'’_d) Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-23.11:44:39.ttyrec Time: (1603453479) Fri Oct 23 11:44:39 2020 '’_9N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. '’_:WShall I pick a character's race, role, gender and alignment for you? [ynq] '’_ y'’_4Ŀ@f!'’_o5[BSOD2 the Invoker ] St6 Dx6 Co5 In16 Wi12 Ch9 SagProFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC8 Xp1/0 Wt28/1010 T1  It is written in the Book of Menelaos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Menelaos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Invoker, have been heralded from birth as the instrument of Menelaos. You are destined to r'’_5ecover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Menelaos!--More--'’_k'’_p'’_rHello BSOD2, welcome to SlashEMExtended! You are a neutral female problematic Sage.--More--(’_be You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--(’_8t  Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--(’_/ 7(’_ X[BSOD2 the Invoker ] St6 Dx6 Co5 In16 Wi12 Ch9 SagProFemNeu S0  17(17)  Pw 29(29)  AC8 Xp1/0 Wt28/1010 T1 The moon is waxing tonight.--More--(’_ rYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--(’_ [BSOD2 the Invoker  17(17)  Pw 29(29) (’_ Ŀ@f!(’_ ][BSOD2 the Invoker ] St6 Dx6 Co5 In16 Wi12 Ch9 SagProFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC8 Xp1/0 Wt28/1010 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) (’_֘ n Weapons  a - ) a blessed +1 mace (weapon in hand) {12}  Armor  b - [ the blessed +2 robe named Serendipity (being worn) {16}  Scrolls  c - ? an uncursed scroll of evil variant {0}  d - ? an uncursed scroll of punishment {0}  m - ? 5 uncursed scrolls of healing {0}  n - ? 4 uncursed scrolls of mana {0}  o - ? 3 uncursed scrolls of phase door {0}  p - ? 2 uncursed scrolls of standard id {0}  q - ? an uncursed scroll of cure {0}  r - ? an uncursed scroll of heal other {0}  Spellbooks  e - + a blessed finalized spellbook of force bolt (1:2) {0}  f - + a blessed spellbook of healing (1:5) {0}  g - + a blessed spellbook of extra healing (0:1) {0}  Po(’_ tions  h - ! a blessed potion of polymorph {0}  i - ! a blessed potion of fruit juice {0}  j - ! a blessed potion of healing {0}  k - ! a blessed finalized potion of healing {0}  Tools  l - ( an uncursed magic marker (1:23) {0} (end) (’_ Ŀ@f!(’_ P[BSOD2 the Invoker ] St6 Dx6 Co5 In16 Wi12 Ch9 SagProFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC8 Xp1/0 Wt28/1010 T1 Do you want to see your attributes? [ynq] (n) (’_q nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: fear factor. You could not have this property extrinsically: glib combat. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 18. Armor identification only worked 15 times out of 18. Spellbook identification only worked 2 times out of 6. Gem identification only worked 100 times out of 154. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 86% chance. Scroll drop chance was reduced to 82%. Weapon drop chance was reduced to 71%. Shop item generation was reduced to 10%. Monster death drops spawned with only 93% chance(’_ . The following skill could not be trained at all: two-weapon combat. The following skill was trained at half the usual rate: riding. The following skill was trained at one fifth the usual rate: protection spells. --More--(’_ The following skill was limited to skilled proficiency: polymorphing. The following skill was limited to expert proficiency: body spells. The following skill became untrainable if you tried to train it too early: javelin (turn 28). The following skill became untrainable after a while: lightsaber (turn 7344). Sticky curses were more common by 25%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 88411. Monster spawn increase had reached its maximum at turn 172228. In this game, Eevee's evolution was jolteon. Your limit for ascension was at turn 1065360. The monster class that cannot be genocided was imp or minor demon. The monster species that was spawned more often: Colonel Sebastian Moran (freq bonus 4). The monster species that was spawned more often: challenging shadow Lord (freq bonus 4). The monster species(’_  that was spawned more often: impolitely inspirational easeful hexapod (freq bonus 4). The monster species that was spawned more often: kobold warlord (freq bonus 24). The monster species that was spawned more often: orc fleyor (freq bonus 8). The monster species that was spawned more often: perspicacity infundibulum (freq bonus 6). --More--(’_ The monster species that was spawned more often: magedoom eye (freq bonus 4). The monster species that was spawned more often: susuwatari (freq bonus 1). The monster species that was spawned more often: directional respected (freq bonus 2). The monster species that was spawned more often: elder stargazer (freq bonus 48). The monster species that was spawned more often: pole grue (freq bonus 12). The monster species that was spawned more often: consoler vulgate destined (freq bonus 2). The monster species that was spawned more often: blue warp patch (freq bonus 6).The monster species that was spawned more often: extract base (freq bonus 6). The monster species that was spawned more often: depth force patch (freq bonus 8).The monster species that was spawned more often: fang fungus (freq bonus 8). The monster species that was spawned more often: pile of handturned coins (freq bonus 4). The mo(’_A nster species that was spawned more often: unexpected nymph (freq bonus 12). The monster species that was spawned more often: camperstriker (freq bonus 4). The monster species that was spawned more often: saschen (freq bonus 18). The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2). The monster trait that was more common: monsters whose attacks aggravate --More--(’_=monsters (freq bonus 4). The monster trait that was more common: monsters with extra painful attacks (freq bonus 3). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1). The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6). The monster trait that was more common: monsters that have no limbs (freq bonus 2).The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2). The monster species that was never randomly spawned: yuletide anguished. The monster species that was never randomly spawned: pile of forgotten coins. The monster species that was never randomly spawned: immortal mystic scarab. The monster species that was never randomly spawned: psytex. The monster species that was never randomly spawned: ogre metalshooter. The monster species that was never randomly spawned: fumble vortex.(’_R The monster species that was never randomly spawned: petredge. The monster species that was never randomly spawned: litter vortex. The monster species that was never randomly spawned: hydroelectricity condensed. The monster species that was never randomly spawned: ammo prepper. The monster class that was always generated with extra speed: ghost. The RNG hath decreed that this item was never generated: troll leather armor --More--(’_((null)). The RNG hath decreed that this item was never generated: message suppression stone (gray). The RNG hath decreed that this item was never generated: plasteel helm ((null)). The RNG hath decreed that this item was never generated: antenna ((null)). The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular). The RNG hath decreed that this item was never generated: cancel dragon scales ((null)). The RNG hath decreed that this item was never generated: dropbug stone (gray). The RNG hath decreed that this item was never generated: zipper boots (persian boots). The RNG hath decreed that this item was never generated: red tea (baloon flower). The RNG hath decreed that this item was never generated: bigscript stone (gray). The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 16). The RNG hath decr(’_Keed that this item was generated more often: implant of combat (echoing, freq bonus 6). The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 17). The RNG hath decreed that this item was generated more often: implant of --More--(’_admiration (fierce, freq bonus 20). The RNG hath decreed that this item was generated more often: bulky gemstone ball ((null), freq bonus 89). The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 202). The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 12). The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10). The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 9). The RNG hath decreed that this item was generated more often: italian heels ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6). The RNG hath decreed that this item was generated mo(’_Cre often: iron chain ((null), freq bonus 71). The RNG hath decreed that this item was generated more often: grassland (deitificial, freq bonus 6). The RNG hath decreed that this item was generated more often: farming (NATURE PRESERVATION AND ALL THAT, freq bonus 5). The RNG hath decreed that this item was generated more often: obsidian (black, --More--)’_Ifreq bonus 16). The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 3). The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of big ol (torched, freq bonus 2). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100). The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray). The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield). The RNG hath decreed that this item was always generated cursed: silver nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed)’_J\: shadow horn (horn). The RNG hath decreed that this item was always generated cursed: weight stone (gray). The RNG hath decreed that this item was always generated cursed: decoy making (cornflower). The RNG hath decreed that this item was always generated cursed: tech boost --More--)’_(pressing). The RNG hath decreed that this item was always generated cursed: stone of permanence (gray). The RNG hath decreed that this item was always generated cursed: bronze pick ((null)). The RNG hath decreed that this item was always generated cursed: contamination (unstable). The RNG hath decreed that this trap was always invisible: skill loss trap. The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 2). Trap randomization happened for 1 in 227 traps. Traps were spawned invisible 1 times in 42. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 320. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having an increased fear factor (0). [22)’_<;1HYou were prevented from having glib combat (0). You had 1500 points of nutrition remaining. You had full nutrients. --More--)’_\Your luck was zero. You had spell retention for remembering 200 spells. You could not have safely prayed (480). You survived. --More--)’_ Ŀ@f!)’_ Q[BSOD2 the Invoker ] St6 Dx6 Co5 In16 Wi12 Ch9 SagProFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC8 Xp1/0 Wt28/1010 T1 Do you want to see your discoveries? [ynq] (n) )’_Mn Discoveries   Armor  [ robe (black robe)  Scrolls  ? scroll of evil variant (PROC TANK PUMP)  ? scroll of punishment (THX CHRIS FOR MAKING THE ELDER PRIEST)  ? scroll of healing (YOU GOTTA TALK TO THE AMYFICATION)  ? scroll of mana (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY)  ? scroll of phase door (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT)  ? scroll of standard id (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING)  ? scroll of cure (SP00KOFTHENECROSP00KER)  ? scroll of heal other (PASH EM EXTENDED BRITISH MAKE OUT)  ? * scroll of extra healing (THE THE GHOSTSES)  ? * scroll of greater mana restoration (FUKDASAC DICKOMIXTIO KISOASSEKOCK)  Spellbooks  + spellbook of force bolt (polaravian) [18;)’_NY1H + spellbook of healing (heretical)  + spellbook of extra healing (heavenly)  Potions  ! potion of polymorph (herbal)  ! potion of fruit juice (topaz)  ! potion of healing (aromatic)  Venoms (1 of 2))’_* . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splash of venom)  . * segfault venom (splash of venom) (2 of 2))’_2aĿ@f!)’_Ma\[BSOD2 the Invoker ] St6 Dx6 Co5 In16 Wi12 Ch9 SagProFemNeu S0 Dlvl:1 $0 HP 17(17)  Pw 29(29)  AC8 Xp1/0 Wt28/1010 T1 Do you want an account of creatures vanquished? [ynq] (n) )’_T<n Vanquished creatures:  0 foxes (1 created) 0 kittens (1 created) 0 teapot grannies (1 created)  3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--)’_[CDo you want to see your conduct? [ynq] (n) )’_?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--)’_sU)’_UGoodbye BSOD2 the Sage... You and Katzenhund escaped from the dungeon with 5 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you escaped.--More--)’_  )’_@ Since you escaped early, the score list will not be checked.