_y  Player: BSOD2 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-23.11:43:46.ttyrec Time: (1603453426) Fri Oct 23 11:43:46 2020 _ N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. _ WShall I pick a character's race, role, gender and alignment for you? [ynq] _Hy_h+@@_h[BSOD2 the Unblooded ] St10 Dx13 Co10 In5 Wi8 Ch3 YauMooFemCha S0 Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC-4 Xp1/0 Wt340/1150 T1  It is written in the Book of Titania:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Titania seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Unblooded, have been heralded from birth as the instrument of Titania. You are destined_h to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Titania!--More--_# )+@@_7 yHello BSOD2, welcome to SlashEMExtended! You are a chaotic female moonelven Yautja.--More--_Ae You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--_&< Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--_E H_A p###@@###_P & [BSOD2 the Unblooded ] St10 Dx13 Co10 In5 Wi8 Ch3 YauMooFemCha S11850 Spa:38 $0 HP 21(21)  Pw 12(12)  AC-4 Xp1/0 Wt340/1150 T1 _ >You find yourself in a derelict spaceship. In order to get out, you have to make it at least to the bottom of the Sewer Plant. But watch out: once you leave, the monster difficulty inside the Space Base and its sub-branches will increase to reflect its actual depth.--More--_3 _2c [BSOD2 the Unblooded ] St10 Dx13 Co10 In5 Wi8 Ch3 YauMooFemCha S11850  21(21)  Pw 12(12)  AC-4 Xp1/0 Wt340/1150 T1 The moon is waxing tonight.--More--_ rYou are playing an old version of SLEX, which is no longer supported and therefore your game ends. The version is only kept on the server so that people can finish old savegames. If you had a far-progressed savegame that is somehow gone, complain to the server administrators and they might be able to restore it. --Amy--More--_m[BSOD2 the Unblooded  21(21)  Pw 12(12) _!f###@@###_!g [BSOD2 the Unblooded ] St10 Dx13 Co10 In5 Wi8 Ch3 YauMooFemCha S11850 Spa:38 $0 HP 21(21)  Pw 12(12)  AC-4 Xp1/0 Wt340/1150 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) _bn Weapons a - ) an uncursed +0 arm blaster (weapon in hand) {20} b - ) 100 uncursed +0 blaster bolts (in quiver) {2} c - ) 5 uncursed +0 spears (alternate weapon; not wielded) {60} d - ) an uncursed +0 boomerang {0} e - ) an uncursed +1 scimitar {16} f - ) an uncursed +0 razor whip {20} g - ) an uncursed +0 natural stick {12} Armor i - [ an uncursed +0 plate mail (being worn) {200} j - [ an uncursed +0 leather cloak (being worn) {7} k - [ an uncursed +0 antenna (being worn) {3} Scrolls h - ? an uncursed finalized scroll of teleportation {0} l - ? 5 uncursed scrolls of healing {0} m - ? 4 uncursed scrolls of mana {0} n - ? 3 uncursed scrolls of phase door {0} o - ? _2 uncursed scrolls of standard id {0} p - ? an uncursed scroll of cure {0} q - ? an uncursed scroll of heal other {0}(end) _ֳ ###@@### [BSOD2 the Unblooded ] St10 Dx13 Co10 In5 Wi8 Ch3 YauMooFemCha S11850 Spa:38 $0 HP 21(21)  Pw 12(12)  AC-4 Xp1/0 Wt340/1150 T1 Do you want to see your attributes? [ynq] (n) _ nFinal Attributes: You had transgressed. Your alignment was -10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: displacement. You could not have this property extrinsically: magic resistance. You could not have this property intrinsically: searching. You could not have the double effect of this property: free action. Scroll identification only worked 100 times out of 215. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 6. Implant identification only worked 1 times out of 7. Wand identification only worked 3 times out of 10. Armor identification only worked 15 times out of 16. Spellbook identification only worked 2 times out of 12. Scroll drop chance was reduced to 83%. Wand drop chance was reduced to 97%. Potion drop chance was reduced to 89%. Weapon drop chance was reduced to_ 88%. Armor drop chance was reduced to 35%. Tool drop chance was reduced to 91%. Food drop chance was reduced to 92%. --More--_TShop item generation was reduced to 43%. Musable item generation frequency had a negative bias of 57%. Monster death drops spawned with only 86% chance. The following skill was trained at one fifth the usual rate: unicorn horn. The following skill was limited to expert proficiency: paddle. The following skill became untrainable if you tried to train it too early: flail (turn 11). The following skill became untrainable after a while: paddle (turn 9834). The following skill couldn't be trained before a certain turn number is reached: shield (turn 24168). The following skill became harder to train at higher skill levels: two-weapon combat. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 33488. Monster spawn increase had reached its maximum at turn 106572. In this game, Eevee's evolution was flareon. Your limit for_ ascension was at turn 2799951. The monster class that cannot be genocided was angelic being. The monster species that was spawned more often: climbing giant (freq bonus 2). The monster species that was spawned more often: groggiest ibidem (freq bonus 16). The monster species that was spawned more often: angoyle (freq bonus 21). The monster species that was spawned more often: dogmatic ramified (freq bonus --More--_6).The monster species that was spawned more often: plagued classer chordate (freq bonus 9). The monster species that was spawned more often: asshole type there above (freq bonus 2). The monster species that was spawned more often: Desiree (freq bonus 8). The monster species that was spawned more often: comedo rosemary (freq bonus 60). The monster species that was spawned more often: magic book mimic (freq bonus 12). The monster species that was spawned more often: fixer (freq bonus 3). The monster species that was spawned more often: special bugbear (freq bonus 12). The monster species that was spawned more often: eeoyoo (freq bonus 16). The monster species that was spawned more often: mather grue (freq bonus 24). The monster species that was spawned more often: Nina (freq bonus 14). The monster species that was spawned more often: frozen bacteria penguin (freq bonus 15). The monste_:pr species that was spawned more often: quagga (freq bonus 4). The monster species that was spawned more often: sizzling vortex (freq bonus 4).The monster species that was spawned more often: timber golem (freq bonus 4). The monster species that was spawned more often: leocentaur chief (freq bonus 16). --More--_OThe monster species that was spawned more often: forsaken girl (freq bonus 12). The monster trait that was more common: monsters that have no head (freq bonus 3).The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2). The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1). The monster trait that was more common: monsters that are slithy (freq bonus 1).The monster species that was never randomly spawned: charger. The monster species that was never randomly spawned: con stalk. The monster species that was never randomly spawned: low grab kop. The monster species that was never randomly spawned: unsteady trove. The monster species that was never randomly spawned: Brushroy. The monster species that was never randomly spawned: mini vampire_. The monster species that was never randomly spawned: savage isomerization. The monster species that was never randomly spawned: voracious bee. The monster species that was never randomly spawned: enchantress. The monster species that was never randomly spawned: urdar. The RNG hath decreed that this item was never generated: flame sphere (canvas). The RNG hath decreed that this item was never generated: amulet of strangulation (oval). --More--_The RNG hath decreed that this item was never generated: halberd (angled poleaxe). The RNG hath decreed that this item was never generated: rose whip ((null)). The RNG hath decreed that this item was never generated: implant of sustenance (cunning). The RNG hath decreed that this item was never generated: genocide (extraordinary). The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots). The RNG hath decreed that this item was never generated: fear (bewitched). The RNG hath decreed that this item was never generated: cure freeze (snowy). The RNG hath decreed that this item was never generated: latency stone (gray). The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 38). The RNG hath decreed that this item was generated more o_4ften: boulder ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 69). The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 20). The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 4). --More--_The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 42). The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 28). The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 7). The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 23). The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 9). The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, fr_keq bonus 70). The RNG hath decreed that this item was generated more often: basinet ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11). The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 2). --More--_=The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 35). The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 4). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 22). The RNG hath decreed that this item was always generated cursed: elm street stone (gray). The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic). The RNG hath decreed that this item was always generated cursed: nature beam (retarded). The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit). The RNG hath decreed that this item was always generated cursed: orange ((null)). The RNG hath decreed that this item was alwa_Rys generated cursed: ancient shield ((null)). The RNG hath decreed that this item was always generated cursed: mommy stone (gray). The RNG hath decreed that this item was always generated cursed: chrome scourge ((null)). --More--_The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)). The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech). The RNG hath decreed that this trap was always invisible: map amnesia trap. The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 2). Trap randomization happened for 1 in 305 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 24% of the time. Next attribute increase check would have come at turn 190. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having displacement (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were stea_<ylthy. Your luck was zero. You had spell retention for remembering 25 spells. --More--_cYou could not have safely prayed (268). You survived. --More--_Q#p###@@###_d#[ [BSOD2 the Unblooded ] St10 Dx13 Co10 In5 Wi8 Ch3 YauMooFemCha S11850 Spa:38 $0 HP 21(21)  Pw 12(12)  AC-4 Xp1/0 Wt340/1150 T1 Do you want to see your discoveries? [ynq] (n) _5n Discoveries   Weapons  ) scimitar (curved sword)  Scrolls  ? scroll of teleportation (AAIO)  ? scroll of healing (OCTAHEXAOCTA)  ? scroll of mana (THE BUGFIX SUXXORZ TOTALLY)  ? scroll of phase door (NURSE THE NAIL THE ATTACK IS STRONGER)  ? scroll of standard id (THAI MASSAGE IS BETTER THAN SEX)  ? scroll of cure (NO I WILL NOT TOUCH PORKEM WITH A 50 FOOT POLE)  ? scroll of heal other (EZGAMEEZLIFE)  ? * scroll of extra healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMM  ? * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORW  Venoms  . * blinding venom (splash of venom)  . * tail spikes (splash of venom)  . * faerie floss rhing (splash of venom)  . * acid venom (splas_]h of venom)  . * segfault venom (splash of venom) (end) _(p###@@###_Tf [BSOD2 the Unblooded ] St10 Dx13 Co10 In5 Wi8 Ch3 YauMooFemCha S11850 Spa:38 $0 HP 21(21)  Pw 12(12)  AC-4 Xp1/0 Wt340/1150 T1 Do you want an account of creatures vanquished? [ynq] (n) _Xn Vanquished creatures:  0 memants (1 created) 0 effect butterflies (1 created) 0 cave goblins (1 created) 0 shardashes (1 created) 0 little lambs (2 created) 0 silky anteaters (1 created) 0 sewer rats (1 created) 0 bought plants (2 created) 0 grid bugs (1 created) 0 group bugs (1 created) 0 minor mirrors (1 created) 0 lichens (1 created) 0 ant mummies (1 created) 0 robots (1 created) 0 scortas (1 created)  17 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--_@ L [BSOD2 the Unblooded ] St10 Dx13 Co10 In5 Wi8 Ch3 YauMooFemCha S11850 Spa:38 $0 HP 21(21)  Pw 12(12)  AC-4 Xp1/0 Wt340/1150 T1 Do you want to see your conduct? [ynq] (n) _?n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--_;L _RL Goodbye BSOD2 the Yautja... You and Meliha escaped from the dungeon with 11909 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you escaped.--More--_  _ @ Since you escaped early, the score list will not be checked. _Q;