (freq bonus 3).The monster species that was spawned more often: pumping ray (freq bonus 60). The monster species that was spawned more often: maud fungus (freq bonus 12). The monster species that was spawned more often: red baptist (freq bonus 10). The monster species that was spawned more often: pile of purchase coins (freq bonus 20). The monster trait that was more common: monsters that originate froJ’_b im Elona (freq bonus 4). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2). The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3). The monster trait that was more common: monsters with armor-burning flame --More--J’_|attacks (freq bonus 2). The monster trait that was more common: monsters of tiny size (freq bonus 6). The monster trait that was more common: monsters with disintegration resistance (freq bonus 1). The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2). The monster trait that was more common: monsters that count as undead (freq bonus 5). The monster species that was never randomly spawned: dark thief. The monster species that was never randomly spawned: corrosive beam. The monster species that was never randomly spawned: indigo mushroom. The monster species that was never randomly spawned: shierman. The monster species that was never randomly spawned: fire ent. The monster species that was never randomly spawned: forgotten light. The monster species that was never randomly spawned: yith daemon. The monster species that was never randomly spawned: irradiated insect. ’_&1HThe monster species that was never randomly spawned: angular tuit. The monster species that was never randomly spawned: traffic light dragon. The RNG hath decreed that this item was never generated: bunny cake ((null)). The RNG hath decreed that this item was never generated: stun monster (shivering). The RNG hath decreed that this item was never generated: bulky mithril ball ((null)). The RNG hath decreed that this item was never generated: summon boss (MONST DOT --More--J’_C AINT BIG ENOUGH). The RNG hath decreed that this item was never generated: carrying boots (side gore boots). The RNG hath decreed that this item was never generated: pick-axe ((null)). The RNG hath decreed that this item was never generated: bow ((null)). The RNG hath decreed that this item was never generated: auto shotgun ((null)). The RNG hath decreed that this item was never generated: walking stick ((null)). The RNG hath decreed that this item was never generated: spell loss stone (gray). The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 51). The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 9). The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 2). The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18)J’_́. The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3). The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 13). --More--J’_The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 38). The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 60). The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 16). The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 17). The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 16). The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11). The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 100). The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: fJ’_ireball (octagonal, freq bonus 7). The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 8). The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 10). The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6). --More--K’_PThe RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 8). The RNG hath decreed that this item was always generated cursed: magic mapping (dusty). The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA). The RNG hath decreed that this item was always generated cursed: filtering stone (gray). The RNG hath decreed that this item was always generated cursed: radium (crimson). The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak). The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning). The RNG hath decreed that this item was always generated cursed: fumbling (trippy). The RNG hath decreed that this item was always generated cursed: drain life (velvet). The RNG hath decreed that this item was always generated cursed: shiny sK’_Ptar ((null)). The RNG hath decreed that this item was always generated cursed: teleport control (gold). The RNG hath decreed that this trap was always invisible: teleporting items trap. --More--K’_The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 2). Trap randomization happened for 1 in 155 traps. Traps were spawned invisible 1 times in 71. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 2431. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were shock resistant. You were poison resistant. You were level-drain resistant. You were magic-protected. You were acid resistant. You had a hearing break. (100663296). You had not decided on your sexuality yet. You had infravision. You had 1500 points of nutrition remaining. You could fly. You had polymorph control. You had free action. Your luck was zero. --More--K’_8You had spell retention for remembering 100 spells. You could not have safely prayed (175). You survived. --More--K’_V:@K’_b[BSOD2 the Balanced Doppelganger ] St7 Dx7 Co10 In13 Wi5 Ch10 ForFaiMalNeu+XPZ S Dlvl:1 $0 HP 11(11)  Pw 34(34)  AC11 Xp1/0 Wt0/1080 T1 Do you want to see your discoveries? [ynq] (n) K’_+Jn Discoveries   Scrolls  ? scroll of healing (FPMAM)  ? scroll of mana (M7M6YU)  ? scroll of phase door (ELF IS DOUBLEQUICKER WHEN RAIN)  ? scroll of standard id (STILL 5 SECONDS AND I IMPACT TOO)  ? scroll of cure (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS)  ? scroll of heal other (ATTACKED SMAE TYPE BY STRANGED WAVE)  ? * scroll of extra healing (NHQDB ENTRY 2376)  ? * scroll of greater mana restoration (BITCHING IS BANNABLE IN JOON WORLD)  Wands  / wand of polymorph (magnesium)  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) K’_MJ(end) K’_6:@K’_ m[BSOD2 the Balanced Doppelganger ] St7 Dx7 Co10 In13 Wi5 Ch10 ForFaiMalNeu+XPZ S Dlvl:1 $0 HP 11(11)  Pw 34(34)  AC11 Xp1/0 Wt0/1080 T1 Do you want an account of creatures vanquished? [ynq] (n) K’_2n Vanquished creatures:  0 checkals (1 created) 0 chameleons (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--K’_zDo you want to see your conduct? [ynq] (n) K’_M?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--K’_IK’_qGoodbye BSOD2 the Form Changer... You and The RNG escaped from the dungeon with 2 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 11 hit points when you escaped.--More--K’_a  K’_Zb@ Since you escaped early, the score list will not be checked.